The Witch-King, Conqueror of Arthedain (0W37)
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Gandalf, Powerful Guide (0W38) |
The Witch-King, Conqueror of Arthedain (0W37) is a Ringwraith Minion from the Promotional set. Copies were distributed digitally on the Lord of the Rings Online TCG platform, and was one of the winners of the Hunters Design-a-Card Contest, submitted by user Roy1991. This version of the card was never produced physically.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20)
) - Link to rules discussions on TLHH
Alternate Personas[edit]
| Portrait | Name | Game Text |
|---|---|---|
The Witch-king, Lord of Angmar (1R237)
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Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. | |
The Witch-king, Lord of the Nazgul (2R85)
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Twilight.
Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. | |
The Witch-king, Deathless Lord (6P122)
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Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. | |
The Witch-king, Morgul King (7R221)
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Fierce.
When you play The Witch-king, you may remove a threat to take a The Ring-bearer cannot take threat wounds. | |
The Witch-king, Black Captain (8R84)
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Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. | |
The Witch-king, Captain of the Nine Riders (11R226)
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Fierce. Toil 2. (For each | |
The Witch-king, Black Lord (12R183)
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Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. | |
The Witch-king, Dark Lord (19P40)
|
Fierce.
Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). | |
The Witch-king, Empowered by His Master (V3_80)
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Fierce. Enduring. Damage +1.
When you play this minion, hinder all Free Peoples cards of one type (except companion). The Free Peoples player may restore any number of their cards, and must exert one of their characters for each card restored. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card








