Stop: Difference between revisions
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A stop is an informal game term. "Forcing a stop" is when the [[Shadow Alignment|Shadow]] player stops the [[Free Peoples]] player from making a [[double move]]. Generally, this is done by playing dangerous [[minion]]s after the first move. You can also force a stop with Shadow cards that reduce the [[Move Limit]], like {{Card|The Number Must Be Few}}. Occasionally you can stop the Free Peoples player with a clever bluff. | A '''stop''' is an informal game term. "Forcing a stop" is when the [[Shadow Alignment|Shadow]] player stops the [[Free Peoples]] player from making a [[double move]]. Generally, this is done by playing dangerous [[minion]]s after the first move. You can also force a stop with Shadow cards that reduce the [[Move Limit]], like {{Card|The Number Must Be Few}}. Occasionally you can stop the Free Peoples player with a clever bluff. | ||
If you never force a stop, your opponent will just [[run]] to the end and win. | If you never force a stop, your opponent will just [[run]] to the end and win. |
Latest revision as of 10:05, 20 February 2022
A stop is an informal game term. "Forcing a stop" is when the Shadow player stops the Free Peoples player from making a double move. Generally, this is done by playing dangerous minions after the first move. You can also force a stop with Shadow cards that reduce the Move Limit, like The Number Must Be Few (1U260) . Occasionally you can stop the Free Peoples player with a clever bluff.
If you never force a stop, your opponent will just run to the end and win.