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'''Corruption''' is a [[Shadow Alignment|Shadow]] strategy of corrupting the [[Ring-bearer]], usually by adding [[burden]]s until the Ring-bearer's [[resistance]] drops to 0. Several [[culture]]s can add burdens, but only a few are regularly used in corruption strategies: {{C|Ringwraith}}, {{C|Raider}} (specifically [[Easterling]]s), {{C|Moria}} (using {{Card|Lost to the Goblins}}), {{C|Sauron}} and {{C|Orc}}.
'''Corruption''' is a [[Shadow Alignment|Shadow]] strategy of corrupting the [[Ring-bearer]], usually by adding [[burden]]s until the Ring-bearer's [[resistance]] drops to 0. Several [[culture]]s can add burdens, but only a few are regularly used in corruption strategies: {{C|Ringwraith}}, {{C|Raider}} (specifically [[Easterling]]s), {{C|Moria}} (using {{Card|Lost to the Goblins}}), {{C|Sauron}} and {{C|Orc}}.


Outside of the occasional [[bomb]] deck, the only way to win with corruption is to place pressure on the Ring-bearer. Almost every burden-placing Shadow card comes with a choice: "Place a burden or do [x]." And
Almost every burden-placing Shadow card comes with a choice: "Place a burden or do [x]." Outside of the rare [[bomb]] combo deck, corruption decks generally confront the [[Free Peoples]] player with a choice, to either accept the burden or accept the other cost, despite the fact that the other cost may result in other setbacks. Because [[the One Ring]] can always be used to convert [[wound]]s to burdens, undirected wounding (such as [[Archery]] or the wounds caused by [[threat]]s after you kill a [[character]]) can also be thought of as a burden effect: your opponent has to either eat the wounds as burdens, or eat them as actual wounds. If you want to be successful with a corruption deck, don't think strictly in terms of how many burdens you can stack, but rather how you can use burdens to create pressure. Each [[burden]]-placing Shadow culture creates pressure in different ways.
 
While corruption or forcing your opponent to make bad choices are the main benefits of burdens, they're not the only benefit. A number of Shadow cards spot burdens to generate some benefit or spot/affect [[companion]]s with resistance under a certain threshold. Many of these cards are very strong in their own right: {{Card|Ulaire Enquea, Lieutenant of Morgul}} ("Shotgun Enquea") can shoot an opposing [[companion]] right off the table if you can spot enough burdens, possible triggering a cascade of [[threat]] wounds. {{Card|Neekerbreekers' Bog}} exerts every [[companion]] with resistance 4 or less, so two or three burdens are enough to force most characters to have to exert. Several cultures specialize in spotting burdens, like {{C|Wraith}}, and [[Easterling]] {{C|Raider}}s, and all of three new post-[[Shadows]] Shadow cultures ({{C|Men}}, {{C|Orc}}s, and {{C|Uruk-hai}}) have cards that especially affect low-resistance characters.
 
== Sauron culture ==
 
{{C|Sauron}} culture had the first viable corruption strategy. It remains one of the best corruption cultures in [[Fellowship Block]], and corruption strategies remain relevant  Using cards like {{Card|Desperate Defense of the Ring}} and {{Card|Thin and Stretched}}, {{C|Sauron}} adds burdens slowly to wear down a [[Ring-bearer]]'s resistance. A variant of the typical corruption would be playing {{Card|Mordor Guard}}, {{Card|Mordor Veteran}}, and {{Card|Orc Officer}} to add burdens rapidly by overwhelming a few companions.  
 


{{C|Ringwraith}} culture usually corrupts using cards like {{Card|Ulaire Enquea, Thrall of the One}}, {{Card|It Wants to be Found}}, and in [[Expanded (Format)|Expanded]] {{Card|Keening Wail}}. They also may incorporate {{Card|Gates of the Dead City}} to exhaust your [[fellowship]], potentially simply killing your [[Ring-bearer]] rather than corrupting him. Such a strategy can be even more lethal with {{Card|Drawn to its power}}.  
{{C|Ringwraith}} culture usually corrupts using cards like {{Card|Ulaire Enquea, Thrall of the One}}, {{Card|It Wants to be Found}}, and in [[Expanded (Format)|Expanded]] {{Card|Keening Wail}}. They also may incorporate {{Card|Gates of the Dead City}} to exhaust your [[fellowship]], potentially simply killing your [[Ring-bearer]] rather than corrupting him. Such a strategy can be even more lethal with {{Card|Drawn to its power}}.  
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{{C|Moria}} corruption is the rarest of these, with only the occasional {{Card|Lost to the Goblins}} [[bomb]] deck. This archetype is rare, but piling up 12 burdens in one [[Shadow Phase]] can be quite an unpleasant shock for your opponent!  
{{C|Moria}} corruption is the rarest of these, with only the occasional {{Card|Lost to the Goblins}} [[bomb]] deck. This archetype is rare, but piling up 12 burdens in one [[Shadow Phase]] can be quite an unpleasant shock for your opponent!  


{{C|Sauron}} was the first viable corruption strategy, and remains one of the premier corruption cultures. Using cards like {{Card|Desperate Defense of the Ring}} and {{Card|Thin and Stretched}}, {{C|Sauron}} adds burdens slowly to wear down a [[Ring-bearer]]'s resistance. A variant of the typical corruption would be playing {{Card|Mordor Guard}}, {{Card|Mordor Veteran}}, and {{Card|Orc Officer}} to add burdens rapidly by overwhelming a few companions.


{{C|Orc}} corruption is potentially the strangest corruption strategy, recyling {{Card|Isengard Underling}} with {{Card| Goblin Hordes}}, which recurs {{Card|Bound to its fate}}, and also playing {{Card|Orc Miscreant}} with {{Card|Relentless Warg}} for extra burdening power.  
{{C|Orc}} corruption is potentially the strangest corruption strategy, recyling {{Card|Isengard Underling}} with {{Card| Goblin Hordes}}, which recurs {{Card|Bound to its fate}}, and also playing {{Card|Orc Miscreant}} with {{Card|Relentless Warg}} for extra burdening power.  


As strong as these strategies seem, there are cards that completely shut them down. The most notorious example, only valid in pre-[[Shadows]] formats, is {{Card|Sam, Son of Hamfast}}, with his ability to remove up to 3 burdens at once, then die to the largest minion. Another, less egregious, example would be {{Card|Shadowfax, Greatest of the Mearas}} combo'ed with {{Card|Citadel to Gate}}. This card is vulnerable to {{Card|Ulaire Cantea, Faster Than Winds}} or {{Card|Too Great and Terrible}}, making [[Nazgûl]] the most effective strategy against it.  
As strong as these strategies seem, there are cards that completely shut them down. The most notorious example, only valid in pre-[[Shadows]] formats, is {{Card|Sam, Son of Hamfast}}, with his ability to remove up to 3 burdens at once, then die to the largest minion. Another, less egregious, example would be {{Card|Shadowfax, Greatest of the Mearas}} combo'ed with {{Card|Citadel to Gate}}. This card is vulnerable to {{Card|Ulaire Cantea, Faster Than Winds}} or {{Card|Too Great and Terrible}}, making [[Nazgûl]] the most effective strategy against it.  
- Synergy with archery and threat wounds
- Nazgul RB pressure, esp with Twilights and morcs. also bill ferny with alt RBs
- Synergy with spotting burdens (shotgun and other early RWs, beasterlings, stinker, sauron lotr) and anti synergy with consuming burdens (brute, DAD, also gotta do a search lol)
- a light in his mind, and that stupid shire ale card from the last block that kills corruption stone dead. also shire countryside engines and pipeweed
- there's a weaker version of Desperate Defense in one of the post-Shadows cultures (it's Sense of Obligation in RW)
- The Ring Is Mine!
- alt ring-bearers
- the post-Shadows thing where cards check resistance, esp Neekerbreeker
- killing frodo to switch to sam
- the two cards that autocorrupt, possibly with a brief talk about the overlap between sauron discard and burdens (irresistible shadow/beckoning shadow. despair is the bad one)
- the main tools to increase resistance, and how hard it is to do anything about them (reflections artifacts mainly but also the +resist ring)
- possibly some talk about the greater prevalence of frodo in expanded but also crutching on the great ring
- the small handful of -resistance effects (undead of angmar, throne of the something or another, one of the sarumans)
- non-nazgul wraiths
- Watch and Wait and the Gandalf man who removes burdens (jarnsmid)
- also narya
- ring of savagery
- dark fell about him bomb
- mocking goblin and probably a check of BTIF orc decks to see what else they use (abiding evil? tormentors?)
- worry, although Isengard is terrible at corruption
- enduring evil in sauron threats
- Gollum stuff like heavy burden and DAD's dual edge
- wraith-world and the twilight world (and how they're kind of clogs without resistance becomes unbearable)
- northern ithilien / watcher / gollum bomb


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Revision as of 05:11, 3 January 2022

Corruption is a Shadow strategy of corrupting the Ring-bearer, usually by adding burdens until the Ring-bearer's resistance drops to 0. Several cultures can add burdens, but only a few are regularly used in corruption strategies: Ringwraith, Raider (specifically Easterlings), Moria (using Lost to the Goblins (1R189) ), Sauron and Orc.

Almost every burden-placing Shadow card comes with a choice: "Place a burden or do [x]." Outside of the rare bomb combo deck, corruption decks generally confront the Free Peoples player with a choice, to either accept the burden or accept the other cost, despite the fact that the other cost may result in other setbacks. Because the One Ring can always be used to convert wounds to burdens, undirected wounding (such as Archery or the wounds caused by threats after you kill a character) can also be thought of as a burden effect: your opponent has to either eat the wounds as burdens, or eat them as actual wounds. If you want to be successful with a corruption deck, don't think strictly in terms of how many burdens you can stack, but rather how you can use burdens to create pressure. Each burden-placing Shadow culture creates pressure in different ways.

While corruption or forcing your opponent to make bad choices are the main benefits of burdens, they're not the only benefit. A number of Shadow cards spot burdens to generate some benefit or spot/affect companions with resistance under a certain threshold. Many of these cards are very strong in their own right: Úlairë Enquëa, Lieutenant of Morgul (1U231) ("Shotgun Enquea") can shoot an opposing companion right off the table if you can spot enough burdens, possible triggering a cascade of threat wounds. Neekerbreekers’ Bog (11S249) exerts every companion with resistance 4 or less, so two or three burdens are enough to force most characters to have to exert. Several cultures specialize in spotting burdens, like Wraith, and Easterling Raiders, and all of three new post-Shadows Shadow cultures ( Men, Orcs, and Uruk-hai) have cards that especially affect low-resistance characters.

Sauron culture

Sauron culture had the first viable corruption strategy. It remains one of the best corruption cultures in Fellowship Block, and corruption strategies remain relevant Using cards like Desperate Defense of the Ring (1R244) and Thin and Stretched (1R279) , Sauron adds burdens slowly to wear down a Ring-bearer's resistance. A variant of the typical corruption would be playing Mordor Guard (7C287) , Mordor Veteran (7U292) , and Orc Officer (7U302) to add burdens rapidly by overwhelming a few companions.


Ringwraith culture usually corrupts using cards like Úlairë Enquëa, Thrall of the One (10R68) , It Wants to be Found (2U78) , and in Expanded Keening Wail (11R211) . They also may incorporate Gates of the Dead City (3R81) to exhaust your fellowship, potentially simply killing your Ring-bearer rather than corrupting him. Such a strategy can be even more lethal with Drawn to Its Power (1U211) .

Easterling corruption often instead goes for a beatdown strategy with Small Hope (7R159) , Easterling Captain (4R225) , Easterling Polearm (6U79) , and Raider Bow (7C155) . However, with cards like Easterling Lieutenant (4C228) , Easterling Guard (4C226) , and Vision From Afar (4R259) , corrupting the Ring-bearer is also possible.

Moria corruption is the rarest of these, with only the occasional Lost to the Goblins (1R189) bomb deck. This archetype is rare, but piling up 12 burdens in one Shadow Phase can be quite an unpleasant shock for your opponent!


Orc corruption is potentially the strangest corruption strategy, recyling Isengard Underling (11C125) with Goblin Hordes (11R123) , which recurs Bound to its Fate (11U110) , and also playing Orc Miscreant (11C131) with Relentless Warg (17R89) for extra burdening power.

As strong as these strategies seem, there are cards that completely shut them down. The most notorious example, only valid in pre-Shadows formats, is Sam, Son of Hamfast (1C311) , with his ability to remove up to 3 burdens at once, then die to the largest minion. Another, less egregious, example would be Shadowfax, Greatest of the Mearas (17R24) combo'ed with Citadel to Gate (7R33) . This card is vulnerable to Úlairë Cantëa, Faster Than Winds (7R211) or Too Great and Terrible (3R85) , making Nazgûl the most effective strategy against it.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms