Bear

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Bear is a formal game term. A character bears the cards played on that character. This usually includes possession and artifact cards representing the items that character is wearing or using, as with Hobbit Sword (1C299) or Mithril-coat (2R105) , but it can also include conditions representing circumstances that only apply to that character, like Desperate Defense of the Ring (1R244) or Dwarven Heart (1C10) .

Every player starts the game with the Ring-bearer bearing The One Ring.

Except for characters and sites, cards in play are always borne by a character or in the Support Area. A card cannot be both borne by a character and in the Support Area; it is either one or the other, although the bearer may be an ally in the Support Area. If a character is at a particular site, all cards borne by that character are also at that site. Some cards can be transferred from the Support Area to being borne by a character or vice versa, such as Blade Tip (1U209) and all Followers.

Cards stacked on another card, as with Goblin Swarms (1R183) or Gandalf's Cart (1U73) , are not borne. Those cards are not in play.

Not to be confused with Grimbeorn, Beorning Chieftain (14R6) .


Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms