Marsh
Marsh is an Unloaded Keyword appearing on Sites. It has few synergies, and is primarily used for Tentacles and the Watcher.
List of Cards with the Marsh Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
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Midgewater Marshes (1U332)
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Site | Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. | ||
Moria Lake (1C346)
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Site | Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. | ||
Dammed Gate-stream (11U235)
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Site | Marsh. At the start of your fellowship phase, you may play a | ||
Expanding Marshland (11S238)
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Site | Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3. | ||
Mere of Dead Faces (11U246)
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Site | Marsh. Regroup: Exert your Gollum or your Sméagol to play the fellowship's next site. | ||
Neekerbreekers’ Bog (11S249)
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Site | Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. | ||
Doors of Durin (13U190)
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Site | Marsh. Each companion of a race that has the most companions is strength –1 until the regroup phase.
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List of Cards that Interact with the Marsh Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
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Sméagol, Scout and Guide (11R51)
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Companion | Ring-bound. To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him. | ||
Evil-smelling Fens (5U22)
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Condition | Plays to your support area.
Each site on the adventure path is a marsh. Shadow: Exert Gollum twice and discard this condition to play a minion from your discard pile. | ||
Dark Places (2C55)
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Condition | Plays to your support area.
Each unique Shadow: Spot an opponent’s site to replace it with your marsh or underground site of the same number. | ||
Foul Tentacle (2C58)
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Minion • Creature | Tentacle.
When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. | ||
Huge Tentacle (2R66)
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Minion • Creature | Tentacle. Damage +1.
When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. | ||
Watcher in the Water, Keeper of Westgate (2R73)
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Minion • Creature | Damage +1. While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and damage +1. This minion may not bear possessions and is discarded if not at a marsh. | ||
Reaching Tentacle (19P19)
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Minion • Creature | Tentacle.
This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. | ||
Strong Tentacle (19P20)
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Minion • Creature | Tentacle.
This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. | ||
Watcher in the Water, Many-tentacled Creature (19P21)
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Minion • Creature | Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions.
The fellowship’s current site gains marsh. Shadow: Play a tentacle from your discard pile. | ||
Thrashing Tentacle (V1_33)
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Minion • Creature | Tentacle. This minion may not bear possessions and is discarded if not at a marsh.
Shadow: Spot 3 | ||
Vile Tentacle (V1_36)
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Minion • Creature | Tentacle. This minion may not bear possessions and is strength -4 while not at a marsh.
Shadow: Discard a | ||
Sirannon Dam (V1_65)
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Artifact • Support Area,Support Area | Rivers and sites with no other terrain keywords gain marsh.
Companions are defender +1. Skirmish: Remove 2 burdens to have Watcher in the Water replace a tentacle skirmishing an unbound companion. | ||
Writhing Tentacle (V1_66)
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Minion • Creature | Tentacle. This minion may not bear possessions and is discarded if not at a marsh.
Shadow: If this minion is stacked on a Shadow card, play it to stack 2 tentacles from your discard pile on that card. |
Unloaded Keywords | ||
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Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
Player's Council | Crow • Eagle | |
Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
Site | ||
Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • [Mounted] • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
Player's Council | Pony | |
Hobbit Draft Game | Burglar • Cunning • Wise |