Flood: Difference between revisions

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(Filled out basic information regarding flooding, including causes and consequences.)
 
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Flooding can be dangerous, as your opponent has great freedom to then play [[Shadow]] cards, particularly minions. Flooding against [[Swarm]] or [[Beatdown]] can have devastating effects, as the [[Shadow]] player can either play a great deal of their cheap minions or play a few powerful minions. Regardless, flooding can be counteracted with cards like {{Card|Let Folly Be Our Cloak}} and {{Card|Sting}} to remove twilight, or {{Card|Drawing His Eye}} and {{Card|Curse Their Foul Feet}} to remove [[Shadow]] cards from their hand.
Flooding can be dangerous, as your opponent has great freedom to then play [[Shadow]] cards, particularly minions. Flooding against [[Swarm]] or [[Beatdown]] can have devastating effects, as the [[Shadow]] player can either play a great deal of their cheap minions or play a few powerful minions. Regardless, flooding can be counteracted with cards like {{Card|Let Folly Be Our Cloak}} and {{Card|Sting}} to remove twilight, or {{Card|Drawing His Eye}} and {{Card|Curse Their Foul Feet}} to remove [[Shadow]] cards from their hand.
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{{Gameplay_Table}}

Revision as of 16:21, 27 December 2021

Flood

Flood is an informal game term referring to playing lots of cards, filling the Twilight Pool with many tokens. Flooding can be a strategy, used alongside cards like Gandalf, The White Wizard (4C90) and Fury of the White Rider (5R18) . Alternatively, it can be a mistake or a happenstance, where you have a full Free Peoples hand, and playing it all adds a great deal of twilight. A common example of routine flooding would be using Denethor, Lord of Minas Tirith (10R28) to tutor a couple Gondor cards, especially companions, then moving to a site with 15 or more tokens in the pool.

Flooding can be dangerous, as your opponent has great freedom to then play Shadow cards, particularly minions. Flooding against Swarm or Beatdown can have devastating effects, as the Shadow player can either play a great deal of their cheap minions or play a few powerful minions. Regardless, flooding can be counteracted with cards like Let Folly Be Our Cloak (1U77) and Sting (1R313) to remove twilight, or Drawing His Eye (10R29) and Curse Their Foul Feet to remove Shadow cards from their hand.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms