The Witch-King, Conqueror of Arthedain (0W37)

From LOTR-TCG Wiki
Saruman, Instigator of Insurrection (0W36)
Back to Promotional Index
Gandalf, Powerful Guide (0W38)

The Witch-King, Conqueror of Arthedain (0W37) is a Ringwraith Minion from the Promotional set. Copies were distributed digitally on the Lord of the Rings Online TCG platform, and was one of the winners of the Hunters Design-a-Card Contest, submitted by user Roy1991. This version of the card was never produced physically.


"They began to call him well-preserved, but unchanged would have been nearer the mark."
This card is a digital-only equivalent of The Witch-king, Conqueror of Arthedain (17R144) . Gameplay is identical to that card, whose strategy article is shown below.
Collection Info
Title The Witch-king
Subtitle Conqueror of Arthedain
Unique Yes
Collectible No
Notes Hunters Design-a-Card Contest entry. Submitted by "Roy1991".
Set 0 - Promotional
Rarity W - World's Apart Digital
Card Number 37
Language EN - English
Revision 0
Collection Info
Title The Witch-king
Subtitle Conqueror of Arthedain
Unique Yes
Collectible No
Notes Hunters Design-a-Card Contest entry. Submitted by "Roy1991".
Set 0 - Promotional
Rarity W - World's Apart Digital
Card Number 37
Language EN - English
Revision 0
Gameplay Info
Playable No
Culture Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 8
Strength 14
Vitality 4
Site Number 3
Game Text Fierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4.

Lore Hunters Design-a-Card contest entry<br> Submitted by "Roy1991"
Technical Info
Wiki Base Card ID LOTR-EN00W037.0
TLHH ID LOTR00W37
GEMP ID 0_37
LOTRO Hex ID 45 6C 18
LOTRO Image ID 00_100037
Technical Info
Wiki Base Card ID LOTR-EN00W037.0
TLHH ID LOTR00W37
GEMP ID 0_37
LOTRO Hex ID 45 6C 18
LOTRO Image ID 00_100037


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
The Witch-king, Lord of Angmar (1R237) Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

The Witch-king, Lord of the Nazgul (2R85) Twilight.

Return to Its Master may not be played.

Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.

The Witch-king, Deathless Lord (6P122) Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
The Witch-king, Morgul King (7R221) Fierce.

When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

The Witch-king, Black Captain (8R84) Enduring.

Each Man skirmishing The Witch-king loses all strength bonuses from weapons.

The Witch-king, Captain of the Nine Riders (11R226) Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
The Witch-king, Black Lord (12R183) Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.

The Witch-king, Dark Lord (19P40) Fierce.

Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).

The Witch-king, Conqueror of Arthedain (0W37) Fierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card