Direct Wounding: Difference between revisions

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* {{Card|Legolas, Greenleaf}}
* {{Card|Legolas, Greenleaf}}
* {{Card|Aragorn's Bow}}
* {{Card|Aragorn's Bow}}
* {{Card|Eowyn, Lady of Ithilien}}
* {{Card|Ulaire Enquea, Lieutenant of Morgul}}
* {{Card|Ulaire Enquea, Lieutenant of Morgul}}
* {{Card|Hate}}
* {{Card|Hate}}
* {{Card|Pitiless Orc}}
* {{Card|Desert Lord}}
* {{Card|Mumak Commander, Giant Among the Swertings}}
* {{Card|Mumak Commander, Giant Among the Swertings}}


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{{Gameplay_Table}}
{{Gameplay_Table}}

Revision as of 05:21, 16 February 2022

Direct wounding is both the act of causing wounds directly to characters, as opposed to wounding them by winning skirmishes or using archery, and a broad strategy of wearing down characters with exertions and wounds rather than killing them in skirmishes. Free Peoples direct wounding strategies tend to aim to kill minions before they get to the end of their skirmish, while Shadow direct wounding strategies simply seek to apply wounds to wear down and kill companions before the end of the game.

Belying the name, direct wounding strategies usually incorporate both exertions and wounds. Except for the purpose of wound prevention, there's rarely any real difference between exerting an enemy character and wounding an enemy character unless that character is exhausted. If you have the option, wounds are better because they can kill characters, of course, and when you have access to both, you'll usually want to apply exertions before wounds so you can secure kills.

Direct wounding strategies often also incorporate archery and other undirected wounding, especially in the case of Shadow strategies. Archery is very effective for finishing off exhausted characters.

Decks focused on direct wounding

Example direct wounding cards


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms