Cultural Enforcement: Difference between revisions

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[[File:LOTR-EN15S036.0_card.jpg|right|frame|link=Shepherd_of_the_Trees_(15R36)|''By requiring 4 other Ents to gain the strength bonus, [[Shepherd_of_the_Trees_(15R36)|Shepherd of the Trees]] hammers home that he is only to be used with a very specific sort of deck indeed.'']]
[[File:LOTR-EN10S028.0_card.jpg|right|frame|link=Denethor, Lord of Minas Tirith (10R28)|''Denethor, Lord of Minas Tirith has very strong cultural enforcement. He's only useful in a deck with many other cards of the same culture.'']]


'''Cultural Enforcement''' is the mechanism used throughout the LotR-TCG to enforce the use of specific [[culture]]s (similar to the use of colored mana costs in Magic: the Gathering). Cards with cultural enforcement require you to play them as part of a deck that focuses on that specific [[culture]] to a greater or lesser degree, depending on the intended power level of the card. Usually this takes the form of [[spot]]ting, [[exert]]ing, or targeting cards of a particular culture, but in some cases this is done more indirectly.  
'''Cultural Enforcement''' is the mechanism used throughout the LotR-TCG to enforce the use of specific [[culture]]s (similar to the use of colored mana costs in Magic: the Gathering). Cards with cultural enforcement require you to play them as part of a deck that focuses on that specific [[culture]] to a greater or lesser degree, depending on the intended power level of the card. Usually this takes the form of [[spot]]ting, [[exert]]ing, or targeting cards of a particular culture, but in some cases this is done more indirectly.  
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* Utilizing mechanics which are used primarily by one culture ([[roaming]] minions for {{C|Gondor}} '''[[Ranger]]s''', mass [[archery]] for the {{C|Elven}} culture).
* Utilizing mechanics which are used primarily by one culture ([[roaming]] minions for {{C|Gondor}} '''[[Ranger]]s''', mass [[archery]] for the {{C|Elven}} culture).


The more cultural requirements, the stronger the enforcement is (and theoretically, the stronger or more thematic the effect you purchase as a result). {{Card|Denethor, Lord of Minas Tirith}} is an example of a card with very strong cultural enforcement. He has to spot two other {{C|Gondor}} [[Man|Men]] just to be played, and once on the table his ability doesn't even work except with {{C|Gondor}} culture cards. On the other hand, your investment into that culture purchases you the ability to pull any {{C|Gondor}} cards you want from your deck, which cannot be underestimated.  
The more cultural requirements, the stronger the enforcement is (and theoretically, the stronger or more thematic the effect you purchase as a result). Denethor, Lord of Minas Tirith (pictured at the right) is an example of a card with very strong cultural enforcement. He has to spot two other {{C|Gondor}} [[Man|men]] just to be played, and once on the table his ability doesn't even work except with {{C|Gondor}} culture cards. On the other hand, your investment into that culture purchases you the ability to pull any {{C|Gondor}} cards you want from your deck, which cannot be underestimated.  


In contrast, {{Card|Legolas, Greenleaf}} has very weak cultural enforcement, since he does not require any other {{C|Elven}} cards to function (or any other cards at all, for that matter). Cards with such weak cultural enforcement are often [[splash]]ed into decks focusing on another culture, or used as part of a [[Rainbow]] deck.
In contrast, {{Card|Legolas, Greenleaf}} has very weak cultural enforcement. [[Splash]] him into any Free Peoples deck and he just does his own thing, cheerfully [[direct wounding|wounding and killing]] any troublesome minions without needing any other {{C|Elven}} cards to function. He can certainly fit into an {{C|Elven}} deck, especially one that can heal him after he's [[exert]]ed with cards like {{Card|Elrond, Herald to Gil-Galad}} or {{Card|Shadow Between}}, but he fits just as well into a [[rainbow]] deck like [[Rainbow Wounding]].


Cultural enforcement is often layered or stacked, such as with {{Card|Madril, Loyal Lieutenant}}, which not only references the {{C|Gondor}} culture, but also the '''[[Ranger]]''' keyword ([[Arwen, Daughter of Elrond (1R30)|almost]] [[Arwen, Elven Rider (3U7)|exclusive]] to {{C|Gondor}}) and manipulation of minion site numbers (an exclusively '''Ranger'''-y thing to do). There is a very specific sort of deck that Madril was designed for here, and his layers of cultural enforcement hint at what that is. You would do well to pair Madril (or any card for that matter) with similar cards that overlap and push in the same direction, so your deck can be as efficient and synergistic as possible.
Cultural enforcement is often layered or stacked, such as with {{Card|Madril, Loyal Lieutenant}}, which not only refers to {{C|Gondor}} culture, but also the '''[[Ranger]]''' keyword (which is [[Arwen, Daughter of Elrond (1R30)|almost]] [[Arwen, Elven Rider (3U7)|exclusive]] to {{C|Gondor}}) and manipulation of minion [[Site Number|site number]]s (an exclusively '''Ranger'''-y thing to do). Madril was designed for a very specific deck, full of {{C|Gondor}} '''Rangers''' that cause minions to become [[roaming]] then uses cards like {{Card|What Are They?}} or {{Card|Ranger's Bow}} against them.


In general, "cultural enforcement" is only used when referring to cards that look at or affect your own cards. Cards that ''harm'' a particular culture that your opponent is playing are called [[hate]] cards.
In general, "cultural enforcement" is only used when referring to cards that look at or affect your own cards. Cards that ''harm'' a particular culture that your opponent is playing are called [[hate]] cards.

Revision as of 05:36, 16 February 2022

Denethor, Lord of Minas Tirith has very strong cultural enforcement. He's only useful in a deck with many other cards of the same culture.

Cultural Enforcement is the mechanism used throughout the LotR-TCG to enforce the use of specific cultures (similar to the use of colored mana costs in Magic: the Gathering). Cards with cultural enforcement require you to play them as part of a deck that focuses on that specific culture to a greater or lesser degree, depending on the intended power level of the card. Usually this takes the form of spotting, exerting, or targeting cards of a particular culture, but in some cases this is done more indirectly.

Such indirect methods include:

The more cultural requirements, the stronger the enforcement is (and theoretically, the stronger or more thematic the effect you purchase as a result). Denethor, Lord of Minas Tirith (pictured at the right) is an example of a card with very strong cultural enforcement. He has to spot two other Gondor men just to be played, and once on the table his ability doesn't even work except with Gondor culture cards. On the other hand, your investment into that culture purchases you the ability to pull any Gondor cards you want from your deck, which cannot be underestimated.

In contrast, Legolas, Greenleaf (1R50) has very weak cultural enforcement. Splash him into any Free Peoples deck and he just does his own thing, cheerfully wounding and killing any troublesome minions without needing any other Elven cards to function. He can certainly fit into an Elven deck, especially one that can heal him after he's exerted with cards like Elrond, Herald to Gil-galad (3R13) or Shadow Between (7R28) , but he fits just as well into a rainbow deck like Rainbow Wounding.

Cultural enforcement is often layered or stacked, such as with Madril, Loyal Lieutenant (17S30) , which not only refers to Gondor culture, but also the Ranger keyword (which is almost exclusive to Gondor) and manipulation of minion site numbers (an exclusively Ranger-y thing to do). Madril was designed for a very specific deck, full of Gondor Rangers that cause minions to become roaming then uses cards like What Are They? (1C119) or Ranger's Bow (4C131) against them.

In general, "cultural enforcement" is only used when referring to cards that look at or affect your own cards. Cards that harm a particular culture that your opponent is playing are called hate cards.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms