Orthanc Warrior (4C165)

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Orthanc Champion (4R164)
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The Palantir of Orthanc, Seventh Seeing-stone (4R166)

Orthanc Warrior (4C165) is a Isengard Minion from the The Two Towers set.

Collection Info
Title Orthanc Warrior
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity C - Common
Card Number 165
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Minion
Race Uruk-hai
Twilight Cost 2
Strength 7
Vitality 2
Site Number 5
Game Text Damage +1.
Lore The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
Translations
DE - German
Card Name Orthanc Krieger
Game Text Schaden +1.
Lore Die von Saruman gezüchteten Uruk-hai waren stärker und grausamer als die Orks aus Mordor.
ES - Spanish
Card Name Guerrero De Orthanc
Game Text Daño +1.
Lore Los Uruk-hai creados por Saruman son más fuertes y más temidos que los Orcos de Mordor.
FR - French
Card Name Guerrier d'Orthanc
Game Text Dégâts +1.
Lore Les Ourouk-Haï créés par Saroumane sont plus forts et plus féroces que les Orques du Mordor.
IT - Italian
Card Name Guerriero di Orthanc
Game Text Danno +1.
Lore Gli Uruk-hai creati da Saruman sono più forti e feroci degli Orchi di Mordor.


Technical Info
Wiki Base Card ID LOTR-EN04S165.0
TLHH ID LOTR04165
GEMP ID 4_165
LOTRO Hex ID 65 9A D0 03
LOTRO Image ID 04_165


Strategy[edit]

A cheap and cheerful [isengard] minion with no text, Orthanc Warrior can be contrasted with Uruk Soldier from set 1, with the difference being the extra vitality over the other uruk's text. Since randomly discarding cards from an opponent's deck is unreliable unless a player's whole deck is built around it, Orthanc Warrior is usually a better choice for a deck, as having 2 vitality makes it more resistant to archery and wounding capabilities. Its strength is decent for a [2] cost minion, making Orthanc Warrior a reasonable choice of small minion for a player's deck.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • More resilient than the similar Uruk Soldier
  • Effective against choke strategies, and unlikely to clog a player's hand

Weak Versus...[edit]

  • Doomed to lose against consistently strong characters
  • May be too cheap against decks that flood the twilight pool, leaving the Shadow Player unable to use all the twilight.