The Number Must Be Few (1U260) is a Sauron Condition from the Fellowship of the Ring set.
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Gameplay Info
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Playable
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Yes
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Culture
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Sauron
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Side
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Shadow
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Card Type
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Condition
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Twilight Cost
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2
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Game Text
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Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).
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Lore
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“‘The number must be few, since your hope is in speed and secrecy.'”
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Translations
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DE - German
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Card Name
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Ihre Zahl muss klein sein
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Game Text
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Suche. Solange du 7 Gefährten entdecken kannst, reduziert sich die Bewegungsweite um 1 (bis zu einem Minimum von 1).
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Lore
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"Ihre Zahl muss klein sein, denn deine Hoffnung liegt in Schnelligkeit und Heimlichkeit.“
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ES - Spanish
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Card Name
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Tienen Que Ser Pocos
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Game Text
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Búsqueda. Mientras puedas avistar 7 compañeros, el límite de movimiento para este turno es -1 (hasta un mínimo de 1).
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Lore
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“Tienen que ser pocos, ya que tus mayores esperanzas dependen de la rapidez y el secreto.”
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FR - French
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Card Name
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Il les Faut Peu Nombreux
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Game Text
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Recherche.
Jouable dans votre aire de soutien.
Tant que vous pouvez désigner 7 compagnons, la limite de déplacement pour ce tour est de -1 (jusqu’à un minimum de 1).
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Lore
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“‘Il les faut peu nombreux, puisque notre espoir réside dans la rapidité et le secret.'”
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IT - Italian
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Card Name
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Piccolo Deve Essere il Numero
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Game Text
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Ricerca. Finché puoi avvistare 7 compagni, sottrai -1 al limite dei movimenti per questo turno (fino a un minimo di 1).
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Lore
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“‘Piccolo deve essere il numero, poiché la vostra speranza è nella rapidità e nella segretezza.'”
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PL - Polish
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PT - Portuguese
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ZH - Chinese
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Technical Info
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Wiki Base Card ID
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LOTR-EN01S260.0
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TLHH ID
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LOTR01260
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GEMP ID
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1_260
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LOTRO Hex ID
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44 34 F4
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LOTRO Image ID
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01_260
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Strategy[edit]
Splash condition with no cultural enforcement that can be a game-changer against large fellowships. As move limit modifiers last the entire turn, the effect lasts throughout the turn even if the condition is discarded. Even if the opponent does not exceed six companions, this card should not become a major clog in your hand.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Large fellowships of seven or more companions
Weak Versus...[edit]
- Fellowships that do not exceed six companions
- Condition discarding
- Move limit modifiers
Rulings[edit]
Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being [as] effective.