Pump: Difference between revisions

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A pump is an informal game term, used as both a noun and a verb. A pump is a card played to temporarily "pump up" (increase) a [[character]]'s [[strength]]. Generally, pumps are played during the [[Skirmish Phase]], after [[Assignment Phase|assignments have been made]]. Most pumps are [[event]]s like {{Card|Flurry of Blows}}. Some characters, like {{Card|Gimli, Son of Gloin}} can pump themselves, and some other card types, like {{Card|Saruman's Ambition}}, can be discarded to pump characters. Since most pumps are Skirmish: effects, they end at the end of that particular skirmish, except in the case of cards like {{Card|Savagery to Match Their Numbers}} that specifically say otherwise.
A '''pump''' is a card played to temporarily "pump up" (increase) a [[character]]'s [[strength]]. Generally, pumps are played during the [[Skirmish Phase]], after [[Assignment Phase|assignments have been made]]. Most pumps are [[event]]s like {{Card|Flurry of Blows}}, especially when they use a +2/conditional +4 formula.  


Cards that grant a continuous bonus, like {{Card|Hobbit Sword}}, are generally not considered pumps. Cards like {{Card|Enraged}} that grant a temporary strength bonus that starts before the Assignment Phase are sometimes called pumps and sometimes not, but they're so rare that they're not often referred to at all.
Some characters, like {{Card|Gimli, Son of Gloin}} can be said to "pump" themselves, and some other card types, like {{Card|Saruman's Ambition}}, can be discarded to pump characters. Since most pumps are '''Skirmish:''' special abilities, they end at the end of that particular skirmish unless the card specifies otherwise (such as {{Card|Savagery to Match Their Numbers}}).
 
Cards that grant a continuous bonus, like {{Card|Hobbit Sword}}, are generally not considered pumps. Cards like {{Card|Enraged}} that grant a temporary strength bonus that starts before the Assignment Phase could theoretically be called pumps, but they're so rare that they're not often referred to at all.


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{{Gameplay Table}}
{{Gameplay Table}}

Revision as of 21:10, 27 December 2021

A pump is a card played to temporarily "pump up" (increase) a character's strength. Generally, pumps are played during the Skirmish Phase, after assignments have been made. Most pumps are events like Flurry of Blows (2C5) , especially when they use a +2/conditional +4 formula.

Some characters, like Gimli, Son of Gloin (1R13) can be said to "pump" themselves, and some other card types, like Saruman's Ambition (1C133) , can be discarded to pump characters. Since most pumps are Skirmish: special abilities, they end at the end of that particular skirmish unless the card specifies otherwise (such as Savagery to Match Their Numbers (1R139) ).

Cards that grant a continuous bonus, like Hobbit Sword (1C299) , are generally not considered pumps. Cards like Enraged (6R26) that grant a temporary strength bonus that starts before the Assignment Phase could theoretically be called pumps, but they're so rare that they're not often referred to at all.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms