Border Defenses (1C32)

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Border Defenses (1C32) is a Elven Event from the Fellowship of the Ring set.

Collection Info
Title Border Defenses
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity C - Common
Card Number 32
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Event
Twilight Cost 1
Game Text Skirmish: Make an Elf strength +2 (or +4 if skirmishing an archer).
Lore “‘None of the Orcs will ever return out of Lórien. And there will be many Elves hidden on the northern border before another night falls.'”
Translations
DE - German
Card Name Verteidigung der Grenzen
Game Text Kampf Gib einem Elben Stärke +2 (oder Stärke +4, wenn er einen Bogenschützen bekämpft).
Lore "Nicht einer von den Orks wird je aus Lórien zurückkehren. Und viele Elben werden an der Nordgrenze auf der Lauer liegen, ehe die nächste Nacht hereinbricht.“
ES - Spanish
Card Name Defensas Fronterizas
Game Text Escaramuza: Da a un Elfo fuerza +2 (+4 en una escaramuza contra un arquero).
Lore “Ninguno de los Orcos saldrá jamás de Lórien. Y habrá muchos Elfos ocultos en la frontera norte antes que caiga otra noche.”
FR - French
Card Name Défenses Frontalières
Game Text Combat : Donnez +2 en force (ou +4 s’il combat un archer) à un Elfe.
Lore “‘Aucun des Orques ne ressortira jamais de la Lórien. Et il y aura beaucoup d'Elfes cachés à la lisière nord avant la tombée de la nuit.'”
IT - Italian
Card Name Difese di Confine
Game Text Schermaglia: Aggiungi +2 alla forza di un Elfo (o +4 se sta schermagliando con un arciere).
Lore “Di quegli Orchi nemmeno uno uscirà vivo da Lòrien. E vi saranno molti Elfi nascosti al confine settentrionale prima del calar della prossima notte.'”
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S032.0
TLHH ID LOTR01032
GEMP ID 1_32
LOTRO Hex ID 40 26 F4
LOTRO Image ID 01_032


Strategy[edit]

One of the basic [elven] pumps. Border Defenses is inherently flawed because it provides a big strength bonus against enemies who tend to have low strengths in the first place. As such, Defiance is almost always used in preference, as Nazgul typically have high strengths. However, if for whatever reason you do not have Defiance, then having a basic [elven] pump doesn't hurt. This card is also particularly effective against Lurtz, who is the only Fellowship Block archer that it also an extremely dangerous minion.

In later sets, there are some strong archer minions, such as Southron Archer Legion and Orc Archer Troop, but they are rarely used.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Lurtz, Servant of Isengard
  • Archer Commander
  • Orthanc Assassin

Weak Versus...[edit]

  • [Gollum] and [Dunland] cultures, which have no archers in them.
  • Nazgul