Dead Draw: Difference between revisions

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A dead draw is an informal game term. A dead draw is a card that doesn't do anything for you, especially if it can't be played. Drawing {{Card|Aragorn's Bow}} when [[Aragorn]] has died is a dead draw. Drawing {{Card|Fell Beast}} with no [[Nazgul]] in hand is a dead draw, at least until you draw a Nazgul. Dead draws are an inherent risk of any card that needs to be played on another card, [[hate]] cards that punish particular enemy strategies, or any card that needs to [[Spotting|spot]] or [[Exertion|exert]] another card to function.
A '''dead draw''' or '''dead card''' is an informal game term. A dead draw is a card that doesn't do anything for you, especially if it can't be played. Drawing {{Card|Aragorn's Bow}} when [[Aragorn]] has died is a dead draw. Drawing {{Card|Too Great And Terrible}} when your opponent isn't playing [[Gandalf]] is a dead draw. Dead draws are an inherent risk of any card that needs to be played on another card, [[hate]] cards that punish particular enemy strategies, or any card that needs to [[Spot|spot]] or [[Exert|exert]] another card to function.


Some dead draws don't do anything useful, but can still be played to [[cycle]] your hand. {{Card|Clever Hobbits}} can be played even to discard zero {{C|Gollum}} [[condition]]s, even if [[Smeagol]] isn't in play. That doesn't do anything except generate two [[Twilight]] for your opponent, but at least you're getting the card out of your hand so you draw a new card next time you [[reconcile]].
Some dead draws don't do anything useful, but can still be played to [[cycle]] your hand. {{Card|Clever Hobbits}} can be played even to discard zero {{C|Gollum}} [[condition]]s, even if [[Smeagol]] isn't in play. That doesn't do anything except generate two [[Twilight]] for your opponent, but at least you're getting the card out of your hand so you draw a new card next time you [[reconcile]].


Dead draws are a common cause of [[Hand Clog]], but this can be alleviated with [[cycling]] cards.
Dead draws are a common cause of [[Hand Clog]], but this can be alleviated with [[cycling]] cards.
Not to be confused with the [[Dead Pile]], where Free Peoples [[character]]s go after dying.


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{{Gameplay_Table}}
{{Gameplay_Table}}

Latest revision as of 06:18, 2 January 2022

A dead draw or dead card is an informal game term. A dead draw is a card that doesn't do anything for you, especially if it can't be played. Drawing Aragorn’s Bow (1R90) when Aragorn has died is a dead draw. Drawing Too Great and Terrible (3R85) when your opponent isn't playing Gandalf is a dead draw. Dead draws are an inherent risk of any card that needs to be played on another card, hate cards that punish particular enemy strategies, or any card that needs to spot or exert another card to function.

Some dead draws don't do anything useful, but can still be played to cycle your hand. Clever Hobbits (7U54) can be played even to discard zero Gollum conditions, even if Smeagol isn't in play. That doesn't do anything except generate two Twilight for your opponent, but at least you're getting the card out of your hand so you draw a new card next time you reconcile.

Dead draws are a common cause of Hand Clog, but this can be alleviated with cycling cards.

Not to be confused with the Dead Pile, where Free Peoples characters go after dying.


Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms