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  • ...ltures are often called "splash" cultures, as many decks run companions or minions from those cultures to supplement a different culture's weaknesses. ...almost entirely of splash minions, and has many of the most popular splash minions of [[Movie Block]]. ...
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  • ...ing [[Engine]]s, [[Site Control|controlling sites]], and stacking besieger minions on controlled sites. ...asis on [[site control]]. The deck generally plays few if any non-besieger minions. ...
    1 KB (155 words) - 03:25, 15 November 2023
  • ...ng-bearer]] runs out of protectors, and has to deal with the same powerful minions all on their own. Victory may come through [[wound|wounding]] companions to ...
    987 bytes (142 words) - 02:02, 17 March 2022
  • ...minions who are already fierce, it saves having to waste twilight on such minions, which can be a boon. ...
    1 KB (205 words) - 02:01, 1 December 2022
  • ...s are left over can be assigned by the Shadows player, who can stack extra minions wherever they like in the hopes of winning more [[skirmish]]es or [[overwhe The simplest swarm strategy is to play a bunch of minions, then stack all of the extras on the [[Ring-bearer]] in the hopes of overwh ...
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  • ...ording to His Stature is a powerful "last defense" against single-vitality minions or even the strongest, exhausted minion. ...s as possible, with the effective skirmish event cleaning up any remaining minions. Additionally, Power According to His Stature works with any ring-bearer, i ...
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  • ...e, generally does not play many Twilight Nazgûl, and has stronger swarming minions like {{Card|Morgul Whelp}}. * Pretty much everything. Very cheap, very weak minions like this are only useful in [[swarm]] decks, which generally cannot play t ...
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  • ...opponent. Convenient for finishing off weakened minions, or to damage the minions before future phase actions (such as the next turn's maneuver or archery ph ...High King or Aiglos more reliable, along with cards that outright discard minions during the regroup phase (such as Smeagol, Bearer of Great Secrets) or upon ...
    2 KB (309 words) - 01:55, 1 December 2022
  • ...at modifies the order in which skirmishes must be resolved. All non-lurker minions must have their skirmishes resolved before skirmishes involving lurkers may ...t always, have some sort of special ability that can be used to pump other minions up; this keyword thus ensures that they cannot be easily sniped in the firs ...
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  • ...Numenor, Valiant Man of the West can potentially help him defeat multiple minions. ...1 wound, and Aragorn can tank multiple uruks, Moria Axe wielders, or even minions like the [[lotr01165|Cave Troll]] and Balrog with very little danger to the ...
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  • ...[[archer]] [[minion]]s to [[Grind|grind]] down the [[Fellowship]]. Popular minions include {{Card|Ranged Commander}}, {{Card|Uruk Crossbow Troop}}, {{Card|Uru ...deck first appears in [[Tower Block]] with the addition of the uruk archer minions in [[The Two Towers]], and is most common in [[Tower Block]], [[Towers Stan ...
    1 KB (168 words) - 04:51, 16 February 2022
  • ...y, swarm decks are only called "bomb" decks if they somehow play many more minions in a single turn than is normally possible. ...
    1 KB (180 words) - 02:07, 17 March 2022
  • ...ur assignment phase, you may assign companions to defend against attacking minions. ...ender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any require ...
    2 KB (300 words) - 07:07, 30 September 2021
  • ...n before that minion's skirmish has resolved. It is also effective against minions that tend to exert (Like those in [sauron] wounding decks) since he can eit * Minions with abilities that require exertions ...
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  • ...rserkers in the {{C|Isengard}} army assaulting Helm's Deep. Each of these minions gets stronger based on the number of wounds they and their assigned [[Compa ...ss encoded as the [[Enduring]] keyword in later sets, and although various minions named "Berserk" or "Berserker" showed up again, they seldom followed this s ...
    852 bytes (132 words) - 02:01, 8 January 2023
  • ...ry of Legolas, Greenleaf and Aragorn's Bow, as these cards can kill archer minions before the archery total is calculated. * Potentially devastating archery effect when combined with archer minions ...
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  • ...{Card|Friend to Thorin}} and {{Card|Fror, Gimli's Kinsman}} to beat strong minions without much effort. * Low or middle strength minions ...
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  • ...]]s from the {{C|Isengard}} [[culture]]. The keyword only appeared on nine minions in two sets: [[Battle of Helm's Deep]] and [[Ents of Fangorn]]. ...
    555 bytes (68 words) - 06:07, 16 November 2023
  • ...ntil his fierce skirmish. Frenzied Dunlending becomes fierce, and valuable minions such as Stampeding Chief become very hard to kill. Be wary of possession di * Companions that can exhaust minions ...
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  • ...sts. With this in mind, Uruk Lieutenant is among the most popular Uruk-Hai minions in the Fellowship of the Ring base set. Uruk Lieutenant lacks the cultural enforcement of his mirror minions; Uruk Lieutenant can spot [Sauron] Uruk-Hai or [Uruk-hai] Uruk-Hai as well ...
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  • ...|wound characters]] in the [[Regroup Phase]] if they survive. {{C|Sauron}} minions and [[Uruk-hai]] from any faction are rare due to their higher site numbers ...nd plays no minions until the [[bomb]] on site 4, aiming to swarm with 7-8 minions and leaving the Free Peoples player unable to use Archery or Skirmish abili ...
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  • ...minions but with the advantage of a low site number. While other [Dunland] minions which cost 4 twilight typically have 10 strength (the exceptions are Saruma * Objectively worse than most other [Dunland] minions, including many which cost less twilight ...
    2 KB (267 words) - 01:45, 1 December 2022
  • ...k because you still need to seize [[initiative]] somehow to activate these minions' gametext. The most popular ways to do so are {{Card|Mordor Fighter}} (alth ...or {{Card|Mordor Fighter}} might naturally lead you into using some of the minions from [[Sauron Threats]]. Like many {{C|Sauron}} strategies in [[King Block] ...
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  • ...h {{Card|Goblin Scimitar}}, which also draws cards while helping swarms of minions pose a threat to middling-strength [[companion]]s. Plus, most {{C|Moria}} d ...eful in [[Moria Archery]] and [[Moria Beatdown]], as those decks have more minions with 2+ vitality, but those decks rarely have enough room for this card. ...
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  • ...the reduced twilight helps protect from high strength minions or too many minions. Helps keep Pippin relevant, as he is usually the weakest Hobbit in the fir ...
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  • * [[Defender]] bonuses, since his gametext counts wounds on all of the minions in his skirmish. * Any and all {{C|Rohan}} [[Mount]]s that exert minions in a skirmish, especially {{Card|Firefoot}} ...
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  • ...couting Band}}. Trackers are also key to [[Sauron Initiative]], which uses minions like {{Card|Orc Chaser}}, <!--Orc Pursuer-->{{Card|7C303}}, and {{Card|Orc ...nters]]. Many of the Tracker minions later appeared on new cards as Hunter minions, but the Hunter keyword is a [[loaded keyword]] that also appears on [[Free ...
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  • ...wship]], only slightly worse for wear. Even this is not without risk: many minions, like {{Card|Ulaire Attea, Keeper of Dol Guldur}}, can make use of excess T ...
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  • ...Numenor, Elendil's Valor can potentially help a companion defeat multiple minions. ...n, making the companion more likely to survive a skirmish against multiple minions. Of course, Aragorn, Ranger of the North and Aragorn, Heir of Elendil have ...
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  • ...able to contribute to the archery total with an Elven Bow, and finish off minions whose vitality allows them to survive the Archery Phase. ...ducing abilities which, combined with his passive text, can overwhelm some minions outright. Blades Drawn in particular is a natural fit for decks which rely ...
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  • ...ty to exhaust a minion is very powerful, as it can make otherwise powerful minions such as The Cave Troll of Moria, Scourge of the Black Pit very easy to kill * High vitality minions ...
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  • ...ly when it is needed. Most minions have stopped roaming by site 4, and the minions this card would be most effective against (Nazgul, The Balrog etc.) all sto ...Return of the king came Second Level, a card that made it possible to make minions roaming during the maneuver phase, so that you could subsequently discard t ...
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  • ...moves, with Gondor's Vengeance being particularly effective against large minions that are otherwise difficult to get off the table (Lurtz, Servant of Isenga * Large minions (The Witch King, Lord of the Nazgul; Hill Clan; Uruk Vanguard) ...
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  • * Huge minions (Can be sacrificed to protect somebody else) * Cheap minions ...
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  • ...{{C|Sauron}} and {{C|Wraith}} cultures. The keyword only appeared on eight minions in three sets: [[Mines of Moria]], [[Realms of the Elf-lords]], and [[Ents ...
    813 bytes (112 words) - 06:03, 16 November 2023
  • ...r, Gimli's Kinsman Damage bonuses. Usually one of these is enough, as most minions only have 2 vitality (Gimli's innate Damage bonuses can take care of bigger * High Vitality minions, such as Nazgul and [Isengard] Warg-Riders. ...
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  • ...o overwhelm a companion unlucky enough to run into Enduring Evil. [Sauron] minions did not get damage bonuses until set 8 [Olog-Hai of Mordor] and received be * Hand Clog, particularly when losing skirmishes or having minions killed/discarded pre-skirmish ...
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  • ...tandard meta. Fearing the Worst dropped off after that format. Few tracker minions and no search cards were ever printed after [[Towers Block]], and none of t ...Watching Eye}}, which is itself a [[search]] card and requires [[tracker]] minions to be played. ...
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  • All Shadow players count the number of all their minions with the keyword '''archer''' to determine the “minion archery total.” No m ...ust assign a number of wounds equal to the fellowship archery total to his minions, in any way he wishes. ...
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  • ...part of a strategy of [[Site Control|controlling site]]s and [[stack]]ing minions on those sites. ...
    863 bytes (121 words) - 05:44, 16 November 2023
  • ...he {{Nazgul}} in exchange for an effect. The keyword was not exclusive to minions, however: {{C|Gondor}} [[Wraith]]s in particular utilize it. ...lm ({{Card|Cirdan}}). As these effects worked equally well on non-enduring minions, the [[Power Creep]] of the ecosystem thus began to rachet up. ...
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  • ...to set up your [[Fellowship]] on the [[Free Peoples]] side and draw fewer minions to play for your [[Shadow Alignment|Shadow]] side. ...
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  • ...oblins (Especially Goblin Runner) stacked essentially means that many more minions on a subsequent turn. Goblin Swarms is usually complemented by other well-k ...ger goblins such as Goblin Patrol Troop and Goblin Flankers. These larger minions can usually win skirmishes on their own and then use Goblin Swarms to reapp ...
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  • A fringe strategy against [Sauron] or [Isengard] Uruk-Hai minions in the Fellowship of the Ring block, Eregion's Trails has some use early in * Minions with high site numbers, like [Sauron] minions or Shelob ...
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  • ...weak minion in order to force less powerful companions to skirmish strong minions. If the bearer is weak, the shadow may assign a minion strong enough to ov ...nt actions in the same assignment phase. If there are leftover unassigned minions after the free people's player has finished assigning characters, then the ...
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  • ...weak minion in order to force less powerful companions to skirmish strong minions. If the bearer is weak, the shadow may assign a minion strong enough to ov ...nt actions in the same assignment phase. If there are leftover unassigned minions after the free people's player has finished assigning characters, then the ...
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  • * Large minions benefit most from Emyn Muil * Low-vitality minions ...
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  • ...} decks in [[Expanded]] and [[Standard]] decks. He is ten strength against minions lacking [[Hunter]], and with {{Card|Anduril, Sword that was Broken}} and ot ...horongil is used merely as a strong skirmisher and a counter to [[hunter]] minions. He is only eclipsed in a {{C|Gondor}} [[token]] strategy by {{Card|Aragorn ...
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  • ...weak minion in order to force less powerful companions to skirmish strong minions. If the bearer is weak, the shadow may assign a minion strong enough to ov ...nt actions in the same assignment phase. If there are leftover unassigned minions after the free people's player has finished assigning characters, then the ...
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  • ...avengers or Goblin Runner from discard. Because of the potential number of minions generated from Fool of a Took!, typical swarm protection such as Bounder or Since any [Moria] minion will be taken into hand, the event is free, and non-minions are not discarded, you can use Fool of a Took! to aim for a lucky draw at a ...
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  • ...weak minion in order to force less powerful companions to skirmish strong minions. If the bearer is weak, the shadow may assign a minion strong enough to ov ...nt actions in the same assignment phase. If there are leftover unassigned minions after the free people's player has finished assigning characters, then the ...
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  • * Medium strength minions, but only if you’re lucky * High strength minions ...
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  • ...weak minion in order to force less powerful companions to skirmish strong minions. If the bearer is weak, the shadow may assign a minion strong enough to ov ...nt actions in the same assignment phase. If there are leftover unassigned minions after the free people's player has finished assigning characters, then the ...
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  • ...d Dark Lord of Mordor. With more minions than companions and each of those minions being Damage + 1, the swarm can be a lot stronger than usual. ...
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  • ...dor. In Towers, Ancient Roads and Gondorian Ranger can be used to make the minions roam, but later sets add other options, such as Man the Walls, Gondorian Me ...'s early strength boost can still be useful. Faramir's Sword can also make minions roaming regardless of site number. ...
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  • ...weak minion in order to force less powerful companions to skirmish strong minions. If the bearer is weak, the shadow may assign a minion strong enough to ov ...nt actions in the same assignment phase. If there are leftover unassigned minions after the free people's player has finished assigning characters, then the ...
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  • ...d a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally * Wounded minions ...
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  • ...ounds in lethal situations, or for canceling out [[Damage]] bonuses of any minions skirmishing him, while also limiting direct-wound strategies. {{Card|Rohirrim Helm}} can be used to cancel skirmishes against exhausted minions, or can bait your opponent into exerting, then slamming them with more woun ...
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  • ...one. Curunir is weak vs decks without Hunters but he can still heal other minions such as {{Card|White Hand Guard}}. ...
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  • ...can keep Mithrandir's vitality in check, he has the potential to decimate minions. With a strength of 12 with Shadowfax (Or Glamdring), and no way for the Sh * Powerful minions, such as Nazgul and Uruk-hai. ...
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  • | GameText=Damage +1. Skirmish: If no other minions are assigned to a skirmish, exert this minion twice to make it Fierce and s | Lore=Some minions prefer to fight alone. ...
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  • ...with that of Ranger's Bow or Faramir's Bow, making it much easier to kill minions via wounding. * Minions with exertion-related abilities (Orc Soldier; Ulaire Cantea, LoDG) ...
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  • ...strategy where the goal is to kill the opponent early, but means that the minions will be weak at the end of the game. Additionally, since these minions rely on pure strength alone (Unlike the "[[lotr10075|Advance]]" [sauron] Or ...
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  • ...l as both versions of the Watcher in the Water, are also the only official minions with the race of [[Creature]]. ...
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  • |text=All Shadow players count the number of all their minions with the keyword archer to determine the "minion archery total." No matter ...ust assign a number of wounds equal to the fellowship archery total to his minions, in any way he wishes.}} ...
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  • * Minions with two or less vitality * Minions that cannot take wounds ...
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  • ...strategy where the goal is to kill the opponent early, but means that the minions will be weak at the end of the game. Additionally, since these minions rely on pure strength alone (Unlike the "[[lotr10075|Advance]]" [sauron] Or ...
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  • ...ons at a reasonable cost early on in the site path. At early site numbers, minions are usually roaming and those extra two twilight can prevent you from mount ...n play. Nevertheless, most Nazgul are Fierce which makes them count as two minions each, if they survive. In this respect, Morgul Gates (with its 0 twilight c ...
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  • ...ks and Nazgul can benefit a lot from this, as these are the more expensive minions that generally do more damage in skirmishes (Note that uruks can also use W ...
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  • ...you control]] then replay himself in a later turn. Sometimes you can play minions directly from your [[discard pile]], with cards like {{Card|Uruk Captain}} ...
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  • * Large minions * Minions with damage bonuses ...
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  • ...r {{C|Dunland}}). With {{Card|The Sage of Elendil}}, it's possible to kill minions with 4 vitality, potentially making a double move viable. * Minions with only 1 vitality (such as {{Card|Bill Ferny, Swarthy Sneering Fellow}} ...
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  • ...at all (potentially opening the door for an easy double move if few or no minions survive) or wait for Blades Drawn to expire, leaving no room for new Free P ...ess in skirmishes or must give up part of their deck's functionality. Some minions whose high vitality once protected them, such as [Isengard] Orcs (especiall ...
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  • ...strategy where the goal is to kill the opponent early, but means that the minions will be weak at the end of the game. Additionally, since these minions rely on pure strength alone (Unlike the "[[lotr10075|Advance]]" [sauron] Or ...
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  • ...ery it may have little effect, since the Shadow player still chooses which minions to wound. Cards that work well with this card are Gondor Bowmen, [[lotr0104 * [Moria] and [Dunland] whose minions typically have low vitality ...
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  • ...decks: if a Shadow player can spread wounds evenly without sacrificing any minions, the wounds are largely inconsequential. Perhaps as a way for Elven Archery ...d can lead to a swift death. By forcing a Shadow player to either kill off minions or sacrifice minion potency, Killing Field aims to help weak companions arm ...
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  • ...{{C|Dunland}}). With {{Card|The Tale of Gil-Galad}}, it's possible to kill minions with 3 vitality, potentially making a double move viable. * Minions with only 1 vitality (such as Bill Ferny, Swarthy Sneering Fellow or Goblin ...
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  • ...more-useful secondary effect. As a [[direct wounding]] card, it can't kill minions and comes so late in the turn that it's unlikely to help kill any minion th ...Worker}}. It can also set up various {{C|Elven}} effects that spot wounded minions, like {{Card|Lorien Swordsman}}, {{Card|Blades Drawn}}, {{Card|Feathered}}, ...
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  • ...Bowmen to lower the vitality of Uruk-hai, Nazgul, and other high vitality minions. The exert cost may be offset with Banner of Westernesse and Citadel of Min ...ealing such as Scaling Ladder and Not Easily Destroyed can be used to heal minions between wounds, which can also catch a player unaware. Further, wound preve ...
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  • * Low to mid vitality minions *High vitality minions ...
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  • ...p the [[Wound|wound token]]s from those exertions, as long as no dangerous minions survive to win a skirmish. Additionally, since a [[Skirmish Cancellation|ca ...gon, Man of Belfalas}} or {{Card|Gondor Bow}}) can kill the most dangerous minions, or enfeeble the ones that can't be killed. Those Fortifications get used u ...
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  • ...can also work well with Fourth Level since Fourth Level can reliably stop minions from winning skirmishes. ...
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  • ...fodder: Play him, make him Defender + 1 when needed and then put two large minions on him. In this way, he can actually be more useful than Dwarf Guard or Lor * Expensive minions ...
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  • ...a wound, the Shadow player can discard a spare copy without putting future minions at risk. For all of these reasons, it is often advised to have as many copi ...me or all of those minions won't make it to the skirmish phase. If too few minions are played, the Free People's player may be able to use only their best fig ...
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  • ...uch as Uruk Defender or Uruk Rear Guard) and Battle of Helms Deep (Berserk minions) may give this condition new purpose; however, as the minion needs to win t ...
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  • ...ng only to [[Minion]]s. After all normal skirmishes have resolved, fierce minions must be skirmished again, doubling the resources that must be spent keeping |text=During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time. ...
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  • ...ies of this or similar minions to negate the roaming penalty for remaining minions, and thus get a large force out. Finally, this minion is sometimes seen in ...
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  • ...sed Free Peoples strategies have the wounding capability to kill exhausted minions before even reaching the skirmish phase. Better twilight generation, such a * Synergy with Sauron, The Lord of the Rings and other Enduring [Sauron] minions like Orc Slaughterer ...
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  • ...stalwart with access to [Shire] stealth events that can dodge the largest minions. Merry's Armor and Everyone Knows provide further strength bonuses. ...g companion option in sealed play, particularly against Uruk-Hai and other minions with damage bonuses. Merry is a much more common starting companion combina ...
