Uruk Bloodlust (1C144)

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Uruk Brood (1C145)

Uruk Bloodlust (1C144) is a Isengard Condition from the Fellowship of the Ring set.

Collection Info
Title Uruk Bloodlust
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity C - Common
Card Number 144
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Condition
Twilight Cost 3
Game Text Response: If your Uruk-hai wins a skirmish, remove to heal him.
Lore “‘Take them alive!'”
Translations
DE - German
Card Name Uruk Blutrausch
Game Text Spiele diese Karte in deinen Unterstützungs-bereich. Reaktion: Wenn einer deiner Uruk-hai einen Kampf gewinnt, verringere den Einfluss um , um ihn zu heilen.
Lore "Bringt sie mir lebend!“
ES - Spanish
Card Name Sed de Sangre Uruk
Game Text Respuesta: Si tu Uruk-hai gana una escaramuza, quita para curarlo.
Lore “¡Encontradlos con vida!”
FR - French
Card Name Soif de Sang Ourouk
Game Text Réponse : Si votre Ourouk-Haï remporte un combat, retirez pour le guérir.
Lore “‘Prenez-les vivants !'”
IT - Italian
Card Name Brama di Sangue Uruk
Game Text Giocala nella tua area di supporto.

Risposta: Se un tuo Uruk-hai vince una schermaglia, rimuovi per curarlo.

Lore “‘Prendeteli vivi!
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S144.0
TLHH ID LOTR01144
GEMP ID 1_144
LOTRO Hex ID 40 2D F4
LOTRO Image ID 01_144


Strategy[edit]

Expensive condition with a powerful response that plays better in future formats. Few Uruk-Hai have exerting regroup actions, so healing after winning a skirmish might only serve the purpose of avoiding regroup phase wounding like Pursuit Just Behind or Aragorn, Wingfoot.

As Saruman, Keeper of Isengard's wound prevention became available in Realms of the Elf Lords, Uruk Bloodlust had even less cause for play; however, exert-for-effect minions from The Two Towers (such as Uruk Defender or Uruk Rear Guard) and Battle of Helms Deep (Berserk minions) may give this condition new purpose; however, as the minion needs to win the skirmish and have the available twilight to heal, it is uncommonly played in competitive formats.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Response action text means it can be used as many times as there is twilight to remove.
  • Aragorn, Wingfoot, and regroup phase wounding

Weak Versus...[edit]

  • Choke