Mill: Difference between revisions

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Milling is an informal game term. Milling means to [[discard]] cards from the top of a [[deck]]. "Mill" on its own implies discarding cards from your opponent's decks, but some cards "self-mill," discarding cards from your own deck for some benefit. {{C|Dwarven}} [[culture]] specializes in both, with cards like {{Card|Dwarven Axe}} and {{Card|Realm of Dwarrowdelf}}. Mill strategies often combine with [[discard]] strategies, because forcing your opponent to discard cards means they draw more cards when they [[reconcile]], burning through their deck more quickly.
Milling is an informal game term. Milling means to [[discard]] cards from the top of a [[deck]]. "Mill" on its own implies discarding cards from your opponent's decks, but some cards "self-mill," discarding cards from your own deck for some benefit. {{C|Dwarven}} [[culture]] specializes in both, with cards like {{Card|Dwarven Axe}} and {{Card|Realm of Dwarrowdelf}}. Mill strategies often combine with [[discard]] strategies, because forcing your opponent to discard cards means they draw more cards when they [[reconcile]], burning through their deck more quickly.


The term [https://mtg.fandom.com/wiki/Mill comes from Magic: the Gathering], after the card [https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=1126 Millstone].
The term [https://mtg.fandom.com/wiki/Mill comes from Magic: the Gathering], so named after the card [https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=1126 Millstone].
 
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{{Gameplay_Table}}

Revision as of 02:09, 30 December 2021

Milling is an informal game term. Milling means to discard cards from the top of a deck. "Mill" on its own implies discarding cards from your opponent's decks, but some cards "self-mill," discarding cards from your own deck for some benefit. Dwarven culture specializes in both, with cards like Dwarven Axe (1C9) and Realm of Dwarrowdelf (2R12) . Mill strategies often combine with discard strategies, because forcing your opponent to discard cards means they draw more cards when they reconcile, burning through their deck more quickly.

The term comes from Magic: the Gathering, so named after the card Millstone.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms