Template:Game Concepts Table: Difference between revisions

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! Game Concepts
! Game Concepts
|}
|}
{{:play_area_table}}
{{Play Area Table}}
{{:turn_order_table}}
{{Turn Sequence Table}}
{| class="wikitable" style="width:95%; margin: auto; text-align:center;"
{{Gameplay_Table}}
|-
!colspan="7"|  Game Setup
|-
!Starting the Game
|[[Starting Fellowship]] 
|[[Bidding]]
|[[Mulligan]]
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|-
![[Deck Building]] Considerations 
|[[Unique|Uniqueness]] 
|[[X-List]]
|[[R-List]]
|[[Errata]]
|
|
|-
!colspan="7"|
|-
!Rules
|[[Rule of 4]]
|[[Rule of 9]]
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|-
!Mechanics
|[[Bearer]]
|[[Initiative]]
|[[Move Limit]]
|[[Roaming]]
|[[Site Control]]
|[[Threats]]
|}
<includeonly>[[Category:Game Concepts]]</includeonly>
<includeonly>[[Category:Game Concepts]]</includeonly>
<noinclude>[[Category:Navigation Tables]]</noinclude>
<noinclude>[[Category:Navigation Tables]]</noinclude>

Latest revision as of 06:18, 25 December 2021

Game Concepts
Play Area
Piles Draw Deck Adventure Deck Discard Pile Dead Pile
Other Fellowship Support Area Twilight Pool Adventure Path
The Turn Sequence
Fellowship Phase Shadow Phase Maneuver Phase Archery Phase Assignment Phase Skirmish Phase
Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms