Beatdown

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Revision as of 08:20, 29 December 2021 by Teltura (talk | contribs) (Rewrote for clarity.)

Beatdown is a standard type of Shadow strategy which aims to win skirmishes through sheer bulk and slaughter its way through the Fellowship until the Ring-bearer has no protectors left. The idea is simple: play minions with high strength, often supplemented with Fierce or Damage effects, put companions in the ground, wash, rinse, repeat. Victory may come through wounding companions to death, or it may come through overwhelming them instead; the important thing is that they die in skirmishes. Frequently.

Shadow cultures that often use beatdown strategies include Isengard, Wraith, Sauron, Orc, and Uruk-hai.

Other Shadow strategies include archery, corruption, direct wounding, and swarm.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms