Mulligan: Difference between revisions

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'''!Mulligan''' is a rule specifically made for tournaments which permits players to shuffle their starting hand back into their deck at a penalty (redrawing only 6 cards instead of the usual 8) if they decide that hand was too poor.  This was done as in other card games to try and alleviate poor luck somewhat and reduce friction in a tournament setting.
A '''Mulligan''' (or "do-over") refers to re-drawing your opening hand if you deem it too poor. Within the context of the LOTR-TCG, it is a rule specifically made for tournaments which permits players to shuffle their starting hand back into their deck at a penalty (redrawing only 6 cards instead of the usual 8).  This was done as in other card games to try and alleviate poor luck somewhat and reduce friction in a tournament setting.  It was first introduced in October 2001, just prior to [[Worlds 2002]]<ref>[http://web.archive.org/web/20040118171843/http://www.dgma.com:80/content/default.asp?id=143 New Rule For The Lord of the Rings TCG!]</ref>.


This ruling has since been widely adopted for casual play within the community.
This ruling has since been widely adopted for casual play within the community.


[[Category: Comprehensive Rules References That Need Fixed]]'''From the Official Tournament Guidelines:'''
{{Quote
|title=From [[Tournament Guidelines#Redrawing_your_hand|the Official Tournament Guidelines]]
|source='''[[Tournament Guidelines#Redrawing_your_hand|Redrawing your hand]]''' section
|text=After all players have drawn their starting hands (before the first turn begins), each player (in player order) may shuffle his or her hand into his or her draw deck and draw 6 cards. <br/><br/>
The cards in the original hand are not revealed to anyone. This redraw may be for any reason. Each player may redraw only once per game. A player who passes on the opportunity to redraw may not change his mind.
 
}}
 
See also [http://lotrtcgwiki.com/community/viewtopic.php?t=2342 this thread on the old CobraCards forums] for tips regarding mulligan strategy.


After all players have drawn their starting hands (before the first turn begins), each player (in player order) may shuffle his or her hand into his or her draw deck and draw 6 cards.
The cards in the original hand are not revealed to anyone. This redraw may be for any reason. Each player may redraw only once per game. A player who passes on the opportunity to redraw may not change his mind.


See also [[http://lotrtcgwiki.com/community/viewtopic.php?t=====2342|this thread]] on the old CobraCards forums.
{{References}}
 
 
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{{:Game Concepts Table}}
{{Game Concepts Table}}
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Latest revision as of 04:46, 7 December 2023

A Mulligan (or "do-over") refers to re-drawing your opening hand if you deem it too poor. Within the context of the LOTR-TCG, it is a rule specifically made for tournaments which permits players to shuffle their starting hand back into their deck at a penalty (redrawing only 6 cards instead of the usual 8). This was done as in other card games to try and alleviate poor luck somewhat and reduce friction in a tournament setting. It was first introduced in October 2001, just prior to Worlds 2002[1].

This ruling has since been widely adopted for casual play within the community.

After all players have drawn their starting hands (before the first turn begins), each player (in player order) may shuffle his or her hand into his or her draw deck and draw 6 cards.

The cards in the original hand are not revealed to anyone. This redraw may be for any reason. Each player may redraw only once per game. A player who passes on the opportunity to redraw may not change his mind.

See also this thread on the old CobraCards forums for tips regarding mulligan strategy.


References[edit]




Game Concepts
Play Area
Piles Draw Deck Adventure Deck Discard Pile Dead Pile
Other Fellowship Support Area Twilight Pool Adventure Path
The Turn Sequence
Fellowship Phase Shadow Phase Maneuver Phase Archery Phase Assignment Phase Skirmish Phase
Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms