Interaction: Difference between revisions

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'''Interaction''' is an informal game term with two separate meanings.
'''Interaction''' is an informal game term with two separate meanings.


An '''interaction''' is the way two cards work together. Oftentimes, this refers to [[combo]]s: for example, {{Card|Rapid Reload}} and (two or three copies of) {{Card|Demoralized}} interact to create a [[loop]] that allows you to [[exert]] all of your opponent's [[companion]]s until they are [[Exhaustion|exhausted]]. Cards can also interact in opposed ways: {{Card|Slaked Thirsts}} can protect your dwarves from {{Card|Grima, Wormtongue}}. Here, the interaction is that Slaked Thirsts can exhaust Grima before he has a chance to interfere with the cards [[Bear|borne]] by your dwarf.
An '''interaction''' is the way two cards work together. Oftentimes, this refers to [[combo]]s: for example, {{Card|Rapid Reload}} and (two or three copies of) {{Card|Demoralized}} interact to create a [[Loop|loop]] that allows you to [[exert]] all of your opponent's [[companion]]s until they are [[Exhaustion|exhausted]]. Cards can also interact in opposed ways: {{Card|Slaked Thirsts}} can protect your dwarves from {{Card|Grima, Wormtongue}}. Here, the interaction is that Slaked Thirsts can exhaust Grima before he has a chance to interfere with the cards [[Bear|borne]] by your dwarf.


'''Interaction''' can also refer to the ability of card, strategy, or deck to interfere with your opponent's gameplan. A deck using {{Card|Ithilien Blade}} or {{Card|Stewards' Legacy}} can often proactively interfere with the [[Shadow Alignment|Shadow]] player's ability to execute their gameplan at all. This usage is rare in LOTR TCG, but common in other games with more abilities that interrupt the opponent's turn, such as in the Magic: the Gathering community.
'''Interaction''' can also refer to the ability of card, strategy, or deck to interfere with your opponent's gameplan. A deck using {{Card|Ithilien Blade}} or {{Card|Stewards' Legacy}} can often proactively interfere with the [[Shadow Alignment|Shadow]] player's ability to execute their gameplan at all. This usage is rare in LOTR TCG, but common in other games with more abilities that interrupt the opponent's turn, such as in the Magic: the Gathering community.

Revision as of 14:32, 12 January 2022

Interaction is an informal game term with two separate meanings.

An interaction is the way two cards work together. Oftentimes, this refers to combos: for example, Rapid Reload (15U89) and (two or three copies of) Demoralized (11U114) interact to create a loop that allows you to exert all of your opponent's companions until they are exhausted. Cards can also interact in opposed ways: Slaked Thirsts (7U14) can protect your dwarves from Gríma, Wormtongue (4R154) . Here, the interaction is that Slaked Thirsts can exhaust Grima before he has a chance to interfere with the cards borne by your dwarf.

Interaction can also refer to the ability of card, strategy, or deck to interfere with your opponent's gameplan. A deck using Ithilien Blade (15C62) or Stewards’ Legacy (13U75) can often proactively interfere with the Shadow player's ability to execute their gameplan at all. This usage is rare in LOTR TCG, but common in other games with more abilities that interrupt the opponent's turn, such as in the Magic: the Gathering community.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms