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Mines of Moria Index

Here you will find every card in the Fellowship of the Ring set. Please see that page for additional information.

Standard Cards[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, Isildur's Bane (1R1) The One Ring The One Ring Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead.

The One Ring, The Ruling Ring (1C2) The One Ring The One Ring Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

Axe Strike (1C3) Dwarven Event Skirmish: Make a Dwarf strength +2 (or +3 if bearing an axe).
Battle Fury (1C4) Dwarven Event Skirmish: Exert a Dwarf to make that Dwarf strength +3 and damage +1.
Cleaving Blow (1C5) Dwarven Event Skirmish: Make a Dwarf strength +2 and damage +1.
Delving (1C6) Dwarven Event Fellowship: Exert a Dwarf companion to draw 3 cards.
Dwarf Guard (1C7) Dwarven Companion • Dwarf To play, spot a Dwarf.
Dwarven Armor (1C8) Dwarven Possession • Armor Bearer must be a Dwarf.

Bearer may not be overwhelmed unless his or her strength is tripled.

Dwarven Axe (1C9) Dwarven Possession • Hand Weapon Bearer must be a Dwarf.

Each time a player’s minion loses a skirmish to bearer, that player discards the top card from his or her draw deck.

Dwarven Heart (1C10) Dwarven Condition Bearer must be a Dwarf.

When you play this condition, heal bearer up to two times. At the start of each of your turns, exert bearer.

Farin, Dwarven Emissary (1C11) Dwarven Companion • Dwarf To play, spot a Dwarf.

While skirmishing an Orc, Farin is strength +2.

Gimli, Dwarf of Erebor (1U12) Dwarven Companion • Dwarf Damage +1.

Fellowship: Add to place a card from hand beneath your draw deck.

Gimli, Son of Gloin (1R13) Dwarven Companion • Dwarf Damage +1.

Skirmish: Exert Gimli to make him strength +2.

Gimli's Battle Axe (1R14) Dwarven Possession • Hand Weapon Bearer must be Gimli.

He is damage +1.

Each time Gimli wins a skirmish, you may wound an Orc.

Gimli's Helm (1R15) Dwarven Possession • Helm Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase.

Skirmish: Discard Gimli’s Helm to prevent all wounds to him.

Greatest Kingdom of My People (1R16) Dwarven Condition Tale. Exert a Dwarf to play this condition.

Each time your opponent plays an Orc, that player discards the top card of his or her draw deck.

Grimir, Dwarven Elder (1U17) Dwarven Ally • Home 3 • Dwarf Fellowship: Exert Grimir to shuffle a event from your discard pile into your draw deck.
Halls of My Home (1C18) Dwarven Event Fellowship: Exert a Dwarf to reveal the top 3 cards of any draw deck. You may discard 1 Shadow card revealed.

Return the rest in any order.

Here Lies Balin, Son of Fundin (1C19) Dwarven Event Maneuver: Exert a Dwarf to wound 2 Orcs or to wound 1 Orc twice.
Let Them Come! (1C20) Dwarven Condition Each time a Dwarf wins a skirmish against an Orc, discard that Orc. Discard this condition if a Dwarf loses a skirmish.
Lord of Moria (1C21) Dwarven Condition Each Dwarf is damage +1.
Mithril Shaft (1R22) Dwarven Event Maneuver: Exert a Dwarf to discard cards from the top of your draw deck until you choose to stop (limit 5). Add for each card discarded in this way. Take the last card discarded into hand.
Nobody Tosses a Dwarf (1R23) Dwarven Event Response: If a Dwarf wins a skirmish, make an opponent discard 3 cards from the top of his or her draw deck.
Stairs of Khazad-dûm (1C24) Dwarven Condition Tale.

While a Dwarf skirmishes a minion, that Dwarf is strength +1.

Still Draws Breath (1C25) Dwarven Event Response: If a Dwarf wins a skirmish, heal that Dwarf.
Their Halls of Stone (1C26) Dwarven Event Skirmish: Make a Dwarf strength +2 (or +4 if at an underground site).
Thrarin, Dwarven Smith (1U27) Dwarven Ally • Home 3 • Dwarf Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase.
Wealth of Moria (1R28) Dwarven Event Fellowship: Spot a Dwarf to reveal the top 3 cards of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest.
Ancient Enmity (1U29) Elven Event Skirmish: Make an Elf strength +1. If a minion loses this skirmish to that Elf, that minion’s owner discards 2 cards at random from hand.
Arwen, Daughter of Elrond (1R30) Elven Companion • Elf Ranger.

While skirmishing a Nazgûl, Arwen is strength +3.

Asfaloth (1U31) Elven Possession • Mount Bearer must be an Elf. When played on Arwen, Asfaloth’s twilight cost is -2. While at a plains site, bearer is strength +2. Discard Asfaloth when at an underground site.
Border Defenses (1C32) Elven Event Skirmish: Make an Elf strength +2 (or +4 if skirmishing an archer).
Bow of the Galadhrim (1R33) Elven Possession • Ranged Weapon Bearer must be Legolas.

Each time Legolas wins a skirmish, you may wound a minion.

Celeborn, Lord of Lorien (1R34) Elven Ally • Home 6 • Elf Fellowship: Exert Celeborn to heal an ally.
The Council of Elrond (1R35) Elven Event Fellowship: Spot an Elf to play a tale from your draw deck.
Curse Their Foul Feet! (1R36) Elven Event Fellowship: Exert an Elf to reveal an opponent’s hand. That player discards a card from hand for each Orc revealed.
Defiance (1C37) Elven Event Skirmish: Make an Elf strength +2 (or +4 if skirmishing a Nazgûl).
Double Shot (1R38) Elven Event Archery: Spot an Elf archer companion to make the fellowship archery total +1.
Elf-song (1C39) Elven Event Fellowship: Spot an Elf to remove a burden.
Elrond, Lord of Rivendell (1R40) Elven Ally • Home 3 • Elf To play, spot Gandalf or an Elf.

At the start of each of your turns, heal every ally whose home is site 3.

Fellowship: Exert Elrond to draw a card.

Elven Bow (1C41) Elven Possession • Ranged Weapon Bearer must be an Elf.

Bearer is an archer.

Elven Cloak (1C42) Elven Possession • Cloak To play, spot an Elf. Bearer must be a companion.

The minion archery total is -1.

Far-seeing Eyes (1C43) Elven Condition Each time you play an Elf, choose an opponent to discard a card from hand.
Foul Creation (1U44) Elven Event Fellowship: Exert an Elf to reveal an opponent’s hand. You may discard a minion revealed to draw 2 cards.
Galadriel, Lady of Light (1R45) Elven Ally • Home 6 • Elf At the start of each of your turns, heal every ally whose home is site 6.

Fellowship: Exert Galadriel to play an Elf for free.

Gift of Boats (1U46) Elven Condition To play, exert an Elf ally.

When the fellowship is at a river during the fellowship phase, the move limit for this turn is +1.

Gwemegil (1R47) Elven Possession • Hand Weapon Bearer must be Arwen.

She is damage +1.

Skirmish: Exert Arwen or discard 2 cards from hand to make her strength +1.

Haldir, Elf of the Golden Wood (1U48) Elven Companion • Elf To play, spot an Elf.

While Haldir is at site 6, 7, or 8, he is strength +2.

The Last Alliance of Elves and Men (1R49) Elven Condition Tale. Bearer must be a Man. Limit 1 per bearer.

Bearer is strength +1 for each Elf you can spot (limit +3).

Legolas, Greenleaf (1R50) Elven Companion • Elf Archer.

Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.

Legolas, Prince of Mirkwood (1U51) Elven Companion • Elf Archer.

While skirmishing a Nazgûl, Legolas is strength +3.

Lightfootedness (1C52) Elven Event Archery: Spot an Elf companion to make the minion archery total -1.
Lórien Elf (1C53) Elven Companion • Elf To play, spot an Elf.
Mallorn-trees (1U54) Elven Condition Fellowship: Reveal an card from hand and place it beneath your draw deck.
The Mirror of Galadriel (1R55) Elven Possession Plays to your support area.

Each Elf ally whose home is site 6 is strength +1.

Fellowship: Exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other.

Orophin, Lorien Bowman (1U56) Elven Ally • Home 6 • Elf Archer.

Archery: Exert Orophin to wound an Uruk-hai.

Rúmil, Elven Protector (1U57) Elven Ally • Home 6 • Elf Archer.

Archery: Exert Rúmil to wound an Orc.

The Seen and the Unseen (1C58) Elven Event Fellowship: Exert 2 Elves to discard a condition.
Shoulder to Shoulder (1C59) Elven Condition Maneuver: Add and exert a Dwarf to heal an Elf, or add and exert an Elf to heal a Dwarf.
Silinde, Elf of Mirkwood (1U60) Elven Ally • Home 3 • Elf While you can spot your site 3, Silinde has the game text of that site.
Songs of the Blessed Realm (1C61) Elven Condition Plays to your support area.

Each time you play an tale, you may remove a burden.

The Splendor of Their Banners (1R62) Elven Condition Tale. Bearer must be an Elf companion.

Archery: If bearer is an archer, exert bearer to make the fellowship archery total +1.

Stand Against Darkness (1U63) Elven Event Maneuver: Exert an Elf to discard a minion, a condition, or a possession.
Support of the Last Homely House (1U64) Elven Event Maneuver: Exert an Elf ally whose home is site 3. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Swan-ship of the Galadhrim (1U65) Elven Event Maneuver: Exert an Elf ally whose home is site 6. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
The Tale of Gil-galad (1R66) Elven Condition Tale. Bearer must be an Elf.

Skirmish: Discard this condition to make bearer strength +2.

Uruviel, Maid of Lorien (1C67) Elven Ally • Home 6 • Elf While you can spot your site 6, Uruviel has the game text of that site.
The White Arrows of Lórien (1C68) Elven Condition Tale. Bearer must be an Elf companion.

Archery: If bearer is an archer, exert bearer to make an opponent discard 2 cards at random from hand.

Albert Dreary, Entertainer From Bree (1R69) Gandalf Ally • Home 1 • Man To play, spot Gandalf.

Maneuver: Exert Albert Dreary to discard a or condition.

Barliman Butterbur, Prancing Pony Proprietor (1U70) Gandalf Ally • Home 1 • Man Fellowship: Exert Barliman Butterbur to take a event into hand from your discard pile.
Durin’s Secret (1R71) Gandalf Event Fellowship: Spot Gandalf, a Dwarf, and an Elf to make the move limit for this turn +1.
Gandalf, Friend of the Shirefolk (1R72) Gandalf Companion • Wizard Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man.
Gandalf's Cart (1U73) Gandalf Possession Fellowship: Stack a Free Peoples artifact (or possession) from hand on this card, or play a card stacked here as if played from hand.
Gandalf’s Pipe (1U74) Gandalf Possession • Pipe Bearer must be Gandalf.

Fellowship: Discard a pipeweed possession and spot X pipes to remove X burdens.

Glamdring (1R75) Gandalf Possession • Hand Weapon Bearer must be Gandalf.

He is damage +1.

Fellowship: or Regroup: Exert Gandalf to reveal an opponent’s hand. Remove for each Orc revealed.

Intimidate (1C76) Gandalf Event Spell.

Response: If a companion is about to take a wound, spot Gandalf to prevent that wound.

Let Folly Be Our Cloak (1U77) Gandalf Event Fellowship: Exert X companions to remove .
Mysterious Wizard (1C78) Gandalf Event Spell.

Skirmish: Make Gandalf strength +2 (or +4 if there are 4 or fewer burdens on the Ring-bearer).

The Nine Walkers (1R79) Gandalf Condition To play, spot Gandalf.

Each time you play a companion whose race you cannot spot, that companion’s twilight cost is -2.

Ottar, Man of Laketown (1R80) Gandalf Ally • Home 3 • Man To play, spot Gandalf.

Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards.

Questions That Need Answering (1R81) Gandalf Event Spell.

Fellowship: If the twilight pool has fewer than 3 twilight tokens, spot Gandalf to look at the top 4 cards of your draw deck. Take 2 of those cards into hand and discard the rest.

Risk a Little Light (1C82) Gandalf Event Spell.

Fellowship: If the twilight pool has fewer than 2 twilight tokens, spot Gandalf to look at the top 2 cards of your draw deck. Take one into hand and discard the other.

Servant of the Secret Fire (1R83) Gandalf Event Spell.

Skirmish: Spot Gandalf to make a minion strength -3.

Sleep, Caradhras (1C84) Gandalf Event Spell.

Fellowship: Exert Gandalf to discard every condition.

Strength of Spirit (1C85) Gandalf Event Spell.

Response: If a companion is about to exert, spot Gandalf to place no token for that exertion.

Treachery Deeper Than You Know (1C86) Gandalf Event Spell.

Fellowship: Spot Gandalf to reveal an opponent’s hand.

A Wizard Is Never Late (1R87) Gandalf Event Fellowship: Play a character from your draw deck.
An Able Guide (1R88) Gondor Event Regroup: Spot a ranger to remove .
Aragorn, Ranger of the North (1R89) Gondor Companion • Man Ranger.

Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.

Aragorn’s Bow (1R90) Gondor Possession • Ranged Weapon Bearer must be Aragorn.

He is an archer.

Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.

Aragorn’s Pipe (1U91) Gondor Possession • Pipe Bearer must be a companion.

Fellowship: Discard a pipeweed possession and spot X pipes to heal X companions.

Armor (1C92) Gondor Possession • Armor Bearer must be a Man.

Bearer takes no more than 1 wound during each skirmish phase.

Arwen's Fate (1R93) Gondor Event Skirmish: Exert Aragorn to make Arwen strength +3, or exert Arwen to make Aragorn strength +3.
Athelas (1U94) Gondor Possession Bearer must be a Man.

Fellowship: Discard this possession to heal a companion or to remove a Shadow condition from a companion.

Blade of Gondor (1R95) Gondor Possession • Hand Weapon Bearer must be Boromir.

He is damage +1.

Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.

Boromir, Lord of Gondor (1R96) Gondor Companion • Man Ranger.

Boromir is not overwhelmed unless his strength is tripled.

Boromir, Son of Denethor (1U97) Gondor Companion • Man Skirmish: Exert Boromir to make a Hobbit strength +3.
Boromir's Cloak (1U98) Gondor Possession • Cloak Bearer must be Boromir.

Maneuver: Exert Boromir to discard a weather condition.

Change of Plans (1R99) Gondor Event Regroup: Exert a ranger to make an opponent shuffle his or her hand into his or her draw deck and draw 8 cards.
The Choice of Lúthien (1R100) Gondor Condition Tale.

Maneuver: Exert Aragorn to heal Arwen, or exert Arwen to heal Aragorn.

Coat of Mail (1C101) Gondor Possession • Armor Bearer must be a Man.

Bearer may not be overwhelmed unless his or her strength is tripled.

Dagger Strike (1C102) Gondor Event Skirmish: Make a or companion bearing a hand weapon strength +2 and damage +1.
Elendil's Valor (1C103) Gondor Event Maneuver: Make a companion defender +1 until the regroup phase.
Eregion's Trails (1C104) Gondor Event Maneuver: Exert a ranger to make each roaming minion strength -3 until the regroup phase.
Foes of Mordor (1U105) Gondor Condition Maneuver: Exert a character to wound a minion.
Gondor's Vengeance (1C106) Gondor Event Regroup: Exert a ranger companion to discard a minion.
Great Shield (1C107) Gondor Possession • Shield Bearer must be a Man.

The minion archery total is -1.

No Stranger to the Shadows (1U108) Gondor Condition Bearer must be a ranger. Limit 1 per ranger.

Each site's Shadow number is -1.

One Whom Men Would Follow (1U109) Gondor Event Maneuver: Exert Aragorn and spot an ally. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
Pathfinder (1C110) Gondor Event Fellowship:or Regroup: Spot a ranger to play the fellowship’s next site (replacing opponent’s site if necessary).
Pursuit Just Behind (1R111) Gondor Event Regroup: Exert a ranger companion to wound every minion.
Ranger’s Sword (1U112) Gondor Possession • Hand Weapon Bearer must be Aragorn.

He is damage +1.

A Ranger's Versatility (1U113) Gondor Event Maneuver: Spot a ranger at a river or forest to exhaust up to 2 minions.
The Saga of Elendil (1R114) Gondor Condition Tale. Bearer must be a companion.

Skirmish: Discard this condition to make bearer strength +2.

Strength of Kings (1R115) Gondor Event Response: If a Skirmish: event is played during a skirmish involving a Man, cancel that event.
Swordarm of the White Tower (1C116) Gondor Event Skirmish: Make a companion strength +2 (or +4 if he is defender +1).
Swordsman of the Northern Kingdom (1C117) Gondor Event Skirmish: Make a ranger strength +2 (or +4 when skirmishing a roaming minion).
Valiant Man of the West (1R118) Gondor Event Maneuver: Make Aragorn defender +1 and he takes no more than 1 wound during each skirmish phase until the regroup phase.
What Are They? (1C119) Gondor Event Maneuver: Spot a ranger to discard a roaming minion.
Alive and Unspoiled (1R120) Isengard Condition To play, exert an Uruk-hai.

Shadow: Remove and spot X burdens to make the Free Peoples player reveal X cards at random from hand. You may discard 1 revealed card.

Bred for Battle (1C121) Isengard Event Skirmish: Exert an Uruk-hai to make it strength +3.
Breeding Pit (1C122) Isengard Event Response: If you play an Uruk-hai, take all copies of that card in your discard pile and place them beneath your draw deck.
Caradhras Has Not Forgiven Us (1R123) Isengard Event Spell. Weather.

Maneuver: Exert a minion and spot 5 companions to discard an exhausted companion (except the Ring-bearer).

Cruel Caradhras (1R124) Isengard Event Spell. Weather.

Maneuver: Exert a minion to make the opponent choose to either exert the Ring-bearer or add a burden.

Greed (1R125) Isengard Condition To play, spot an Uruk-hai.

Maneuver: Spot 6 companions and remove to wound a companion (except the Ring-bearer).

Hunt Them Down! (1U126) Isengard Event Maneuver: Make an Uruk-hai fierce until the regroup phase.
Lurtz, Servant of Isengard (1R127) Isengard Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Lurtz's Battle Cry (1R128) Isengard Event Skirmish: Make an Uruk-hai strength -1 and damage +1.
The Misadventure of Mr. Underhill (1R129) Isengard Condition To play, exert an Uruk-hai.

The twilight cost of each companion played to a site which is not a sanctuary is +2.

No Ordinary Storm (1U130) Isengard Condition Each time you play a weather condition, exert a companion or ally.
Orthanc Assassin (1R131) Isengard Minion • Uruk-hai Archer. Damage +1.
Parry (1R132) Isengard Event Maneuver: Spot an Uruk-hai to cancel the strength bonus from a possession until the regroup phase.
Saruman's Ambition (1C133) Isengard Condition The twilight cost of your events is -1.

Skirmish: Discard this condition to make an Uruk-hai strength +2.

Saruman's Chill (1C134) Isengard Condition Spell. Weather. To play, exert a minion. Plays on a site. Limit 1 per site.

Each Hobbit who moves from this site must exert. Discard this condition at the end of the turn.

Saruman's Frost (1U135) Isengard Condition Spell. Weather. To play, exert a minion. Plays on a site. Limit 1 per site.

Each Hobbit at this site is strength -2. Discard this condition at the end of the turn.

Saruman's Power (1U136) Isengard Event Spell.

Shadow: Exert a minion to discard all conditions.

Saruman's Reach (1R137) Isengard Event Search.

Maneuver: Exert an Uruk-hai to make the opponent choose to either exert 2 companions or make the Ring-bearer put on The One Ring until the regroup phase.

Saruman's Snows (1C138) Isengard Condition Spell. Weather. To play, exert a minion. Plays on a site.

No player may play skirmish events or use skirmish special abilities at this site. Discard this condition at the end of the turn.

Savagery to Match Their Numbers (1R139) Isengard Event Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +4 and fierce until the regroup phase.
Spies of Saruman (1R140) Isengard Condition To play, exert a minion. Plays on a site.

While the fellowship is at this site, skip the archery phase. Discard this condition at the end of the turn.

Their Arrows Enrage (1C141) Isengard Condition To play, spot Saruman or an Uruk-hai. Plays to your support area.

Each archer companion and archer ally is strength -1.

Traitor's Voice (1U142) Isengard Condition Search. To play, spot an Uruk-hai.

While the Ring-bearer is exhausted or you can spot 5 burdens, the move limit for this turn is -1 (to a minimum of 1).

Troop of Uruk-hai (1R143) Isengard Minion • Uruk-hai Damage +1.

A character skirmishing this minion does not gain strength bonuses from weapons.

Uruk Bloodlust (1C144) Isengard Condition Response: If your Uruk-hai wins a skirmish, remove to heal him.
Uruk Brood (1C145) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Remove to make this minion strength +1 for each other Uruk-hai you spot.

Uruk Fighter (1C146) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.

Uruk Guard (1R147) Isengard Minion • Uruk-hai Damage +1.

Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.

Uruk Lieutenant (1R148) Isengard Minion • Uruk-hai Damage +1.

This minion is strength +1 for each other Uruk-hai you can spot.

Uruk Messenger (1C149) Isengard Minion • Uruk-hai Damage +1.

While you can spot a weather condition, this minion is strength +3.

Uruk Rager (1C150) Isengard Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.

Uruk Savage (1C151) Isengard Minion • Uruk-hai Damage +1. (When this minion wins a skirmish, add 1 extra wound to the defender.)
Uruk Shaman (1C152) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Remove to heal an Uruk-hai.

Uruk Slayer (1U153) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Remove to make this minion strength +1 (limit +3).

Uruk Soldier (1C154) Isengard Minion • Uruk-hai Damage +1.

When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.

Uruk Spy (1R155) Isengard Minion • Uruk-hai Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each minion you spot. Add a burden for each Shadow card discarded in this way.
Uruk Warrior (1C156) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.

Uruk-hai Armory (1C157) Isengard Condition While you can spot an Uruk-hai, the fellowship archery total is -1.
Uruk-hai Raiding Party (1C158) Isengard Minion • Uruk-hai Damage +1.

(When this minion wins a skirmish, add 1 extra wound to the defender.)

Uruk-hai Rampage (1U159) Isengard Condition To play, spot an Uruk-hai.

Response: If your Uruk-hai wins a skirmish, remove to make him fierce until the regroup phase.

Uruk-hai Sword (1C160) Isengard Possession • Hand Weapon Bearer must be an Uruk-hai.

Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck.

Wariness (1U161) Isengard Event Search.

Response: If a stealth event is played, exert or discard your Uruk-hai to cancel that event.

Worry (1U162) Isengard Condition To play, exert an Uruk-hai.

Each time an Uruk-hai wins a skirmish, the opponent must choose to either exert the Ring-bearer or add a burden.

Ancient Chieftain (1R163) Moria Minion • Orc For each other Orc you can spot, Ancient Chieftain is strength +1.
Bitter Hatred (1U164) Moria Event Archery: Spot a archer to wound an Elf.
Cave Troll of Moria, Scourge of the Black Pit (1R165) Moria Minion • Troll Damage +1. Fierce. To play, spot a Orc.

At an underground site, Cave Troll of Moria’s twilight cost is -3.

Cave Troll's Hammer (1R166) Moria Possession • Hand Weapon Bearer must be Cave Troll of Moria.

Cave Troll of Moria is damage +1.

Denizens Enraged (1R167) Moria Event Skirmish: Make a Orc strength +1 for each other Orc you spot (limit +4).
Drums in the Deep (1C168) Moria Event Skirmish: Make a Orc strength +2 (or +4 if skirmishing a Dwarf).
The End Comes (1R169) Moria Event Assignment: Spot 5 minions to make the Free Peoples player assign the Ring-bearer to a skirmish.
Fool of a Took! (1R170) Moria Event Shadow: Spot a Hobbit (except the Ring-bearer) to reveal cards from the top of your draw deck until you reveal one that is not a minion. Take the revealed cards into hand.
Frenzy (1C171) Moria Event Assignment: Assign an exhausted companion (except the Ring-bearer) to skirmish a Orc.
Goblin Archer (1R172) Moria Minion • Orc Archer. While you can spot another Orc, the fellowship archery total is -6.
Goblin Armory (1R173) Moria Condition Each time you play a weapon, add .

Response: If a Orc is about to take a wound, discard this condition to prevent that wound.

Goblin Backstabber (1C174) Moria Minion • Orc This minion is damage +2 while in the same skirmish as another Orc.
Goblin Domain (1R175) Moria Condition Search. To play, spot a minion.

Each time a companion is played to site 4 or higher, that companion comes into play exhausted.

Goblin Marksman (1C176) Moria Minion • Orc Archer. (Add 1 to the minion archery total.)
Goblin Patrol Troop (1C177) Moria Minion • Orc
Goblin Runner (1U178) Moria Minion • Orc When you play this minion, you may add .
Goblin Scavengers (1C179) Moria Minion • Orc When you play this minion, you may play a weapon from your discard pile on your Orc.
Goblin Scimitar (1C180) Moria Possession • Hand Weapon Bearer must be a Orc.

When you play this possession, you may draw a card.

Goblin Sneak (1U181) Moria Minion • Orc When you play this minion, you may place a Orc from your discard pile beneath your draw deck.
Goblin Spear (1C182) Moria Possession • Hand Weapon Bearer must be a minion.

If bearer kills a companion in a skirmish, add 1 burden (or 2 burdens if that companion was a Hobbit).

Goblin Swarms (1R183) Moria Condition Plays to your support area.

Response: If your Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition.

Shadow: Play an Orc stacked here as if played from hand.

Goblin Wallcrawler (1C184) Moria Minion • Orc While at an underground site, this minion is strength +2.

While you can spot another Orc, the fellowship archery total is -1.

Goblin Warrior (1C185) Moria Minion • Orc When you play this minion, you may discard a ally or condition.
Guard Commander (1R186) Moria Minion • Orc Skirmish: Remove to make a Orc strength +2.
Host of Thousands (1C187) Moria Event Shadow: Play a Orc from your discard pile.
The Long Dark (1U188) Moria Condition When the fellowship moves to site 4 or 5, add for each Dwarf companion.

Skirmish: Discard this condition to make your Orc strength +2.

Lost to the Goblins (1R189) Moria Event Response: If the Ring-bearer exerts or takes a wound, discard a card from the top of your draw deck for each minion you spot. For each Shadow card discarded in this way, add a burden (limit 3 burdens).
Moria Axe (1R190) Moria Possession • Hand Weapon Bearer must be a Orc.

Bearer is damage +1.

Skirmish: Exert bearer to make him strength +2.

Moria Scout (1C191) Moria Minion • Orc When you play this minion, spot an Elf to add .
Pinned Down (1C192) Moria Condition While you can spot a archer, the fellowship archery total is -1.
Plundered Armories (1C193) Moria Condition Response: If your weapon is discarded, play it from your discard pile (that weapon’s twilight cost is -1).
Relentless (1U194) Moria Event Search.

Response: If a stealth event is played, spot 3 minions to cancel that event.

Relics of Moria (1R195) Moria Condition Shadow: Remove to play a possession from your discard pile.
They Are Coming (1C196) Moria Condition Shadow: Discard 3 cards from hand to play a Orc from your discard pile.
Threat of the Unknown (1C197) Moria Event Shadow: Exert your Orc to draw 2 cards.
Through the Misty Mountains (1U198) Moria Condition Search. To play, exert a minion.

Each time the fellowship moves to site 4, 5, or 6 and contains a Dwarf or Elf, the Free Peoples player discards 2 cards at random from hand.

Troll’s Keyward (1R199) Moria Minion • Orc Cave Troll of Moria’s twilight cost is -2.
The Underdeeps of Moria (1R200) Moria Condition Shadow: Remove to reveal the bottom card of your draw deck. If it is a Orc, take it into hand. Otherwise, discard it.
Unfamiliar Territory (1C201) Moria Event Skirmish: Make a Orc strength +2 (or +4 if skirmishing an archer).
What Is This New Devilry? (1U202) Moria Condition Search. To play, exert a Orc.

While the fellowship is at site 5 or higher, each companion’s twilight cost is +2.

All Blades Perish (1U203) Ringwraith Event Response: If a Nazgûl is about to take a wound, prevent that wound.
All Veils Removed (1R204) Ringwraith Event Skirmish: Make a Nazgûl strength +2 (or +5 if the Ring-bearer wears The One Ring).
Beauty Is Fading (1R205) Ringwraith Event Maneuver: Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead.
Bent on Discovery (1R206) Ringwraith Condition Search.

At the beginning of each of your Shadow phases, draw 1 card.

At the end of each of your Shadow phases, exert a Nazgûl or discard this condition.

Black Breath (1U207) Ringwraith Condition Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl. Burdens and wounds may not be removed from bearer.
Black Steed (1R208) Ringwraith Possession • Mount Bearer must be a Nazgûl.

While at a plains site, bearer is strength +2. Discard this possession when at an underground site.

Blade Tip (1U209) Ringwraith Condition Response: If your Nazgûl wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character. Wound bearer at the start of each fellowship phase. (If bearer is the Ring-bearer, add a burden instead.)
Dark Whispers (1R210) Ringwraith Event Skirmish: Spot 3 burdens to make a Nazgûl strength +1 and damage +1, or spot 6 burdens to make a Nazgûl strength +3 and damage +2.
Drawn to Its Power (1U211) Ringwraith Condition Each time a Nazgûl wins a skirmish, add a burden.
Fear (1R212) Ringwraith Event Search.

Maneuver: Exert your Nazgûl to discard an ally.

Frozen by Fear (1U213) Ringwraith Event Skirmish: Make a Nazgûl strength +2 (or +3 if the Ring-bearer is assigned to a skirmish that has not resolved).
In the Ringwraith's Wake (1R214) Ringwraith Event Response: If a Nazgûl wins a skirmish, the Free Peoples player chooses to either exert the Ring-bearer or add a burden.
The Master's Will (1U215) Ringwraith Event Search.

Shadow: Spot X Nazgûl to reveal the top X cards of your draw deck. Take into your hand all cards revealed and discard the rest.

Morgul Blade (1R216) Ringwraith Possession • Hand Weapon Bearer must be a Nazgûl.

This weapon may be borne in addition to 1 other hand weapon.

Skirmish: Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing.

Morgul Gates (1R217) Ringwraith Event Shadow: Play a Nazgûl. His twilight cost is -2.
Nazgûl Sword (1U218) Ringwraith Possession • Hand Weapon Bearer must be a Nazgûl.

While you can spot 3 burdens, bearer is damage +1.

The Nine Servants of Sauron (1U219) Ringwraith Condition Search.

Each time you play a Nazgûl, you may exert a Hobbit (except the Ring-bearer).

Not Easily Destroyed (1U220) Ringwraith Condition Maneuver or Skirmish: Remove to heal a Nazgûl.
The Pale Blade (1R221) Ringwraith Possession • Hand Weapon Bearer must be The Witch-king.

He is damage +1. Response: If The Witch-king wins a skirmish, exert him to discard a Free Peoples condition.

Paths Seldom Trodden (1U222) Ringwraith Condition Search. To play, spot a Nazgûl.

Shadow: Remove to replace the fellowship’s site with your version of the same site.

Relentless Charge (1U223) Ringwraith Event Maneuver: Exert a Nazgûl to wound every archer companion.
Return to Its Master (1R224) Ringwraith Event Response: If the Ring-bearer wears The One Ring at the end of a skirmish phase, cancel all remaining assignments and assign a Nazgûl to skirmish the Ring-bearer; The One Ring’s game text does not apply during this skirmish.
Sword of Minas Morgul (1U225) Ringwraith Possession • Hand Weapon Bearer must be Úlairë Lemenya.

He is damage +1.

Skirmish: Exert Úlairë Lemenya to discard a possession borne by a character he is skirmishing.

Their Power Is in Terror (1U226) Ringwraith Event Maneuver: Exert a Nazgûl to wound every ally.
Threshold of Shadow (1U227) Ringwraith Event Skirmish: Make a Nazgûl strength +2 (or +4 if you spot 5 burdens).
The Twilight World (1R228) Ringwraith Event Response: If Ring-bearer puts on The One Ring, exert a Nazgûl to add 2 burdens.
Úlairë Attëa, Keeper of Dol Guldur (1R229) Ringwraith Minion • Nazgul Fierce.

Skirmish: Remove to make Úlairë Attëa strength +1 (limit +5).

Úlairë Cantëa, Lieutenant of Dol Guldur (1R230) Ringwraith Minion • Nazgul Fierce.

Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing.

Úlairë Enquëa, Lieutenant of Morgul (1U231) Ringwraith Minion • Nazgul Fierce.

Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer).

Úlairë Lemenya, Lieutenant of Morgul (1U232) Ringwraith Minion • Nazgul Each companion or ally who bears a condition is strength -2.
Úlairë Nelya, Lieutenant of Morgul (1U233) Ringwraith Minion • Nazgul Fierce.

Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number.

Úlairë Nertëa, Messenger of Dol Guldur (1U234) Ringwraith Minion • Nazgul When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile.
Úlairë Otsëa, Lieutenant of Morgul (1U235) Ringwraith Minion • Nazgul Shadow: Exert Úlairë Otsëa to make a minion fierce until the regroup phase.
Úlairë Toldëa, Messenger of Morgul (1R236) Ringwraith Minion • Nazgul Fierce.

Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa.

The Witch-king, Lord of Angmar (1R237) Ringwraith Minion • Nazgul Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

Wreathed in Shadow (1U238) Ringwraith Condition To play, spot a Nazgûl. Plays to your support area.

Archery: Remove to make the fellowship archery total -1.

All Thought Bent on It (1U239) Sauron Event Search.

Maneuver:

Spot a Orc and 5 companions to make the Free Peoples player exert a companion for each companion over 4.

Band of the Eye (1R240) Sauron Minion • Orc Response: If this minion wins a skirmish, remove to make the Free Peoples player discard a card at random from hand.
Curse From Mordor (1U241) Sauron Event Shadow: Spot a Orc to discard an condition.
The Dark Lord's Summons (1U242) Sauron Condition Search. To play, spot a Orc.

Shadow: Remove to reveal the top card of your draw deck. If it is a card, take it into hand. Otherwise, discard it and one other card from hand.

Despair (1R243) Sauron Event Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a Orc to corrupt the Ring-bearer.
Desperate Defense of the Ring (1R244) Sauron Condition To play, exert a Orc. Plays on a companion.

Each time bearer is assigned to a skirmish, the Free Peoples player chooses to either discard 3 cards from hand or add a burden.

Desperate Measures (1R245) Sauron Event Maneuver: Spot a Orc and remove a burden to make the Free Peoples player discard top 5 cards from his or her draw deck.
Enduring Evil (1R246) Sauron Event Skirmish: Spot X burdens to make a character skirmishing a Orc strength -X.
Enheartened Foe (1R247) Sauron Event Response: If a Orc wins a skirmish, make that Orc fierce until the regroup phase.
Forces of Mordor (1C248) Sauron Event Shadow: Spot X minions to add .
Gleaming Spires Will Crumble (1U249) Sauron Condition Plays to your support area.

Each Orc skirmishing a character is strength +2.

Discard this condition if your Orc loses a skirmish.

Hate (1R250) Sauron Event Maneuver: Exert a Orc to wound a companion (except the Ring-bearer).
A Host Avails Little (1U251) Sauron Event Search.

Maneuver: Spot a Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5.

The Irresistible Shadow (1R252) Sauron Condition To play, exert a Orc. Plays to your support area.

If you can spot 5 burdens and the Free Peoples player has no cards in his or her draw deck, the Ring-bearer is corrupted.

Journey Into Danger (1R253) Sauron Condition Search. To play, exert a Orc. Plays to your support area.

While you can spot 5 companions, each companion’s twilight cost is +2.

Mordor Enraged (1R254) Sauron Condition Plays on a minion.

Shadow: Exert bearer to add for each archer companion.

Mordor's Strength (1C255) Sauron Event Skirmish: Exert a Orc to wound a character he is skirmishing.
Morgul Hunter (1R256) Sauron Minion • Orc For each companion you can spot, this minion is strength +1.
Morgul Skirmisher (1U257) Sauron Minion • Orc Maneuver: Remove to exert a Hobbit (except the Ring-bearer).
Morgul Skulker (1U258) Sauron Minion • Orc When you play this minion, you may shuffle up to 2 cards from your discard pile into your draw deck.
Morgul Warden (1R259) Sauron Minion • Orc For each other Orc you can spot, Morgul Warden is strength +1.
The Number Must Be Few (1U260) Sauron Condition Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).
Orc Ambusher (1C261) Sauron Minion • Orc Tracker.

The roaming penalty for each minion you play is -1.

Response: If a Free Peoples regroup event is played, exert this minion to cancel that event.

Orc Assassin (1U262) Sauron Minion • Orc Tracker.

The roaming penalty for each minion you play is -1.

Assignment: Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.

Orc Banner (1R263) Sauron Condition Plays to your support area.

Each time a Orc wins a skirmish, each Orc is strength +1 until the regroup phase.

Orc Bowmen (1R264) Sauron Condition Plays to your support area.

While you can spot a Orc, add 1 to the minion archery total.

Orc Butchery (1R265) Sauron Event Response: If a companion is killed by a Orc, the Free Peoples player must discard 3 cards from the top of his or her draw deck for each card in the dead pile.
Orc Chieftain (1C266) Sauron Minion • Orc When you play a weapon on this minion, add (limit once per turn).
Orc Hunters (1U267) Sauron Minion • Orc Skirmish: Exert this minion to wound a character he is skirmishing.
Orc Inquisitor (1C268) Sauron Minion • Orc When you play this minion, you may make the Free Peoples player discard a card at random from hand.
Orc Scimitar (1C269) Sauron Possession • Hand Weapon Bearer must be a Orc.

Skirmish: Remove to make bearer strength +1 (limit +3).

Orc Scouting Band (1U270) Sauron Minion • Orc Tracker.

The roaming penalty for each minion you play is -1.

Skirmish: Exert this minion to wound a character it is skirmishing.

Orc Soldier (1C271) Sauron Minion • Orc Skirmish: Exert this minion to wound a character he is skirmishing.
Orc War Band (1R272) Sauron Minion • Orc Skirmish: Exert this minion to wound a character it is skirmishing.
The Ring's Oppression (1C273) Sauron Event Response: If a Orc kills a companion, add 1 burden (or 3 if the Ring-bearer wears The One Ring).
Sauron's Defenses (1U274) Sauron Condition To play, exert a Orc. Plays to your support area.

While there are 3 or more companions in the dead pile, the move limit for this turn is -1 (to a minimum of 1).

Seeking It Always (1U275) Sauron Condition Search. Plays to your support area.

Response: If a stealth event is played, exert a tracker to cancel that event.

Seeking Its Master (1R276) Sauron Condition Plays to your support area.

Shadow: Exert a Orc and remove to draw a card.

Shadow's Reach (1C277) Sauron Event Shadow: Exert a Orc to discard a Free Peoples condition.
Strength Born of Fear (1C278) Sauron Condition Plays to your support area.

Skirmish: Remove to make a Orc strength +1.

Thin and Stretched (1R279) Sauron Condition To play, exert a Orc. Plays on the Ring-bearer.

Add a burden at the end of each turn during which bearer was not assigned to a skirmish (and another companion was).

Tower Lieutenant (1U280) Sauron Minion • Orc Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand.
Under the Watching Eye (1C281) Sauron Condition Search. To play, exert a tracker. Plays to your support area.

Each time the fellowship moves, the Free Peoples player must exert a companion.

The Weight of a Legacy (1R282) Sauron Condition To play, exert a Orc. Plays on Aragorn.
You Bring Great Evil (1C283) Sauron Condition To play, spot a Orc. Plays on a companion (except an Elf).

While at a sanctuary, bearer cannot heal.

Bilbo, Retired Adventurer (1R284) Shire Ally • Home 3 • Hobbit Fellowship: Exert Bilbo to shuffle a card from your discard pile into your draw deck.
Bilbo's Pipe (1U285) Shire Possession • Pipe Bearer must be a Hobbit.

Fellowship: Discard a pipeweed possession and spot X pipes to shuffle X tales from your discard pile into your draw deck.

Bounder (1C286) Shire Ally • Home 2 • Hobbit Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled.
Extraordinary Resilience (1C287) Shire Event Response: If the Ring-bearer is about to heal, remove a burden instead.
Farmer Maggot, Chaser of Rascals (1R288) Shire Ally • Home 1 • Hobbit Fellowship: Exert Farmer Maggot to heal Merry or Pippin.
Frodo, Old Bilbo's Heir (1R289) Shire Companion • Hobbit Ring-bearer (resistance 10).

At the start of each of your turns, you may heal a Hobbit ally.

Frodo, Son of Drogo (1C290) Shire Companion • Hobbit Ring-bearer (resistance 10).

Fellowship: Exert another companion who has the Frodo signet to heal Frodo.

The Gaffer, Sam's Father (1R291) Shire Ally • Home 1 • Hobbit Fellowship: Exert The Gaffer to heal Frodo or Sam.
The Gaffer's Pipe (1U292) Shire Possession • Pipe Bearer must be a Hobbit.

Fellowship: Discard a pipeweed possession and spot X pipes to remove .

Halfling Deftness (1U293) Shire Event Skirmish: Exert a Hobbit to make him strength +3.
Hobbit Appetite (1C294) Shire Event Fellowship: Add to heal a Hobbit companion X times.
Hobbit Farmer (1C295) Shire Ally • Home 1 • Hobbit While you can spot your site 1, this ally has the game text of that site.

Fellowship: Exert this ally and spot opponent’s site 1 to replace it with your site 1.

Hobbit Intuition (1C296) Shire Event Stealth.

Skirmish: At sites 1 to 4, cancel a skirmish involving a Hobbit. At any other site, make a Hobbit strength +3.

Hobbit Party Guest (1C297) Shire Ally • Home 1 • Hobbit At the start of each of your turns, heal this ally.

Fellowship:Exert this ally to heal another Hobbit ally whose home is site 1.

Hobbit Stealth (1C298) Shire Event Stealth.

Skirmish: At sites 1 to 5, cancel a skirmish involving a Hobbit. At any other site, make a Hobbit strength +2.

Hobbit Sword (1C299) Shire Possession • Hand Weapon Bearer must be a Hobbit.
Longbottom Leaf (1C300) Shire Possession Pipeweed. Plays to your support area.

When you play this possession, you may discard up to 2 cards from hand.

Master Proudfoot, Distant Relative of Bilbo (1U301) Shire Ally • Home 1 • Hobbit Fellowship: If the twilight pool has fewer than 3 twilight tokens, add to reveal the top 3 cards of your draw deck. Take all cards revealed into hand and discard the rest.
Merry, Friend to Sam (1R302) Shire Companion • Hobbit Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.
Merry, From O'er the Brandywine (1C303) Shire Companion • Hobbit While Merry bears a weapon, he is strength +2.
Noble Intentions (1C304) Shire Event Skirmish: Exert a companion (except a Hobbit) to make a Hobbit strength +3.
Old Toby (1C305) Shire Possession Pipeweed.

Plays to your support area. When you play this possession, you may draw a card.

Pippin, Friend to Frodo (1C306) Shire Companion • Hobbit Your opponent may not discard your tales from play.
Pippin, Hobbit of Some Intelligence (1R307) Shire Companion • Hobbit When you play Pippin, remove a burden or wound from a companion.
Power According to His Stature (1R308) Shire Event Skirmish: Add 1 burden to wound each minion skirmishing the Ring-bearer.
Rosie Cotton, Hobbiton Lass (1U309) Shire Ally • Home 1 • Hobbit Sam is strength +1.

Fellowship: Exert Rosie to heal Sam.

Sam, Faithful Companion (1R310) Shire Companion • Hobbit Fellowship: Play Bill the Pony from your draw deck.

Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).

Sam, Son of Hamfast (1C311) Shire Companion • Hobbit Fellowship: Exert Sam to remove a burden.

Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).

Sorry About Everything (1C312) Shire Event Fellowship: Exert a Hobbit companion to remove a burden.
Sting (1R313) Shire Possession • Hand Weapon Bearer must be Frodo.

Fellowship: or Regroup: Exert Frodo to reveal an opponent's hand. Remove for each Orc revealed (limit ).

Stone Trolls (1R314) Shire Condition Tale. To play, spot Bilbo. Plays on any character. Limit 1 per character.

Each time bearer skirmishes a Troll or Uruk-hai, bearer is strength +3.

Stout and Sturdy (1C315) Shire Event Maneuver or Skirmish: Heal a Hobbit.
A Talent for Not Being Seen (1U316) Shire Condition Stealth. To play, exert a Hobbit. Plays to your support area.

Each time the fellowship moves, spot 2 Hobbit companions to make the Shadow number -1 (or spot 4 to make it -2).

There and Back Again (1C317) Shire Condition Tale. Bearer must be a Hobbit companion.

Maneuver: Discard this condition to make each Hobbit companion strength +2 until the regroup phase.

Thrór's Map (1R318) Shire Possession Plays to your support area.

Fellowship: or Regroup: Exert a Hobbit to play the fellowship’s next site (replacing opponent’s site if necessary).

Bag End (1U319) Site Site Fellowship: Exert a Hobbit to play The Gaffer from your draw deck.
East Road (1U320) Site Site Each companion’s twilight cost is +2.
Farmer Maggot’s Fields (1U321) Site Site Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck.
Green Dragon Inn (1U322) Site Site Fellowship: Exert a Hobbit to play Sam from your draw deck.
Green Hill Country (1U323) Site Site The twilight cost of each Hobbit is -1.
The Prancing Pony (1U324) Site Site Fellowship: Add a burden to play Aragorn from your draw deck.
Shire Lookout Point (1U325) Site Site Fellowship: Spot Gandalf to play Gandalf’s Cart from your draw deck.
Westfarthing (1C326) Site Site Fellowship: Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1.
Bree Gate (1U327) Site Site While you can spot a ranger, the move limit is +1 for this turn.
Bree Streets (1U328) Site Site The roaming penalty for each Nazgûl you play to Bree Streets is -2.
Breeland Forest (1U329) Site Site Forest. Stealth events may not be played.
Bucklebury Ferry (1U330) Site Site River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry.
Ettenmoors (1C331) Site Site Plains. Skirmish: Exert a companion or minion to make that character strength +2.
Midgewater Marshes (1U332) Site Site Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert.
Midgewater Moors (1U333) Site Site Plains. Each time a minion is played, the Free Peoples player discards a card from hand.
Trollshaw Forest (1U334) Site Site Forest. Each time you play a possession or artifact on your companion, draw a card.
Weatherhills (1U335) Site Site Each Nazgûl’s twilight cost is -1.
Weathertop (1U336) Site Site Each Nazgûl at Weathertop is fierce.
Council Courtyard (1C337) Site Site Sanctuary. When the fellowship moves from Council Courtyard, remove .
Ford of Bruinen (1U338) Site Site River. Sanctuary. The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5.
Frodo's Bedroom (1U339) Site Site Sanctuary. Fellowship: Play a Hobbit to draw a card.
Rivendell Terrace (1U340) Site Site Sanctuary. Fellowship: Play a Man to draw a card.
Rivendell Valley (1U341) Site Site Sanctuary. Fellowship: Play an Elf to draw a card.
Rivendell Waterfall (1U342) Site Site Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn.
Balin's Tomb (1U343) Site Site Underground. Maneuver: Discard a tale from play or from hand to heal your companion.
Dwarrowdelf Chamber (1U344) Site Site Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
Mithril Mine (1U345) Site Site Underground. Shadow: Remove to play a Shadow weapon from your discard pile.
Moria Lake (1C346) Site Site Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
Moria Stairway (1U347) Site Site Underground. Each companion and minion bearing a hand weapon is damage +1.
Pass of Caradhras (1U348) Site Site Mountain. Shadow: Spot a minion to play a weather card from your draw deck (limit 1 per turn).
The Bridge of Khazad-dûm (1C349) Site Site Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
Dimrill Dale (1U350) Site Site Sanctuary. The twilight cost of the first Orc played each Shadow phase is -2.
Galadriel's Glade (1C351) Site Site Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand.
Lothlórien Woods (1U352) Site Site Forest. Sanctuary. Each ally whose home is site 6 is strength +3.
Anduin Confluence (1U353) Site Site River. When the fellowship moves to Anduin Confluence, discard every ally.
Anduin Wilderland (1C354) Site Site Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase.
Silverlode Banks (1U355) Site Site River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
Anduin Banks (1C356) Site Site River. For each companion in the fellowship over 4, add 2 to the minion archery total.
Brown Lands (1U357) Site Site River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
Pillars of the Kings (1U358) Site Site River. Fellowship: Discard a card from hand to heal a companion.
Shores of Nen Hithoel (1U359) Site Site River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn.
Emyn Muil (1U360) Site Site Maneuver: Exert a minion to make that minion fierce until the regroup phase.
Slopes of Amon Hen (1U361) Site Site The twilight cost of each minion is -1.
Summit of Amon Hen (1C362) Site Site When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden.
Tol Brandir (1U363) Site Site River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase.
Gandalf, The Grey Wizard (1P364) Gandalf Companion • Wizard Fellowship: Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2.
Aragorn, King in Exile (1P365) Gondor Companion • Man Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.


Oversized Cards[edit]

Portrait Card Name Culture Card Type Game Text
The Lord of the Rings, Trading Card Game (1M1) Gandalf Companion
The Lord of the Rings, Trading Card Game (1M2) Moria Minion
Lurtz, Servant of Isengard (1M3) Isengard Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. ​


Tengwar Anthology[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, Isildur's Bane (1R1T) The One Ring The One Ring Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead.

Gimli, Son of Gloin (1R13T) Dwarven Companion Damage +1.

Skirmish: Exert Gimli to make him strength +2.

Gimli's Battle Axe (1R14T) Dwarven Possession Bearer must be Gimli.

He is damage +1.

Each time Gimli wins a skirmish, you may wound an Orc.

Arwen, Daughter of Elrond (1R30T) Elven Companion Ranger.

While skirmishing a Nazgûl, Arwen is strength +3.

Legolas, Greenleaf (1R50T) Elven Companion Archer.

Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.

Gandalf, Friend of the Shirefolk (1R72T) Gandalf Companion Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man.
Servant of the Secret Fire (1R83T) Gandalf Event Spell.

Skirmish: Spot Gandalf to make a minion strength -3.

Aragorn, Ranger of the North (1R89T) Gondor Companion Ranger.

Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.

Boromir, Lord of Gondor (1R96T) Gondor Companion Ranger.

Boromir is not overwhelmed unless his strength is tripled.

The Saga of Elendil (1R114T) Gondor Condition Tale. Bearer must be a companion.

Skirmish: Discard this condition to make bearer strength +2.

Lurtz, Servant of Isengard (1R127T) Isengard Minion Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Cave Troll of Moria, Scourge of the Black Pit (1R165T) Moria Minion Damage +1. Fierce. To play, spot a Orc.

At an underground site, Cave Troll of Moria’s twilight cost is -3.

Úlairë Enquëa, Lieutenant of Morgul (1U231T) Ringwraith Minion Fierce.

Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer).

The Witch-king, Lord of Angmar (1R237T) Ringwraith Minion Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

Morgul Hunter (1R256T) Sauron Minion For each companion you can spot, this minion is strength +1.