Bear: Difference between revisions

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Bear is a formal game term. A [[character]] bears the cards played on that character. This usually includes [[possession]] and [[artifact]] cards representing the items that character is wearing or using, as with {{Card|Hobbit Sword}} or {{Card|Mithril-coat}}, but it can also include [[condition]]s representing circumstances that only apply to that character, like {{Card|Desperate Defense of the Ring}} or {{Card|Dwarven Heart}}.
'''Bear''' is a formal game term. A [[character]] bears the cards played on that character. This usually includes [[possession]] and [[artifact]] cards representing the items that character is wearing or using, as with {{Card|Hobbit Sword}} or {{Card|Mithril-coat}}, but it can also include [[condition]]s representing circumstances that only apply to that character, like {{Card|Desperate Defense of the Ring}} or {{Card|Dwarven Heart}}.


Every player starts the game with the [[Ring-bearer]] bearing [[The One Ring]].
Every player starts the game with the [[Ring-bearer]] bearing [[The One Ring]].
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Except for characters and sites, cards in play are always borne by a character or in the [[Support Area]]. A card cannot be both borne by a character and in the Support Area; it is either one or the other, although the bearer may be an [[ally]] in the Support Area. If a character is at a particular site, all cards borne by that character are also at that site. Some cards can be transferred from the Support Area to being borne by a character or vice versa, such as {{Card|Blade Tip}} and all [[Follower]]s.
Except for characters and sites, cards in play are always borne by a character or in the [[Support Area]]. A card cannot be both borne by a character and in the Support Area; it is either one or the other, although the bearer may be an [[ally]] in the Support Area. If a character is at a particular site, all cards borne by that character are also at that site. Some cards can be transferred from the Support Area to being borne by a character or vice versa, such as {{Card|Blade Tip}} and all [[Follower]]s.


Cards stacked on another card, as with {{Card|Goblin Swarms}} or {{Card|Gandalf's Cart}}, are not borne. Those cards are not in play.
Cards [[stack]]ed on another card, as with {{Card|Goblin Swarms}} or {{Card|Gandalf's Cart}}, are not borne. Those cards are not in play.


Not to be confused with {{Card|Grimbeorn}}.
Not to be confused with {{Card|Grimbeorn}}.

Revision as of 00:29, 17 January 2022

Bear is a formal game term. A character bears the cards played on that character. This usually includes possession and artifact cards representing the items that character is wearing or using, as with Hobbit Sword (1C299) or Mithril-coat (2R105) , but it can also include conditions representing circumstances that only apply to that character, like Desperate Defense of the Ring (1R244) or Dwarven Heart (1C10) .

Every player starts the game with the Ring-bearer bearing The One Ring.

Except for characters and sites, cards in play are always borne by a character or in the Support Area. A card cannot be both borne by a character and in the Support Area; it is either one or the other, although the bearer may be an ally in the Support Area. If a character is at a particular site, all cards borne by that character are also at that site. Some cards can be transferred from the Support Area to being borne by a character or vice versa, such as Blade Tip (1U209) and all Followers.

Cards stacked on another card, as with Goblin Swarms (1R183) or Gandalf's Cart (1U73) , are not borne. Those cards are not in play.

Not to be confused with Grimbeorn, Beorning Chieftain (14R6) .


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms