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= Fierce =
[[File:LOTR-EN01S237.0_card.jpg|frame|right|{{Card|The Witch-king, Lord of Angmar}} is one of many Nazgûl that have fierce.]]
[[Category: Comprehensive Rules References That Need Fixed]]'''From the Comprehensive Rules 4.0:'''
'''Fierce''' is a non-numeric [[loaded keyword]] that was in the game from the beginning. Fierce allows minions to participate in skirmishes twice at the same site; it does not appear on Free Peoples characters. Fierce appears on at least one card in every expansion except [[The Wraith Collection]], and appears on minions from every culture. It is used most frequently on [[Nazgul|Nazgûl]], but is also used to make large minions like [[troll]]s or the [[Balrog]] more challenging for the Fellowship to deal with.


During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time. Players perform another assignment phase and then complete a separate skirmish phase for each fierce skirmish.
==Rules Entries==


Players may again perform assignment actions (special abilities on cards in play with “Assignment:” and events with that keyword) using the action procedure.
{{RulesQuote
|source=fierce
|text=During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.


The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See ally.)
Players perform another {{SL|assignment phase}} and then complete a separate {{SL|skirmish phase}} for each fierce skirmish.
 
Players may again perform assignment actions (special abilities on cards in play with "Assignment:" and events with that keyword) using the {{SL|action procedure}}.
 
The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See {{SL|ally}}.)


Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.
Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.


<div fgbrown>''Aragorn is assigned to defend against a fierce Uruk-hai. In the normal skirmish phase, Aragorn wins and the Uruk-hai takes one wound. During the following fierce skirmish phase, the Free Peoples player may once more assign a companion to defend against the Uruk-hai. This companion may be Aragorn or may be a different companion.''
''Aragorn is assigned to defend against a fierce Uruk-hai. In the normal skirmish phase, Aragorn wins and the Uruk-hai takes one wound. During the following fierce skirmish phase, the Free Peoples player may once more assign a companion to defend against the Uruk-hai. This companion may be Aragorn or may be a different companion.''
 
A minion must be in play and fierce at the start of the fierce assignment phase to participate in a fierce skirmish. During the fierce assignment phase, ignore any effect that results in assignment
with a minion that is not fierce.
 
Once a minion is assigned in the fierce assignment phase, that minion's fierce skirmish must be resolved, even if that minion somehow becomes no longer fierce.}}
 
==Cards with Fierce==
 
This includes cards like {{Card|Hidden Even From Her}} that grant a minion fierce.


A minion must be in play and fierce at the start of the fierce assignment phase to participate in a fierce skirmish. During the fierce assignment phase, ignore any effect that results in assignment with a minion that is not fierce.
{{ThumbnailTable
|filter= CR.GameText LIKE '%Fierce.%' AND {{PromoFilter}}
|sort= {{CultureSort}}
}}


Once a minion is assigned in the fierce assignment phase, that minion’s fierce skirmish must be resolved, even if that minion somehow becomes no longer fierce.
----


{{:loaded_keyword_table}}
{{Loaded Keyword Table}}
&nbsp;

Revision as of 05:33, 21 January 2024

The Witch-king, Lord of Angmar (1R237) is one of many Nazgûl that have fierce.

Fierce is a non-numeric loaded keyword that was in the game from the beginning. Fierce allows minions to participate in skirmishes twice at the same site; it does not appear on Free Peoples characters. Fierce appears on at least one card in every expansion except The Wraith Collection, and appears on minions from every culture. It is used most frequently on Nazgûl, but is also used to make large minions like trolls or the Balrog more challenging for the Fellowship to deal with.

Rules Entries

During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.

Players perform another assignment phase and then complete a separate skirmish phase for each fierce skirmish.

Players may again perform assignment actions (special abilities on cards in play with "Assignment:" and events with that keyword) using the action procedure.

The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See ally.)

Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.

Aragorn is assigned to defend against a fierce Uruk-hai. In the normal skirmish phase, Aragorn wins and the Uruk-hai takes one wound. During the following fierce skirmish phase, the Free Peoples player may once more assign a companion to defend against the Uruk-hai. This companion may be Aragorn or may be a different companion.

A minion must be in play and fierce at the start of the fierce assignment phase to participate in a fierce skirmish. During the fierce assignment phase, ignore any effect that results in assignment with a minion that is not fierce.

Once a minion is assigned in the fierce assignment phase, that minion's fierce skirmish must be resolved, even if that minion somehow becomes no longer fierce.

- fierce section

Cards with Fierce

This includes cards like Hidden Even From Her (8C22) that grant a minion fierce.


Portrait Card Name Culture Card Type Game Text
Killing Field (4R72) Elven Condition To play, spot 3 Elves.

Each wounded minion is prevented from being fierce.

Discard this condition during the regroup phase.

Slunk Out of Sight (10U115) Shire Event • Skirmish Stealth.

If there are 6 or more cards in your discard pile, cancel a skirmish involving your Hobbit and a minion who is not fierce. Each minion in that skirmish is fierce until the regroup phase.

Hillman Horde (4R22) Dunland Minion • Man While you control 2 sites, skip the archery phase.

While you control 3 sites, each of your Men is fierce.

While you control 4 sites, each of your Men is damage +1.

Wulf, Dunlending Chieftain (4R40) Dunland Minion • Man Fierce.

Response: If another Man wins a skirmish, exert Wulf to take control of a site.

Hidden Even From Her (8C22) Gollum Condition • Support Area Gollum is fierce.

Shadow: Spot 6 companions to play Gollum from your discard pile and exert a companion. Place this condition on top of your draw deck.

Shelob, Eater of Light (8R25) Gollum Minion • Spider Fierce.

When you play Shelob, you may play a possession from your draw deck.

Shelob is strength +3 for each minion stacked on a possession.

Shelob, Last Child of Ungoliant (8C26) Gollum Minion • Spider Enduring. Fierce.

While in a fierce skirmish, Shelob is damage +1.

Shelob, Her Ladyship (10R23) Gollum Minion • Spider Enduring. Fierce.

When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn.

Gollum, Her Sneak (13U50) Gollum Minion While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.

Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile.

Shelob, Menace (18R34) Gollum Minion • Spider Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.

Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn.

Saruman, Keeper of Isengard (3R68) Isengard Minion • Wizard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Uruk Raider (3C74) Isengard Minion • Uruk-hai Damage +1.

While an ally is in the dead pile, this minion is strength +3 and fierce.

Advance Uruk Patrol (4U136) Isengard Minion • Uruk-hai Damage +1.

While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +4.

Mauhúr, Patrol Leader (4R160) Isengard Minion • Uruk-hai Tracker. Fierce.

Skirmish: Remove to prevent an tracker from taking wounds.

Uglúk, Servant of Saruman (4R176) Isengard Minion • Uruk-hai Tracker. Fierce.

The roaming penalty for each tracker you play is -2.

While you can spot 2 trackers, Uglúk is strength +3.

While you can spot 3 trackers, Uglúk is damage +1.

Uruk Assault Band (4R179) Isengard Minion • Uruk-hai Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +6.

While you control 2 battlegrounds, this minion may not take wounds.

Uruk Chaser (4C181) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Fanatic (4C185) Isengard Minion • Uruk-hai Damage +1.

If there are at least 3 cards in the dead pile, this minion is fierce.

Uruk Follower (4R186) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to add a burden.

Uruk Foot Soldier (4C187) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Hunter (4U188) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.

Uruk Plains Runner (4C189) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Pursuer (4C190) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.

Uruk Runner (4C193) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Searcher (4U194) Isengard Minion • Uruk-hai Tracker. Fierce.

While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.

Uruk Seeker (4C195) Isengard Minion • Uruk-hai Tracker. Fierce.

While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.

Uruk Stalker (4C197) Isengard Minion • Uruk-hai Damage +1.

While an ally is in the dead pile, this minion is strength +3 and fierce.

Uruk Vanguard (4R200) Isengard Minion • Uruk-hai Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.

While at a battleground, this minion is fierce.

Foul Horde (5R50) Isengard Minion • Orc Warg-rider.

While Foul Horde is not exhausted, it is fierce.

While Foul Horde has at least 3 vitality, it is Ambush .

While Foul Horde has at least 4 vitality, it is damage +1.

Isengard Flanker (5C52) Isengard Minion • Orc Warg-rider.

While this minion is not exhausted, he is fierce.

Isengard Rider (5C53) Isengard Minion • Orc Warg-rider.

While this minion is not exhausted, he is fierce.

Isengard Scout Troop (5U55) Isengard Minion • Orc Warg-rider.

While this minion is not exhausted, it is fierce.

Each time an Orc wins a skirmish, you may exert this minion to control a site.

Sharku, Warg-captain (5R58) Isengard Minion • Orc Warg-rider.

While Sharku is not exhausted, he is fierce.

Each time you play an mount, you may make the Free Peoples player exert a companion (except a Hobbit).

Warg-master (5C66) Isengard Minion • Orc Warg-rider.

When you play this minion, you may play an mount from your discard pile.

While this minion is not exhausted, he is fierce.

Warg-rider (5C67) Isengard Minion • Orc Warg-rider.

While this minion is not exhausted, he is fierce.

Foul Horde (5R125) Isengard Minion • Orc Warg-rider.

While Foul Horde is not exhausted, it is fierce.

While Foul Horde has at least 3 vitality, it is ambush .

While Foul Horde has at least 4 vitality, it is damage +1.

Sharku, Vile Marauder (6R74) Isengard Minion • Orc Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add .
Sack of the Shire (9R40) Isengard Event • Response If an minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.
Saruman, Of Many Colours (12R54) Isengard Minion • Wizard Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Saruman, Many-coloured Wizard (0D20) Isengard Minion • Wizard Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1.
Army of Isengard (0W7) Isengard Minion • Uruk-hai Damage +1

To play, spot an Uruk–Hai.

Menace - When you play this minion, it becomes fierce.

Corps of Harad (11C73) Men Minion • Man While this minion is at a battleground site, it is Fierce.
Horde of Harad (11C85) Men Minion • Man While this minion is at a battleground site, it is Fierce.
Raging Dunlending (11S97) Men Minion • Man When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each minion is Fierce.
Castamir of Umbar, Corsair Vandal (12R56) Men Minion • Man Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Each wounded minion is strength +2.

Corrupted Spy (12R57) Men Minion • Man This minion is strength +1 for each other character you can spot.

While you can spot a companion who has resistance 3 or less, this minion is damage +1.

While you can spot a companion who has resistance 0, this minion is fierce.

Crazed Hillman (12C60) Men Minion • Man Fierce.

While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).

Frenzied Dunlending (12S65) Men Minion • Man While this minion is bearing a possession, it is fierce.
Messenger’s Mount (12R72) Men Possession • Mount Bearer must be The Mouth of Sauron. He is fierce.

Response: If a minion is about to take a wound, remove to prevent that.

Corsair Champion (13R84) Men Minion • Man Each time a Free Peoples possession is played, you may spot a card and reveal this minion from hand to make the Free Peoples player exert a companion.

While each companion is wounded, this minion is fierce.

Dunlending Patriarch (13U88) Men Minion • Man When you play this, you may spot another minion to make this minion twilight cost –1 for each wound on the Ring-bearer.

While each companion is wounded, this minion is fierce.

Voice of the Desert, Southron Troop (13R101) Men Minion • Man To play, spot a minion.

While the fellowship is in region 1, each minion cannot take wounds.

While the fellowship is in region 2, each minion is an archer.

While the fellowship is in region 3, each minion is fierce.

Chieftain of Dunland (15R74) Men Minion • Man Fierce.

Skirmish: Spot a site you control and remove to make a Man strength +2.

Skirmish: Spot 2 sites you control and remove to make a Man strength +3.

Skirmish: Spot 3 sites you control and remove to make a Man strength +4.

Grousing Hillman (15C82) Men Minion • Man While you control a site, this minion is strength +3 and fierce.
Beast of War (17U40) Men Possession • Mount Bearer must be a Man.

While you can spot a threat, bearer is fierce.

While you can spot 3 threats, bearer is damage +1.

While you can spot 5 threats, you may play this from your discard pile.

Easterling Sneak (17R43) Men Minion • Man While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each minion is strength +1 and fierce.
Stampeding Chief (17R49) Men Minion • Man Damage +1. Fierce.

If you play Stampeding Chief from your hand, remove and spot another minion or discard Stampeding Chief.

Stampeding Shepherd (17C54) Men Minion • Man Fierce.

Maneuver: Discard this minion and a minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.

Cave Troll of Moria, Scourge of the Black Pit (1R165) Moria Minion • Troll Damage +1. Fierce. To play, spot a Orc.

At an underground site, Cave Troll of Moria’s twilight cost is -3.

The Balrog, Durin's Bane (2C51) Moria Minion • Balrog Damage +1. Fierce.

While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.

The Balrog, Flame of Udun (2R52) Moria Minion • Balrog Damage +1. Fierce. To play, spot a Orc.

Discard The Balrog if not underground.

Shadow: Exert The Balrog and remove to play a Orc from your discard pile.

Whip of Many Thongs, Weapon of Flame and Shadow (12R80) Moria Artifact • Hand Weapon Bearer must be The Balrog. It is fierce.

When you play this artifact, the Free Peoples player reveals his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less.

The Balrog, Demon of Might (19P18) Moria Minion • Balrog Damage +2. Fierce.

While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.

Beastly Olog-hai (11R108) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
Porter Troll (11R135) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Cave Troll of Moria, Savage Menace (12R85) Orc Minion • Troll Damage +1. Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.)

Each time an lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.

Ordnance Grunt (13R117) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion.

Shadow: Discard an condition from play to play this minion from your discard pile.

Horror of Harad (14R13) Orc Minion • Half-troll Ambush . Damage +1. Fierce. Lurker. Muster. Toil 2.
Isengard Marauder (15C110) Orc Minion • Orc To play, discard 3 cards from your hand.

While you can spot 2 other minions, this minion is fierce.

Mountain-troll (15R112) Orc Minion • Troll When you play this minion, you may discard 5 minions from play to make it twilight cost –10 and fierce.

Shadow: Remove to play an Orc from your discard pile. Its twilight cost is –2.

Relentless Warg (17R89) Orc Possession • Mount Bearer must be an Orc with strength 10 or less.

Bearer is fierce.

When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1.

Threatening Warg (17U91) Orc Possession • Mount Bearer must be a Orc with strength 10 or less.

Bearer is fierce.

When you play this, you may spot 2Orcs that are not bearing mounts to play anmount from your draw deck.

Vicious Warg (17C92) Orc Possession • Mount Bearer must be an Orc with strength 9 or less.

Bearer is fierce.

Gothmog's Warg, Leader's Mount (18R81) Orc Possession • Mount Bearer must be an Orc with strength 9 or less (or bearer must be Gothmog).

Bearer is fierce.

While bearer is Gothmog, he is damage +1 in fierce skirmishes.

Desert Legion (4R218) Raider Minion • Man Southron. Ambush.

While you can spot 4 burdens, this minion is strength +5.

While you can spot 5 burdens, this minion is fierce.

While you can spot 6 burdens, this minion is damage +1.

Easterling Axeman (4C224) Raider Minion • Man Easterling.

While you can spot 2 burdens, this minion is strength +3 and fierce.

Easterling Captain (4R225) Raider Minion • Man Easterling. Fierce.

Skirmish: Spot 2 burdens and remove to make an Easterling strength +2.

Skirmish: Spot 4 burdens and remove to make an Easterling strength +3.

Skirmish: Spot 6 burdens and remove to make an Easterling strength +4.

Mûmak (5C73) Raider Possession • Mount Bearer must be a Southron. Bearer is fierce.

Each time bearer wins a skirmish, you may add .

War Mûmak (5R78) Raider Possession • Mount Bearer must be a Southron.

Bearer is fierce.

Each time bearer overwhelms a character, you may add .

Easterling Army (6R78) Raider Minion • Man Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3.
Easterling Regiment (7R145) Raider Minion • Man Easterling. Fierce.

Each time Easterling Regiment wins a skirmish, you may add for each burden.

Southron Marksmen (7R167) Raider Minion • Man Southron. Archer. Fierce. To play, spot a Man.

Archery: Exert this minion and remove a threat to make the minion archery total +1.

Troop of Haradrim (7C172) Raider Minion • Man Southron.

While you can spot 2 threats, this minion is an archer.

While you can spot 3 threats, this minion is fierce.

While you can spot 4 threats, this minion is damage +1.

Black Númenorean (8R49) Raider Minion • Man Corsair. Fierce.

Skirmish: If you have initiative, remove a token to discard a possession borne by a character skirmishing this minion.

Castamir of Umbar (8R51) Raider Minion • Man Corsair. Enduring. Fierce.

Shadow: Exert Castamir of Umbar and play a corsair to add 2 tokens to a card that already has a token on it.

Corsair Ballista (8C52) Raider Possession • Ranged Weapon Bearer must be a corsair.

While you have initiative, bearer is an archer and fierce.

Heavy Axeman (8R62) Raider Minion • Man Easterling.

While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.

Mûmakil (8U64) Raider Possession • Mount Bearer must be a Southron.

Bearer is fierce.

While you have initiative or can spot 4 threats, bearer is damage +1.

Easterling Pillager (10C41) Raider Minion • Man Easterling. Fierce.

When you play this minion, you may spot another Easterling to add a burden for each companion over 5.

Southron Savage (10C50) Raider Minion • Man Southron.

While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce.

Easterling Pillager (0W29) Raider Minion • Man Easterling. Fierce.

When you play this minion, you may spot another Easterling to add a burden for each companion over 5.

Úlairë Attëa, Keeper of Dol Guldur (1R229) Ringwraith Minion • Nazgul Fierce.

Skirmish: Remove to make Úlairë Attëa strength +1 (limit +5).

Úlairë Cantëa, Lieutenant of Dol Guldur (1R230) Ringwraith Minion • Nazgul Fierce.

Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing.

Úlairë Enquëa, Lieutenant of Morgul (1U231) Ringwraith Minion • Nazgul Fierce.

Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer).

Úlairë Nelya, Lieutenant of Morgul (1U233) Ringwraith Minion • Nazgul Fierce.

Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number.

Úlairë Toldëa, Messenger of Morgul (1R236) Ringwraith Minion • Nazgul Fierce.

Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa.

The Witch-king, Lord of Angmar (1R237) Ringwraith Minion • Nazgul Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

Fell Beast (6U83) Ringwraith Possession • Mount To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce.
Úlairë Toldëa, Winged Sentry (6R88) Ringwraith Minion • Nazgul Fierce. Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden.
The Witch-king, Deathless Lord (6P122) Ringwraith Minion • Nazgul Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
Morgul Hound (7C192) Ringwraith Minion • Orc While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
Úlairë Attëa, Wraith on Wings (7R210) Ringwraith Minion • Nazgul Fierce.

Shadow: If you have initiative, exert Úlairë Attëa and spot another minion to add a burden.

Úlairë Cantëa, Faster Than Winds (7R211) Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Cantëa, add a threat for each companion over 4.

Maneuver: Remove 2 threats and spot another minion to discard a possession.

Úlairë Enquëa, Faster Than Winds (7U212) Ringwraith Minion • Nazgul Fierce.

While you can spot 6 companions, Úlairë Enquëa is Damage +1.

Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer.

Úlairë Lemenya, Assailing Minion (7R213) Ringwraith Minion • Nazgul Úlairë Lemenya is strength +1 for each other minion you spot.

While you can spot 3 minions Úlairë Lemenya is fierce.

While you can spot 4 minions Úlairë Lemenya is damage +1.

Úlairë Nelya, Assailing Minion (7R215) Ringwraith Minion • Nazgul Fierce.

Skirmish: Discard a minion to make Úlairë Nelya strength +2.

Úlairë Nelya, Black-Mantled Wraith (7U216) Ringwraith Minion • Nazgul Fierce.

Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion.

Úlairë Toldëa, Wraith on Wings (7R219) Ringwraith Minion • Nazgul Fierce.

While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6.

The Witch-king, Morgul King (7R221) Ringwraith Minion • Nazgul Fierce.

When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

Úlairë Nertëa, Thrall of the One (8U80) Ringwraith Minion • Nazgul Enduring. Fierce.

The site number of each minion is –1.

Úlairë Otsëa, Thrall of the One (8R81) Ringwraith Minion • Nazgul Enduring. Fierce.

Regroup: Discard Úlairë Otsëa to add , where X is the current site number.

Gorbag's Sword (10R60) Ringwraith Possession • Hand Weapon Bearer must be a Orc.

When you play this possession, you may discard a possession. Its owner may place it on top of his or her draw deck instead.

If bearer is Gorbag, he is fierce.

Úlairë Cantëa, Thrall of the One (10R67) Ringwraith Minion • Nazgul Enduring. Fierce.

Shadow cards cannot exert Úlairë Cantëa during a skirmish phase.

Skirmish: Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing.

Úlairë Lemenya, Thrall of the One (10U69) Ringwraith Minion • Nazgul Enduring. Fierce.

Shadow cards cannot exert Úlairë Lemenya during a skirmish phase.

Skirmish: Heal Úlairë Lemenya to wound up to 3 other minions.

Úlairë Nelya, Thrall of the One (10U70) Ringwraith Minion • Nazgul Enduring. Fierce.

Shadow cards cannot exert Úlairë Nelya during a skirmish phase.

Skirmish: Heal Úlairë Nelya to add for each burden.

Úlairë Attëa, Second of the Nine Riders (11R219) Ringwraith Minion • Nazgul Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden.
Úlairë Cantëa, Fourth of the Nine Riders (11S220) Ringwraith Minion • Nazgul While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce.
Úlairë Nelya, Third of the Nine Riders (11S222) Ringwraith Minion • Nazgul Fierce.

Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck.

Úlairë Toldëa, Eighth of the Nine Riders (11S225) Ringwraith Minion • Nazgul Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site.
The Witch-king, Captain of the Nine Riders (11R226) Ringwraith Minion • Nazgul Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Black Rider (12U161) Ringwraith Minion • Nazgul Fierce.

This minion is strength +1 for each companion you can spot.

Shadowy Mount (12R171) Ringwraith Possession • Mount Bearer must be a Nazgûl.

While bearer is at a battleground or forest site, he is fierce.

Assignment: Make the Free Peoples player assign bearer to an unbound companion bearing a condition.

Úlairë Attëa, Black Predator (12R173) Ringwraith Minion • Nazgul Fierce.

Skirmish: Remove and discard a card from hand to make Úlairë Attëa strength +3.

Úlairë Cantëa, Black Assassin (12R174) Ringwraith Minion • Nazgul Fierce.

Assignment: Assign Úlairë Cantëa to a companion who has resistance 0.

Skirmish: Spot 6 companions and another card to kill a companion Úlairë Cantëa is skirmishing.

Úlairë Enquëa, Black Threat (12R175) Ringwraith Minion • Nazgul Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Response: If you are playing a event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X.

Úlairë Nelya, Black Hunter (12C177) Ringwraith Minion • Nazgul Fierce.

Each time Úlairë Nelya wins a skirmish, you may draw a card.

Úlairë Toldëa, Black Shadow (12U180) Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Toldëa, you may exert him to take a event from your discard pile into hand.

The Witch-king, Black Lord (12R183) Ringwraith Minion • Nazgul Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.

Úlairë Enquëa, Sixth of the Nine Riders (13R182) Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions).

Úlairë Lemenya, Servant of the Shadow (13U183) Ringwraith Minion • Nazgul Fierce.

Shadow: Exert Úlairë Lemenya and discard a Nazgûl from your hand to discard a condition from play.

Úlairë Nertëa, Servant of the Shadow (13C184) Ringwraith Minion • Nazgul Fierce.

While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2.

Úlairë Attëa, Desirous of Power (15R184) Ringwraith Minion • Nazgul Fierce.

Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot.

Úlairë Lemenya, Eternally Threatening (15R185) Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Lemenya, you may remove to add a threat for each Free Peoples culture you can spot.

Úlairë Nelya, Fell Rider (15R186) Ringwraith Minion • Nazgul Fierce.

While you can spot 6 companions, minions cannot take wounds (except during skirmish phases).

Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a condition.

Úlairë Cantëa, Duplicitous Assassin (17R139) Ringwraith Minion • Nazgul Fierce. Each unbound companion is resistance -1 for each card he or she bears.

Skirmish: Exert Úlairë Cantëa to exert a companion with resistance 2 or less.

Úlairë Enquëa, Duplicitous Lieutenant (17R140) Ringwraith Minion • Nazgul Fierce. Each time the Free Peoples player heals a companion, you may add a burden.

Maneuver: Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions).

Úlairë Otsëa, Duplicitous Specter (17R141) Ringwraith Minion • Nazgul Fierce. When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.

Regroup: Exert Úlairë Otsëa and discard a card from hand to add a burden.

The Witch-king, Conqueror of Arthedain (17R144) Ringwraith Minion • Nazgul Fierce.

Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.

Úlairë Attëa, Dark Predator (19P35) Ringwraith Minion • Nazgul Fierce.

While you can spot 5 twilight tokens in the twilight pool and another card, Úlairë Attëa is strength +3.

Úlairë Enquëa, Dark Threat (19P36) Ringwraith Minion • Nazgul Fierce.

Maneuver: Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion.

Úlairë Lemenya, Dark Enemy (19P37) Ringwraith Minion • Nazgul Fierce.

Úlairë Lemenya is strength +1 for each possession in your discard pile.

Úlairë Nertëa, Dark Horseman (19P38) Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race.

Úlairë Toldëa, Dark Shadow (19P39) Ringwraith Minion • Nazgul Fierce.

Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn.

The Witch-king, Dark Lord (19P40) Ringwraith Minion • Nazgul Fierce.

Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).

The Nazgûl (0W10) Ringwraith Minion • Nazgul Fierce.

To play, spot a Nazgûl.

Menace - When you play this minion, you may add 2 burdens.

The Witch-king, Conqueror of Arthedain (0W37) Ringwraith Minion • Nazgul Fierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4.

Gate Troll (6R103) Sauron Minion • Troll Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other minion you can spot, this minion is strength +1.
Troll of Udûn (6R106) Sauron Minion • Troll Fierce. While you can spot a Troll, this minion’s twilight cost is –4. Skirmish: Discard a card from hand to make this minion strength +1.
Gate Troll (6R128) Sauron Minion • Troll Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other minion you can spot, this minion is strength +1.
Gorgoroth Pillager (7C275) Sauron Minion • Orc Besieger.

While this minion is stacked on a site you control, besiegers are fierce.

Orc Archer Troop (7U294) Sauron Minion • Orc Archer.

If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce.

Orc Savage (7U305) Sauron Minion • Orc While you can spot 6 companions and another Orc, this minion is strength +9 and fierce.
Great Hill Troll (8C102) Sauron Minion • Troll Besieger. Fierce.

The twilight cost of this minion is –1 for each engine you spot.

When you play this minion at sites 5 to 9, you may discard a Free Peoples condition.

Olog-hai of Mordor (8R105) Sauron Minion • Troll Besieger. Fierce.

The twilight cost of this minion is –2 for each minion stacked on a site.

Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase.

Troll of Gorgoroth, Abomination of Sauron (8R108) Sauron Minion • Troll Besieger. Fierce.

To play, spot a Orc.

The twilight cost of this minion is –2 for each engine you spot.

Regroup: Exert Troll of Gorgoroth to stack a besieger on a site you control.

Sauron, The Lord of the Rings (9R+48) Sauron Minion • Maia Damage +2. Enduring. Fierce.

For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1.

Advance Regular (10C77) Sauron Minion • Orc Each roaming minion is fierce.
Cirith Ungol Patroller (10U82) Sauron Minion • Uruk-hai Damage +1. While you can spot 3 possessions, this minion is fierce.
Gothmog, Lieutenant of Morgul (10R88) Sauron Minion • Orc Besieger.

When you play Gothmog, the Free Peoples player must wound a companion for each site you control.

While you control a site, Gothmog is fierce.

Mordor Pillager (10U92) Sauron Minion • Orc Besieger. Fierce.

Shadow: Exert this minion and spot another minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.

Troll of Cirith Gorgor (10R101) Sauron Minion • Troll Damage +1. Fierce. To play, spot a minion.

This minion is strength +1 for each possession you can spot.

Sauron, Dark Lord of Mordor (13R140) Sauron Minion • Maia Damage +1. Fierce.

When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number.

A Shadow of the Past (V1_49) Sauron Condition • Support Area While you can spot 4 burdens, each Orc is fierce.

While you can spot 6 burdens, each Orc is damage +1.

Discard this condition at the start of the regroup phase.

Charging Uruk (15C156) Uruk-hai Minion • Uruk-hai Fierce.

During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.).

Chasing Uruk (15C157) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.

Following Uruk (15U160) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1.

Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.

Lurtz’s Sword, Mighty Longsword (15R163) Uruk-hai Possession • Hand Weapon Bearer must be an Uruk-hai.

Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)

If bearer is Lurtz, he is fierce.

Mauhúr, Relentless Hunter (15S164) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Assignment: Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).

Pursuing Uruk (15C167) Uruk-hai Minion • Uruk-hai Fierce.

During a fierce skirmish involving this minion, he gains hunter 4.

Searching Uruk (15U168) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)

Searching Uruk is strength +1 for each other hunter you can spot.

Seeking Uruk (15C169) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.

Sentry Uruk (15R170) Uruk-hai Minion • Uruk-hai To play, spot an minion.

While you can spot a fierce minion, this minion is fierce.

While you can spot a hunter, this minion gains hunter 1.

While you can spot a character that is damage +1, this minion is damage +1.

Uglúk, Ugly Fellow (15R172) Uruk-hai Minion • Uruk-hai Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)

At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.

White Hand Captain (17R123) Uruk-hai Minion • Uruk-hai Fierce.

While this minion is assigned to a skirmish, each hunter character is strength +1.

White Hand Destroyer (17R124) Uruk-hai Minion • Uruk-hai Fierce.

This minion gains hunter 3 for each site you control.

White Hand Guard (17C126) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert this minion to make an hunter minion strength +2.

White Hand Slayer (17C131) Uruk-hai Minion • Uruk-hai Fierce.

Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.

White Hand Taskmaster (17R132) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

When you play this minion, you may spot another minion to add a threat for each Free Peoples culture you can spot.

White Hand Trooper (17C133) Uruk-hai Minion • Uruk-hai Fierce.

While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.

White Hand Vanquisher (17C134) Uruk-hai Minion • Uruk-hai Fierce.

This minion is damage +1 for each hunter assigned to a skirmish.

White Hand Warrior (17C136) Uruk-hai Minion • Uruk-hai Damage +1. Hunter 4. (While skirmishing a non-hunter character, this character is strength +4.)

Each time this minion is assigned to a non-hunter companion, you may heal a hunter.

Weathertop (1U336) Site Site Each Nazgûl at Weathertop is fierce.
Harrowdale (11S243) Site Site Plains. Until the regroup phase, each minion skirmishing a companion loses fierce and cannot gain Fierce.
War-Warg (30B161) File:Culture Gundabad.svg Gundabad Possession • Mount Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion.
Savage Warg (31HH25) File:Culture Gundabad.svg Gundabad Possession • Mount Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot.
Threatening Warg (31B126) File:Culture Gundabad.svg Gundabad Possession • Mount Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin.
Warg (32B155) File:Culture Gundabad.svg Gundabad Possession • Mount Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally.
The Great Goblin, Chieftain of the Misty Mountains (31S136) Moria Minion • Orc Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
Azog's Mace (32HF29) Moria Possession • Hand Weapon Bearer must be an Orc. If bearer is Azog, he is fierce. Skirmish: Exert bearer twice to play an Orc from your discard pile for each [Dwarven] companion over 3.
Ulaire Ostea, Revived (30B240) Ringwraith Minion • Nazgul Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1.
Ulaire Nertea, Revived (31B227) Ringwraith Minion • Nazgul Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8
Ulaire Nelya, Revived (31B228) Ringwraith Minion • Nazgul Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
Ulaire Attea, Revived (31B245) Ringwraith Minion • Nazgul Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Ulaire Lemenya, Revived (32B226) Ringwraith Minion • Nazgul Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally
Ulaire Cantea, Revived (32B232) Ringwraith Minion • Nazgul Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Ulaire Toldea, Revived (32B233) Ringwraith Minion • Nazgul Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
The Witch-King, Revived (32B267) Ringwraith Minion • Nazgul Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1
Ring of Thrór, Last of the Seven Rings (32B27) Sauron Artifact • Ring Bearer must be Sauron. He is fierce. Skirmish: Remove [2] to make Sauron or a Wraith minion damage +1 (limit +1)
Sauron, The Necromancer (32B245) Sauron Minion • Maia Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this.
Smaug, The Golden (30S66) File:Culture Smaug.svg Smaug Minion • Dragon Damage +2. Fierce. Discard Smaug if not at a mountain. For each Dwarf, Man and Elf you spot, Smaug's twilight cost is -1. Regroup: Exert Smaug and discard another minion to discard a Free Peoples card (except a companion, Bard or a Ring).
Crazy Cob (31S149) File:Culture Spider.svg Spider Minion • Spider Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fat Spider (31S151) File:Culture Spider.svg Spider Minion • Spider Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Lazy Lob (31S152) File:Culture Spider.svg Spider Minion • Spider Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1.
Old Tomnoddy (31S153) File:Culture Spider.svg Spider Minion • Spider Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile.
Wicked Spider (32S160) File:Culture Spider.svg Spider Minion • Spider Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Bert, Troll of Ettenmoors (31B156) File:Culture Troll.svg Troll Minion • Troll Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally.
Tom, Troll of Ettenmoors (31B158) File:Culture Troll.svg Troll Minion • Troll Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase.
William, Troll of Ettenmoors (32B161) File:Culture Troll.svg Troll Minion • Troll Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon.



Loaded Keywords
Numeric Decipher Damage + XDefender + XAmbush XHunter XToil X
Non-numeric Decipher AidArcherEnduringFierceLurkerMountedMusterRoamingSanctuaryRing-bearerUnhasty
Hobbit Draft Game Cunning
Item Class Decipher [Classless] • Support AreaArmorBroochBoxBracersCloakGauntletsHand WeaponHelmMountPalantírPhialPipeRanged WeaponRingShieldStaff