Site Control

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Haldir, Emissary of the Galadhrim (4C71) both grants a bonus if no opponent has yet controlled a site, and grants you the tools to liberate a site once it is controlled.

Site control is a formal game term referring to a mechanic introduced in The Two Towers, which represents the forces of evil slowly conquering the lands of Middle-earth. Some Shadow cards can "take control of a site," thematically representing the enemies of Middle-Earth occupying or overrunning that location. This isn't permanent, because cards can later liberate that site.

When you control a site, take the lowest-numbered uncontrolled site in the site path and put it in your support area. If your opponent liberates a site, you take the highest-numbered site you control (if any) and put it back on the site path where it was before. Sites can only be controlled once both players' Fellowship has passed them by, and each site can only be controlled by one player at a time. (Any effect that would control a site when there is no legal site to control is wasted.) Controlling a site doesn't give any inherent benefits, but many Shadow cards want to spot controlled sites, or stack other cards on them for benefits.

This mechanic was introduced in The Two Towers, and appears in almost all later sets. Most Shadow cultures have at least some site control cards, including Isengard, Dunland, Sauron (the besieger subculture focuses on this), Men, and Uruk-hai. The Raider culture has a few cards that deal with site control, but these are few and far between and only one, Southron Archer (4R245) , is of any real worth.

Once the Shadow player has controlled a site, the opposing Free Peoples player can liberate them. Elven, Gondor, and Rohan cultures have the bulk of the cards that can liberate sites. The most popular site liberation cards also do something else useful, just in case your opponent isn't playing site control. These cards include That Is No Orc Horn (5C14) , Banner of Westernesse (6U51) , Elendil, The Tall (9R+32) , Crack Into Rubble (6U25) , and Let Us Be Swift (5C85) . Rohan culture in particular also has powerful, reusable liberation cards that completely stymie site control, like Fell Deeds Awake (10U73) , and Rohan Worker (15R135) , but these cards tend to be a bit less popular since they're dead against many opponents.

Comprehensive Rules Entries[edit]

Shadow players may use effects to take control of sites on the adventure path. When you take control of a site, place that site in your support area, lengthwise.

A controlled site, once placed in a player's support area, is no longer a site on the adventure path.

A Shadow player may only take control of a site on the adventure path if all player markers are on sites with higher site numbers.

When all player markers are at site 2 or higher, you may take control of site 1.

When a Shadow player takes control of a site, the site on the adventure path with the lowest site number must be selected.

An opponent controls site 1 and all player markers are at site 3 or higher, so you must take control of site 2.

The game text of a controlled site cannot be used by any player. Exception: The keywords of a controlled site still apply.

A player may "control a battleground."

When your opponent controls a site from your adventure deck, it's still your site. Some cards can replace a controlled site. Move any cards stacked on the site being replaced to the new site, then return the old site to its owner's adventure deck.

- control section

A Free Peoples player may have a card effect that allows him to liberate a site. Only a site that another player controls may be liberated. You cannot liberate a site on the adventure path, a site in any adventure deck, or a site you control. When you liberate a site, place it back on the adventure path. Any cards on that site are discarded. You must liberate the site with the highest site number controlled by one of your opponents first, regardless of which opponent controls that site. (If you control the site with the highest site number, you must liberate the next highest site controlled by an opponent.)

- liberate section

Cards That Control Sites[edit]

Card Name Culture Card Type Game Text
Dunlending Ransacker (4C14) Dunland Minion • Man Each time this minion wins a skirmish, you may spot another Man to take control of a site.
Hillman Band (4C21) Dunland Minion • Man Each time the fellowship moves, you may spot another Man to take control of a site.
Hillman Tribe (4C25) Dunland Minion • Man Each time this minion wins a skirmish, you may spot another minion to take control of a site.
Wulf, Dunlending Chieftain (4R40) Dunland Minion • Man Fierce.

Response: If another Man wins a skirmish, exert Wulf to take control of a site.

Dunlending Headman (6C4) Dunland Minion • Man When you play this minion, you may spot 2 other Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this.
Freca, Hungry Savage (9R+2) Dunland Minion • Man When you play Freca, you may spot another Man to take control of a site.

When Freca is killed, the Free Peoples player may liberate a site.

Attack on Helm's Deep (4C137) Isengard Condition Shadow: Play an Uruk-hai to place an token on this card.

Regroup: Remove 3 tokens from this card and discard an Uruk-hai to take control of a site.

Down to the Last Child (4U148) Isengard Condition Each time a companion or ally loses a skirmish involving an Uruk-hai, place an token on this card.

Shadow: Remove 2 tokens from this card to take control of a site.

Uruk Stormer (4C198) Isengard Minion • Uruk-hai Damage +1.

Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.

Isengard Scout Troop (5U55) Isengard Minion • Orc Warg-rider.

While this minion is not exhausted, it is fierce.

Each time an Orc wins a skirmish, you may exert this minion to control a site.

Engrossed Hillman (15U78) Men Minion • Man At the start of the maneuver phase, if you can spot another Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site
Primitive Savage (15R87) Men Minion • Man While you can spot a companion of strength 12 or more, this minion is strength +5.

Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.

Rapt Hillman (15U90) Men Minion • Man At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this.

Maneuver: Spot another Man and exert this minion to take control of a site.

Wandering Hillman (15U94) Men Minion • Man To play, spot a Man.

While you can spot a companion of strength 10 or more, this minion is strength +3.

Maneuver: Remove 2 burdens or 2 threats to control a site.

Corsair Bow (18U61) Men Possession • Ranged Weapon Bearer must be a minion.

Bearer is an archer.

Each time a companion is killed during the archery phase, you may control a site.

Corsair Grappling Hook (18U62) Men Possession • Hand Weapon Bearer must be a minion.

When you play this possession you may reinforce a token twice.

Each time a companion is killed during a skirmish phase, you may control a site.

Corsair Halberd (18U63) Men Possession • Hand Weapon Bearer must be a minion.

Bearer is damage +1.

Shadow: Remove a companion in the dead pile from the game to control a site.

Desert Lancers (4U217) Raider Minion • Man Southron. To play, spot a Man.

Regroup: Exert Desert Lancers twice to take control of a site.

Regiment of Haradrim (4R244) Raider Minion • Man Southron.To play, spot a Man.

Regroup: Exert Regiment of Haradrim twice to take control of a site.

Southron Explorer (4U250) Raider Minion • Man Southron.

Regroup: Exert this minion and remove to take control of a site.

Orc Fighter (5U105) Sauron Minion • Orc Regroup: Spot a condition and exert this minion to take control of a site.
Orc Infantry (5C106) Sauron Minion • Orc Regroup: Spot a condition and discard this minion to take control of a site.
Din of Arms (7R267) Sauron Event • Maneuver Choose an opponent to discard the top card of his or her draw deck. If the twilight cost of that card is less than the number of besiegers you spot, take control of a site and all besiegers are strength +3 until the regroup phase.
Tower Walkway (7C315) Sauron Condition • Support Area Engine. To play, spot a Orc.

Each besieger is strength +1 for each site you control.

Regroup: Discard 3 Orcs to take control of a site.

Discard this condition.

Troop Tower (7R316) Sauron Condition • Support Area Engine. To play, spot a Orc.

All Orcs are strength +1 for each besieger stacked on a site.

Regroup: Discard a besieger to take control of a site. Discard this condition.

Gorgoroth Berserker (8R96) Sauron Minion • Orc Besieger. Enduring.

To play, spot a Orc.

Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site.

Morgai (8C104) Sauron Condition • Support Area While you can spot a minion at site 5, the Shadow has initiative, regardless of the Free Peoples player’s hand.

Response: If a companion is played, discard a card from hand to take control of a site. Discard this condition.

Siege Troop (8C106) Sauron Minion • Orc Besieger.

Regroup: Exert this minion twice to take control of a site.

Gorgoroth Swarm (10C87) Sauron Minion • Orc Besieger.

When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site.

Mordor Pillager (10U92) Sauron Minion • Orc Besieger. Fierce.

Shadow: Exert this minion and spot another minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.

Gorgoroth Swarm (0W28) Sauron Minion • Orc Besieger.

When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site.

Crashed Gate (8U119) Site Site At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site.
Chasing Uruk (15C157) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.

Poised for Assault (15U166) Uruk-hai Condition • Support Area Each time a companion loses a skirmish involving an minion, place an token here.

Skirmish: Remove 2 tokens from here to take control of a site.

Uruk Infantry (15U175) Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 10 or more, this minion is strength +2.

Regroup: Exert 4 minions (or discard 3 minions) to take control of a site.

Uruk Village Assassin (15C176) Uruk-hai Minion • Uruk-hai Damage +1.

At the start of the maneuver phase, you may spot another minion and remove 3 tokens to take control of a site or discard a follower.

Uruk Village Rager (15U177) Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, take control of a site.

While you control a site, this minion cannot take wounds (except during the skirmish phase).

Uruk Village Stormer (15C178) Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 12 or more, this minion is strength +4.

Each time a companion or ally is killed during a skirmish involving an minion, you may take control of a site.

White Hand Intruder (17C127) Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.

Fury of the Evil Army (18C116) Uruk-hai Condition Bearer must be an minion.

Each time bearer wins a skirmish, you may choose one: discard a follower from play; heal an minion; or control a site.

White Hand Marshal (18R127) Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, you may control a site.

White Hand Sieger (18C129) Uruk-hai Minion • Uruk-hai Damage +1.

To play, spot an minion and you must control a site. ​


Cards That Liberate Sites[edit]

Card Name Culture Card Type Game Text
Freca, Hungry Savage (9R+2) Dunland Minion • Man When you play Freca, you may spot another Man to take control of a site.

When Freca is killed, the Free Peoples player may liberate a site.

Haldir, Emissary of the Galadhrim (4C71) Elven Companion • Elf While no opponent controls a site, Haldir is strength +2.

Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site.

Night Without End (4R79) Elven Event Response: If an Elf wins a skirmish, exert that Elf to liberate a site or wound a minion.
Sword-wall (4R84) Elven Event Skirmish or Regroup: Spot 3 Elf companions to liberate a site or exert a minion.
That Is No Orc Horn (5C14) Elven Event Regroup: Spot 3 Elf companions to heal a companion and liberate a site.
Banner of Elbereth (6U14) Elven Possession • Hand Weapon Bearer must be an Elf companion. Each time bearer wins a skirmish, you may draw a card. Response: If bearer wins a skirmish, discard this possession to liberate a site.
Crack Into Rubble (6U25) Gandalf Event Regroup: Exert 2 Ents to liberate a site and discard a Shadow condition.
Forests of Ithilien (4R121) Gondor Condition Plays to your support area.

While the fellowship is at site 5, the site number of each Man in a skirmish is +2.

Regroup: Discard this condition and exert a Ring-bound Man to liberate a site.

Banner of Westernesse (6U51) Gondor Possession • Hand Weapon Bearer must be a companion. Each time bearer wins a skirmish, you may heal another companion. Response: If bearer wins a skirmish, discard this possession to liberate a site.
Reckless Counter (7C117) Gondor Event • Regroup Spot 2 knights or exert 2 Men to liberate a site or discard any number of cards from hand.
Vorondil (7R127) Gondor Companion • Man While no opponent controls a site, Vorondil is strength +2.

Regroup: Exert 3 Men or 2 knights to liberate a site.

Elendil, The Tall (9R+32) Gondor Companion • Man To play, spot 2 Men.

Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn.

Regroup: Discard a artifact to liberate a site.

Andúril, Sword That Was Broken (17R27) Gondor Artifact • Hand Weapon Bearer must be Aragorn.

He is damage +1.

Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion.

Rapt Hillman (15U90) Men Minion • Man At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this.

Maneuver: Spot another Man and exert this minion to take control of a site.

Ted Sandyman, Chief's Men's Ally (18U75) Men Minion • Hobbit Maneuver: Liberate a site you control to make each minion strength +2 until the regroup phase.

Regroup: Exert Ted Sandyman to stack a Man in play on a possession.

Helm! Helm! (4R279) Rohan Event Regroup: Spot 2 mounted Men to liberate a site or draw 3 cards.
Théoden, Son of Thengel (4C292) Rohan Companion • Man Regroup: Spot a ally and exert Théoden to liberate a site.
Let Us Be Swift (5C85) Rohan Event Regroup: Spot 3 valiant Men to discard up to 2 conditions and liberate a site.
Banner of the Mark (6U90) Rohan Possession • Hand Weapon Bearer must be a companion. Each time bearer wins a skirmish, you may exert a minion. Response: If bearer wins a skirmish, discard this possession to liberate a site.
Snowmane (7R250) Rohan Possession • Mount Bearer must be a Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Regroup: If bearer is Théoden, exert him to liberate a site. Any Shadow player may remove to prevent this.

Fell Deeds Awake (10U73) Rohan Condition • Support Area To play, spot a Man.

Each time you lose initiative, you may liberate a site.

Unyielding (10U74) Rohan Event • Response If your Man wins a skirmish, discard a possession to wound a minion or to liberate a site.
Rohan Worker (15R135) Rohan Follower Aid – .

Each time you transfer this to a companion, except a companion, exert bearer twice.

Each time bearer wins a skirmish, you may liberate a site.

Sturdy Shield (15R141) Rohan Possession • Shield Bearer must be a Man.

While no opponent controls a site, bearer is strength +1.

Regroup: Discard this to liberate a site (or two sites if bearer is mounted).

Théoden, Northman, King of Rohan (17R102) Rohan Companion • Man While the Ring-bearer is assigned to a skirmish, each companion is strength +1.

Regroup: Spot 2 followers and exert Théoden to liberate a site.

Warrior of Rohan (17U104) Rohan Companion • Man Possessions cannot be transferred from this companion to another character.

Fellowship: Play a possession on this companion to liberate a site.

Land Had Changed (17R114) Uruk-hai Event • Skirmish Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and damage +1.
White Hand Enforcer (17C125) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, you may liberate a site to add , where X is the Shadow number of the liberated site.

You Do Not Know Pain (17U138) Uruk-hai Condition • Support Area Each time you take control of a site, you may spot 3 minions to exert an unbound companion.

Skirmish: Liberate a site to make an minion damage +1. ​


Cards That Interact With Controlled Sites[edit]

Card Name Culture Card Type Game Text
Anger (4C3) Dunland Event Skirmish: Spot 3 minions or a site you control to make a Man fierce until the regroup phase.
Burn Every Village (4C5) Dunland Event Skirmish: Make a Man strength +2 (or +4 if you control a site).
Dunlending Looter (4U11) Dunland Minion • Man When this minion wins a skirmish, you may stack him on a site you control.

Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.

Hill Chief (4R20) Dunland Minion • Man Shadow: Spot a site you control and exert Hill Chief to draw 3 cards.
Hillman Horde (4R22) Dunland Minion • Man While you control 2 sites, skip the archery phase.

While you control 3 sites, each of your Men is fierce.

While you control 4 sites, each of your Men is damage +1.

Hillman Rabble (4U24) Dunland Minion • Man Each time this minion wins a skirmish, you may stack it on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2.

No Refuge (4R29) Dunland Condition While a Man is stacked on a site, the Shadow number of each site is +5.
No Retreat (4R30) Dunland Condition Plays on a site you control.

Regroup: Spot 2 Men and discard this condition to make the Free Peoples player choose to move again this turn (if the move limit allows).

Over the Isen (4U31) Dunland Condition Assignment: Spot a site you control and remove to assign a Man to an unbound companion.
Wake of Destruction (4R35) Dunland Event Maneuver: Spot 2 sites you control to make each of your Men fierce until the regroup phase.
Dunlending Elder (6C2) Dunland Minion • Man While you control 2 sites, this minion is strength +5, fierce and damage +1.
Ready to Fall (6R7) Dunland Condition Shadow: Spot 2 sites you control and remove to play a Man from your discard pile.
Haldir, Emissary of the Galadhrim (4C71) Elven Companion • Elf While no opponent controls a site, Haldir is strength +2.

Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site.

Thandronen, Veteran Protector (4C85) Elven Companion • Elf To play, spot an Elf.

Regroup: Exert Thandronen to discard a minion stacked on a condition or stacked on a site.

Gondor Still Stands (7R95) Gondor Condition • Support Area To play, spot 3 companions.

While no opponent controls a site, wound a minion at the start of each regroup phase.

Regroup: Discard this condition to place a fortification from your discard pile on top of your draw deck.

Strong and Old (7R122) Gondor Condition • Support Area To play, spot 2 Men.

The twilight cost of each of your fortifications is –1.

Response: If an opponent is about to control a site, discard 2 fortifications to prevent this.

Vorondil (7R127) Gondor Companion • Man While no opponent controls a site, Vorondil is strength +2.

Regroup: Exert 3 Men or 2 knights to liberate a site.

Last Throw (10C34) Gondor Event • Regroup If no opponent controls a site, spot 2 Men to make the move limit +1 for this turn.
Advance Uruk Patrol (4U136) Isengard Minion • Uruk-hai Damage +1.

While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +4.

Band of Uruk Bowmen (4U138) Isengard Minion • Uruk-hai Archer. Damage +1.

While you control a site, the minion archery total is +1.

Burning of Westfold (4R144) Isengard Condition Shadow: If you control a site, play an Uruk-hai to discard a Free Peoples condition.
No Dawn for Men (4R163) Isengard Event Maneuver: Exert an Uruk-hai to exert X unbound companions, where X is the number of sites you control.
Pillage of Rohan (4R167) Isengard Condition Plays on a site you control.

While an Uruk-hai is stacked on this site, the Free Peoples player may not play skirmish events or use skirmish special abilities.

Race Across the Mark (4R168) Isengard Condition Skirmish: Spot a site you control and remove to cancel a skirmish involving an Uruk-hai.
Uruk Assault Band (4R179) Isengard Minion • Uruk-hai Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +6.

While you control 2 battlegrounds, this minion may not take wounds.

Uruk Besieger (4C180) Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk Trooper (4R199) Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk Veteran (4U201) Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk-hai Band (4U202) Isengard Minion • Uruk-hai Damage +1.

This minion is strength +2 for each site you control.

Uruk-hai Horde (4R203) Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Marauder (4C204) Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Mob (4U205) Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Patrol (4C206) Isengard Minion • Uruk-hai Damage +1. (or damage +2 while you control a site).
We Are the Fighting Uruk-hai (4C210) Isengard Event Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
Isengard Scimitar (5U54) Isengard Possession • Hand Weapon Bearer must be an Orc.

When you play this weapon, you may add for each site you control.

Wolves of Isengard (5R69) Isengard Condition Plays on a plains site you control.

Regroup: Exert an Orc to make the Free Peoples player wound a companion.

Banner of Isengard (6C59) Isengard Possession • Hand Weapon Bearer must be an minion. Each time bearer wins a skirmish, the Free Peoples player must exert a companion for each site you control.
Sack of the Shire (9R40) Isengard Event • Response If an minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.
Bill Ferny, Agent of Saruman (15R72) Men Minion • Man If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.

Shadow: Exert Bill Ferny twice and spot a site you control to add .

Chieftain of Dunland (15R74) Men Minion • Man Fierce.

Skirmish: Spot a site you control and remove to make a Man strength +2.

Skirmish: Spot 2 sites you control and remove to make a Man strength +3.

Skirmish: Spot 3 sites you control and remove to make a Man strength +4.

Grousing Hillman (15C82) Men Minion • Man While you control a site, this minion is strength +3 and fierce.
Swarthy Hillman (15C93) Men Minion • Man While you control a site, this minion is an archer.
Easterling Sneak (17R43) Men Minion • Man While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each minion is strength +1 and fierce.
Stampeding Madman (17C51) Men Minion • Man To play, spot 2 Men.

When you play this minion, you may make the Free Peoples player exert a companion for each site you control.

Stampeding Ransacker (17R52) Men Minion • Man To play, spot 2 Men.

Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.

Ted Sandyman, Chief's Men's Ally (18U75) Men Minion • Hobbit Maneuver: Liberate a site you control to make each minion strength +2 until the regroup phase.

Regroup: Exert Ted Sandyman to stack a Man in play on a possession.

Men of Harad (4R238) Raider Condition Plays to your support area.

Shadow: Spot a site you control, spot 3 Southrons, and remove to draw a card.

Southron Archer (4R245) Raider Minion • Man Southron. Archer.

While you can spot another Southron, the minion archery total is +1 for each site you control.

Southron Sentry (4U253) Raider Minion • Man Southron.

Maneuver: Exert this minion to add for each site you control.

Ceorl, Weary Horseman (4U264) Rohan Companion • Man Response: If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
Guma, Plains Farmer (4C277) Rohan Ally • Home 4 • Man Villager.

Discard Guma if an opponent controls his home site.

Fellowship: Exert Guma to heal a Man.

Hlafwine, Village Farmhand (4C281) Rohan Ally • Home 4 • Man Villager.

Discard Hlafwine if an opponent controls his home site.

Skirmish: Exert Hlafwine to make a Man strength +2.

Léod, Westfold Herdsman (4U285) Rohan Ally • Home 4 • Man Villager.

Discard Léod if an opponent controls his home site.

Skirmish: Exert Léod to make a mounted companion strength +2.

Weland, Smith of the Riddermark (4U295) Rohan Ally • Home 4 • Man Villager.

Discard Weland if an opponent controls his home site.

Fellowship: Exert Weland to heal a mounted companion.

Horseman of the North (15C130) Rohan Companion • Man While you can spot a valiant Man, this companion’s twilight cost is -1.

This companion is strength +2 while no opponent controls a site.

Sturdy Shield (15R141) Rohan Possession • Shield Bearer must be a Man.

While no opponent controls a site, bearer is strength +1.

Regroup: Discard this to liberate a site (or two sites if bearer is mounted).

Orc Captain (5R103) Sauron Minion • Orc When you play this minion, you may spot a condition to draw a card for each site you control (limit 3).
Banner of the Eye (6C98) Sauron Possession • Hand Weapon Bearer must be an Orc. Each time bearer wins a skirmish, you may add for each site you control.
Above the Battlement (7C262) Sauron Event • Shadow Play a besieger stacked on a site you control or remove a burden to play a Orc from your discard pile.
Encirclement (7R268) Sauron Condition • Support Area For each 2 sites you control, the twilight cost of each of your cards is –1.

Regroup: Spot a minion to draw a card (or draw 2 cards instead if that minion is a besieger). Discard this condition.

Gorgoroth Attacker (7U270) Sauron Minion • Orc Besieger.

When you play this minion from a site you control, add a burden for each site you control.

Gorgoroth Axeman (7U271) Sauron Minion • Orc Besieger.

Skirmish: Discard this minion to make a minion strength +1 for each site you control (or +2 if you have initiative).

Gorgoroth Engineer (7U272) Sauron Minion • Orc Besieger.

When you play this minion from a site you control, add 2 threats.

Gorgoroth Garrison (7C273) Sauron Minion • Orc Besieger.

Regroup: Discard 2 cards from hand to stack a Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).

Gorgoroth Officer (7R274) Sauron Minion • Orc Besieger.

Skirmish: Discard 2 cards from hand to play a Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.

Gorgoroth Pillager (7C275) Sauron Minion • Orc Besieger.

While this minion is stacked on a site you control, besiegers are fierce.

Gorgoroth Ransacker (7C276) Sauron Minion • Orc Besieger.

Skirmish: If this minion is stacked on a site you control, discard him to make a Orc strength +5 (or +10 if you have initiative).

Gorgoroth Sapper (7C277) Sauron Minion • Orc Besieger.

Shadow: Discard 2 cards from hand to play a Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).

Gorgoroth Troop (7R279) Sauron Minion • Orc Besieger.

Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2.

Great Peril of Fire (7U280) Sauron Condition • Support Area To play, spot a besieger or a site you control.

Maneuver: Discard an engine to discard a condition from the Free Peoples support area.

Tower Walkway (7C315) Sauron Condition • Support Area Engine. To play, spot a Orc.

Each besieger is strength +1 for each site you control.

Regroup: Discard 3 Orcs to take control of a site.

Discard this condition.

Troop Tower (7R316) Sauron Condition • Support Area Engine. To play, spot a Orc.

All Orcs are strength +1 for each besieger stacked on a site.

Regroup: Discard a besieger to take control of a site. Discard this condition.

Gorgoroth Assassin (8R95) Sauron Minion • Orc Besieger.

Assignment: Spot a engine or site you control to assign this minion to an unbound companion.

Gorgoroth Breaker (8U97) Sauron Minion • Orc Besieger.

Archery: Exert this minion or stack it on a site you control to make the fellowship archery total –2.

Gorgoroth Looter (8U98) Sauron Minion • Orc Besieger.

When you play this minion, you may remove a burden to play a besieger stacked on a site.

Gorgoroth Patrol (8U99) Sauron Minion • Orc Besieger.

Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1.

Olog-hai of Mordor (8R105) Sauron Minion • Troll Besieger. Fierce.

The twilight cost of this minion is –2 for each minion stacked on a site.

Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase.

Their Marching Companies (8U107) Sauron Condition • Support Area Engine. To play, spot a minion.

Regroup: Remove a threat to stack your minion on a site you control.

Shadow: Remove a threat to play a minion stacked on a site you control.

Troll of Gorgoroth, Abomination of Sauron (8R108) Sauron Minion • Troll Besieger. Fierce.

To play, spot a Orc.

The twilight cost of this minion is –2 for each engine you spot.

Regroup: Exert Troll of Gorgoroth to stack a besieger on a site you control.

Sauron, The Lord of the Rings (9R+48) Sauron Minion • Maia Damage +2. Enduring. Fierce.

For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1.

Beaten Back (10C80) Sauron Event • Skirmish Make a minion strength +2 for each site you control. If you have initiative, that minion is fierce until the regroup phase.
Gorgoroth Keeper (10C86) Sauron Minion • Orc Besieger. While you control a site, this minion's twilight cost is –2.

Regroup: Stack this minion on a site you control.

Gothmog, Lieutenant of Morgul (10R88) Sauron Minion • Orc Besieger.

When you play Gothmog, the Free Peoples player must wound a companion for each site you control.

While you control a site, Gothmog is fierce.

Gothmog's Warg (10R89) Sauron Possession • Mount Bearer must be a Orc.

For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog).

Nurn (17U148) Site Site Plains. While you control this site, each of your hunter minions is strength +1.
Advancing Horde (15R155) Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each site you control.

Defensive Rush (15U159) Uruk-hai Condition • Support Area While you can spot an minion, the Free Peoples player cannot replace a site.

At the start of each skirmish, you may remove to heal an minion (or heal an minion twice if you control a site.)

Uglúk’s Sword, Weapon of Command (15R173) Uruk-hai Possession • Hand Weapon Bearer must be an Uruk-hai.

While you control 2 or more sites, bearer can not take wounds (except during skirmish phases).

If bearer is Uglúk, he is damage +1.

Uruk Cavern Striker (15R174) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.

Uruk Village Rager (15U177) Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, take control of a site.

While you control a site, this minion cannot take wounds (except during the skirmish phase).

Land Had Changed (17R114) Uruk-hai Event • Skirmish Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and damage +1.
White Hand Aggressor (17C119) Uruk-hai Minion • Uruk-hai Damage +1.

While you control a site, this minion cannot take wounds, except during the skirmish phase.

White Hand Attacker (17C120) Uruk-hai Minion • Uruk-hai Damage +1.

While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.

White Hand Berserker (17R121) Uruk-hai Minion • Uruk-hai Damage +1.

At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.

White Hand Destroyer (17R124) Uruk-hai Minion • Uruk-hai Fierce.

This minion gains hunter 3 for each site you control.

White Hand Invader (17C128) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, exert a companion for each site you control.

White Hand Veteran (17R135) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, if you control a site, you may take an event into hand from your discard pile. ​



Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms