Beatdown: Difference between revisions

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Beatdown is an informal game term. Beatdown is a [[Shadow Alignment|Shadow]] strategy of playing minions with high [[strength]], often supplemented with '''[[Fierce]]''' or '''[[Damage]]''' effects. Beatdown decks aim to win skirmishes, [[wound]]ing and [[overwhelming]] [[companion]]s until the [[Fellowship]] can no longer protect the [[Ring-bearer]]. Shadow [[culture]]s that often use beatdown strategies include {{C|Isengard}}, {{C|Wraith}}, {{C|Sauron}}, {{C|Orc}}, and {{C|Uruk-hai}}.  
'''Beatdown''' is an informal name for a common type of [[Shadow Alignment|Shadow]] strategy which aims to win [[skirmish]]es with high-[[strength]] [[minion]]s, slaughtering its way through the [[Fellowship]] until the [[Ring-bearer]] has no protectors left. The idea is simple: play minions with high [[strength]], often supplemented with '''[[Fierce]]''' or '''[[Damage]]''' effects, kill companions dead. Eventually the [[ring-bearer]] runs out of protectors, and has to deal with the same powerful minions all on their own. Victory may come through [[wound|wounding]] companions to death, or it may come through [[overwhelming]] them instead: the important thing is that they die in skirmishes. Frequently.
 
Shadow [[culture]]s that often use beatdown strategies include {{C|Isengard}}, {{C|Wraith}}, {{C|Sauron}}, {{C|Orc}}, and {{C|Uruk-hai}}.  


Other Shadow strategies include [[archery]], [[Corruption|corruption]], [[direct wounding]], and [[swarm]].  
Other Shadow strategies include [[archery]], [[Corruption|corruption]], [[direct wounding]], and [[swarm]].  

Latest revision as of 02:02, 17 March 2022

Beatdown is an informal name for a common type of Shadow strategy which aims to win skirmishes with high-strength minions, slaughtering its way through the Fellowship until the Ring-bearer has no protectors left. The idea is simple: play minions with high strength, often supplemented with Fierce or Damage effects, kill companions dead. Eventually the ring-bearer runs out of protectors, and has to deal with the same powerful minions all on their own. Victory may come through wounding companions to death, or it may come through overwhelming them instead: the important thing is that they die in skirmishes. Frequently.

Shadow cultures that often use beatdown strategies include Isengard, Wraith, Sauron, Orc, and Uruk-hai.

Other Shadow strategies include archery, corruption, direct wounding, and swarm.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms