Fortification

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Citadel of the Stars, a popular fortification. It can be transferred to an exhausted minion, killing it instantly.

Fortification is an unloaded keyword which appears only on Free Peoples conditions in Culture Gondor.svg Gondor and Culture Rohan.svg Rohan cultures. First introduced in Tower Block, they represent the walls and defenses of Osgiliath, Helm's Deep, and Minas Tirith against the armies of Shadow-aligned minions. Fortifications are played to the support area, but many of them can be transfered to minions by spotting or exerting characters. The fortification condition then applies a penalty to the minion bearing the card, usually in the form of reduced strength or vitality or increased site number. They generally have very strong cultural enforcement, as many of them can only be played or used if you spot or exert multiple men of the matching culture.

The most popular type of fortification card, and the one most people think of when you just say "fortifications," are Culture Gondor.svg Gondor-culture cards, most of which disposable minion debuffs, as described above. A support area of fortifications can go a long way to smooth out a hard turn, as the Shadow player can quickly find their crucial minions doubled down under the weight of a fortification card or two, while Stone Tower (5R39) or Citadel of the Stars can turn a wound here or there into a dead minion. While these fortifications are discarded at the same time as the minion they're weighing down, they can simply be replayed with Sixth Level (8U44) . These cards can be played with any Culture Gondor.svg Gondor men, but oftentimes they are cheaper or free when you can have multiple knight companions in play. (There are also fortifications that work with rangers instead of knights, oftentimes increasing the minion's site number to make it roaming and thus vulnerable to cards like What Are They? (1C119) , but they are less popular.) Plus, knights have lots of healing to pay for the necessary exertions, and cards that benefit from or punish minions bearing fortifications, such as Alcarin, Warrior of Lamedon (5R31) and Gondor Bow (7U94) . All of this comes together in Gondor Knights, one of the most popular decks of Movie Block.

There are a handful of Culture Rohan.svg Rohan fortifications, as well. They are specialized counter conditions that focus on counteracting machines, archery, and Shadow possessions. Of these, only Arrow-slits (5U80) is popular, as a counter to Culture Raider.svg Raider Corsair ships and Grond, Hammer of the Underworld (8R103) .

While there's only one Shadow card that interacts with fortifications specifically -- Destructive Orc (15C108) -- fortifications are all still conditions. Standard condition removal works against them normally. The only significant protection most fortification decks have against removal is replaying them with Sixth Level (8U44) , which is itself a condition that can be removed.

See Also[edit]

List of Fortifications[edit]

Portrait Card Name Culture Card Type Game Text
Citadel of the Stars (5C32) Culture Gondor.svg Gondor Condition Fortification.

Skirmish: Exert a Culture Gondor.svg Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man.

City Wall (5C33) Culture Gondor.svg Gondor Condition Fortification.

Skirmish: Exert a Culture Gondor.svg Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man.

Stone Tower (5R39) Culture Gondor.svg Gondor Condition Fortification.Plays to your support area.

Skirmish: Exert 2 Culture Gondor.svg Men to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man.

Garrison of Osgiliath (6C52) Culture Gondor.svg Gondor Condition Fortification. When you play this condition, you may spot a Culture Gondor.svg Man to place 2 Culture Gondor.svg tokens here. Skirmish: Discard this condition or remove a Culture Gondor.svg token from here to make a Culture Gondor.svg Man strength +1.
First Level (7C92) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Maneuver: Exert a Culture Gondor.svg Man or spot a knight to transfer this condition from your support area to a minion.

Second Level (7C118) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Maneuver: Exert a Culture Gondor.svg Man or spot a ranger to transfer this condition from your support area to a minion.

Seventh Level (7R119) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Skirmish: Exert 3 Culture Gondor.svg Men to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man.

Third Level (7U125) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Skirmish: Exert a Culture Gondor.svg Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man.

Fourth Level (8C35) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Skirmish: Exert 2 Culture Gondor.svg Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man. Exhaust that minion.

Sixth Level (8U44) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Regroup: Exert a Culture Gondor.svg Man to play a Culture Gondor.svg fortification from your discard pile (limit 1).

Fifth Level (10U32) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Bearer is strength –1 for each Fortification you can spot.

Maneuver: Exert 2 Culture Gondor.svg Men or spot 3 knights to transfer this condition to a minion.

Decorated Barricade (15R58) Culture Gondor.svg Gondor Condition • Support Area Fortification. This condition is twilight cost -1 for each Culture Gondor.svg ranger you spot.

Skirmish: Exert 2 Culture Gondor.svg Men to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man.

Portico (15U67) Culture Gondor.svg Gondor Condition • Support Area Fortification. This condition is twilight cost -1 for each Culture Gondor.svg ranger you spot.

Skirmish: Exert a Culture Gondor.svg Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man.

Tremendous Wall (15R70) Culture Gondor.svg Gondor Condition • Support Area Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer.

Skirmish: Exert a Culture Gondor.svg Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man.

Soldier's Cache (18U58) Culture Gondor.svg Gondor Condition • Support Area Fortification.

At the start of your maneuver phase, you may spot 3 rangers or exert a Culture Gondor.svg Man to transfer this condition to a minion. Wound that minion.

Regroup: Exert a ranger to reinforce a Culture Gondor.svg token.

Armory (5U79) Culture Rohan.svg Rohan Condition Fortification.

Maneuver: Spot 2 Culture Rohan.svg Men to remove 2 tokens from a machine or to take a Culture Rohan.svg possession into hand from your discard pile. Discard this condition.

Arrow-slits (5U80) Culture Rohan.svg Rohan Condition Fortification.

Maneuver: Spot 2 Culture Rohan.svg Men to discard a possession or a machine.

Discard this condition.

Parapet (5U87) Culture Rohan.svg Rohan Condition Fortification. Archery: Spot 2 Culture Rohan.svg Men to remove 2 tokens from a machine or to make the minion archery total -3. Discard this condition.​


Cards That Use Fortifications[edit]

Portrait Card Name Culture Card Type Game Text
Alcarin, Warrior of Lamedon (5R31) Culture Gondor.svg Gondor Companion • Man Knight. The twilight cost of each other knight in your starting fellowship is -1.

Assignment: Assign Alcarin to a minion bearing a Culture Gondor.svg fortification to heal Alcarin.

Fall Back (5U34) Culture Gondor.svg Gondor Event Skirmish: Discard all Shadow cards borne by a minion bearing a Culture Gondor.svg Fortification.
Men of Númenor (5C37) Culture Gondor.svg Gondor Event Skirmish: Wound a minion bearing a Culture Gondor.svg Fortification.
Rally Point (5U38) Culture Gondor.svg Gondor Condition Plays to your support area.

Regroup: Exert a knight to transfer a Culture Gondor.svg fortification borne by a minion to your support area.

Take Cover (5C40) Culture Gondor.svg Gondor Event Fellowship: Exert a knight to play a Culture Gondor.svg fortification from your discard pile.
Turgon, Man of Belfalas (5U42) Culture Gondor.svg Gondor Companion • Man Knight.To play, spot a knight.

Maneuver: Exert Turgon to wound a minion bearing a Culture Gondor.svg Fortification.

War Must Be (5C43) Culture Gondor.svg Gondor Event Skirmish: Make a Culture Gondor.svg Man strength +2 (or +4 if skirmishing a minion bearing a Culture Gondor.svg fortification).
Footman's Armor (7U93) Culture Gondor.svg Gondor Possession • Armor Bearer must be a Culture Gondor.svg Man.

Response: If bearer is about to be overwhelmed, discard a Culture Gondor.svg fortification or a card from hand to make bearer strength +2.

Gondor Bow (7U94) Culture Gondor.svg Gondor Possession • Ranged Weapon Bearer must be a Culture Gondor.svg Man.

If bearer is a knight, he or she is strength +1.

Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a Fortification.

Gondor Still Stands (7R95) Culture Gondor.svg Gondor Condition • Support Area To play, spot 3 Culture Gondor.svg companions.

While no opponent controls a site, wound a minion at the start of each regroup phase.

Regroup: Discard this condition to place a Culture Gondor.svg fortification from your discard pile on top of your draw deck.

Gondorian Captain (7C96) Culture Gondor.svg Gondor Companion • Man Knight.

Fellowship: Discard a fortification to remove a threat.

Great Gate (7C99) Culture Gondor.svg Gondor Event • Skirmish Make a Culture Gondor.svg companion strength +2 and, if you can spot 2 Culture Gondor.svg fortifications, exert a minion that companion is skirmishing.
Greatest Stronghold (7R100) Culture Gondor.svg Gondor Event • Archery Exert a Culture Gondor.svg Man and spot 3 fortifications to make the fellowship archery total +2.
Hasty Repairs (7U102) Culture Gondor.svg Gondor Condition • Support Area To play, spot 3 Culture Gondor.svg Men.

Regroup: While you have only 4 cards in hand, you may discard 2 cards from hand to play a Culture Gondor.svg fortification from your discard pile.

Ingold (7C106) Culture Gondor.svg Gondor Companion • Man Knight.

Fellowship: Discard a fortification to heal Ingold twice.

Strong and Old (7R122) Culture Gondor.svg Gondor Condition • Support Area To play, spot 2 Culture Gondor.svg Men.

The twilight cost of each of your Culture Gondor.svg fortifications is –1.

Response: If an opponent is about to control a site, discard 2 Culture Gondor.svg fortifications to prevent this.

Garrison of Gondor (8R36) Culture Gondor.svg Gondor Companion • Man Archer. Knight.

To play, spot 3 Culture Gondor.svg companions.

While you can spot a fortification, Garrison of Gondor is defender +1.

Sixth Level (8U44) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Regroup: Exert a Culture Gondor.svg Man to play a Culture Gondor.svg fortification from your discard pile (limit 1).

Every Little is a Gain (10C31) Culture Gondor.svg Gondor Event • Maneuver Spot a Culture Gondor.svg Man to discard a stacked Shadow card or to wound a minion bearing a Fortification.
Fifth Level (10U32) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Bearer is strength –1 for each Fortification you can spot.

Maneuver: Exert 2 Culture Gondor.svg Men or spot 3 knights to transfer this condition to a minion.

Pippin, Guard of Minas Tirith (8P122) Culture Shire.svg Shire Companion • Hobbit To play, spot a Culture Gondor.svg Man.

Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.

Base of Mindolluin (10U117) Culture Site.svg Site Site Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.​


Cards Against Fortifications[edit]

Portrait Card Name Culture Card Type Game Text
Destructive Orc (15C108) Culture Orc.svg Orc Minion • Orc When you play Destructive Orc, you may discard a fortification for each Culture Orc.svg possession and each Culture Orc.svg artifact you can spot.​



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