User:Cease/Corruption: Difference between revisions

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In [[Fellowship Block]], this was difficult. {{Card|Drawn to its Power}} is strong but generally won't apply many burdens over the course of a game unless you're winning anyway, and {{Card|It Wants to be Found}} is strong but requires using [[Twilight (Keyword)|Twilight]] Nazgûl, which are mostly lousy. Twilight Nazgûl have lots of temping-looking tools to stack burdens and pressure the Ring-bearer, like {{Card|Resistance Becomes Unbearable}}, {{Card|Wraith-World}}, {{Card|the twilight world}}, {{Card|Ulaire Enquea, Ringwraith in Twilight}}, and {{Card|Ulaire Otsea, Ringwraith in Twilight}} but they tend to [[Hand Clog|clog up your hand]] as you wait for a perfect setup that never happens. Twilight Nazgûl are too expensive and too bad at actually winning skirmishes to ever really get going.
In [[Fellowship Block]], this was difficult. {{Card|Drawn to its Power}} is strong but generally won't apply many burdens over the course of a game unless you're winning anyway, and {{Card|It Wants to be Found}} is strong but requires using [[Twilight (Keyword)|Twilight]] Nazgûl, which are mostly lousy. Twilight Nazgûl have lots of temping-looking tools to stack burdens and pressure the Ring-bearer, like {{Card|Resistance Becomes Unbearable}}, {{Card|Wraith-World}}, {{Card|the twilight world}}, {{Card|Ulaire Enquea, Ringwraith in Twilight}}, and {{Card|Ulaire Otsea, Ringwraith in Twilight}} but they tend to [[Hand Clog|clog up your hand]] as you wait for a perfect setup that never happens. Twilight Nazgûl are too expensive and too bad at actually winning skirmishes to ever really get going.


{{C|Ringwraith}} corruption came into its own in later sets, especially in [[Movie Block]]. {{Card|Morgul Brute}} (often in conjunction with {{Card|Morgul Destroyer}}) forces the ring-bearer to eat a wound or a burden, and the latter is an attractive prospect when faced with the threat of minions like {{Card|Morgul Whelp}} or {{Card|Morgul Hound}}. While feeding the burdens to the Brute obviously won't get you any closer to corrupting the ring-bearer, the mere threat of doing so makes it difficult for your opponent to make optimal [[Assignment Phase|assignments]], and gives you the option to close out the game with violence instead of corruption. The [[Morgul Orcs]] deck is also often a [[swarm]] deck, which also results in more pressure on the ring-bearer, especially when it's an alternate [[ring-bearer]] like {{Card|Isildur, Bearer of Heirlooms}}.
{{C|Ringwraith}} corruption came into its own in later sets. Two Nazgûl in particular, {{Card|Ulaire Attea, Wraith on Wings}} and {{Card|Ulaire Toldea, Winged Sentry}} fit snugly into traditional [[Nazgul Beatdown]]. Toldea's game text was a little unreliable -- {{C|Wraith}} culture mostly lacks good [[initiative]] tools -- but unlike the Twilight Nazgûl, you weren't paying too much for a minion that wasn't particularly fearsome in a skirmish.


bill ferny and dark horseman
{{C|Wraith}} corruption decks finally fully came together in [[Movie Block]], first with [[Morgul Orcs]]. {{Card|Morgul Brute}} (often in conjunction with {{Card|Morgul Destroyer}}) forces the ring-bearer to eat a wound or a burden, and the latter is an attractive prospect when faced with the threat of minions like {{Card|Morgul Whelp}} or {{Card|Morgul Hound}}. While feeding the burdens to the Brute obviously won't get you any closer to corrupting the ring-bearer, the mere threat of doing so makes it difficult for your opponent to make optimal [[Assignment Phase|assignments]], and gives you the option to close out the game with violence instead of corruption. The Morgul Orcs deck is also often a [[swarm]] deck, which also results in more pressure on the ring-bearer, especially when it's an alternate [[ring-bearer]] like {{Card|Isildur, Bearer of Heirlooms}}.


Nazgûl got their day in the, uh, shadows as well. {{Card|Ulaire Enquea, Thrall of the One}}, can stack as many as three burdens every time he comes out (which can be repeatedly, with the help of {{Card|Out of Sight and Shot}}, {{Card|Flung into the Fray}}, {{Card|Morgul Squealer}}, {{Card|Ring of Ire}}, or {{Card|Ring of Asperity}}). All you need to do is pair him with cards that will exert him, like {{Card|Bent on Discovery}}, {{Card|The Ring Draws Them}}, and {{Card|Between Nazgul and Prey}}. If you're running a whole deck of [[Enduring]] Nazgûl like him, {{Card|Dark Swooping Shadows}} is an option on the others. In [[Expanded (Format)|Expanded]], {{Card|Keening Wail}} and {{Card|The Witch-king, Captain of the Nine Riders}} are strong additions.
Those alternate ring-bearers were another boon to {{C|Wraith}} culture. While {{Card|Bill Ferny, Swarthy Sneering Fellow}} was nothing new, but previously he was no threat to the ring-bearer as soon as [[Frodo]] had a [[hand weapon]]. Many of the most popular alternate ring-bearers stack burdens or wounds on themselves every time they get into a skirmish, meaning that Bill showing up to frown at them actually does some significant damage.
 
Nazgûl got their day in the, uh, shadows as well. {{Card|Ulaire Enquea, Thrall of the One}}, can stack as many as three burdens every time he comes out (which can be repeatedly, with the help of {{Card|Out of Sight and Shot}}, , {{Card|Ring of Ire}}, or {{Card|Ring of Asperity}}). All you need to do is pair him with cards that will exert him, like {{Card|Bent on Discovery}}, {{Card|The Ring Draws Them}}, and {{Card|Between Nazgul and Prey}}. If you're running a whole deck of [[Enduring]] Nazgûl like him, {{Card|Dark Swooping Shadows}} is an option on the others. In [[Expanded (Format)|Expanded]], {{Card|Keening Wail}} and {{Card|The Witch-king, Captain of the Nine Riders}} are strong additions.


* Ulaire Attea, Wraith on Wings and Ulaire Toldea, Winged Sentry are interesting but don't quite get there
* Ulaire Attea, Wraith on Wings and Ulaire Toldea, Winged Sentry are interesting but don't quite get there
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* Ulaire Nelya, Third of the Nine Riders for site abuse
* Ulaire Nelya, Third of the Nine Riders for site abuse
* Ulaire Toldea, Black Shadow to recycle events
* Ulaire Toldea, Black Shadow to recycle events
* Ulaire Otsea, Duplicitous Specter ???
* Woody-end eats a burden, but worth for enquea toto
* Woody-end eats a burden, but worth for enquea toto
* gates of the dark city + dark fell about him + lingering shadow (+ dark temptation)
* gates of the dark city + dark fell about him + lingering shadow (+ dark temptation)

Revision as of 18:12, 3 January 2022

Corruption is a Shadow strategy of corrupting the Ring-bearer, usually by adding burdens until the Ring-bearer's resistance drops to 0. Several cultures can add burdens, but only a few are regularly used in corruption strategies: Ringwraith, Raider (specifically Easterlings), Moria (using Lost to the Goblins (1R189) ), Sauron and Orc.

Almost every burden-placing Shadow card comes with a choice: "Place a burden or do [x]." Outside of the rare bomb combo deck, corruption decks generally confront the Free Peoples player with a choice, to either accept the burden or accept the other cost, despite the fact that the other cost may result in other setbacks. Because the One Ring can always be used to convert wounds to burdens, undirected wounding (such as Archery or the wounds caused by threats after you kill a character) can also be thought of as a burden effect: your opponent has to either eat the wounds as burdens, or eat them as actual wounds. If you want to be successful with a corruption deck, don't think strictly in terms of how many burdens you can stack, but rather how you can use burdens to create pressure. Each burden-placing Shadow culture creates pressure in different ways.

While corruption or forcing your opponent to make bad choices are the main benefits of burdens, they're not the only benefit. A number of Shadow cards spot burdens to generate some benefit. Many of these cards are very strong in their own right: Úlairë Enquëa, Lieutenant of Morgul (1U231) ("Shotgun Enquea") can shoot an opposing companion right off the table if you can spot enough burdens, possible triggering a cascade of threat wounds. The big man himself, Sauron, The Lord of the Rings (9R+48) , gets a Twilight discount from spotting burdens. Several cultures specialize in spotting burdens like this, especially Ringwraiths and Easterling Raiders. Similarly, some post-Shadows cards harm companions with reduced resistance, particularly Neekerbreekers’ Bog (11S249) and Horribly Strong (11R43) .

There are a small handful of cards that lower all companions' resistance, allowing you to score a surprise corruption kill in your own Shadow Phase. The most useful and culture-agnostic of these is Throne of the Dark Lord (17R105) .

sites

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Courtyard Parapet

Sauron culture

Sauron culture had the first viable corruption strategy. It remains one of the best corruption cultures in Fellowship Block, and many of the same corruption strategies remain relevant later formats. Using cards like Desperate Defense of the Ring (1R244) and Thin and Stretched (1R279) , Sauron adds burdens slowly to wear down a Ring-bearer's resistance. Even if you aren't close to securing a corruption win, Enduring Evil (1R246) is a very strong pump when enough burdens are stacked.

From early on, Sauron corruption had fairly strong synergy with Sauron Discard: not only does Desperate Defense of the Ring allow discards in lieu of burdens, but The Irresistable Shadow is a way to turn mill and discard, combined with some corruption, into a victory condition. (The similar Despair (1R243) is largely useless.) Irresistable Shadow fell off after the addition of alternate Ring-bearers, however.

In later sets, Grishnákh, Orc Captain (5R100) is a solid, efficient minion, although it's rare that your opponent will eat the burdens. Wisp of Pale Sheen (6C108) is a weak minion that can stack on a burden if it survives a skirmish phase.

Orc Officer (7U302) can stack on burdens, if you can set up overwhelms. To trigger it, you can use Enduring Evil, high-strength orcs like Orc Slaughterer (10R95) , or combos that set up unexpectedly high-strength orcs, like Mordor Guard (7C287) / Mordor Veteran (7U292) / Fires Raged Unchecked (7R269) in Sauron Threats, or Advance Scout (10U78) / Advance Marauder (10C76) / Flames Within (10C85) in Sauron Roaming. Even if you can't overwhelm a key character, the mere presence of Orc Officer makes chump blocking with a weak or exhausted companion unattractive.

When you do apply a burden, one or more copies of The Ring is Mine! (10U97) can stack on even more. It's never a bad play to just use this opportunistically to score a burden here and there, but it's especially satisfying when your opponent takes a calculated risk then gets blown away by an unexpected 2-3 extra burdens.

If you do manage to stack up some burdens but don't manage enough to corrupt the Ring-bearer, you can always play Sauron, The Lord of the Rings (9R+48) instead.

Ringwraith culture

While the earliest Ringwraith corruption cards were, charitably, a big old mess, Nazgul have always been good at maximizing the damage once you get the ball rolling. Úlairë Enquëa, Lieutenant of Morgul (1U231) and Úlairë Toldëa, Messenger of Morgul (1R236) can pick off companions if the burdens stack up, Gates of the Dead City (3R81) can grind down the Fellowship to open up a regular win through murder, Úlairë Nelya, Ringwraith in Twilight (2R84) is cheap and cheerful if you've got enough pressure on the Ring-bearer, Blade Tip (1U209) and Black Breath (1U207) can compound pressure and prevent some types of healing, and Return to Its Master (1R224) can score a surprise win if the Ring-bearer is in dire straits. The only problem was actually winning skirmishes to generate any pressure in the first place, since a couple strong skirmishers could hold off the Nazgûl nearly indefinitely.

In Fellowship Block, this was difficult. Drawn to Its Power (1U211) is strong but generally won't apply many burdens over the course of a game unless you're winning anyway, and It Wants to be Found (2U78) is strong but requires using Twilight Nazgûl, which are mostly lousy. Twilight Nazgûl have lots of temping-looking tools to stack burdens and pressure the Ring-bearer, like Resistance Becomes Unbearable (2U79) , Wraith-world (2R86) , The Twilight World (1R228) , Úlairë Enquëa, Ringwraith in Twilight (2U83) , and Úlairë Otsëa, Ringwraith in Twilight (3U86) but they tend to clog up your hand as you wait for a perfect setup that never happens. Twilight Nazgûl are too expensive and too bad at actually winning skirmishes to ever really get going.

Ringwraith corruption came into its own in later sets. Two Nazgûl in particular, Úlairë Attëa, Wraith on Wings (7R210) and Úlairë Toldëa, Winged Sentry (6R88) fit snugly into traditional Nazgul Beatdown. Toldea's game text was a little unreliable -- Wraith culture mostly lacks good initiative tools -- but unlike the Twilight Nazgûl, you weren't paying too much for a minion that wasn't particularly fearsome in a skirmish.

Wraith corruption decks finally fully came together in Movie Block, first with Morgul Orcs. Morgul Brute (7R188) (often in conjunction with Morgul Destroyer (7U190) ) forces the ring-bearer to eat a wound or a burden, and the latter is an attractive prospect when faced with the threat of minions like Morgul Whelp (7U202) or Morgul Hound (7C192) . While feeding the burdens to the Brute obviously won't get you any closer to corrupting the ring-bearer, the mere threat of doing so makes it difficult for your opponent to make optimal assignments, and gives you the option to close out the game with violence instead of corruption. The Morgul Orcs deck is also often a swarm deck, which also results in more pressure on the ring-bearer, especially when it's an alternate ring-bearer like Isildur, Bearer of Heirlooms (9R+33) .

Those alternate ring-bearers were another boon to Wraith culture. While Bill Ferny, Swarthy Sneering Fellow (2R75) was nothing new, but previously he was no threat to the ring-bearer as soon as Frodo had a hand weapon. Many of the most popular alternate ring-bearers stack burdens or wounds on themselves every time they get into a skirmish, meaning that Bill showing up to frown at them actually does some significant damage.

Nazgûl got their day in the, uh, shadows as well. Úlairë Enquëa, Thrall of the One (10R68) , can stack as many as three burdens every time he comes out (which can be repeatedly, with the help of Out of Sight and Shot (7R204) , , Ring of Ire (9R+43) , or Ring of Asperity (9R42) ). All you need to do is pair him with cards that will exert him, like Bent on Discovery (1R206) , The Ring Draws Them (3U83) , and Between Nazgûl and Prey (8R67) . If you're running a whole deck of Enduring Nazgûl like him, Dark Swooping Shadows (10R58) is an option on the others. In Expanded, Keening Wail (11R211) and The Witch-king, Captain of the Nine Riders (11R226) are strong additions.

  • Ulaire Attea, Wraith on Wings and Ulaire Toldea, Winged Sentry are interesting but don't quite get there

expanded:

  • Ulaire Attea, Second of the Nine Riders exerts to burden once some are stacked
  • Ulaire Nelya, Third of the Nine Riders for site abuse
  • Ulaire Toldea, Black Shadow to recycle events
  • Ulaire Otsea, Duplicitous Specter ???
  • Woody-end eats a burden, but worth for enquea toto
  • gates of the dark city + dark fell about him + lingering shadow (+ dark temptation)
  • sense of obligation
  • The Witch-king, Black Lord lol exerts, prob too bad to mention
  • Shapes Slowly Advancing is technically corruption but a different thing (and Morannon Plains btw), and also Put Forth His Strength (not exp) sucks

raiders

Easterling corruption often instead goes for a beatdown strategy with Small Hope (7R159) , Easterling Captain (4R225) , Easterling Polearm (6U79) , and Raider Bow (7C155) . However, with cards like Easterling Lieutenant (4C228) , Easterling Guard (4C226) , and Vision From Afar (4R259) , corrupting the Ring-bearer is also possible.

Moria corruption is the rarest of these, with only the occasional Lost to the Goblins (1R189) bomb deck. This archetype is rare, but piling up 12 burdens in one Shadow Phase can be quite an unpleasant shock for your opponent!


Orc corruption is potentially the strangest corruption strategy, recyling Isengard Underling (11C125) with Goblin Hordes (11R123) , which recurs Bound to its Fate (11U110) , and also playing Orc Miscreant (11C131) with Relentless Warg (17R89) for extra burdening power.

Notable cards in other cultures

Saruman, Master of the White Hand (17R116)

Orthanc Berserker (3R66) ? Traitor's Voice (1U142) ?

Free Peoples counterplay

As strong as these strategies seem, there are cards that completely shut them down. The most notorious example, only valid in pre-Shadows formats, is Sam, Son of Hamfast (1C311) , with his ability to remove up to 3 burdens at once, then die to the largest minion. Another, less egregious, example would be Shadowfax, Greatest of the Mearas (17R24) combo'ed with Citadel to Gate (7R33) . This card is vulnerable to Úlairë Cantëa, Faster Than Winds (7R211) or Too Great and Terrible (3R85) , making Nazgûl the most effective strategy against it.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms