Still Draws Breath (1C25) is a Dwarven Event from the Fellowship of the Ring set.
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Translations
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DE - German
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Card Name
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Er atmet noch
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Game Text
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Reaktion: Wenn ein Zwerg einen Kampf gewinnt, heile diesen Zwerg.
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Lore
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"Als dreizehn gefallen waren, ergriffen die übrigen schreiend die Flucht und liessen die Verteidiger unverletzt zurück...“
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ES - Spanish
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Card Name
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Todavía Respira
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Game Text
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Respuesta: Si un Enano gana una escaramuza, cura ese Enano.
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Lore
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“Cuando ya habían caído trece, el resto huyo chillando, dejando a los defensores indemnes...”
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FR - French
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Card Name
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Encore du Souffle
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Game Text
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Réponse : Si un Nain remporte un combat, guérissez ce Nain.
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Lore
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“Quand treize furent tombés, les autres s'enfuirent en hurlant, laissant les défenseurs indemnes....”
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IT - Italian
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Card Name
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Respira Ancora
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Game Text
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Risposta: Se un Nano vince una schermaglia, cura quel Nano.
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Lore
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“Quando ne furono caduti tredici, gli altri fuggirono strillando, lasciando la Compagnia illesa....”
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PL - Polish
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PT - Portuguese
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ZH - Chinese
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Technical Info
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Wiki Base Card ID
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LOTR-EN01S025.0
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TLHH ID
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LOTR01025
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GEMP ID
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1_25
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LOTRO Hex ID
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49 25 F4
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LOTRO Image ID
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01_025
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Strategy[edit]
This is a fairly situational event, as it requires first for a dwarf to win a skirmish (Difficult against Nazgul, for example) and second for that dwarf to be wounded (Which is less likely for stronger dwarves, who are probably the ones winning the skirmishes). In spite of this, the event does have its potential uses. It's probably the most versatile form of dwarven healing in Fellowship Block (Mines of Khazad Dum requires high tale investment, Till Durin Wakes Again requires underground sites and Dwarven Heart needs heavy condition discard) even if it is the least potent. It's very effective against minion archery or wounding strategies, as these strategies typically use low strength minions and wound your dwarves before skirmishes are resolved. It also has good synergy with exertion related effects, such as Gimli, SoG and Battle Fury, since your dwarf can then heal after winning the skirmish.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- [sauron] wounding effects (Orc Scouting Band, Under the Watching Eye, Orc Bowmen)
- [moria] archery (Goblin Marksman, Goblin Bowman etc.)
- [raider] wounding (Desert Soldier, Southron Archer, Whirling Strike etc.)
- Gollum wounding decks
Weak Versus...[edit]
- Nazgul
- Uruk-hai
- Dunlendings
- Balrog