Archer

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Perhaps the most infamous archer in the game, Greenleaf has the ability to sacrifice his normal archery contribution to directly wound a minion of your choice.

Archer is a loaded keyword appearing on characters skilled with a bow. At the end of the Archery Phase, each player tallies up the total number of archers on their side (plus or minus any bonuses or penalties), and "fires" that many arrows onto their opponent, which are placed as wounds on eligible targets.

Although archers are the "default" way of increasing the archery total, there are quite a few cards that increase the archery total directly without increasing the number of archers (see Double Shot (1R38) ). Most archery-based deck strategies will revolve around those alternate bonuses rather than relying on archers to succeed on their own.

The Elven culture is the most prominent user of archers in the game, with most other Free Peoples cultures struggling to put arrows in the air and needing to spend resources to only temporarily harry their foes (see Hand Axe (2C10) , Rohirrim Bow (5C88) , and Gondor Bow (7U94) ). Most Shadow cultures have access to at least a limited contingent of archers, notably Moria, Isengard, and Raider.

Rules Entries[edit]

All Shadow players count the number of all their minions with the keyword archer to determine the "minion archery total." No matter how many Shadow players there are, there is only one minion archery total.

As the Free Peoples player, you also count the number of your Free Peoples archer companions to determine the "fellowship archery total." (See ally.)

The Free Peoples player then assigns a number of wounds equal to the minion archery total to his companions (and participating allies), in any way he wishes.

He then chooses one Shadow player who must assign a number of wounds equal to the fellowship archery total to his minions, in any way he wishes.

- archery_phase section


List of Companions and Allies with Archer[edit]

Portrait Card Name Culture Card Type Game Text
Legolas, Greenleaf (1R50) Elven Companion • Elf Archer.

Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.

Legolas, Prince of Mirkwood (1U51) Elven Companion • Elf Archer.

While skirmishing a Nazgûl, Legolas is strength +3.

Orophin, Lorien Bowman (1U56) Elven Ally • Home 6 • Elf Archer.

Archery: Exert Orophin to wound an Uruk-hai.

Rúmil, Elven Protector (1U57) Elven Ally • Home 6 • Elf Archer.

Archery: Exert Rúmil to wound an Orc.

Calaglin, Elf of Lorien (3U10) Elven Ally • Home 6 • Elf Archer.

Regroup: Exert Calaglin to wound a minion.

Dínendal, Silent Scout (3U12) Elven Ally • Home 6 • Elf Archer.

Regroup: Exert Dínendal to remove .

Legolas, Son of Thranduil (3P121) Elven Companion • Elf Archer.

While Legolas is at a river or forest, add 1 to the fellowship archery total.

Legolas, Dauntless Hunter (4R73) Elven Companion • Elf Archer.

The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.

Legolas, Elven Comrade (4C74) Elven Companion • Elf Archer.

Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli).

Legolas, Archer of Mirkwood (5P121) Elven Companion • Elf Archer.

Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion.

Legolas, Fearless Marksman (7R25) Elven Companion • Elf Archer.

Archery: If you have initiative, discard 4 cards from hand to wound a minion.

Legolas, Nimble Warrior (7C26) Elven Companion • Elf Archer.

Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1.

Legolas, Elven Stalwart (8C10) Elven Companion • Elf Archer.

While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3.

Legolas, of the Grey Company (13R18) Elven Companion • Elf Archer.

At the start of each archery phase, you may reveal the top card of your draw deck. If it is an card, wound a minion.

Legolas, of the Woodland Realm (15R19) Elven Companion • Elf Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).

Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3)

Legolas, Skeptical Guide (19P7) Elven Companion • Elf Archer. Fellowship.

Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.

Legolas, Nimble Elf (0W3) Elven Companion • Elf Archer. Triumph - At the start of the archery phase, you may make the fellowship archery total +1.
Legolas, Keen-eyed (V1_9) Elven Companion • Elf Archer.

Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities.

Garrison of Gondor (8R36) Gondor Companion • Man Archer. Knight.

To play, spot 3 companions.

While you can spot a fortification, Garrison of Gondor is defender +1. ​


List of Minions with Archer[edit]

Portrait Card Name Culture Card Type Game Text
Lurtz, Servant of Isengard (1R127) Isengard Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Orthanc Assassin (1R131) Isengard Minion • Uruk-hai Archer. Damage +1.
Band of Uruk Bowmen (4U138) Isengard Minion • Uruk-hai Archer. Damage +1.

While you control a site, the minion archery total is +1.

Elite Crossbowmen (4R150) Isengard Minion • Uruk-hai Archer. Damage +1.

Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Ranged Commander (4R169) Isengard Minion • Uruk-hai Archer.

The twilight cost of each archer is -1.

Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Uruk Crossbow Troop (4U182) Isengard Minion • Uruk-hai Archer.

When you play this minion, you may place an token on a machine.

Uruk Crossbowman (4C183) Isengard Minion • Uruk-hai Archer.

Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Archer of Harad (11U67) Men Minion • Man Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
Ferocious Haradrim (11U80) Men Minion • Man Archer. Each time a Free Peoples character is killed, each of your minions is strength +3 until the regroup phase.
Mûmak Rider (12R74) Men Minion • Man Archer.

When you play this minion to a battleground or plains site, you may spot another minion to discard a possession from play.

Southron Murderer (13U98) Men Minion • Man Archer.

While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.

Goblin Archer (1R172) Moria Minion • Orc Archer. While you can spot another Orc, the fellowship archery total is -6.
Goblin Marksman (1C176) Moria Minion • Orc Archer. (Add 1 to the minion archery total.)
Archer Commander (2R49) Moria Minion • Orc Archer.

Each other archer is strength +2.

Goblin Bowman (2C60) Moria Minion • Orc Archer.
Moria Archer Troop (2U67) Moria Minion • Orc Archer.

While you can spot another archer, add 1 to the minion archery total.

Moria Skirmishers (0D21) Moria Minion • Orc Archer. Each time Moria Skirmishers wins a skirmish, you may exert a companion. While skirmishing an Elf or a Dwarf, Moria Skirmishers is strength +2. Shadow: Discard this minion to play a [MORIA] minion. That minion's twilight cost is -10.
Desert Lord (4R219) Raider Minion • Man Southron. Archer.

Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.

Elite Archer (4U232) Raider Minion • Man Southron. Archer.

Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.

Southron Archer (4R245) Raider Minion • Man Southron. Archer.

While you can spot another Southron, the minion archery total is +1 for each site you control.

Southron Bowman (4C248) Raider Minion • Man Southron. Archer.

Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.

Southron Troop (4R256) Raider Minion • Man Southron. Archer. Ambush . To play, spot a Southron.

Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.

Southron Archer Legion (6R80) Raider Minion • Man Southron. Archer. Archery: Remove to add 1 to the minion archery total for each companion over 4 (limit +4).
Southron Conquerer (7R164) Raider Minion • Man Southron. Archer.

While you can spot 6 twilight tokens, other Men are damage +1.

While you can spot 9 twilight tokens, other Men are damage +1.

Southron Intruder (7R165) Raider Minion • Man Southron. Archer.

While you can spot 3 twilight tokens, all Men are strength +1.

While you can spot 6 twilight tokens, all Men are strength +1.

While you can spot 9 twilight tokens, all Men are strength +1.

Southron Marksmen (7R167) Raider Minion • Man Southron. Archer. Fierce. To play, spot a Man.

Archery: Exert this minion and remove a threat to make the minion archery total +1.

Suzerain of Harad (7R170) Raider Minion • Man Southron. Archer.

While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush .

Haradrim Marksman (8U60) Raider Minion • Man Southron. Archer.

While you can spot another Man, Ring-bound companions cannot take archery wounds.

Army of Harad (0W9) Raider Minion • Man Southron. Archer.

To play, spot a Man.

Menace - When you play this minion you may make it ambush .

Orc Archer Troop (7U294) Sauron Minion • Orc Archer.

If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce.

Lurtz, Minion of the White Wizard (11R194) Uruk-hai Minion • Uruk-hai Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Lurtz, Halfling Hunter (18R118) Uruk-hai Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.

Lurtz, Resilient Captain (19P33) Uruk-hai Minion • Uruk-hai Archer. Damage +1.

Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion.

Lurtz, Halfling Hunter (0W35) Uruk-hai Minion • Uruk-hai Archer. Damage +1. Maneuver:

Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. ​


List of Cards that Interact with the Archer Keyword[edit]

Portrait Card Name Culture Card Type Game Text
Border Defenses (1C32) Elven Event Skirmish: Make an Elf strength +2 (or +4 if skirmishing an archer).
Double Shot (1R38) Elven Event Archery: Spot an Elf archer companion to make the fellowship archery total +1.
Elven Bow (1C41) Elven Possession • Ranged Weapon Bearer must be an Elf.

Bearer is an archer.

The Splendor of Their Banners (1R62) Elven Condition Tale. Bearer must be an Elf companion.

Archery: If bearer is an archer, exert bearer to make the fellowship archery total +1.

The White Arrows of Lórien (1C68) Elven Condition Tale. Bearer must be an Elf companion.

Archery: If bearer is an archer, exert bearer to make an opponent discard 2 cards at random from hand.

Dismay Our Enemies (2U17) Elven Event Response: If an Elf archer wins a skirmish, make an opponent choose a minion to discard. That opponent may remove to prevent this.
Elven Bow (4U62) Elven Possession • Ranged Weapon Bearer must be an Elf.

Bearer is an archer.

Aegnor, Elven Escort (10U4) Elven Companion • Elf Skirmish: Exert Aegnor to make a minion skirmishing an unbound companion strength –1 for each archer you spot.
Legolas' Bow (11R23) Elven Possession • Ranged Weapon Bearer must be an Elf.

Bearer is an Archer. If bearer is Legolas, each time you exert him to play an condition or event, you may heal him (limit once per phase).

Orophin, Brother of Haldir (12C20) Elven Companion • Elf While Orophin is at a forest site and you can spot another Elf, Orophin is an archer.
Rúmil, Brother of Haldir (12C22) Elven Companion • Elf Maneuver: Reveal the top card of your draw deck. If it is an card, Rúmil is an archer until the regroup phase.
Standing Tall (13C25) Elven Condition • Support Area Skirmish: Discard this condition from play to make a minion skirmishing an Elf strength –1 for each of the following that is true: it is skirmishing a companion who has resistance 4 or more; it is wounded; you can spot an Elf archer; the fellowship is at a forest site.
Take Up the Bow (13R26) Elven Condition • Support Area Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Archery: Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses archer and cannot gain archer.
Gildor Inglorion, of the House of Finrod (14R4) Elven Companion • Elf At the start of each archery phase, if you can spot more minions than companions, each of your companions is an archer.
Dínendal, Mirkwood Archer (15R12) Elven Follower Aid – . (At the start of the maneuver phase, you may add to transfer this to a companion.)

Each time you transfer this to a companion, except an  companion, exert bearer.

Bearer is an archer.

Elven Bow (15C13) Elven Possession • Ranged Weapon Bearer must be an Elf.

Bearer is an archer.

Haldir, Sentry of the Golden Wood (15U17) Elven Companion • Elf To play, spot an Elf.

While the fellowship is at a battleground site, Haldir is strength +2.

While the fellowship is at a forest site, Haldir is an archer.

Spied From Afar (15R24) Elven Condition • Support Area To play, spot 3 Elves.

While you can spot an follower, the twilight cost of each Shadow possession is +1.

Skirmish: Discard this condition to make an companion strength +1 for each archer companion you can spot.

Rúmil, Silvan Elf (17S12) Elven Companion • Elf Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

While you can spot a wounded minion, Rúmil is strength +1 and gains archer.

Archery: Exert another hunter and add a threat to wound a minion.

Weapons of Lothlórien (17U14) Elven Event • Archery Spot an archer and add a threat to wound a minion (or add 3 threats to exert 3 minions).
Let Fly the Darts of Lindon (V1_10) Elven Condition Tale.

Bearer must be a unique companion.

Archery: Exert bearer to make all Free Peoples archers lose archer and gain damage +1 until the regroup phase.

Aragorn’s Bow (1R90) Gondor Possession • Ranged Weapon Bearer must be Aragorn.

He is an archer.

Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.

Faramir's Bow (4R118) Gondor Possession • Ranged Weapon Bearer must be Faramir.

He is an archer.

Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion.

Aragorn’s Bow, Ranger's Longbow (15R56) Gondor Possession • Ranged Weapon Bearer must be Aragorn.

He is an archer.

Archery: Add a threat to wound a minion with the lowest strength.

Faramir's Bow, Ithilien Longbow (17R29) Gondor Possession • Ranged Weapon Bearer must be a ranger.

If bearer is Faramir, he is an archer.

The site number of each minion skirmishing a ranger is +1.

Skirmish: Exert bearer twice to exhaust a minion Faramir is skirmishing.

Aragorn, Well-traveled Guide (19P12) Gondor Companion • Man Fellowship. Ranger.

While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.

Their Arrows Enrage (1C141) Isengard Condition To play, spot Saruman or an Uruk-hai. Plays to your support area.

Each archer companion and archer ally is strength -1.

Cloud of Arrows (4C145) Isengard Event Archery:

Exert an archer to make the minion archery total +1 and the fellowship archery total -1.

Ranged Commander (4R169) Isengard Minion • Uruk-hai Archer.

The twilight cost of each archer is -1.

Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Weapons of Isengard (4R211) Isengard Condition Machine.

Shadow: Play an archer to place an token on this card.

Archery: Remove 2 tokens from this card to make the minion archery total +2. Discard this condition.

Fletcher of Harad (11R81) Men Minion • Man While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each minion is an Archer.
Long Battle Bow (11C89) Men Possession • Ranged Weapon Bearer must be a minion.

Bearer is an Archer. When you play this possession, you may make the Free Peoples player exert his or her man.

Howdah (13U94) Men Condition • Support Area When you play this, add a token here for each archer you spot.

At the start of the archery phase, you may discard this condition from play or remove 2 tokens from here to make the minion archery total +1.

Voice of the Desert, Southron Troop (13R101) Men Minion • Man To play, spot a minion.

While the fellowship is in region 1, each minion cannot take wounds.

While the fellowship is in region 2, each minion is an archer.

While the fellowship is in region 3, each minion is fierce.

Enraged Herdsman (15U79) Men Minion • Man While you can spot more companions than minions, each hunter is strength +2 and is an archer.
Swarthy Hillman (15C93) Men Minion • Man While you control a site, this minion is an archer.
Corsair Bow (18U61) Men Possession • Ranged Weapon Bearer must be a minion.

Bearer is an archer.

Each time a companion is killed during the archery phase, you may control a site.

Bitter Hatred (1U164) Moria Event Archery: Spot a archer to wound an Elf.
Pinned Down (1C192) Moria Condition While you can spot a archer, the fellowship archery total is -1.
Unfamiliar Territory (1C201) Moria Event Skirmish: Make a Orc strength +2 (or +4 if skirmishing an archer).
Archer Commander (2R49) Moria Minion • Orc Archer.

Each other archer is strength +2.

Cave Troll's Chain (2R53) Moria Possession Bearer must be Cave Troll of Moria.

The Free Peoples player may choose for the archery phase to be skipped.

Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.

Moria Archer Troop (2U67) Moria Minion • Orc Archer.

While you can spot another archer, add 1 to the minion archery total.

Malice (3U79) Moria Event Archery: Spot a Orc and a Orc to wound an archer.
Gruesome Meal (18R83) Orc Event • Skirmish Make a companion skirmishing an minion strength -2 (or -3 if he or she is an archer).
Arrow From the South (4U216) Raider Condition Each time a companion or ally loses a skirmish involving a Man, you may place a token here.

Archery: Heal a archer for each token here. Discard this condition.

Rapid Fire (4R243) Raider Event Archery: Exert a archer to make the minion archery total +1 for each burden (limit +5).
Southron Bow (4R247) Raider Possession • Ranged Weapon Bearer must be a Man.

Bearer is an archer.

While you can spot another Man, the minion archery total is +1.

Raider Bow (7C155) Raider Possession • Ranged Weapon Bearer must be a Man.

Bearer is an archer and Ambush .

Troop of Haradrim (7C172) Raider Minion • Man Southron.

While you can spot 2 threats, this minion is an archer.

While you can spot 3 threats, this minion is fierce.

While you can spot 4 threats, this minion is damage +1.

Corsair Ballista (8C52) Raider Possession • Ranged Weapon Bearer must be a corsair.

While you have initiative, bearer is an archer and fierce.

Relentless Charge (1U223) Ringwraith Event Maneuver: Exert a Nazgûl to wound every archer companion.
Gothmog, Morgul Commander (8R72) Ringwraith Minion • Orc While you have initiative, each minion is an archer.
Morgul Banner-bearer (10C62) Ringwraith Minion • Orc While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an archer.
Mordor Enraged (1R254) Sauron Condition Plays on a minion.

Shadow: Exert bearer to add for each archer companion.

Orc Archer Troop (7U294) Sauron Minion • Orc Archer.

If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce.

Orc Ambush Troop (V1_48) Sauron Minion • Orc Tracker.

While you can spot an exhausted companion, this minion is an archer.

While you can spot 3 exhausted companions, this minion is strength +3.

Army of Uruk-hai (11R177) Uruk-hai Minion • Uruk-hai Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Isengard Siege Bow (11U191) Uruk-hai Possession • Ranged Weapon Bearer must be a minion.

While bearer is at a battleground site, it is an Archer.

Cleaved (18R114) Uruk-hai Condition • Support Area Regroup: Exert an hunter twice to transfer this condition from your support area to an unbound companion.

Archery: Spot an minion to transfer this condition from your support area to a Free Peoples archer.

Brown Lands (1U357) Site Site River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
Great Chasm (2U118) Site Site Underground. The twilight cost of the first archer played each Shadow phase is -2.





Loaded Keywords
Numeric Decipher Damage + XDefender + XAmbush XHunter XToil X
Non-numeric Decipher AidArcherEnduringFierceLurkerMountedMusterRoamingSanctuaryRing-bearerUnhasty
Hobbit Draft Game Cunning
Item Class Decipher [Classless] • Support AreaArmorBroochBoxBracersCloakGauntletsHand WeaponHelmMountPalantírPhialPipeRanged WeaponRingShieldStaff