Hobbit Intuition (1C296)

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Hobbit Intuition (1C296) is a Shire Event from the Fellowship of the Ring set.

Collection Info
Title Hobbit Intuition
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity C - Common
Card Number 296
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Shire
Side Free Peoples
Card Type Event
Twilight Cost 1
Game Text Stealth.

Skirmish: At sites 1 to 4, cancel a skirmish involving a Hobbit. At any other site, make a Hobbit strength +3.

Lore “‘What? That were just a little detour, that's all... a shortcut.'”
Translations
DE - German
Card Name Hobbit Eingebung
Game Text Heimlichkeit. Kampf Hebe einen Kampf, an dem ein Hobbit beteiligt ist, auf, wenn sich deine Gemeinschaft an Ort 1 bis 4 befindet. Ansonsten erhält ein Hobbit Stärke +3.
Lore "Was denn? Das war nur ein kleiner Ausflug... eine Abkürzung.“
ES - Spanish
Card Name Intuición Hobbit
Game Text Sigilo. Escaramuza: En los sitios 1 al 4, cancela una escaramuza en la que este implicado un Hobbit. En cualquier otro sitio, da a un Hobbit fuerza +3.
Lore “Debo dejar la Comarca... Sam y yo debemos ir a Bree.”
FR - French
Card Name Intuition Hobbite
Game Text Dissimulation.

Combat : Aux sites 1 à 4, annulez un combat impliquant un Hobbit. À n’importe quel autre site, donnez à un Hobbit +3 en force.

Lore “‘Quoi ? C'était seulement un petit détour, c'est tout ... un raccourci.'”
IT - Italian
Card Name Intuito degli Hobbit
Game Text Segretezza.

Schermaglia: Ai siti da 1 a 4, cancella una schermaglia che coinvolga un Hobbit. In un qualsiasi altro sito, aggiungi +3 alla forza di un Hobbit.

Lore “‘Cosa? Quella è stata solo una piccola deviazione, è tutto ... una scorciatoia.'”
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S296.0
TLHH ID LOTR01296
GEMP ID 1_296
LOTRO Hex ID 48 36 F4
LOTRO Image ID 01_296


Strategy[edit]

One of the more potent commons in the Fellowship of the Ring, Hobbit Intuition is a skirmish event with one of two possible outcomes. At sites 1 through 4, the skirmish between the Hobbit and the minion assigned is cancelled, without an assigned winner or loser. At sites 5 through 9, Hobbit Intuition retains value by applying a strength +3 bonus. At the early sites, when the Free Peoples player is still building his or her companions and support area, the ability to dodge an unexpected skirmish can be crucial.

The skirmish cancelling ability of Hobbit Stealth lasts up to and including site four, preceding the Bridge of Khazad-Dum. That said, the strength +3 bonus of Hobbit Intuition can make Frodo a formidable survival tool against The Balrog, Durin's Bane with as little as a Hobbit Sword (As long as the Balrog lacks its own sword) although Hobbit Stealth works better for this purpose, as it can completely cancel the skirmish. Rendering the Balrog ineffective is a key turn in a game, as the Balrog's own underground limitations potentially allow the Free Peoples player to make a dangerous double move to a sanctuary. Some Shadow players circumvent this by splashing a cheap [Isengard] minion and Saruman's Snows for site 5 to allow the Balrog unadulterated access to the Free Peoples player.

Hobbit Intuition can be countered. Wariness, Relentless, and Seeking It Always all cancel the effects of stealth events, and Breeland Forest prevents stealth cards from being played.

The skirmish cancelling ability of Hobbit Intuition does not work on other site paths, such as Towers Block or King Block sites. In formats beyond Fellowship of the Ring, Hobbit Intuition serves as a simple strength +3 bonus, making it slightly better than Hobbit Stealth and Noble Intentions*. The Two Towers equivalent of this card is Severed His Bonds.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • The Balrog, Durin's Bane
  • Ford of Bruinen
  • Large minions

Weak Versus...[edit]

  • Stealth cancellation/prevention cards, such as Breeland Forest, Wariness, Relentless, and/or Seeking It Always
  • Event prevention cards, such as Saruman's Snows and Cavern Entrance*
  • Fierce minions, or effects that make minions fierce, such as Weathertop and Saruman, Keeper of Isengard