Rule of 6: Difference between revisions

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The Rule of 6 is an informal game term. There is a soft limit of less than six [[Free Peoples]] [[Companion|companions]]. This soft limit isn't set by the rules, but rather the existence of [[Shadow Alignment|Shadow]] cards like {{Card|Ulaire Enquea, Lieutenant of Morgul}} and {{Card|Greed}} which harshly punish [[Fellowship]]s of six or more characters. "Shotgun Enquea" and other similar cards are a strong incentive to never have more than five companions out at a time.
The Rule of 6 is an informal game term. There is a soft limit of less than six [[Free Peoples]] [[Companion|companions]]. This soft limit isn't set by the rules, but rather the existence of [[Shadow Alignment|Shadow]] cards like {{Card|Ulaire Enquea, Lieutenant of Morgul}} and {{Card|Greed}} which harshly punish [[Fellowship]]s of six or more characters. "Shotgun Enquea" and other similar cards are a strong incentive to never have more than five companions out at a time.


Unlike the [[Rule of 4]] and [[Rule of 9]], this isn't a hard and fast game rule. If you can weather the setbacks from these Shadow cards, you can simply carry on with a large Fellowship. Also, while most Shadow cards of this sort target six or more companions, some instead spot five or more (e.g. {{Card|Savagery to Match Their Numbers}}) and a few spot seven or more (e.g. {{Card|The Number Must Be Few}}).
Unlike the [[Rule of 4]] and [[Rule of 9]], this isn't a hard and fast game rule. If you can weather the setbacks from these Shadow cards, you can simply carry on with a large Fellowship. Also, while most Shadow cards of this sort target six or more companions, some instead spot five or more (e.g. {{Card|Savagery to Match Their Numbers}} and {{Card|Pitiless Orc}}) and a few spot seven or more (e.g. {{Card|The Number Must Be Few}}).


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Revision as of 23:25, 25 December 2021

The Rule of 6 is an informal game term. There is a soft limit of less than six Free Peoples companions. This soft limit isn't set by the rules, but rather the existence of Shadow cards like Úlairë Enquëa, Lieutenant of Morgul (1U231) and Greed (1R125) which harshly punish Fellowships of six or more characters. "Shotgun Enquea" and other similar cards are a strong incentive to never have more than five companions out at a time.

Unlike the Rule of 4 and Rule of 9, this isn't a hard and fast game rule. If you can weather the setbacks from these Shadow cards, you can simply carry on with a large Fellowship. Also, while most Shadow cards of this sort target six or more companions, some instead spot five or more (e.g. Savagery to Match Their Numbers (1R139) and Pitiless Orc (12U99) ) and a few spot seven or more (e.g. The Number Must Be Few (1U260) ).



Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms