Bomb: Difference between revisions

From LOTR-TCG Wiki
(not sure what i was thinking here)
(Clarified wording)
Line 1: Line 1:
Bomb is an informal game term. A "bomb" strategy -- invariably a [[Shadow Alignment|Shadow]] deck strategy -- wins the game all at once. Such decks usually use a some sort of [[combo]] to do so.
A '''bomb''' is a certain kind of strategy -- invariably a [[Shadow Alignment|Shadow]] deck strategy -- that patiently builds up the perfect hand + support area before unleashing hell all at once in explosive fury. Such decks usually use a some sort of [[combo]] to ensure they only need one perfect turn.


Some example bomb strategies:  
Some example bomb strategies:  
Line 5: Line 5:
* Decks that corrupt the [[Ring-bearer]] with many [[Burden|burden]]s all at once. For example, playing multiple copies of {{Card|Lost to the Goblins}} in one turn, after you've [[filter]]ed out almost all of the Free Peoples cards out of your deck.
* Decks that corrupt the [[Ring-bearer]] with many [[Burden|burden]]s all at once. For example, playing multiple copies of {{Card|Lost to the Goblins}} in one turn, after you've [[filter]]ed out almost all of the Free Peoples cards out of your deck.
* {{Card|Little Snuffler}} decks that kill the Ring-bearer in region 1 in the [[Shadow phase]]. This is weak variant of the [[Ninja Gollum]] deck.
* {{Card|Little Snuffler}} decks that kill the Ring-bearer in region 1 in the [[Shadow phase]]. This is weak variant of the [[Ninja Gollum]] deck.


----
----


{{Gameplay_Table}}
{{Gameplay_Table}}

Revision as of 08:12, 29 December 2021

A bomb is a certain kind of strategy -- invariably a Shadow deck strategy -- that patiently builds up the perfect hand + support area before unleashing hell all at once in explosive fury. Such decks usually use a some sort of combo to ensure they only need one perfect turn.

Some example bomb strategies:




Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms