Data:The Witch-King, Conqueror of Arthedain (0W37)/Data

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This page defines the card data as used on the main Data:The Witch-King, Conqueror of Arthedain (0W37) article. Only edit the information on this page if there is an obvious typo or if you otherwise know what you're doing.


IDLOTR-EN00W037.0
ReprintBaseIDLOTR-EN00W037.0
TitleThe Witch-King
SubtitleConqueror of Arthedain
Set Number0
SubsetW
SetOrder193
RarityW
Card Number37
Revision0
CollInfo0W37
GEMP_ID0_37
LOTRO Hex ID45 6C 18
LOTRO Image #00_100037
TLHH Image #LOTR00W37
mLOTRO_ID
CultureRingwraith
SideShadow
Card TypeMinion
Was Physically Printedno
Is An Actual Playable Cardno
SearchTerms
NotesHunters Design-a-Card Contest entry. Submitted by "Roy1991".



IDLOTR-EN00W037.0
Base Card IDLOTR-EN00W037.0
SubsetW
Revision0
ReleaseDate
ReleaseNotes
Image Filename
LOTR-EN00W037.0_card.jpg
Portrait Filename
LOTR-EN00W037.0_portrait.jpg
Language CodeEN
IsPhysicalno
IsPlayableno
CollInfo
Is Uniqueyes
TitleThe Witch-king
SubtitleConqueror of Arthedain
SubtypesNazgul
Twilight Cost8
Strength14
Strength Modifier
Vitality4
Vitality Modifier
Site Number3
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game TextFierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.
Tagged Game Text<keyword>Fierce.</keyword>
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4.
Formatted Game TextFierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4.
LoreHunters Design-a-Card contest entry
Submitted by "Roy1991"
Promo Text
Notes


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