Weatherhills (1U335)

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Weathertop (1U336)

Weatherhills (1U335) is a Fellowship Block Site from the Fellowship of the Ring set.

Collection Info
Title Weatherhills
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity U - Uncommon
Card Number 335
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Site
Side None
Card Type Site
Site Style Standard
Site Number 2
Block Fellowship
Shadow Number 3
Arrow Direction Left
Sanctuary No
Game Text Each Nazgûl’s twilight cost is -1.
Translations
DE - German
Card Name Wetterberge
Game Text Die Zwielichtkosten für alle Nazgûl reduzieren sich um 1.
ES - Spanish
Card Name Colinas del Tiempo
Game Text El coste de penumbra de cada Nazgûl es -1.
FR - French
Card Name Collines Venteuses
Game Text Le coût crépusculaire de chaque Nazgûl est de -1.
IT - Italian
Card Name Colline Vento
Game Text Sottrai -1 al costo crepuscolo di ogni Nazgûl.
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S335.0
TLHH ID LOTR01335
GEMP ID 1_335
LOTRO Hex ID 4F 38 F4
LOTRO Image ID 01_335


Strategy[edit]

Weatherhills makes each Nazgul cheaper, and has a relatively high shadow number for a site 2. It is often contrasted to Bree Streets, which also makes Nazgul cheaper, but by removing their roaming cost instead of reducing their twilight cost. The text of Bree Streets is better in general, but this site has several advantages over Bree Streets. First, it affects Ulaire Nelya, whereas Bree Streets does not. Second, if Bill Ferny, SSF is played to this site you will get both no roaming cost and reduced twilight cost. Third, the shadow number of this site is greater by 2, which means that it's a better choice if you can only play one Nazgul, has the same effect as Bree Streets if you can play two Nazgul, and is worse if you can play three Nazgul. Despite site 2 being the first site the player travels too, there is often a lot of twilight made going there because the player plays a lot of expensive cards that help set up the Fellowship at site 1 (Aragorn with Prancing Pony, Elrond, more companions etc.)

Given its high shadow number, Weatherhills may be an interesting site 2 even for shadows using few Nazgul or none at all (the only alternative for such benefit is Weathertop, which provides a strong peril to your own Free Peoples if facing twilight Nazgul). That's especially true for [Sauron] decks which rely on stacking soon many conditions that need both twilight and Orcs exerting to be played (like Desperate Defense of the Ring or Tower of Barad-dur), as those decks work much better with high vitality Orcs (3 vitality or more), all of which have a (non-roaming) twilight cost of 3 or more. High vitality [Moria] Orcs (wielding Moria Axe) benefit too greatly from that shadow number.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Choke
  • Players who drew mostly shadow cards in their first hand (Then immediately moved to this site)

Weak Versus...[edit]

  • Decks that flood the twilight pool