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Revision as of 23:01, 11 June 2023

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X-List

Unlike all following PC errata batches, the initial X-List batch has notes from Decipher explaining why they banned the card. Those notes are shown alongside the PC's own.


Original Errata Current Decipher Notes PC Notes
Original Errata Current Decipher Notes PC Notes
The Mirror of Galadriel (1R55) The Mirror of Galadriel (1R55) No Announced in the January 11 2002 FAQ, reprinted as revision B
Ottar, Man of Laketown (1R80) Ottar, Man of Laketown (1R80) No Decipher Notes: This card makes large-scale card draw too accessible to all Free Peoples strategies. It requires a very low cultural commitment to a culture that is not supposed to be the strongest at Fellowship phase card draw. The complaint is straightforward: it permits lots of card draw (and card cycling, even if that goes unmentioned) when Gandalf is not supposed to. He's even worse with Elrond, Lord of Rivendell, whose Home 3 healing ensures that Ottar + Elrond permit a 4 card draw / 3 card cycle every Fellowship phase, which makes most other methods pale in comparison. Our errata is equally straightforward: knock Ottar down to essentially an out-of-phase reconcile once per turn.
Savagery to Match Their Numbers (1R139) Savagery to Match Their Numbers (1R139) No Decipher Notes: The secondary function of this card is too strong for its cost, and makes the card superior in almost all situations to any other strength event. Savagery has long been a power card that requires the Free Peoples player to play around in FOTR block. Most anti-Fellowship-size cards are at the 6 companion limit, but Savagery triggers at 5, meaning that fellowships have to either go with a meager 4 companions or risk losing a couple companions anyway to one instance of this card. The PC has opted to keep the 5 companion spotting element and eliminated the +4 strength boost that lingers to the Regroup phase as the most frustrating aspect of the card. Fierce is scary, but not as scary as one event automatically winning the fierce skirmish for you by dint of the +4 persisting.
Sam, Son of Hamfast (1C311) Sam, Son of Hamfast (1C311) No Decipher Notes:

This card has been on our X-List radar for quite some time. The deck lists turned in by the top 16 players of each major event this year were a perfect example of why – in every case, at least 15 of them were stocking one or more copies of Sam. He is simply too versatile, offering huge benefits regardless of Free Peoples strategy, and regardless of who your Ring-bearer is. And he’s even better if your Ring-bearer happens to be Frodo.

With Shadows, the need to address Sam became even more pressing. With resistance becoming an important feature of all companions (not just Ring-bearer) and it being directly tied to burdens, Sam easily undermined a large number of Shadow cards in the set, and made many Free Peoples cards too reliable (and thus, too strong).
Sam is tricky, because not only is he approximately the best burden removal option, for many cultures he represents almost the only burden removal option, as many cultures plain do not have access to native anti-corruption options. Sam probably deserves to be nerfed more than he is, but it's not possible to do so reasonably until other burden options have been added to more cultures in the future. Full article here.
Flaming Brand (2R32) Flaming Brand (2R32) No Decipher Notes: This card has no cultural enforcement, may be played in addition to another weapon, and has no cost. The resulting combination provides too much utility. Flaming Brand has no downsides to including--it is never dead weight, as it is at least a +1 strength to any Man of any culture, and potentially quite a bit more. Its dead-simple ease of use makes it an auto-include, which dumpsters Nazgul in any format where Brand is legal.

The bearer restriction has been reworked to Ranger, which allows Arwen but disallows Eomer. A twilight cost has been added to make sure it's no longer zero-downside. And then the ability has been adjusted to burn the brand to kill a nazgul for one turn--not provide an endless beatdown.

Full article here.
Galadriel, Lady of the Golden Wood (3R17) Galadriel, Lady of the Golden Wood (3R17) No Decipher Notes: Again, terrain is hugely important beginning with Shadows. And as with Gimli, this card was both too strong and out of culture. Pathfinding has never been a part of the Elven culture aside from this card, and suddenly Galadriel was enabling Elves to put out an uninterrupted string of forests onto the adventure path. She could even do this for free, since the cost of her exertion could be negated by using her to heal herself. One wonders at this point if perhaps it's the title of “Galadriel” that needs nerfed rather than any other aspect of the card. Regardless, the Big G was a problem for the Shadows path more than anything. To reduce her ability to trigger literally every turn, her ability has been turned away from herself so that she cannot self-heal, and requiring her to exert twice. Now if you want to abuse her site manipulation, you'll have to pack other means of healing.
Saruman, Keeper of Isengard (3R68) Saruman, Keeper of Isengard (3R68) No Decipher Notes: This card effectively doubles the number of skirmishes a fellowship faces by making all Uruk-hai fierce and then nullifying play that would serve as protection against those Uruk-hai. Damage +1 and Fierce are no joke, and TTT's focus on uruks makes Saruman a no-go. By merging both of his abilities to use the same resource pool, the player is now forced to make an interesting decision--keep uruks alive, or keep them fierce? Full article here.
Legolas, Dauntless Hunter (4R73) Legolas, Dauntless Hunter (4R73) No Decipher Notes:

One can look at deck lists before and after The Two Towers expansion and see a sudden, sharp drop in the number of conditions used by the average Shadow build, a trend which to this day many Shadow strategies don't dare to challenge. Playing against a Dauntless Hunter deck can be particularly negative to a new player, who is usually unaware that such a powerful deck type exists to stall playing Shadow events and conditions.

In Expanded formats, 5 different unbound Hobbits are there to add to Merry and Pippin, and push the power of this Legolas to the max. I don't think conditions and events clocking in at a total of 7 twilight would be the greatest playing experience.
A simple band-aid of applying a limit of 2 means that it sticks to the original intent of "Merry and/or Pippin" without permitting half the Shire to get in on it in Expanded.
Madril, Defender of Osgiliath (15R64) Madril, Defender of Osgiliath (15R64) No Decipher Notes: Not found. Madril basically guarantees that everyone is roaming so long as there's enough threats on the table, and if everyone's roaming then Ithilien rangers have enough tools to discard those minions or otherwise deal with them, ensuring the threats never actually threaten. Thus Madril's ability is capped to an effect of +1.

PC Errata

All later PC errata were done at the PC's discretion

Original Errata Release Date Current PC Notes
Original Errata Release Date Current PC Notes
Beneath the Mountains (2R1) Beneath the Mountains (2R1) 2023-01-11 Yes This errata is part of a trio addressing the self-mill archetype, adding helper abilities that permit the player to choose how many times to invoke the self-discard. The functionality isn't affected, but on GEMP it no longer lags so much for both players.
A Royal Welcome (3U4) A Royal Welcome (3U4) 2023-01-11 Yes A Royal Welcome, barely used, is granted an ability that permits Dwarven companions to get a strength bonus against strength 10+ minions, which is most Nazgul and many other beefy minions as well. To be able to use this more than a handful of times, a third ability has been added to let you heal up those allies with your companion's vitality.
Frór, Gimli's Kinsman (2C6) Frór, Gimli's Kinsman (2C6) 2021-12-19 Yes Each of the basic Dwarf companions has had its strength buffed by +1, in an effort to give Fellowship-era Dwarves a little more of a fighting chance.
Dwarf Guard (1C7) Dwarf Guard (1C7) 2021-12-19 Yes Each of the basic Dwarf companions has had its strength buffed by +1, in an effort to give Fellowship-era Dwarves a little more of a fighting chance.
Glóin, Friend to Thorin (2R7) Glóin, Friend to Thorin (2R7) 2021-12-19 Yes Each of the basic Dwarf companions has had its strength buffed by +1, in an effort to give Fellowship-era Dwarves a little more of a fighting chance.
Círdan, The Shipwright (10R8) Círdan, The Shipwright (10R8) 2021-12-19 Yes Cirdan has synergy that works just a little too well with all the other Elven cards that want to stick events in the discard pile. It can be demoralizing to have one's minions systematically and repeatedly brought down to 0 strength, providing an automatic overwhelm almost regardless of how strong Cirdan himself is. Cirdan's ability is now self-limiting, in that every time it's utilized to get a slam-dunk skirmish, it reduces the effectiveness of all future uses of the ability.
Dwarven Axe (1C9) Dwarven Axe (1C9) 2023-01-11 Yes Part of the discard deck rework. 1 top card -> Shadow must exert a minion or discard the bottom card. Remember that if you win a skirmish, you get to choose between resolving this card or the skirmish first, and you almost always want to choose the skirmish, lest your opponent choose to exert the minion you’re about to turn to paste.
Namárië (17U10) Namárië (17U10) 2023-01-11 Yes Namárië is busted strong; in a culture that specializes in removing conditions, it still manages to stand out from the pack. The conditinitial token generation has been capped, and each condition discarded now costs a card from hand, which is harder to game via reinforcement. It's still probably too powerful in combination with other token-spawning cards, but we’ll just have to keep chiseling away at PC-Expanded's high-octane power level until it's safe to revisit.
Farin, Dwarven Emissary (1C11) Farin, Dwarven Emissary (1C11) 2021-12-19 Yes Each of the basic Dwarf companions has had its strength buffed by +1, in an effort to give Fellowship-era Dwarves a little more of a fighting chance.
Galadriel's Silver Ewer (18R11) Galadriel's Silver Ewer (18R11) 2023-01-11 Yes A simple number nerf and requiring Galadriel to at least exert if she’s gonna boost Namárië (or others).
Galadriel, Lady Redeemed (10R11) Galadriel, Lady Redeemed (10R11) 2023-06-07 Yes As mentioned above, GLR is another very common mono Elf choice, although unlike Glorfindel she has not exactly flown under the radar. Our initial X-List errata reduced her ability to only working once per site, but in spite of this she still rubs people the wrong way, which may be a long and salty history speaking more than the specific power level of the card.

Nonetheless, we are taking a second stab at her. Her ability is restored to being a repeatable Fellowship/Regroup action, with the additional cost of an exertion, putting a ceiling on repeated use. The big change however is the alteration of her previously-free starting fellowship inclusion, instead reducing her down to a starting cost of 1.

The cost (more than the tweaks to her ability) should tone down the salty feelings of seeing her on the board: rather than being a fourth companion, played for free, she now represents an investment that requires some other person to be bumped from the starting roster, or else paid for fair and square in the normal manner.
Realm of Dwarrowdelf (2R12) Realm of Dwarrowdelf (2R12) 2023-01-11 Yes This errata is part of a trio addressing the self-mill archetype, adding helper abilities that permit the player to choose how many times to invoke the self-discard. The functionality isn't affected, but on GEMP it no longer lags so much for both players.
Glimpse of Fate (10U12) Glimpse of Fate (10U12) 2023-01-11 Yes One could argue whether initiative itself was a mistake, but one would have an easier time arguing that making losing initiative good was a mistake, and an even easier time arguing that Elves, of all people, do not need the help trivializing minions. Both the strength loss has been reduced and the ability to repeat the ability more than once per turn via Shenanigans has been eliminated.
Gimli, Dwarf of Erebor (1U12) Gimli, Dwarf of Erebor (1U12) 2021-12-19 Yes Dwarf of Erebor had a time in the spotlight once before his errata by Decipher, albeit as a machine for setting up Moria Underdeeps strategies. He seldom sees use when Gimli, Son of Gloin (1R13) is a more dependable option, so we've added the card draw to try and sweeten the deal a little.
Gil-galad, High King of the Noldor (18R12) Gil-galad, High King of the Noldor (18R12) 2021-12-19 Yes Sets 17 and 18 are going to require a lot more elbow grease than other sets (they are after all mostly composed of first drafts that haven’t had the edges sanded off yet), and it’s only fitting that Gil-galad lead the charge.

Gil-galad's ability to recycle both skirmish events and conditions is a bit much, particularly when there are conditions that self-discard in the regroup phase as a cost, which Gil-galad can just negate for very cheap.

Now his ability to recycle conditions is preserved, but they will have to go into your hand to be played again in a future Fellowship phase, which requires the Free Peoples player to be more circumspect about when they are willing to invoke the ability.
Focus (15C15) Focus (15C15) 2021-12-19 Yes Focus has been made unique due to its interaction with Forth the Three Hunters! (15C60): use Forth and exert Aragorn 3 times to make any minion strength -9, win the skirmish with Legolas and heal Aragorn back to full strength, wash, rinse, repeat.
A New Light (17U15) A New Light (17U15) 2023-01-11 Yes A New Light is just flat out too strong, replacing whatever your opponent's most powerful minion is with whatever the weakest minion in his discard pile is (not to mention the intel of revealing their entire hand). The ability has been nerfed to return 2 minions to their hand, which at least has a chance of being a better trade.
Greatest Kingdom of My People (1R16) Greatest Kingdom of My People (1R16) 2023-01-11 Yes Part of the discard deck rework. 1 top deck per Orc played -> 1 recycled Dwarven card from discard or else bottom 2 cards. This is restricted to once per turn, because otherwise it loops too easily with Nobody Tosses a Dwarf (below).
Out of the High Airs (10R17) Out of the High Airs (10R17) 2021-12-19 Yes Compared to the other entries on this list, High Airs may come as a surprise to some. However it’s an entry on the same watchlist as Horn of Boromir (3R42): it strikes at one of the fundamental assumptions of the game, that double-moves are doubling up on the chances the Shadow has to stop you.
Grimir, Dwarven Elder (1U17) Grimir, Dwarven Elder (1U17) 2023-01-11 Yes To give you an option of Dwarven ally to use besides just Thrarin, Grimir has been reworked slightly to replace the top card of your draw deck with an event, which can then be retrieved or interacted with by other cards such as Delving (1C6) or, well, Deepest Delvings (V1_2).
Galadriel, Lady of the Golden Wood (3R17) Galadriel, Lady of the Golden Wood (3R17) 2022-08-19 Yes This tweak was made to the wording of Galadriel to enable its usage outside of Movie block with Shadows-era sites.
Beorning Axe (18R18) Beorning Axe (18R18) 2023-01-11 Yes What's this? Being able to take Servant of the Secret Fire back into hand to re-use on each of Beorn's skirmishes, or any number of other useful Gandalf spells, on top of the +1 vitality from an...axe? This has been rightfully dunked down to only triggering once per turn.
Nobody Tosses a Dwarf (1R23) Nobody Tosses a Dwarf (1R23) 2023-01-11 Yes Part of the discard deck rework. 3 top deck -> discard a Shadow card, or else bottom 3 cards.
Promise Keeping (8R24) Promise Keeping (8R24) 2021-12-19 Yes One of the highlights of the Ninja Gollum strategy, the idea is that you stack up a bunch of threats and then bully a weaker companion either by winning skirmishes with Shelob or a pumped Gollum, playing direct wounding cards as a response to kill that companion, and then doubling the effectiveness of all threats, since the threat wounds count as being applied "during a skirmish".

Not every use of Promise Keeping has been abolished with this change, but now the only wounds that can be doubled directly are those of the skirmishing companions. Threats applied to other companions now won't count.

We will continue to keep an eye on PK, but this should hopefully pump the breaks.
Vilya (3R27) Vilya (3R27) 2023-06-07 Yes Vilya and its usual bearer Elrond, Herald to Gil-galad (3R13) are a common splash combo. For a one-time cost of 4 twilight, you get 1 heal per regroup phase and the ability to infinitely juggle a Shadow condition back to its owner's hand. This particular form of removal is far more annoying than simply discarding would be, since it bypasses discard protection and clogs your opponent's hand right before switching sides. Worst of all, with the +1 vitality, it grants Elrond the flexibility to do it twice in a pinch.

To rework this interaction, Vilya's exertion cost has been dropped to disconnect the HtGG requirement, and the Shadow player is granted the flexibility to either ditch the returned card or cycle another card out if they'd really rather keep it. And then to curtail Vilya's own flexibility, the ring itself is returned to hand, requiring the Free Peoples player to stop and hold onto the card for a turn if they wish to use it on multiple successive sites.

(The clog is now on the other foot; let’s see how you like it.)

Careful that you don’t accidentally kill Elrond while doing this; bonus vitality removal is one of the few guaranteed unblockable sources of death in the game.
Deceit (18R29) Deceit (18R29) 2021-12-19 Yes Deceit is just a little too good at its job, especially considering that 2 copies in play can defend each other nigh indefinitely. By making it unique, this self-defense goes away, and the twilight cost of each condition saved has been increased as well.
Ancient Enmity (1U29) Ancient Enmity (1U29) 2023-01-11 Yes Part of the discard deck rework. 2 cards at random from hand -> heal an Elf or else discard 1 chosen card. The prevention clause applies only to the heal and not the event as a whole.
Flaming Brand (2R32) Flaming Brand (2R32) 2023-01-11 Yes The first errata for Flaming Brand may have gone a bit far–it restricted its usage to only a single skirmish, and since most Nazgul are fierce, that meant losing half of your skirmishes even when utilizing it.

Instead of "throwing" the Brand, you now "light" it, getting bonus strength and damage so long as you hold it (so Úlairë Cantëa, Lieutenant of Dol Guldur (1R230) can still ruin your day!), and then the Brand will "burn out" in the Regroup phase. Multiple Brands may be lit if the situation warrants, but only lit Brands will self-discard.

Overall, this feels like a better place for the Brand to be in.
Curse Their Foul Feet! (1R36) Curse Their Foul Feet! (1R36) 2023-01-11 Yes Part of the discard deck rework. Discard 1 card from hand per Orc in hand -> reveal 4 cards from hand and make the Fellowship archery total +1 per Orc revealed unless a card is discarded for each Orc.
Lurtz's Sword (2R43) Lurtz's Sword (2R43) 2023-01-11 Yes Part of the discard deck rework. 2 top deck -> wound a companion or 3 top deck. This is a better Uruk-hai Sword, of course, but it can be very difficult to justify including such restricted possessions in your deck. We've thus backported a common design pattern from later in the game to make it work on more uruks than just Lurtz, reducing the number of stars that have to align for you to play it.
Shadow Host (8R43) Shadow Host (8R43) 2023-06-07 Yes One of the few straight buffs in this batch, Shadow Host's play requirements are made a little more lenient, mirroring the change made to Rohirrim Army with the same intent.
No Business of Ours (2C44) No Business of Ours (2C44) 2023-01-11 Yes In an unorthodox move, we have decided to make the hand-concealing effect of No Business available to any deck, albeit much cheaper for Isengard decks. The primary reason for this is not actually within Fellowship Block, but to be used as a counter for Drawing His Eye (10R29) and A New Light (17U15) (see below) in later formats. No doubt it will see some use in the smaller formats to avoid getting Stung so much.
Too Much Attention (2R45) Too Much Attention (2R45) 2023-01-11 Yes Part of the discard deck rework. 5 top deck -> tutor a minion of any culture from deck into hand, or else discard 5 top deck.
Ever My Heart Rises (4R46) Ever My Heart Rises (4R46) 2023-01-11 Yes This errata is part of a trio addressing the self-mill archetype, adding helper abilities that permit the player to choose how many times to invoke the self-discard. The functionality isn't affected, but on GEMP it no longer is so much of a pass-fest for both players.
Swept Away (8C48) Swept Away (8C48) 2023-01-11 Yes Another community suggestion, this helps out the Gondor Wraiths by making their cornerstone condition a little harder to remove. And although it might be resistant to removal, it does require you to discard cards from hand, which very well could bring you out of initiative, losing its ability anyway for a turn (even if you do rescue the condition itself for later).
The Faithful Stone (18R50) The Faithful Stone (18R50) 2021-12-19 Yes In spite of Decipher's errata, The Faithful Stone could use a little more doubt. By making it unique, you can no longer have multiple copies double-dipping on the token generation for each minion played.
Castamir of Umbar (8R51) Castamir of Umbar (8R51) 2022-07-07 Yes Oh, Castamir. Architect of many a site 2 Movie block defeat, usually combo'd with Raider Halberd (7C156) to add an arbitrary number of exertions, which are then worth +2 strength apiece due to the enduring keyword.

Originally we had thought to reduce the enduring bonus from 2 to 1, but the complaints that "only" 19 strength wasn't enough to justify his use were not lost on us. Instead, enduring is retained but fierce has been removed, meaning that early Castamir plays will only kill one companion per site instead of two.

As with Promise Keeping, we'll keep an eye on good ol' PJ Pirate to see if he warrants further adjustment.
Under Foot (10C52) Under Foot (10C52) 2023-06-07 Yes So to address the problem of Moria Navy (and even other Raider strats) from playing multiple copies of Under Foot per turn to reconcile one's hand over and over, this card has been altered to only be possible to invoke once per site. Since the card stays in play to self-discard during Regroup, the Shadow player may as well double-dip to use the strength boosting ability early, but more importantly never getting more than one early reconciliation.
Lórien Elf (1C53) Lórien Elf (1C53) 2021-12-19 Yes Each of the basic Dwarf companions has had its strength buffed by +1, in an effort to give Fellowship-era Dwarves a little more of a fighting chance. And also Lorien Elf (they’re an honorary dwarf, mmmkay).
Hollowing of Isengard (3R54) Hollowing of Isengard (3R54) 2023-01-11 Yes Hollowing of Isengard was always painful to use–spend a lot of twilight now, hope to get some of it later, but probably not before it gets hit with Sleep, Caradhras (1C84) or Secret Sentinels (2R20). Now the interruption is still possible, but the twilight payout can now happen each phase, so long as you sacrifice one of your Isengard cards to do it.
The Mirror of Galadriel (1R55) The Mirror of Galadriel (1R55) 2021-12-19 Yes We couldn't hope to call ourselves Decipher's successors if we didn't continue a long and storied tradition of trying to make Mirror work. Decipher gave up as Fellowship block gave way to Towers, but that shan't stop us! By reducing the impact of the offense from discard to deck-stacking, while also increasing the total view surface to 3 cards, this should make Mirror more usable than the most recent version, without just nuking half of your opponent's hand.
Corsair Marauder (8R57) Corsair Marauder (8R57) 2021-12-19 No Corsair Marauder of course is one of the reasons Castamir of Umbar (8R51) could be so deadly, since there was little chance to keep hold on your swords and other trinkets keeping you alive. Marauder's ability effect is unchanged, but moved as a trigger to assignment. This gives the Free Peoples a chance to counter his effect by killing him in the Maneuver and Archery phases. In exchange, the ability could be triggered twice per minion if the Shadow player can find a way to make him fierce.
Scaling Ladder (5U57) Scaling Ladder (5U57) 2023-01-11 Yes An errata requested by a member of the community, this card bolsters the Berserker cycle of cards by permitting multiple wounds to be healed, instead of just one per Ladder.
Corsair Marauder (8R57) Corsair Marauder (8R57) 2022-08-19 Yes The assignment restriction was a little too much, so instead the possession discard was altered to match the normal "costs should be bad"/"effects should be good" paradigm.
Corsair War Galley (8U59) Corsair War Galley (8U59) 2022-07-07 Yes Raider has a lot of powerful initiative effects available to it, and War Galley makes it just a little too easy to activate, considering how prolific tokens are to Corsairs. This change requires that cards reinforce a specific War Galley to gain the same automatic initiative, which gives Free Peoples a chance to take it out. To compensate, the total number of tokens has been reduced from 6 to 4, which is 2 activations of one of the various double-reinforce effects (such as on Castamir of Umbar (8R51)). The twilight effect has also been limited to the Galley itself, rather than providing an easy deluge of twilight to halt stops.
Foul Things (2U59) Foul Things (2U59) 2023-01-11 Yes Opening Foul Things up to work with more than just minions opens up some potential interactions with more esoteric Moria cards, while still probably being too expensive to use with the standard swarm strategy.
Shoulder to Shoulder (1C59) Shoulder to Shoulder (1C59) 2023-06-07 Yes Shoulder to Shoulder has long been a thorn in the side of Elf-based balancing concerns, even partially fueling Decipher's decision to add Elrond, Lord of Rivendell (1R40) and Galadriel, Lady of Light (1R45) to the X-List. There are several ways that we considered altering STS, and if the result isn't great we can try one of those other angles, but for now we will push the ability to the Fellowship phase instead of Maneuver. No more infinitely tanking Shotgun Enquea, and no more dumping twilight into the pool after Shadow has already played their minions.
Corsair War Galley (8U59) Corsair War Galley (8U59) 2023-06-07 Yes One of the missteps by the PC has been our bungling of the Corsair errata, which centered around addressing 3 cards: Castamir, Corsair Marauder, and Corsair War Galley. Each of these cards have since gone through a second round of errata: Castamir lost fierce instead of nerfing enduring, Marauder was reworked to more fairly address the core of why he was frustrating, and now to complete the hat trick we return to Corsair War Galley.

The Galley was originally nerfed for two reasons: first, Corsairs were just crazy. But second, it also was a part of the powerful Moria Navy archetype, and this (and the nerf to Marauder) was viewed as a two-birds-one-stone situation.

However, the results have not been what we wanted. Corsairs were sunk and dead, never to rise above the waves again. We are thus entirely reverting the alteration to the War Galley’s game text, and instead restricting it to be unique. With this more gentle touch, we hope that this will permit the Corsairs to sail the high seas once more (if a little humbler).

As for Moria Navy, well, it was brought to our attention that the real lynchpin wasn’t the initiative-enabling Galley, but instead:
Ithilien Blade (15C62) Ithilien Blade (15C62) 2021-12-19 Yes It will be a long, long time until all of the problematic issues in Expanded are dealt with, but that's all the more reason to start now.

This card in combination with Madril, Defender of Osgiliath (15R64) basically ensured that no minion made it past the Maneuver phase unless the Free Peoples player wanted it to. Madril has already been nerfed in the past to limit how freely minions may be made roaming, and this alteration to IB continues to pump the breaks somewhat.

This change will not affect how minions with 1 or 2 vitality are dealt with, of course, but it will ensure that anything meatier will have to be hit 2 or more times, which seems fair.
Madril, Defender of Osgiliath (15R64) Madril, Defender of Osgiliath (15R64) 2022-08-19 Yes The errata for Madril combined with Ithilien Blade was a bit too much, so Madril's is altered to at least permit you to potentially push a single minion into roaming territory.
The White Arrows of Lórien (1C68) The White Arrows of Lórien (1C68) 2023-01-11 Yes Part of the discard deck rework. Discard 2 cards at random from hand -> exert a minion, or else discard a card from hand to prevent it. This particular errata is more harsh than some of the others in this same batch, which is mostly down to White Arrows being a critical part of what makes the discard deck work.
Úlairë Enquëa, Thrall of the One (10R68) Úlairë Enquëa, Thrall of the One (10R68) 2023-06-07 Yes Enquea TOTO is a staple of the "turbo-corruption" genre, which aims to place enough burdens onto the fellowship in one turn that it doesn’t matter how many Sons of Hamfast you brought along. With Between Nazgul and Prey and other tools on the field for adding exertion fodder for Enquea's ability, 4 or more burdens can be added each turn the fellowship faces him, which is more than all but the most staffed of Hobbit Hospitals has even a shred of a chance of defending against. TOTO seldom hits such lofty heights, but when he does he’s a menace. In a straightforward move, his ability now has a 1-twilight tax per burden added, which won't always reduce his solo efficiency but will affect his ability to be combo'd alongside a swarm of Morgul Brutes without cutting corners one way or another, not to mention risking his ability to pay for BNAP.
Saruman, Keeper of Isengard (3R68) Saruman, Keeper of Isengard (3R68) 2023-01-11 Yes The thrust of Saruman's errata is still more or less fine, but he’s essentially useless once he's blocked 3 wounds or made 3 uruks fierce, unlike the original who would at least still provide the fierce bonus. We've added the ability for Saruman to protect one more uruk wound by self-discarding (the wording only permits it to be used if he is exhausted), which means you can play a second copy next turn if the Fellowship decides to move again.
Éowyn, Lady of Ithilien (10R72) Éowyn, Lady of Ithilien (10R72) 2023-01-11 Yes Eowyn's ability has always been powerful and flexible, and perhaps a bit too flexible, when it could be combined with archery or direct wounding or just a horse and multiple uses. Her ability is left available to splash, but restricted to once per turn unless you pair her with another of the Rohirrim.
Legolas, Dauntless Hunter (4R73) Legolas, Dauntless Hunter (4R73) 2023-06-07 Yes Oh, Dauntless Hunter. Love him, or love to hate him, he’s been a controversial card since his release. Way back when we first issued an errata to get him off of the X-List, we were clear that this was only taking the bare minimum action to bring him in line. Time has proven that he is no less viable than at his peak, and so we will finally take action against this menace.

The change here is subtle but distinct: rather than increasing the up-front cost of all events and conditions played against you, it instead tacks those costs onto the end of the transaction. The crucial difference is that if there is no more twilight left in the pool, the card is not prevented from being played. This means that the last condition or event played by the Shadow player will always be able to go out, and 0-cost events and conditions will always be playable.

This should grant enough breathing room for opposing condition-heavy shadows to avoid being completely choked out, while still paying through the nose for any indulgences.
Malice (3U79) Malice (3U79) 2023-01-11 Yes Another of the unused dual-culture card cycle from ROTEL, Malice's payoff simply wasn’t worth the deckbuilding restrictions. Now, 2 items (possessions or artifacts) from either culture may be played from discard–-recycling out-of-reach Scimitars of either flavor, or in later blocks perhaps retrieving a used Ithil Stone (9R+47)...? The number of wounds is bumped up to 1 per retrieved item, which is enough to put any overreaching Greenleafs or Gorn Bowmen to task. The ability has also been moved from Archery to Maneuver. (This was entirely done because otherwise you could retrieve Cave Troll's Chain (2R53) without giving Freeps a chance to skip the Archery phase; it was funny to see this done after Gondor Bowmen (3R41) had been used twice, but it was still perhaps too punishing.)
Frenzy of Arrows (18U79) Frenzy of Arrows (18U79) 2021-12-19 Yes The original Frenzy was absolutely bananas, but the nerf issued in one of the last official Decipher communications ever had a fatal flaw: there aren’t any archers printed, and there are no ways to make minions gain archer.

Which means that Frenzy of Arrows went from powerhouse to having the dubious distinction of being the only card in the game that was literally unplayable.

The errata issued here is a nerf from the perspective of the original printed version, but given that it restores the card to playability, it’s technically a buff. Granting Orcs archery both covers the blind spot that the original errata stumbled on, and limits the initial effect of multiple played copies to no more than the total number of Orcs you have in play (which admittedly can still get pretty darn high).

The Follower bonus is also reduced, albeit you may find less of a reason for this to be an issue if you keep reading…
Ottar, Man of Laketown (1R80) Ottar, Man of Laketown (1R80) 2022-08-19 Yes As a way of walking back the previous errata a bit, additional vitality is being added to permit Ottar's ability to be used multiple times in a burst, while still only permitting 1 use per turn if Elrond, Lord of Rivendell (1R40) is in play.
News of Mordor (3U82) News of Mordor (3U82) 2023-01-11 Yes What's this, a buff to a Ringwraith card...? Yes, and one that hardly ever saw the light of day. The original text has been buffed to exert that minion to make a Nazgul damage+1 for both of its skirmishes, and a new choice has been added for a Nazgul to instead exert to make an Isengard minion untouchable. There are a few Isengard minions that could mesh well with Nazgul with this effect – Uruk Spy (1R155) and nearly any Isenorc would mesh well with a Twilight Nazgul strategy, particularly Isengard Warrior (3U61).
The Dark Lord Advances (3C87) The Dark Lord Advances (3C87) 2023-01-11 Yes Part of the discard deck rework. Discard X cards from hand -> take a minion into hand costing X, or else discard X cards from hand to prevent this. Since hands will usually be 7 or less, this can be unblockable.
Get Off the Road! (3U88) Get Off the Road! (3U88) 2023-01-11 Yes Part of the discard deck rework. This card was completely reworked, not for any power concerns but because the name "Get Off The Road" just screams move limit shenanigans. The spotting requirement has been reduced to a Sauron card instead of a Sauron minion, too.
Hand of Sauron (3C90) Hand of Sauron (3C90) 2023-01-11 No Part of the discard deck rework. Discard a random card from hand -> exhaust a companion, or else discard 2 cards at random from hand. The cost was increased to require a unique Sauron minion, as well.
Hand of Sauron (3C90) Hand of Sauron (3C90) 2023-06-07 Yes One of the many discard-based errata made around Yuletide last year, Hand of Sauron's new paired ability was a little too good: you couldn't ever risk permitting the exhaustion to go through, because a Sauron deck would of course be packing Hate for a one-two instant kill combo, meaning that this card effectively read "discard 2 cards at random from hand". The effect has been reduced to an exertion and a possession discard, which is a rare effect in FOTR block, making the choice more of an actual nuanced decision.
Southern Spies (2C91) Southern Spies (2C91) 2023-01-11 Yes Part of the discard deck rework. Discard the whole hand -> Add a burden for each card in hand, or else discard it all.
His Cruelty and Malice (3R91) His Cruelty and Malice (3R91) 2023-01-11 Yes Part of the discard deck rework. Another overhaul, although in this case it was due to the standard choice (originally "exert or discard") being way too powerful. The new version is randomly self-limiting; if no Freeps cards are in the top 2, then further uses of the ability won't work, but so long as any do show up, you can use up all your spare vitality with impunity, either getting more exertions or making Freeps discard their hopes and dreams. Cruel indeed.
Rohirrim Army (8R91) Rohirrim Army (8R91) 2023-01-11 Yes "We never thought we’d be buffing cards from set 8."

"Well how about buffing a friend?"

"Aye, we could do that."

(The number of Rohan companions required has been reduced from 3 to 2.)
Massing in the East (3U92) Massing in the East (3U92) 2023-01-11 Yes Part of the discard deck rework. X top deck -> return X minions to hand, or else discard X cards to prevent. The cost was increased from exerting a minion to discarding it.
Erkenbrand's Horn (18R96) Erkenbrand's Horn (18R96) 2021-12-19 Yes What is it with horns and being game-breaking?

Erkenbrand's Horn has been altered to only work with Rohan followers, which means no more draining your deck completely dry of Free Peoples cards (realistically, no more than 9 followers now assuming healing is provided). The ability to offensively discard Saruman has also been removed as excessive.

And to top it all off, it's been given a twilight cost. Why there have been so many broken Free Peoples cards produced that happened to also cost 0 is a mystery we may never unravel.

This change more than any of the others on this list will be a death knell for a certain deck. Our sincerest apologies if that was your favorite deck, but we hope you can understand why the rest of us bid "good riddance".

(Also, we have taken the liberty of finally fixing the wording to eliminate the redundant "Reshuffle" and "from play" clauses.)
Great Hill Troll (8C102) Great Hill Troll (8C102) 2022-07-07 Yes With the right setup, Trolls can be played at or near free, AND overwhelm anything strength 8 or less, AND are fierce, AND discard a condition for free on play. There's altogether too much going on for a non-unique minion, so brakes have been pumped for the twilight discount, and the condition discard now requires you to give up one of your engines (and thus, make future Trolls more expensive as a sacrifice). As a bit of compensation, the site requirement has been adjusted to "any site 5", meaning that it will work in any site format and not just King block.
Grond, Hammer of the Underworld (8R103) Grond, Hammer of the Underworld (8R103) 2021-12-19 Yes GROND GROND GROND

Thematically it's always been a little strange that Grond could snipe every artifact on the table out of the hands of the companions holding them, but more importantly Grond is the ubercounter that can stop literally anything anywhere, so long as it's not a companion.

Grond has been reworked to focus on support area cards specifically, with the one-off option to snipe Anduril at the cost of losing Grond's destructive future threat.
Terrible as the Dawn (3R103) Terrible as the Dawn (3R103) 2023-01-11 Yes As much as one might hate Galadriel, the ARB version doesn’t deserve to have a card that outright wins the game against her, especially when it's easily carried by Besiegers, who do just fine without it. If Galadriel is Ring-bound (probably the Ring-bearer, but you never know!), the Free Peoples player now has the option of choosing to discard 2 Elves or add 2 burdens, which can still be punishing but isn't an insta-win.
Tower of Barad-dûr (3R104) Tower of Barad-dûr (3R104) 2023-01-11 Yes Part of the discard deck rework. Discard a card from hand -> Draw 2 cards, or else Freeps discards a card from hand. This is still non-unique, which can make the bonus multiply and may turn around to bite you.
Not Feared in Sunlight (2U107) Not Feared in Sunlight (2U107) 2023-01-11 Yes Not Feared in Sunlight is a powerful Nazgul counter, with the major downside of requiring you to hold onto it until the time is ripe, much like an event. To alleviate this, it has been given the same treatment as There and Back Again (1C317) to let you get a slot in your hand back until you're ready to use it. In the meantime, The Pale Blade (1R221) might snipe if you wait too long!
Prized Lagan (18U110) Prized Lagan (18U110) 2023-01-11 Yes A threat for a skirmish is a pretty good deal, especially if you were going to lose the skirmish. To make the deal a little less of a steal, a twilight prevention clause has been added which, ironically enough, can be provided by the healing ability if it is so used.
Robin Smallburrow, Shirriff Cock-Robin (18U111) Robin Smallburrow, Shirriff Cock-Robin (18U111) 2023-01-11 Yes Cycle any number of cards, every site, all for the low low cost of 2 twilight! This has been reduced to merely be as good as an Ottar every Maneuver phase.
Scouring of the Shire (18R112) Scouring of the Shire (18R112) 2021-12-19 Yes Scouring of the Shire is an even worse example of self-defense than Deceit, and with 4 copies in play you can effectively ensure your opponent has to discard 16 cards before they’re even allowed to actually discard the one they want. The self-defense angle has been preserved, but by making it unique and reducing the per-card defense to 3 total preventions, the rest of the Shire support area should be much more vulnerable as a result.
Mountain-troll (15R112) Mountain-troll (15R112) 2022-08-19 Yes Mountain-troll is often combo'd with various Orc Orcs that pay for themselves with their exertions, which can then all be re-played with Mountain-troll for essentially no cost. Besides the twilight cost combo being nerfed, this minion's power level has also been yanked down to match earlier formats, which may be futile on its own, but you have to start somewhere.
Final Triumph (18R115) Final Triumph (18R115) 2023-01-11 Yes This card is essentially an insta-kill in most situations that it's used; a 4 vitality uruk against a 2 vitality character, or a 2 vitality uruk against an exhausted character, ends in an overwhelm, and no amount of wound prevention or other tricks can save you. Preventing the overwhelms like this does nothing by default–both of the above examples still result in a dead companion (assuming the uruk has any damage bonuses), but now Armor (1C92) or Intimidate (1C76) or whatever can be burned as a resource to keep companions alive.
Wastes of Emyn Muil (3U120) Wastes of Emyn Muil (3U120) 2021-12-19 Yes Isenorcs as a strategy usually struggles to close out the game, particularly once site 9 is reached and the regroup actions remain out of reach. Wastes of Emyn Muil is altered to permit the Shadow player one last Hail Mary opportunity to whittle the Fellowship down to nothing before the final battle.
Hunt Them Down! (1U126) Hunt Them Down! (1U126) 2023-01-11 Yes To give Savagery to Match Their Numbers (1R139) a little competition, we’ve buffed the almost never-used Hunt Them Down: its twilight cost was reduced from 3 (essentially the cost of another minion) to 2.
Doorway to Doom (18U134) Doorway to Doom (18U134) 2023-01-11 Yes Another frequently-abused card, this one has been given a treatment that makes us wonder why it wasn't default, considering its proximity to, well, Mount Doom: this site may not be replaced (like how Mount Doom (15R193) blocks all sites in the current region from being replaced).
Mithlond (18U136) Mithlond (18U136) 2023-01-11 Yes Another of the usual suspects when it comes to site manipulation, Mithlond now only works in region 3, meaning that it can't be used as a mini-sanctuary until all your regular sanctuaries have run out.
Steward's Tomb (18U139) Steward's Tomb (18U139) 2023-01-11 Yes That's right, ladies and gentlemen, it's a Greatest Hits series of abusable sites, and this one's the Big One. So big, in fact, that we couldn't help but split its effect in two: one card (the original) for the original heal-and-burden-removal-blocking effect anywhere except sites 3 and 6, and another (Rath Dinen) that only works at 3 and 6, reducing–but not eliminating!–the Fellowship's access to standard Sanctuary healing.

This way an option is left open to Shadow decks needing to cut down on removing their hard-won wounds, without the utter demoralizing move of eliminating healing entirely.

(Although, it does seem like something's missing, yeah? And there's still half a line open…anyone have any suggestions for what we might put there to sweeten the deal?)
Savagery to Match Their Numbers (1R139) Savagery to Match Their Numbers (1R139) 2023-01-11 Yes This is a day for revisiting Overtuned Errata of Christmas Past, apparently. Two changes have been made: first, the card has essentially been reverted to the original form, except that the strength bonus for the first skirmish is +4 while the second skirmish is only +2 (instead of +4 for both), and the twilight cost of the event has been increased to 2, requiring that you either utilize Saruman's Ambition (1C133) or give away what you're doing.
Come Down (4R146) Come Down (4R146) 2023-01-11 Yes Isengard in general is really only used in Movie when there's a need for Saruman's Power (1U136) to counter a condition-heavy Free Peoples meta. This is a shame, and one of the things that set V2 will be looking to rectify in the months to come–but that’s no reason we can't help them out now! Come Down has had an ability added to permit the discarding of Fortifications, which means this is really targeting Gondor Knights. The price is costly, but also avoidable–the wounds are not a cost to the fortification discard, so if you can find a way to prevent wounds, well. Maybe that fortification isn't so unassailable after all.
Little Golden Flower (15R148) Little Golden Flower (15R148) 2023-01-11 Yes This card is plenty powerful as it is, but adding vitality to an already very vitality-heavy culture is pretty over-the-top. It’s annoying to track as well, as it is the only card in the game that grants vitality without having the symbol on the side while attached to the affecting card. The problematic effect has been replaced with a wound-prevention one instead, which is still in the realm of vitality-expanding without being so egregious.
Uruk Rager (1C150) Uruk Rager (1C150) 2023-01-11 Yes Part of the discard deck rework. 2 top deck -> exert a companion, or else discard top 3 cards from deck.
Uruk Soldier (1C154) Uruk Soldier (1C154) 2023-01-11 Yes Part of the discard deck rework. 1 top deck -> pick a companion to exert, or else they discard 2 top deck.
Uruk-hai Sword (1C160) Uruk-hai Sword (1C160) 2023-01-11 Yes Part of the discard deck rework. 1 top deck -> exert a companion, or else discard top 2 cards from deck.
Morgul Destroyer (7U190) Morgul Destroyer (7U190) 2023-06-07 Yes Morgul Orc-based decks have been on the rise, largely due to the fall of some of the shadow decks that were above them while they themselves remained untouched. In particular there is a common style that pairs 4x Morgul Destroyer with 4x Morgul Brute (7R188) and a mess of support Nazgul, aiming to bury the fellowship in a horde of cheap Ring-bearer wounds and efficient 'roided Orcs.

Of the two, Brute is harder to touch due to burdens and corruption being more nuanced of a strategy, so Destroyer gets the nerfbat. Its twilight cost is increased from 2 -> 3, making it harder to dump a bunch all at once, and the ability has been reworked.

Instead of 2 threats for 1 Ring-bearer wound, the ability is now 1 threat for 1 wound that the Shadow player gets to place (which can still optionally be placed on the Ring-bearer). The reduced threat generation will make the minion's self-pump harder to utilize (especially en masse with the cost increase), but in return the payoff can occasionally be much sweeter if it nets you a dead Gandalf when the fellowship is backed into a corner, and players will be tempted to combo it with Brute a little less when the situation rises.
Through the Misty Mountains (1U198) Through the Misty Mountains (1U198) 2023-01-11 Yes Part of the discard deck rework. Discard 2 cards at random from hand -> draw a card or else discard a card at random from hand. This card was also altered to work at “any site 4, 5, or 6”, as part of our initiative to abolish block-restricted effects.
Anduin Banks (11U227) Anduin Banks (11U227) 2023-01-11 Yes This is a slight nerf, except in the situation where there are 8 or 9 companions in region 3, which seems fair.
Cavern Entrance (11S232) Cavern Entrance (11S232) 2023-01-11 Yes Ah, Cavern Entrance. Wonder of many an uncounterable bomb. The effect has been altered to a skirmish-by-skirmish trigger, which means that the Free Peoples player may be able to dodge its ability in the right circumstances, by carefully assigning any exhausted minions (or minions who might become exhausted).
Band of the Eye (1R240) Band of the Eye (1R240) 2023-01-11 Yes Part of the discard deck rework. This had a few different changes. First, the Response (which could trigger multiple times, infinitely even if you have enough twilight) is changed to a more intuitive Each Time trigger. To compensate for the lack of repeatability, the effect is doubled to 2 burdens or 2 cards at random from hand.
Desperate Measures (1R245) Desperate Measures (1R245) 2023-01-11 Yes Part of the discard deck rework. 5 top cards -> take a Sauron card into hand from discard, or else Freeps discards 8 top cards.
Neekerbreekers’ Bog (11S249) Neekerbreekers’ Bog (11S249) 2023-01-11 Yes One of the commonly-abused sites in Expanded site manipulation, this has been restricted to only working its magic in regions 1 and 2 (i.e. while sanctuaries might still help you shrug it off).
The Irresistible Shadow (1R252) The Irresistible Shadow (1R252) 2023-01-11 Yes Part of the discard deck rework.

Finally, the capstone, the win condition for the discard deck. In a lot of ways, this is the reason for the discard deck's existence; it's only upon seeing this card as a new player that your mind thinks back to all the discard cards you've glossed over, and possibilities start flying to mind.

In this case, it is justified to put that to rest. An empty deck is its own reward, if that's the sort of reward you really must pursue, but this siren's song will no longer call out, beckoning new players to join its ranks of victims. It was Irresistible, but not to the right target.

Instead, a temptation is offered to the Free Peoples player, and a dark horse hail-mary win condition is offered to a variety of decks. Keep the card on the table, the card whispers, and your Ring-bearer will be able to handle what will come.

But if he is alone, then resistance crumbles. The math works out to essentially making Frodo have 4 Resistance, and Sam 2. How many matches have ended with Frodo all alone, exhausted, with only a burden or two from corruption...? This might have saved you.

Maybe you won’t be able to resist including it for next time...
Mordor Enraged (1R254) Mordor Enraged (1R254) 2021-12-19 Yes The original version of Mordor Enraged failed at what its intent was, to provide any sort of counter to Free Peoples archery, and subsequently became a bit of a joke. Any card which relies on the composition of your opponent's deck has the possibility of becoming dead weight, so the least it can do is be potent against the thing it's defending. Shut down Legolas, Greenleaf (1R50) or Aragorn’s Bow (1R90) by effectively causing those abilities to cost more than they're worth, or keep Elven Bow (1C41) contributors exhausted as their more accomplished teammates mow down your Orc-line, giving you an opportunity you might capitalize on later.
They Sang as They Slew (7C256) They Sang as They Slew (7C256) 2023-01-11 Yes Another barely-used card, and like Isengard, Rohan struggles somewhat to stand out in Movie. This also continues our long-term plans to make burden removal (and other kinds of removal) available to more cultures to lower the bar for what cultures are "allowed" to participate at high levels. This is the cheapest of the burden options we have introduced, with both Sam, Son of Hamfast (1C311) and Gilraen's Memorial (V1_22) requiring 2 (or so) exertions per burden removed. They Sang is 1:1, at the cost of needing multiple mounted companions with spare vitality, and not being (easily) repeated as an Event.
Orc Butchery (1R265) Orc Butchery (1R265) 2023-01-11 Yes Part of the discard deck rework. 3x top deck for each card in the dead pile -> 1x burden or discard 4x top deck. The Free Peoples player decides for each card, so they could alternate choices or split it up however they like.
Orc Inquisitor (1C268) Orc Inquisitor (1C268) 2023-01-11 Yes Part of the discard deck rework. Discard a card at random from hand -> draw a card, or else prevent that by discarding a card at random from hand. The interrogator either gains knowledge or makes you lose a pieces of yourself...
Tower Lieutenant (1U280) Tower Lieutenant (1U280) 2023-01-11 Yes Part of the discard deck rework. 2 cards at random from hand -> choose a companion to exhaust unless Freeps discards 2 cards at random from hand.
The Weight of a Legacy (1R282) The Weight of a Legacy (1R282) 2021-12-19 Yes The one, the only! Weight of a Legacy has always been the archetypal trash rare, providing a measly -1 strength on the companion who is probably most equipped to deal with it. Our changes here haven't necessarily brought it from zero to hero, but it is now usable in more contexts than just against Aragorn, and can be used to negate The Last Alliance of Elves and Men (1R49) bonuses.
Sam, Son of Hamfast (1C311) Sam, Son of Hamfast (1C311) 2023-06-07 Yes Sam, Sam, Sam. Even with his X-List nerf, he has remained the most popular burden-stripping splash option, showing up in 7 out of the top 10 decks in the May qualifiers. We knew at the time that we made the original errata that it wouldn’t be enough, but we felt like we had to wait until there were more burden-removal options for more cultures before we could feel comfortable taking him further.

With the introduction of Gilraen's Memorial (V1_22) and the errata to LOTR-EN07E256.1 also removing burdens, that time might well be now.

Sam will now exert twice per burden removed, but like Dauntless Hunter, the second exertion is paid after the fact, which goes unpaid if he is exhausted. This means that upon playing him, at most 2 burdens can be removed without additional healing, unless played in a Shire-heavy deck.
Rohirrim Road (7U332) Rohirrim Road (7U332) 2023-01-11 Yes This one is a twofer, as both a nerf to Elves (who need no help dealing with conditions and possessions, and who are particularly disgusting when combining this with Dauntless Hunter) and a buff to Rohan.
Midgewater Moors (1U333) Midgewater Moors (1U333) 2023-01-11 Yes Part of the discard deck rework. Discards a card from hand -> exert a companion or else discard a card from hand.
Northern Ithilien (7U359) Northern Ithilien (7U359) 2021-12-19 Yes This errata addresses a certain obnoxious combo where you put The Watcher in the Water into play and then invoke the site's text over and over, converting all threats into burdens all at once. This now ensures that discarding Gollum after the first play no longer has any effect.
The One Ring, The Great Ring (19P1) The One Ring, The Great Ring (19P1) 2023-01-11 Yes The Great Ring is the best skirmishing Ring ever produced by far. With a maximum strength bonus of around 33 strength depending on how much resistance you have, there is literally no skirmish that you could possibly be surprised by so long as this is in your back pocket, and that doesn’t even take into account removing burdens mid-skirmish. To cut down on its ability to build up endlessly, a clause has been added such that putting on the One Ring prevents burdens from being removed so long as its on, and also requires that the Ring be worn to be able to utilize its strength boost. No more endless strength, and you have to risk at least a little resistance if you’re going to be using it to fight.
Glorfindel, Revealed in Wrath (9R+16) Glorfindel, Revealed in Wrath (9R+16) 2023-06-07 Yes This is one of the shake-up errata intended to knock loose a stuck strategic decision. If you are running a mono Elf deck, who goes in your starting fellowship? Answer: Glorfindel, a 2-cost Elf of your choice, and GLR (assuming you are not running the Galadriel Alternate Ring-bearer). There is no better starting choice than Glorfindel, because there are no other starting options with such a high strength for so cheap. (On a side note, there is now plenty of room for a lore addition here. Let us know what quote you think we should put!)
Brought Down from Inside (19P24) Brought Down from Inside (19P24) 2023-01-11 Yes Short and sweet: it’s now unique. No more +4 rotating bonus.
Radagast, The Brown (9R+26) Radagast, The Brown (9R+26) 2023-06-07 Yes Since Radagast was released, move limit increases have been trivialized: build up your fellowship as you please, drop Radagast, and then triple-move to victory.

Counterplay has now been added by making the move limit increase dependent on his continued survival; there are rules ensuring that move limit alterations are permanent, and so text is added making a move limit -1 kick in if he is discarded, killed, or returned to hand. Shadow can now use their tricks to remove him from the field, halting any triple move in its tracks if successful.

While the move limit is the most obvious contribution of the Brown Clown, an 8-strength Wizard has plenty of tricks up his sleeve, and so we’ve weighed him down to be less of an automatic inclusion in Ent and other Gandalf-heavy decks. His strength is reduced from 8 -> 7, and the 2-card cycle is altered to trigger on every move, not just regroup.
Sent Back (9R27) Sent Back (9R27) 2023-06-07 Yes Sent Back does just a little too much. On top of its (nearly unmatched) ability to resurrect a key dead companion, it also permits for defender combos to send hordes of minions to a shallow grave, only for the wizard in question to pop right back a phase later.

The resurrection text has been altered to require a stop and rest before returning during the Fellowship phase, which should curtail whirlwind combos.

In addition, an awkward edge case that technically permitted the Skirmish ability to target Saruman and place him permanently out of reach in your own dead pile has been worked around (it now requires the target be "your Wizard" instead of "a Wizard").
Pippin, Steadfast Friend (19P30) Pippin, Steadfast Friend (19P30) 2023-01-11 Yes If there’s anything more emblematic of the power creep of late-era LOTR-TCG, it's Pippin. Set 1 Pippin prevents your tales from being discarded. Set 19 Pippin casually walks around with as much strength as Sauron. Pippin is now restricted to no more than +9 strength, and more realistically +4 or so.
Úlairë Lemenya, Dark Enemy (19P37) Úlairë Lemenya, Dark Enemy (19P37) 2023-01-11 Yes Of course, at least Pippin requires cards to be in play, while Mr. Discarded Armory here flirts with the low 50s in strength if you play your cards right (or don't, as the case may be). Another +9 limit.
Úlairë Nertëa, Dark Horseman (19P38) Úlairë Nertëa, Dark Horseman (19P38) 2021-12-19 Yes The bane of all mono-culture decks everywhere (and let’s be real, that’s almost all of them in later formats; the impact of Gríma, Chief Counselor (5R51) never really went away), Nertea has been shifted from an ARB killer to a lesser burden adder. 1-2 conditional burdens per site is still pretty good, all things considered. Plus, giving your opponent interesting choices is always a good thing.




Formats
Sets 1 2 3 4 5 6 7 8 10 9 11 12 13 14 15 17 18 16 19
Historical Decipher Formats Fellowship Block Towers Block King Block War of the Ring Block Hunters Block
Towers Standard
King Standard
Movie Block
War of the Ring Standard
Standard
Expanded
Open
Player's Council Formats (including PC Errata) 1 2 3 V1 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
PC-Fellowship
PC-Movie
PC-Expanded
Unofficial Formats 1 2 3 4 5 6 7 8 10 9 11 12 13 14 15 17 18 16 19
French French
Austrian (Movie)
Austrian (Shadows)
Other Variants
SealedBooster DraftCube DraftCulture ShockHighlanderPoor Man'sPC Errata