Moria Archery

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Moria Archery is a variant of the usual Moria swarm deck. It still uses the core Moria card draw, Twilight generation, and recursion tools, like Goblin Scimitar (1C180) , Goblin Runner (1U178) , Moria Scout (1C191) , Goblin Armory (1R173) , Goblin Scavengers (1C179) , Relics of Moria (1R195) , They Are Coming (1C196) , Host of Thousands (1C187) , and Goblin Swarms (1R183) . However, instead of the usual cheap efficient skirmishers, it uses cheap efficient Moria Archer minions, like Goblin Bowman (2C60) , Goblin Marksman (1C176) , Archer Commander (2R49) , and Moria Archer Troop (2U67) . (Goblin Archer (1R172) is rarely used due to its high cost and low efficiency.)

This deck is mainly used in Fellowship Block. Compared to standard Moria swarm, this deck is relatively stronger against Fellowships that skirmish well, but relatively weaker against choke. It cycles well, although not as well as typical Moria swarm due to higher minion costs. It's also no stronger against large Fellowships than typical Moria swarm. It has never been considered a top tier deck in any format.


Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms