Rule of 9: Difference between revisions

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A nod to the nine members of The Fellowship of The Ring, a player is prevented from having more than 9 companions between the fellowship and the dead pile (companions in the discard pile are not counted). This keeps a player from constantly playing companions to replace those killed and allows the Shadow Player to make measurable progress with each member of the fellowship slain, whether a key companion or throwaway like Dwarf Guard. Further, the Comprehensive Rulebook clarifies that if a card like Sent Back is used to play another copy of a card already in the dead pile, those cards with the same name '''do''' contribute towards the fellowship total of 9 companions. Thus, if 4 copies of the same companion are in the dead pile, the fellowship is restricted to at most 5 companions rather than 8.  
A nod to the nine members of The Fellowship of The Ring, a player is prevented from having more than 9 companions between the fellowship and the dead pile (companions in the discard pile are not counted). This keeps a player from constantly playing companions to replace those killed and allows the Shadow Player to make measurable progress with each member of the fellowship slain, whether a key companion or throwaway like Dwarf Guard. Further, the Comprehensive Rulebook clarifies that if a card like Sent Back is used to play another copy of a card already in the dead pile, those cards with the same name '''do''' contribute towards the fellowship total of 9 companions. Thus, if 4 copies of the same companion are in the dead pile, the fellowship is restricted to at most 5 companions rather than 8.  


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Latest revision as of 08:52, 7 September 2020

The Rule of 9[edit]

From the Comprehensive Rulebook:

Play companion cards in a row, near the other members of your fellowship already in play. You cannot have more than nine total companions in play and in your dead pile at any time. (Each copy of a companion in play or in your dead pile counts as a separate companion, whether it is unique or non-unique.) This is referred to as The Rule of 9.

A nod to the nine members of The Fellowship of The Ring, a player is prevented from having more than 9 companions between the fellowship and the dead pile (companions in the discard pile are not counted). This keeps a player from constantly playing companions to replace those killed and allows the Shadow Player to make measurable progress with each member of the fellowship slain, whether a key companion or throwaway like Dwarf Guard. Further, the Comprehensive Rulebook clarifies that if a card like Sent Back is used to play another copy of a card already in the dead pile, those cards with the same name do contribute towards the fellowship total of 9 companions. Thus, if 4 copies of the same companion are in the dead pile, the fellowship is restricted to at most 5 companions rather than 8.


Game Concepts
Play Area
Piles Draw Deck Adventure Deck Discard Pile Dead Pile
Other Fellowship Support Area Twilight Pool Adventure Path
The Turn Sequence
Fellowship Phase Shadow Phase Maneuver Phase Archery Phase Assignment Phase Skirmish Phase
Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms