Fortification

Fortification is an unloaded keyword which appears only on Free Peoples conditions in Gondor and
Rohan cultures. First introduced in Tower Block, they represent the walls and defenses of Osgiliath, Helm's Deep, and Minas Tirith against the armies of Shadow-aligned minions. Fortifications are played to the support area, but many of them can be transfered to minions by spotting or exerting characters. The fortification condition then applies a penalty to the minion bearing the card, usually in the form of reduced strength or vitality or increased site number. They generally have very strong cultural enforcement, as many of them can only be played or used if you spot or exert multiple men of the matching culture.
The most popular type of fortification card, and the one most people think of when you just say "fortifications," are Gondor-culture cards, most of which disposable minion debuffs, as described above. A support area of fortifications can go a long way to smooth out a hard turn, as the Shadow player can quickly find their crucial minions doubled down under the weight of a fortification card or two, while Stone Tower (5R39)
or Citadel of the Stars can turn a wound here or there into a dead minion. While these fortifications are discarded at the same time as the minion they're weighing down, they can simply be replayed with Sixth Level (8U44)
. These cards can be played with any
Gondor men, but oftentimes they are cheaper or free when you can have multiple knight companions in play. (There are also fortifications that work with rangers instead of knights, oftentimes increasing the minion's site number to make it roaming and thus vulnerable to cards like What Are They? (1C119)
, but they are less popular.) Plus, knights have lots of healing to pay for the necessary exertions, and cards that benefit from or punish minions bearing fortifications, such as Alcarin, Warrior of Lamedon (5R31)
and Gondor Bow (7U94)
. All of this comes together in Gondor Knights, one of the most popular decks of Movie Block.
There are a handful of Rohan fortifications, as well. They are specialized counter conditions that focus on counteracting machines, archery, and Shadow possessions. Of these, only Arrow-slits (5U80)
is popular, as a counter to
Raider Corsair ships and Grond, Hammer of the Underworld (8R103)
.
While there's only one Shadow card that interacts with fortifications specifically -- Destructive Orc (15C108)
-- fortifications are all still conditions. Standard condition removal works against them normally. The only significant protection most fortification decks have against removal is replaying them with Sixth Level (8U44)
, which is itself a condition that can be removed.
See Also[edit]
- Machines, the siege weapons of the armies of
Isengard
- Engines, the siege weapons of the armies of
Sauron
- Knights, the defenders of Minas Tirith and a subculture of
Gondor companions that work well with fortifications.
List of Fortifications[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Citadel of the Stars (5C32)
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Condition | Fortification.
Skirmish: Exert a | ||
City Wall (5C33)
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Condition | Fortification.
Skirmish: Exert a | ||
Stone Tower (5R39)
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Condition | Fortification.Plays to your support area.
Skirmish: Exert 2 | ||
Garrison of Osgiliath (6C52)
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Condition | Fortification. When you play this condition, you may spot a | ||
First Level (7C92)
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Condition • Support Area | Fortification.
Maneuver: Exert a | ||
Second Level (7C118)
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Condition • Support Area | Fortification.
Maneuver: Exert a | ||
Seventh Level (7R119)
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Condition • Support Area | Fortification.
Skirmish: Exert 3 | ||
Third Level (7U125)
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Condition • Support Area | Fortification.
Skirmish: Exert a | ||
Fourth Level (8C35)
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Condition • Support Area | Fortification.
Skirmish: Exert 2 | ||
Sixth Level (8U44)
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Condition • Support Area | Fortification.
Regroup: Exert a | ||
Fifth Level (10U32)
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Condition • Support Area | Fortification.
Bearer is strength –1 for each Fortification you can spot. Maneuver: Exert 2 | ||
Decorated Barricade (15R58)
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Condition • Support Area | Fortification. This condition is twilight cost -1 for each Skirmish: Exert 2 | ||
Portico (15U67)
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Condition • Support Area | Fortification. This condition is twilight cost -1 for each Skirmish: Exert a | ||
Tremendous Wall (15R70)
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Condition • Support Area | Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer.
Skirmish: Exert a | ||
Soldier's Cache (18U58)
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Condition • Support Area | Fortification.
At the start of your maneuver phase, you may spot 3 rangers or exert a | ||
Armory (5U79)
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Condition | Fortification.
Maneuver: Spot 2 | ||
Arrow-slits (5U80)
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Condition | Fortification.
Maneuver: Spot 2 Discard this condition. | ||
Parapet (5U87)
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Condition | Fortification. Archery: Spot 2 | ||
Stronghold of My Fathers (V2_48)
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Possession • Support Area,Support Area | Fortification. To play, spot 3 Response: If a |
Cards That Use Fortifications[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Alcarin, Warrior of Lamedon (5R31)
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Companion • Man | Knight. The twilight cost of each other knight in your starting fellowship is -1.
Assignment: Assign Alcarin to a minion bearing a | ||
Fall Back (5U34)
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Event | Skirmish: Discard all Shadow cards borne by a minion bearing a | ||
Men of Númenor (5C37)
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Event | Skirmish: Wound a minion bearing a | ||
Rally Point (5U38)
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Condition | Plays to your support area.
Regroup: Exert a knight to transfer a | ||
Take Cover (5C40)
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Event | Fellowship: Exert a knight to play a | ||
Turgon, Man of Belfalas (5U42)
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Companion • Man | Knight.To play, spot a knight.
Maneuver: Exert Turgon to wound a minion bearing a | ||
War Must Be (5C43)
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Event | Skirmish: Make a | ||
Footman's Armor (7U93)
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Possession • Armor | Bearer must be a Response: If bearer is about to be overwhelmed, discard a | ||
Gondor Bow (7U94)
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Possession • Ranged Weapon | Bearer must be a If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a Fortification. | ||
Gondor Still Stands (7R95)
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Condition • Support Area | To play, spot 3 While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a | ||
Gondorian Captain (7C96)
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Companion • Man | Knight.
Fellowship: Discard a fortification to remove a threat. | ||
Hasty Repairs (7U102)
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Condition • Support Area | To play, spot 3 Regroup: While you have only 4 cards in hand, you may discard 2 cards from hand to play a | ||
Ingold (7C106)
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Companion • Man | Knight.
Fellowship: Discard a fortification to heal Ingold twice. | ||
Garrison of Gondor (8R36)
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Companion • Man | Archer. Knight.
While you can spot a fortification, Garrison of Gondor is defender +1. | ||
Sixth Level (8U44)
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Condition • Support Area | Fortification.
Regroup: Exert a | ||
Every Little is a Gain (10C31)
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Event • Maneuver | Spot a | ||
Fifth Level (10U32)
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Condition • Support Area | Fortification.
Bearer is strength –1 for each Fortification you can spot. Maneuver: Exert 2 | ||
Pippin, Guard of Minas Tirith (8P122)
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Companion • Hobbit | To play, spot a Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification. | ||
Base of Mindolluin (10U117)
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Site | Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
|
Cards Against Fortifications[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Destructive Orc (15C108)
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Minion • Orc | When you play Destructive Orc, you may discard a fortification for each |
Unloaded Keywords | ||
---|---|---|
Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
Player's Council | Crow • Eagle | |
Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
Site | ||
Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • [Mounted] • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
Player's Council | Pony | |
Hobbit Draft Game | Burglar • Cunning • Wise |