Interaction

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Interaction is an informal game term with two separate meanings.

An interaction is the way two cards work together. Oftentimes, this refers to combos: for example, Rapid Reload (15U89) and (two or three copies of) Demoralized (11U114) interact to create a loop that allows you to exert all of your opponent's companions until they are exhausted.

Interaction (or counterplay) can also refer to the ability of card, strategy, or deck to interfere with your opponent's gameplan. A deck using Ithilien Blade (15C62) or Stewards’ Legacy (13U75) can often proactively interfere with the Shadow player's ability to execute their gameplan at all. Slaked Thirsts (7U14) interacts with Gríma, Wormtongue (4R154) by exhausting him before he has a chance to interact with your Dwarf and the cards borne by him. This usage is rare in LOTR TCG, but common in other games with more abilities that interrupt the opponent's turn, such as in the Magic: the Gathering community.


Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms