Relentless Charge (1U223) is a Ringwraith Event from the Fellowship of the Ring set.
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Translations
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DE - German
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Card Name
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Unnachgiebiger Ansturm
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Game Text
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Manöver: Strenge einen Nazgûl an, um jeden Bogenschützen der Gefährten zu verwunden.
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Lore
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Selbst die schnellsten Pfeile sind nutzlos gegen die schwarzen Rösser der neun Reiter.
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ES - Spanish
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Card Name
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Carga Sin Descanso
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Game Text
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Maniobra: Esfuerza un Nazgûl para herir cada compañero arquero.
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Lore
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Incluso las flechas más rápidas son inútiles contra los Corceles Negros de los Nueve Jinetes.
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FR - French
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Card Name
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Une Charge Implacable
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Game Text
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Manœuvre : Affaiblissez un Nazgûl pour blesser tous les compagnons archers.
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Lore
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Même les flèches les plus rapides ne sont pas efficaces contre les Noirs Destriers des Neuf Cavaliers.
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IT - Italian
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Card Name
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Carica Implacabile
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Game Text
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Manovra: Sforza un Nazgûl per ferire ogni compagno Arciere.
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Lore
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Anche le frecce più veloci sono in svantaggio contro i Cavalli Neri dei Nove Cavalieri.
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PL - Polish
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PT - Portuguese
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ZH - Chinese
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Technical Info
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Wiki Base Card ID
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LOTR-EN01S223.0
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TLHH ID
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LOTR01223
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GEMP ID
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1_223
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LOTRO Hex ID
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4F 31 F4
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LOTRO Image ID
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01_223
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Strategy[edit]
(0) cost maneuver event that can dish out between 0 and 9 wounds per copy played. Fantastic [Wraith] support card in almost any format, Relentless Charge is almost a prerequisite to playing Nazgul in Fellowship Block (where the "Super Friends" Fellowship of Aragorn with Aragorn's Bow and Flaming Brand, alongside Arwen, Daughter of Elrond and Legolas, Greenleaf is most common). Relentless Charge wounds all archer companions during the maneuver phase, before players have the opportunity to use archery special abilities. Like most pre-skirmish wounding (such as Hate), Relentless Charge does the most damage at sites 4 and 7-9 (after a sanctuary with limited access to healing) and with multiple copies.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Free People Archer Companions--particularly those with exert-to-wound actions (such as Legolas, Greenleaf or Aragorn bearing Aragorn's Bow)
- The Splendor of Their Banners and The White Arrows of Lorien (require vitality to work)
- Particularly devastating when multiple copies are played, or combined with other maneuver wounding cards such as Hate
Weak Versus...[edit]
- This card does not present much issue with hand clog as it costs (0) to play; however, exertions can be hard to come by against other pre-skirmish wounding (like A Ranger's Versatility, Release the Angry Flood, or Slaked Thirsts) or with minions that can make great use of those exertions (such as twilight Nazgul or Ulaire Cantea, Lieutenant of Dol Guldur)
- Wound prevention (being Hosts of the Last Alliance and Intimidate the most problematic)
- Shoulder to Shoulder (since there is no archer Dwarf, transferring wounds to them is always safe)
- Might of Numenor can be an unpleasant surprise as a commonly-used maneuver healing event
- Gates of Argonath (Fellowship Block)
Rulings[edit]