The Number Must Be Few (1U260)

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Morgul Warden (1R259)
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Orc Ambusher (1C261)

The Number Must Be Few (1U260) is a Sauron Condition from the Fellowship of the Ring set.

Collection Info
Title The Number Must Be Few
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity U - Uncommon
Card Number 260
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Sauron
Side Shadow
Card Type Condition
Twilight Cost 2
Game Text Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).
Lore “‘The number must be few, since your hope is in speed and secrecy.'”
Translations
DE - German
Card Name Ihre Zahl muss klein sein
Game Text Suche. Solange du 7 Gefährten entdecken kannst, reduziert sich die Bewegungsweite um 1 (bis zu einem Minimum von 1).
Lore "Ihre Zahl muss klein sein, denn deine Hoffnung liegt in Schnelligkeit und Heimlichkeit.“
ES - Spanish
Card Name Tienen Que Ser Pocos
Game Text Búsqueda. Mientras puedas avistar 7 compañeros, el límite de movimiento para este turno es -1 (hasta un mínimo de 1).
Lore “Tienen que ser pocos, ya que tus mayores esperanzas dependen de la rapidez y el secreto.”
FR - French
Card Name Il les Faut Peu Nombreux
Game Text Recherche.

Jouable dans votre aire de soutien.

Tant que vous pouvez désigner 7 compagnons, la limite de déplacement pour ce tour est de -1 (jusqu’à un minimum de 1).

Lore “‘Il les faut peu nombreux, puisque notre espoir réside dans la rapidité et le secret.'”
IT - Italian
Card Name Piccolo Deve Essere il Numero
Game Text Ricerca. Finché puoi avvistare 7 compagni, sottrai -1 al limite dei movimenti per questo turno (fino a un minimo di 1).
Lore “‘Piccolo deve essere il numero, poiché la vostra speranza è nella rapidità e nella segretezza.'”
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S260.0
TLHH ID LOTR01260
GEMP ID 1_260
LOTRO Hex ID 44 34 F4
LOTRO Image ID 01_260


Strategy[edit]

Splash condition with no cultural enforcement that can be a game-changer against large fellowships. As move limit modifiers last the entire turn, the effect lasts throughout the turn even if the condition is discarded. Even if the opponent does not exceed six companions, this card should not become a major clog in your hand.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Large fellowships of seven or more companions

Weak Versus...[edit]

  • Fellowships that do not exceed six companions
  • Condition discarding
  • Move limit modifiers

Rulings[edit]

Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being [as] effective.