Uruk-hai Rampage (1U159)

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Uruk-hai Rampage (1U159) is a Isengard Condition from the Fellowship of the Ring set.

Collection Info
Title Uruk-hai Rampage
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity U - Uncommon
Card Number 159
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Condition
Twilight Cost 0
Game Text To play, spot an Uruk-hai.

Response: If your Uruk-hai wins a skirmish, remove to make him fierce until the regroup phase.

Lore Victory breeds rage in Saruman's foul creations.
Translations
DE - German
Card Name Tobende Uruk-hai
Game Text Entdecke einen Uruk-hai, um diese Karte in deinen Unterstützungsbereich zu spielen. Reaktion: Wenn einer deiner Uruk-hai einen Kampf gewinnt, kannst du den Einfluss um verringern, um diesen Uruk-hai bis zur Sammelphase Erbittert zu machen.
Lore Der Sieg entbrennt rasende Wut in Sarumans bösen Geschöpfen.
ES - Spanish
Card Name Alboroto Uruk-hai
Game Text Para jugarla, avista un Uruk-hai. Respuesta: Si tu Uruk-hai gana una escaramuza, quita para darle fiero hasta la fase de reagrupación.
Lore La victoria proporciona rabia a las creaciones de Saruman.
FR - French
Card Name Frénésie Ourouk-Haï
Game Text Pour jouer, désignez un Ourouk-Haï. Réponse : Si votre Ourouk-Haï remporte un combat, retirez pour le rendre acharné jusqu’à la phase de ralliement.
Lore La victoire fait naître la fureur chez les créatures répugnantes de Saroumane.
IT - Italian
Card Name Furore Uruk-hai
Game Text Per giocarla, avvista un Uruk-hai. Giocala nella tua area di supporto.

Risposta: Se un tuo Uruk-hai vince una schermaglia, rimuovi per renderlo Feroce fino alla fase di raccolta.

Lore La vittoria suscita ardore nelle ripugnanti creature di Saruman.
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S159.0
TLHH ID LOTR01159
GEMP ID 1_159
LOTRO Hex ID 4F 2D F4
LOTRO Image ID 01_159


Strategy[edit]

Useful for beatdown decks, Uruk-hai Rampage can use any excess twilight to make minions fierce. It works particularly well with Tower of Orthanc, which creates twilight, and Worry, which is doubly effective with fierce minions. The condition is fairly versatile with a twilight cost of zero and no exertions needed, although its spotting requirement can be hindrance early on in the game against choke decks. It can be especially helpful if the Shadow player fails to draw very many minions, as they still have a method to make use of remaining twilight. While the card provides no benefit to minions who are already fierce, it saves having to waste twilight on such minions, which can be a boon.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Low to mid strength characters
  • Followers
  • Tank decks
  • Decks with expensive events

Weak Versus...[edit]

  • High strength characters
  • Archery and Wounding
  • Choke decks


See Also[edit]

  • Similar to the [isengard] event Hunt them Down!