Rough Man of the South (18C73)

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Squint-eyed Southerner (18C74)

Rough Man of the South (18C73) is a Men Minion from the Treachery & Deceit set.

Collection Info
Title Rough Man of the South
Unique No
Collectible Yes
Set 18 - Treachery & Deceit
Rarity C - Common
Card Number 73
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Men
Side Shadow
Card Type Minion
Race Man
Twilight Cost 5
Strength 10
Vitality 3
Site Number 2
Game Text While the fellowship is in region 1, this minion is strength +4.

While the fellowship is in region 2, this minion is strength +2.

Lore Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work.
Technical Info
Wiki Base Card ID LOTR-EN18S073.0
TLHH ID LOTR18073
GEMP ID 18_73
LOTRO Hex ID 6A 8C 2A 11
LOTRO Image ID 18_074


Strategy[edit]

Rough Man of the South, along with Harry Goatleaf, Ruffian and Squint Eyed Southerner, make up the four [Men] Men from set 18 that get strength bonuses based on region. All of them have the same text, never pay roaming costs and hit hard early in the game. This complements a powerful "rush" strategy where the goal is to kill the opponent early, but means that the minions will be weak at the end of the game. Additionally, since these minions rely on pure strength alone (Unlike the "Advance" [sauron] Orcs of set 10), they are dependant on overwhelms to damage the opposing fellowship). Gathering Strength could work well for this purpose. These minions have okay statistics for their costs in region two, but are particularly weak in region 3. Thus it can be useful to include other cards in a deck with them that are stronger at the later sites (Voice of the Desert, Demon of Might, Many-Tentacled Creature).

Rough Man of the South is the most expensive of the group, but has the highest strength and 3 vitality, making him the most resilient minion.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Weak companions
  • Fellowships that need time to set up
  • Support characters
  • Choke decks

Weak Versus...[edit]

  • Built up fellowships in the later regions
  • Strong early-game characters (Thorongil, Grimbeorn, Glorfindel)


See Also[edit]

Decks[edit]