Choke: Difference between revisions
(links) |
(tidy) |
||
Line 1: | Line 1: | ||
Choke is an informal game term. Choking is a [[Free Peoples]] strategy, focusing on generating as little [[Twilight]] as possible by playing cheap cards or no cards at all, sometimes supplemented with cards that remove Twilight from the pool. Choke tends to [[clog]] the [[Shadow Alignment|Shadow]] player's hand up with unplayable [[minion]]s, slowing down both sides of the opponent's deck. Choke is most effective early in the game, when sites generate relatively little Twilight, and most effective against decks with expensive minions, like [[Uruk-hai]] or [[Nazgul]]s. It naturally becomes less relevant as the game goes on. | '''Choke''' is an informal game term. Choking is a [[Free Peoples]] strategy, focusing on generating as little [[Twilight]] as possible by playing cheap cards or no cards at all, sometimes supplemented with cards that remove Twilight from the pool. Choke tends to [[clog]] the [[Shadow Alignment|Shadow]] player's hand up with unplayable [[minion]]s, slowing down both sides of the opponent's deck. Choke is most effective early in the game, when sites generate relatively little Twilight, and most effective against decks with expensive minions, like [[Uruk-hai]] or [[Nazgul]]s. It naturally becomes less relevant as the game goes on, as [[Shadow Number]]s on [[site]]s increase. | ||
While any Free Peoples deck can choke in the early turns simply by not playing any cards, choke is most relevant as a strategy in [[Fellowship Block]], because of powerful choke cards like {{Card|Sting}}, {{Card|No Stranger To The Shadows}}, and {{Card|A Talent for Not Being Seen}}, as well as many powerful, relatively cheap Free Peoples cards. Choke cards are mostly errata'd or banned in later formats. | While any Free Peoples deck can choke in the early turns simply by not playing any cards, choke is most relevant as a strategy in [[Fellowship Block]], because of powerful choke cards like {{Card|Sting}}, {{Card|No Stranger To The Shadows}}, and {{Card|A Talent for Not Being Seen}}, as well as many powerful, relatively cheap Free Peoples cards. Choke cards are mostly errata'd or banned in later formats. |
Revision as of 14:33, 12 January 2022
Choke is an informal game term. Choking is a Free Peoples strategy, focusing on generating as little Twilight as possible by playing cheap cards or no cards at all, sometimes supplemented with cards that remove Twilight from the pool. Choke tends to clog the Shadow player's hand up with unplayable minions, slowing down both sides of the opponent's deck. Choke is most effective early in the game, when sites generate relatively little Twilight, and most effective against decks with expensive minions, like Uruk-hai or Nazguls. It naturally becomes less relevant as the game goes on, as Shadow Numbers on sites increase.
While any Free Peoples deck can choke in the early turns simply by not playing any cards, choke is most relevant as a strategy in Fellowship Block, because of powerful choke cards like Sting (1R313) , No Stranger to the Shadows (1U108) , and A Talent for Not Being Seen (1U316) , as well as many powerful, relatively cheap Free Peoples cards. Choke cards are mostly errata'd or banned in later formats.
Choke is the opposite of flood.