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  • ...h those things is the roaming orcs deck, that uses Advance Regular to make minions fierce and Advance Marauder, Rank and File or Flames Within to pump during ...
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  • ...oples player to deal with a minion twice. As you must spot 3 {{C|Dunland}} minions rather than Men, {{Card|Saruman, Rabble-rouser}} will count towards this to ...ibe}} or {{Card|Dunlending Pillager}}. Coupled with {{Card|Hides}} to keep minions alive, Anger can make a defeated (or soon to be defeated) minion fierce and ...
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  • ...strategy where the goal is to kill the opponent early, but means that the minions will be weak at the end of the game. Additionally, since these minions rely on pure strength alone (Unlike the "[[lotr10075|Advance]]" [sauron] Or ...
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  • * High vitality minions * Strong minions ...
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  • ...by wounding actions before the Shadow player's first action. Additionally, minions such as Orc Soldier, Orc Scouting Band, Orc Hunters, and Orc War Band effec * Powerful with enduring minions ...
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  • ...the minions on your own? Stay This Madness is useless. If one wound on two minions isn't enough to enable a double move? Useless. If your Fellowship is too be * Effects that prevent minions from being wounded, such as {{Card|Broad-Bladed Sword}} or {{Card|Easterlin ...
    3 KB (489 words) - 01:57, 1 December 2022
  • ...s: cards like {{Card|Uruk Warrior}} or {{Card|Mordor Pillager}} are better minions at a lower price. ...ossessions. However, this is unreliable with possessions [[Bear|borne]] by minions, and the worthwhile [[support area]] possessions are not in {{C|Ringwraith} ...
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  • ...r According to His Stature, Hobbits may become formidable fighters against minions with low vitality. Cross-culture, it is especially popular in Towers format Cliffs of Emyn Muil only wounds minions skirmishing a Hobbit, so it is not uncommon for the Ring-bearer to be the o ...
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  • ...card. Ulaire Nertea's game text is not specific to Nazgul or even [Wraith] minions; Ulaire Nertea's lack of cultural enforcement makes him a powerful addition ...
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  • ...have stronger and more-versatile tools to do something about the card the minions are stacked on. Why play Thandronen when you can play {{Card|Haldir, Emissa * He's only useful against cards that stack minions on themselves or on sites, like {{Card|Goblin Swarms}}, {{Card|Gnawing, Bit ...
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  • ...of the time since minions bearing War Club are as strong or stronger than minions costing 1 less bearing Iron Axe. ...being able to afford another minion / giving up a copy of Hides to protect minions from archery, or the single point of strength doesn't change the outcome of ...
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  • ...Orc War Band, contains the exert-to-wound skirmish special ability. These minions play best in the "Sauron Grind" Shadow, with support area conditions like U As with most Sauron minions, the high site number and roaming penalty can be cost-restrictive, although ...
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  • ...ur strategy involves other strong skirmishers or consistently [[wound]]ing minions every turn, she's easily as good as an 8 or 10 [[strength]] companion. She ...l wound but not kill minions first, then resolve skirmishes that will kill minions after Arwen's skirmish. She's great as a partner for another high-strength, ...
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  • * Medium to High strength minions * Cheap minions ...
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  • ...decks: if a Shadow player can spread wounds evenly without sacrificing any minions, the wounds are largely inconsequential. Perhaps as a way for Elven Archery * Minions with strength capable of overwhelming (common in some Uruk-hai decks) ...
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  • * Expensive and powerful minions, who can be kept away from your core fellowship by assigning them to this c * Damage + 1 minions ...
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  • * Low vitality minions or minions that need vitality to exert (With Bow of the Galadhrim) ...
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  • When an effect tells you to do something to minions of other races, that does not work on Gollum/Sméagol. When an effect tells you to do something to all minions who do not belong to a particular race, that does work on Gollum/Sméagol. ...
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  • ...2''' companion with just one Dagger Strike, enough to kill the majority of minions in Fellowship Block. If there are no valid characters bearing a hand weapon ...before the advent of Gondor Ring-bearers, as it can be used to either kill minions or save Frodo in a pinch depending on what the Free Peoples player needs ...
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  • ...and They Are Coming can discard unnecessary cards drawn to play additional minions. ...
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  • ...ds during the archery phase—but with the added bonus of targeting specific minions. ...ry benefits from reaching a critical mass where it goes from wounding many minions to actually landing kills. ...
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  • ...rmory, Goblin Runner or Moria Scout. Since Moria swarms tend to use cheap minions, this can happen quite frequently, depending on how much twilight the Free !Guard Commander can help minions to win their skirmishes so that they can stack themselves on Goblin Swarms ...
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  • ...ving 3 twilight tokens or more in the twilight pool, thus he can beat many minions barehandedly as a splashed companion, or survive tough combats where others ...rsion of Gandalf, ensuring that the opponent cannot use the entire pool on minions. Abilities such as those of Boromir, Defender of Minas Tirith or Confrontin ...
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  • ...e condition - because of this, you may find it more useful to include some minions of other cultures, as these can lose skirmishes without discarding Gleaming ...
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  • ...n for even greater choking. Aragorn's Bow is also helpful to deal with the minions your opponent did manage to play. If you want to build a choke deck, some s ...
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  • * Large Minions * High damage minions ...
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  • ...ersions of Saruman mostly abandon this mechanic and work more like typical minions, however. ...
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  • ...ic which the {{C|Gondor}} culture has a great deal of control over: making minions roaming. This can be accomplished by companions such as {{Card|Gondorian Ra A deck design which leans into making minions roaming can capitalize on a very big list of {{C|Gondor}} cards--but specif ...
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  • ...ing, making him a choice character against powerful Nazgul or damage bonus minions with powerful text, like Troop of Uruk-Hai. Additionally, cards like Galadr ...the elf who will be skirmishing; this can be dangerous against high-damage minions such as Lurtz, SoI or Cave Troll of Moria, SotBP. ...
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  • ...-[[strength]] [[minion]]s and Blood Runs Chill to wipe the Shadow player's minions and support area out in one fell swoop in the [[regroup phase]]. ...The fact that this happens in the Shadow phase means it can even shut down minions with Shadow Phase exertion abilities, like {{Card|Grishnakh, Orc Captain}}. ...
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  • ...(and trigger Goblin Armory). They are Coming is also useful for retrieving minions that fulfill a specific purpose, such as Guard Commander if there is a lot * Expensive Fellowships (Can choose expensive minions when needed) ...
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  • ...eaning on this card for kills will need to ensure that they have the right minions in hand to do the job with limited resources. ...rarely give the Shadow player an opportunity to overwhelm him without many minions on the table ...
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  • ...ne thing that jumps out at you is their ability to win skirmishes and kill minions. In fact, many other Dwarven strategies key off winning skirmishes. The Dwa ...the Nazgul are becoming more prevalent, which means high strength, Fierce minions at every site. Usually just one copy of Best Company will keep your Dwarf f ...
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  • ...er can be used to kill multiple minions at once by spreading wounds across minions. This may be particularly handy against swarm strategies when {{Card|Gandal ...a token every turn, allowing even a supporting Gandalf to bring down tough minions if he can win at least one skirmish. {{Card|Gandalf, Returned}} can double ...
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  • ...he one involving [[Faramir]]. It serves as an easy [[counter]] to [[hate]] minions like {{Card|Ulaire Enquea, Lieutenant of Morgul}}, {{Card|Grima, Wormtongue ...ien Blade can easily provide triggers for all three abilities, and discard minions on top of it. In addition, Ithilien Blade is a solid splash weapon for an e ...
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  • ...y well as part of a [[swarm]]. It's meant to be a sidekick for high-priced minions (like [[Nazgul]]!), but it can serve just as well as a [[splash]] into a de ...Rapid Reload}}, but {{C|Men}} decks don't need mediocre, unreliable archer minions with no synergy with other {{C|Men}} cards like this one. ...
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  • ...player can have up to 9 threats, it’s possible for him to make any and all minions roam for the entire game all on his own. On top of this, he also makes them * Strength-based minions ...
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  • ...ting effects (A Ranger's Versatility; Horse of Rohan/Brego) to kill larger minions, such as Lurtz, Servant of Isengard or Host of Moria, Legion of the Underde ...ger's Bow can be used to cancel out Blade of Gondor's weakness against Man minions. ...
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  • ...ery little on its own unless the player had both halves of a combo. Ambush minions are generally overpriced up front, but partially refund that cost later in ...that [[flood]]ed rather than pairing them with the relatively weak Ambush minions. ...
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  • ...e tend to have few other minions. Also some cards/shadow strategies remove minions before or during the regroup phase, which would allow FIS to trigger. Some ...
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  • ...cations to spot, then Fifth Level can be used as an efficient way to kill minions as it does not require any exertions to transfer (Assuming three Knights ca ...s is mostly useful for {{Card|Turgon}} and {{Card|Thorongil}} if there are minions that need targeting during the maneuver phase (Such as {{Card|Ulaire Enquea ...
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  • * Some Hobbit variants, which rarely wound minions * Some Elf variants, which usually overwhelm minions ...
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  • ...no events, just play him and when your ringbearer is feeling the weight of minions closing in around him, exert Ranger of the North three times to make him de * Swarm decks. A defender +3 companion can block four minions which will allow your fellowship to survive one more round. ...
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  • ...xertion can seem expensive (Particularly if the opponent has no [isengard] minions), allies can be used to trigger the card rather than companions, and the ca * Decks without [Isengard] minions, although the exert-to-reveal is not too extreme a payment ...
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  • ...can be either a Companion or an Ally. For Shadow, they're limited to only Minions. ...Vitality drops to zero, they die and head to either the discard pile (for Minions) or the [[Dead Pile]] (for Companions and Allies). ...
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  • ...ebeard while tipping the scale in their favor against the highest strength minions. Before [[Shadows]] only Merry and Pippin are unbound hobbits; the Free Peo The damage bonus puts minions away and makes double-moving easier, something large fellowships are alread ...
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  • ...iscard. On top of this, Dwarves do not generally have much trouble killing minions, as they have access to a wide array of damage bonuses (Lord of Moria is th * Strong minions ...
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  • ...Orc War Band, contains the exert-to-wound skirmish special ability. These minions play best in the "Sauron Grind" Shadow, with support area conditions like U As with most Sauron minions, the high site number and roaming penalty can be cost-restrictive, although ...
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  • ...of Wild Men somewhat more vulnerable to cards which spot wounds or wounded minions such as Third Marshal of Riddermark and Hrethel as it can't avoid being exe ...
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  • ...can be useful for fulfilling the spotting requirements of larger {{C|Men}} minions, such as {{Card|Voice of the Desert}} and {{Card|Desert Wind}}. ...s many cards that aren't {{C|Moria}} [[minion]]s as possible, to draw many minions and [[bomb]] your opponent out of the game all at once with a huge [[swarm] ...
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  • ...Orc War Band, contains the exert-to-wound skirmish special ability. These minions play best in the "Sauron Grind" Shadow, with support area conditions like U As with most Sauron minions, the high site number and roaming penalty can be cost-restrictive, although ...
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  • ...ng minions in those cultures. Though Goblin Armory and Hides protect these minions, Defend It and Hope being an event which does not cost any twilight may cat ...rom protecting Uruk-Hai from other pre-skirmish wounds and weaken non-Uruk minions with maneuver actions such as Grima, Wormtongue or Ulaire Enquea, Lieutenan ...
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  • ...ng a companion to kill and not the Shadow player. At site 4 or 5 when many minions stop roaming, the Shadow player has had a few turns to build a good hand, a ...rmishes he also tends to have vitality to spare. His capacity to steamroll minions is limited only by how many are unfortunate enough to face him, making Disq ...
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  • * Large minions * Fierce minions, or effects that make minions fierce, such as Weathertop and Saruman, Keeper of Isengard ...
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  • ...th {{Card|Gollum, Threatening Guide}} to [[fetch]] key Nazgûl and [[hate]] minions, all the while providing [[threats]] to fuel the strategy. ...Sudden Strike and recurs with {{Card|Evil-Smelling Fens}} to grab the best minions for the occasion. A full rundown by the creator can be found [https://lotrt ...
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  • * Weak minions * High strength minions, who could easily overwhelm him. ...
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  • ...uron}} swarm, or even a swarm that is simply a compilation of small, cheap minions (potentially with anti-Frodo support like {{Card|Saruman's Snows}}). ...
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  • ...iliath, Helm's Deep, and Minas Tirith against the armies of Shadow-aligned minions. Fortifications are played to the [[support area]], but many of them can be ...to pay for the necessary exertions, and cards that benefit from or punish minions bearing fortifications, such as {{Card|Alcarin, Warrior of Lamedon}} and {{ ...
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  • ..., and weapons in play. To ensure that you can ride through your opponent's minions, just give a shout of Helm! Helm! ...nd it happens during the regroup phase - after your opponent has taken the minions they wish to stack off the table, making your second move that much easier. ...
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  • While his stats are on par with any other [Dunland] Man, other minions have text that is frightening enough to keep the Free Peoples from attempti * Comparatively worse than other minions due to his very circumstantial trigger requirement ...
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  • ...d Orc Hunters, contains the exert-to-wound skirmish special ability. These minions play best in the "Sauron Grind" Shadow, with support area conditions like U As with most Sauron minions, the high site number and roaming penalty can be cost-restrictive, although ...
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  • ...can be used with any number of [gollum] support cards that help out other minions (Such as Cunningly Hidden for a strength-based shadow, or [[lotr12041|Treac ...
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  • ...Bearer he becomes a strength 9, Fierce fighter - one of the most efficient minions in the game. ...how does that make him special? Well, first of all - there are currently 8 minions that have strength or fierceness boosters that key off of burdens. Of all o ...
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  • ...gh use of cards such as {{Card|Coat of Mail}}). This makes super-strength minions such as {{Card|The Balrog, Durin's Bane}} or {{Card|The Witch-king, Lord of ...l want to put on the table, so simply packing your deck with high-strength minions is not a very good strategy. And a high-strength character is not in itsel ...
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  • ...rling''' is an [[unloaded_keyword|unloaded keyword]] appearing on [[Minion|Minions]] from the {{C|Raider}} culture. ...
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  • ...[[skirmish phase|skirmish]] [[pump]]s to very strong effects like playing minions from your discard pile. In a vacuum, Watchers of Cirith Ungol is already on ...If you're not playing Gollum or {{C|Sauron}}, {{C|Raider}}, or [[Nazgul]] minions, there's no site 8 that benefits your Shadow deck with its gametext at all. ...
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  • * Expensive minions, like {{Card|Cave Troll of Moria, Scourge of the Black Pit}}, especially if * Minions with highly restrictive play conditions, like {{Card|The Balrog, Flame of U ...
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  • ...minion's strength by up to 20 late-game, Círdan can easily defeat powerful minions such as Sauron or The Balrog. Because of his potent ability and synergy wit * High Strength Minions ...
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  • ...ich only do so themselves. Rohan mounts may not be the only cards to exert minions introduced in set 4, but they are by far the most effective and their inevi ...antea, Lieutenant of Dol Guldur}} or {{Card|Wulf}} of its vitality. Fierce minions which win their first skirmish are then primed to be exerted in the second ...
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  • * Large minions * Fierce minions, or effects that make minions fierce, such as Weathertop and Saruman, Keeper of Isengard ...
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  • ...l rather than relying on your opponent to be playing a swarm of [[Hunter]] minions. They don't increase Damage +X, but there are generally better, more-consis ...
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  • ...ng the companion more likely to survive 1 or 2 skirmishes against multiple minions, or to win 1 or 2 skirmishes against a single big beast (like the [[Balrog] * “Sacrificial lamb” strategy against multiple minions ...
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  • ...winning more skirmishes and taking fewer wounds, but because Hrethel heals minions to achieve it he will also apply fewer wounds himself. This sometimes keeps ...n of a minion's strength against its vitality and overall importance. Many minions exert themselves, however, with their vitality the natural limit to the eff ...
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  • ...les will overlap with one another. Dunland has a cycle of relatively cheap minions that the Free Peoples player has an opportunity to discard: Along with a cycle that plays minions more cheaply in a skirmish phase: ...
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  • * Utilizing mechanics which are used primarily by one culture: [[roaming]] minions for {{C|Gondor}} '''[[Ranger]]s''', mass [[archery]] for the {{C|Elven}} cu ...thing, cheerfully [[direct wounding|wounding and killing]] any troublesome minions without needing any other {{C|Elven}} cards to function. He can certainly f ...
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  • * Low strength minions * Fierce minions ...
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  • ...ight. We all know how dangerous one of the "remove 3 to wound a companion" minions can be with Whirling Strike. One of the problems of that combo is that your ...
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  • ...r by {{Card|Knocked on the Head}}, Aragorn can directly wound the stronger minions who have remained. Regroup phase wounding can be amplified by {{Card|Old No ...skip around the regroup phase wounding by choosing to hold off on playing minions until (and unless) you've moved on to a second site in a given turn. But of ...
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  • ...|buff]] him. This seems obvious, but if your deck isn't focusing on Lurker minions, you might be better off with cards like {{Card|Pitiless Orc}} or even {{Ca * Any [[Free Peoples]] strategy that relies on preventing minions from doing anything, since no card prevents [[minion]] abilities that trigg ...
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  • Unlike minions, companions bear their possessions from site to site, so they are more like ...uble-move to the dangerous [[lotr01349|Bridge of Khazad-Dum]], and killing minions doesn't usually derive much benefit otherwise. In contrast, the extra damag ...
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  • ...effects utilized by the Dunlendings, Wild Man of Dunland is in a family of minions (the others being {{Card|Dunlending Arsonist}}, {{Card|Hillman Mob}}, and { ...e between the potential harm of this minion and the definite harm of other minions on the table if it comes down to choosing which skirmish to lose. Because t ...
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  • ...but increases the amount of wounds they are likely to take overall, since minions will also be using the site. Especially good for Hobbits, who have high vit ...
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  • ...ven more minions or just use the extra cards with They Are Coming for more minions. Relics of Moria, which costs twilight to use, will end up making twilight ...s ever released, and adding twilight with it allows you to play more large minions. You could also use scimitars, but with the purpose of playing the Cave Tro ...
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  • ...el), making him a choice character against powerful Nazgul or damage bonus minions with powerful text, like Troop of Uruk-Hai. Additionally, cards like Galadr * Extra fighter to take on large minions (Elrond and Celeborn become strength 11 and 9, respectively) or to turn a w ...
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  • ...effects utilized by the Dunlendings, Dunlending Arsonist is in a family of minions (the others being {{Card|Wild Man of Dunland}}, {{Card|Hillman Mob}}, and { ...e between the potential harm of this minion and the definite harm of other minions on the table if it comes down to choosing which skirmish to lose. By leavin ...
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  • ...th this card is if you draw it too early, as there will be little (if any) minions in your discard pile. ...g engine, with Goblin Armory and Goblin Runner generating twilight for key minions such as Moria Archery Troop. ...
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  • ...side of Towers sites 1 through 5). Armor effectively prevents damage bonus minions or skirmish wounding actions from killing a companion that is not exhausted * Uruk-Hai and other damage bonus minions ...
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  • ...er to prioritise him. Has the limitation of being unique, and loses out to minions like Band of the Eye or Orc Pillager in terms of raw strength. ...
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  • ...arg]] [[mount]]s can only be played on [[warg-rider]]s, which are the only minions that care very much about {{Card|Saruman, Master of Foul Folk}}'s healing. ...ght. {{Card|Ships of Great Draught}} will have many more tokens if you use minions like {{Card|Corsair Pillager}}, but any {{C|Raider}} deck can just generate ...
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  • ...ecessary. It is usually best for him to lose (especially against damage+1 minions) rather than risk your opponent having a pump in his hand. * Uruk-hai and other damage+1 minions ...
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  • ...movies are represented on cards like [[companion|companions]] and [[minion|minions]]. The majority of these cards also list a given '''race''', which can then ...
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  • ...Sauron}} [[minion]]s to stack [[culture token]]s on it, ideally keep those minions alive until your chance to take an action in the [[Regroup Phase]], then ha All you need to play Grond is enough {{C|Sauron}} minions in your deck. He works in a variety of decks and works well against every F ...
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  • ...and [[recursion]] of [[Corsair]] {{C|Raider}}s to play huge [[swarm]]s of minions all at once. ...mstances, you can play Under Foot multiple times, since almost all of your minions are cheap or free. ...
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  • | Lore=Sauron's hatred lives in the hearts of his minions. ...
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  • ...Saruman's ability to exert to make a Dunlending strength +2 to keep those minions alive and stop you opponent in his tracks. ...four Dunlending minions grant site control and in three cases you need two minions on the table to get the site. The Dunlending Ransacker can grant control of ...
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  • ...players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase. ...
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  • ...ave -- those decks rely on the number of minions more than the strength of minions so spending two Shadow cards for one minion, even a very powerful one, can ...ind up saving more twilight when put in play than when revealed from hand. Minions that play for 1 twilight end up costing same whether revealed or not since ...
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  • ...ups, preventing powerful shadow special abilities, or even just setting up minions for a final blow (see {{Card|Bow of the Galadhrim}} for comparison). But wh ...er'''. So between the two of them--even keeping Legolas away from fighting minions as much as can be avoided--you're set up with a 4-wound engine before you'v ...
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  • ...in swarm or bomb Shadow strategies, where an extra turn to build a hand of minions would be beneficial moving into the late game. Additionally, it is worth no ...n swarm or bomb Shadow strategies, where an extra turn to sculpt a hand of minions is beneficial ...
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  • ...{C|Moria}} [[minion]], and later as {{C|Sauron}} and {{C|Orc}} [[culture]] minions. ...d occasionally appear in [[Moria Beatdown]], a strategy on higher-strength minions supplemented with {{Card|Moria Axe}} (as opposed to the typical {{C|Moria}} ...
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  • ...ture token]]s. Ithilien Blade decks rarely need any more help with roaming minions, and {{C|Gondor}} token decks like [[Token Tanks]] generally focus on more- ...
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  • ...it’s a little bit trickier to play him. Being able to play him with other minions is a huge advantage however, as it means you’ll usually put pressure on you ...
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  • ...a great boon to beatdown decks which might only be able to play one or two minions otherwise. ...to put as many Axes on the table as possible and ensure that the smallest minions are still strong enough to win. Because the Keyward is unique and often dep ...
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  • ...tiative if your opponent doesn't give it to you, and the big uruk beatdown minions have some [[cultural enforcement]] that makes multicultural decks tricky. O ...ight}} and {{Card|Eowyn, Lady of Ithilien}} are tailor-made to wreck large minions. ...
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  • ...idote - not only does Gollum, Stinker, get stronger with each burden, more minions appear as well! ...a single play. That lets you easily use Evil-Smelling Fens to get back big minions, especially ones who take advantage of burdens, wuch as Easterling Captain, ...
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  • ...This is the strongest minion of the group which still offers a discount to minions played, making it a popular choice. ...e between the potential harm of this minion and the definite harm of other minions on the table if it comes down to choosing which skirmish to lose, as beatin ...
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  • ...elp mill an opponent's hand, or for swarm decks, since these can play more minions than average. This site is also a Plains, so it provides bonuses for Asfalo ...
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  • ...effort to try and stop them from moving twice. Part of this is putting out minions that threaten to do massive damage to your opponent's fellowship. The Pale ...
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  • ...he bottom of the deck. It can then enhance a swarm by providing additional minions that weren't in hand, using any excess twilight that is available. Does not ...
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  • ...ng the way to double move. This staff is also useful against high vitality minions such as Warg-riders and their Wargs, or against Dunland by causing too many ...ts expansion) that have a good chance of beating most of the high vitality minions worth worrying about. The Grey Wizard, The Grey Pilgrim and Greyhame are mu ...
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  • ...ay many [[companion]]s. Search cards are often associated with [[Tracker]] minions, especially with the {{C|Isengard}} [[condition]]s in [[The Two Towers]]. ...
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  • ...to have the upper hand with his ability to defend against even more than 2 minions at a time--and the fact that he maintains the Ranger keyword. ...ase. And since a character who is Defender +1 is not required to take on 2 minions at every opportunity, Heir of Elendil pairs exceptionally well with {{Card| ...
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  • ...te from the twilight pool. That leaves room in the middle of the table for minions. ...
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  • ...the only use for wounding. Thanks to Gandalf's high vitality, troublesome minions of all sorts - and especially Nazgul - can be killed outright. Swarms rely ...ble and Evil, getting to it can seem to be a top priority. But since those minions often punish strategies for going over a certain threshold, remember that i ...
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  • ...trigger, the exertion happens ''after'' the skirmish wound and will leave minions alive that the damage bonus from {{Card|Rider's Spear}} would have killed. ...e strength may be enough to reliably win skirmishes against the supporting minions. {{Card|Cave Troll of Moria, Scourge of the Black Pit}}, for example, needs ...
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  • ...less at site 9, although it can still be used as fuel for the abilities of minions such as Orc Guard, Orc Butcher and Orc Warrior. ...
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  • ...es two purposes. First, it's a protection against [[Damage|Damage +X]] and minions that [[direct wounding|wound him with abilities]] in the [[skirmish phase]] [[Uruk-hai]] and many large minions like {{Card|Cave Troll, Scourge of the Black Pit}} and the [[Balrog]] are o ...
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  • ...arge fellowships, but the boost is expensive and, in the absence of lurker minions, incentivises the Free Peoples player to eliminate all other uruks (or as m ...
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  • ...ocused on Mumakil as warg-riders were, but the greater variety of Southron minions, appearing in all of the sets of [[Tower Block]] and [[King Block]], made t ...
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  • ...thron''' is an [[unloaded_keyword|unloaded keyword]] appearing on [[Minion|Minions]] from the {{C|Raider}} culture. ...
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  • ...d use Down From The Hills after the shadow player has already played their minions; pump up your larger companions and run for the hills. ...opponent to mount a serious threat even on a double move into site 9 with minions on the table. ...
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  • ...er an additional strength +2 and damage +1. Nazgûl are by far the toughest minions to fight at base level. They have large strengths, large vitalities, and ar ...cards placed on the [[X-list]]. Indeed, with a very select pool of Nazgûl minions, all of which were unique, Nazgûl players found it very hard to mount an ef ...
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  • ...efore Under the Living Earth is played, enabling Gandalf to overwhelm many minions and defeat even the strongest skirmishers. * Minions with ambush such as Southrons, since the Free Peoples player may use this e ...
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  • ...all sorts of Nazgûl-focused decks), most of the other {{C|Ringwraith}} orc minions, particularly the ones that [[Buff|buff]] Nazgûl by name or interact with F ...Destroyer need to spot a Nazgûl, the deck also runs cheap efficient Nazgûl minions. ...
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  • The game text of the Knight of Dol Amroth makes it clear which minions can be wounded by his ability if he wins a skirmish. All the same, the word ...one minion, the Free Peoples player may only choose to wound one of those minions with his ability. But, quite outside of his ability, each minion he is skir ...
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  • ...y}}, {{Card|Ithil Stone}}, {{Card|Black Marshal}}, etc. to [[exert]] these minions, strengthening them while also generating useful effects. One more vitality ...harm to most Free Peoples strategies on its own, but rather makes powerful minions even better. ...
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  • Several Dunland cards and effects can make minions fierce, but most of them are contingent upon winning the first skirmish. If ...deck, making him slightly more difficult to plan around than other Dunland minions. The exact number of Wulf to pack (har har) into a deck will vary: a slim d ...
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  • ...elatively little Twilight, and most effective against decks with expensive minions, like [[Uruk-hai]] or [[Nazgul]]s. It naturally becomes less relevant as th ...that isn't obvious until you generate too much and get overrun by too many minions or crushed by a combo that you were previously staving off. ...
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  • ...part of Sauron's armies. In this game, they are two {{C|Orc}} [[culture]] minions from [[Expanded Middle-Earth]]: {{Card|Half-troll of Far Harad}} and {{Card ...
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  • ...(almost any version) is dependant upon winning skirmishes and wounding the minions your companions must face. And now, Gimli must do this with the help of eve ...ing your used copies you'll be able to clear the board from towering, ugly minions (even from Witch Kings, Balrogs and Cave Trolls) and double move safely, wh ...
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  • ...ether its game text is so important that you'd like to have more than four minions that add tokens to machines. If you're not interested in is game text, ther ...Isengard}} or {{Card|Devilry of Orthanc}}. In turn, it works well with the minions that work well with those machines, including the berserker [[uruk-hai]] wh ...
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  • ...re Cantea and the Troop of Uruk Hai. Being able to take on either of these minions without fear is a definite bonus. ...f whether Gandalf wins or loses, you are putting wounds on your opponent's minions. This can be invaluable in fierce skirmishes or on a crucial double move. A ...
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  • ...nlending Brigand might be useful in a swarm deck, as he outclasses [moria] minions with his strength and isn't roaming at site 3. ...
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  • * High-powered minions, such as Hill Clan or Castamir of Umbar ...
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  • ...set. The culture is very versatile, ranging from small cheap [[swarm]]ing minions like {{Card|Orc Ambusher}} to fearsome beatdown tools like {{Card|Troll of ...ng]], [[site control]], [[Buff|buffing]] shenanigans involving [[roaming]] minions or [[initiative]], and so on and so on. If there's a unified theme to {{C|S ...
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  • * Minions with '''damage''' bonuses ...
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  • ...lf makes him much more dangerous, essentially featuring as one of the tank minions, rather than as a support minion. AotDL can also use several [uruk-hai] wea * Low vitality companions, as he and other [uruk-hai] minions have easy access to damage bonuses ...
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  • ...d." This keyword was extraordinarily powerful, as it rendered all previous minions weaker than those with [[Hunter]] keywords. ...
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  • ...Orc Inquisitor is almost always an unpleasant surprise. Like many [Sauron] minions, Orc Inquisitor's three vitality make him a helpful minion with the exertio ...or Orc Patrol can help reduce the site number and roaming penalty of these minions. ...
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  • ...draw allies into the fray are most powerful against Nazgul or damage bonus minions with powerful text, like Troop of Uruk-Hai. * Extra fighter to take on large minions (Elrond and Celeborn become strength 10 and 8, respectively) or to turn a w ...
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  • ...heap efficient skirmishers, it uses cheap efficient {{C|Moria}} [[Archer]] minions, like {{Card|Goblin Bowman}}, {{Card|Goblin Marksman}}, {{Card|Archer Comma ...
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  • '''Character Layout''' (used by Companions, Allies, Minions and Followers): ...
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  • ...d pool makes double moving more risky and, in addition, there are now many minions that can use this newfound pool to devastating ends. For example, Mauhur ca ...e game text of the Gondorian Ranger companions. In such a situation, where minions can conceivably be roaming until site 9, your Swordsman of the Northern Kin ...
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  • After all normal skirmishes are resolved, surviving minions with the keyword '''fierce''' must be defended against a second time. ...ng the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. ...
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  • ...grant the strength boost. Any deck with other ways to put wound tokens on minions will be able to tap into that strength boost without them. Archery is one a ...space with not only Hrethel (who gains extra utility against [[Enduring]] minions), but also the post-Towers versions of Theoden, {{Card|Rohirrim Army}}, {{C ...
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  • ...wship block. With the expensive roaming penalties of the [relatively] weak minions, very little could stop a Free Peoples' player from simply outrunning his o ...
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  • ...lf, The White Wizard, the left over twilight you couldn't use for your big minions becomes strength to an already powerful companion. ...
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  • * Expensive minions ...
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  • ....com/wiki/Chump_blocker the Magic: the Gathering community]. In MTG terms, minions are always analogous to attackers and only Free Peoples characters are anal ...nce to prevent that damage, since such a deck probably doesn't care if its minions die in the [[Archery phase|Archery]] or [[Skirmish phase|Skirmish phase]]s. ...
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  • ...ra boost during skirmishes against Nazgul, who are typically the strongest minions in Fellowship Block. This card is also helpful because defeating Nazgul can ...
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  • ...ender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any require ...n of Aragorn has defender +1, so he may be assigned to defend against both minions, leaving Frodo unharmed.'' ...
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  • ...d by many archers to power his ability and fend off swarms of low-vitality minions. He also works in [[Expanded (Format)|Expanded]], either on his own or supp ...Her Ladyship}} or {{Card|Ulaire Nertea, Dark Horseman}}, as long as those minions aren't skirmishing the ring-bearer. He can protect weaker companions from a ...
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  • ...shadow player can assign a weak minion to him, in order to force stronger minions into skirmishing other companions. ...
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  • ...ard|Eowyn, Lady of Ithilien}} does both, and can often finish off multiple minions with one exertion if you set things up perfectly. ...{Card|Eowyn, Lady of Ithilien}} that want to skirmish wounded or exhausted minions. ...
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  • * Strong minions ...
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  • ...he? The double move. He can conceivably put up to four wounds on opposing minions, and that's before you have to decide. Combine that with Aragorn, Wingfoot, Beren and Luthien, which lets you make minions Strength -1 if there are Elf cards beneath your draw deck, and more importa ...
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