Sauron Initiative: Difference between revisions

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{{Card|Besieging Pike}} and {{Card|Orc Seeker}} also benefit from initiative and are occasionally played with these other cards, but the pike is generally less useful than another minion or a support [[condition]], and Orc Seeker is very similar to the stronger and more-reliable {{Card|Grishnakh, Orc Captain}}.
{{Card|Besieging Pike}} and {{Card|Orc Seeker}} also benefit from initiative and are occasionally played with these other cards, but the pike is generally less useful than another minion or a support [[condition]], and Orc Seeker is very similar to the stronger and more-reliable {{Card|Grishnakh, Orc Captain}}.


This is only half a deck because you still need to seize [[initiative]] somehow to activate these minions' gametext. The most popular ways to do so are {{Card|Mordor Fighter}} (although you'll also need to add [[threat]]s somehow), or a [[discard]]-focused strategy with cards like {{Card|Orc Inquisitor}}, {{Card|Tower of Barad-dur}}, and {{Card|Desperate Defense of the Ring}}. You can also use {{Card|Some Secret Art of Flame}}, usually in conjunction with cheap [[condition]]s with no spotting requirement like {{Card|Orc Banner}}, or initiative tools from some other culture, like {{Card|Raider}} [[boat]]s.
This is only half a deck because you still need to seize [[initiative]] somehow to activate these minions' gametext. The most popular ways to do so are {{Card|Mordor Fighter}} (although you'll also need to add [[threat]]s somehow), or a [[discard]]-focused strategy with cards like {{Card|Orc Inquisitor}}, {{Card|Tower of Barad-dur}}, and {{Card|Desperate Defense of the Ring}}. You can also use {{Card|Some Secret Art of Flame}}, usually in conjunction with cheap [[condition]]s with no [[spot]]ting requirement like {{Card|Orc Banner}}, or initiative tools from some other culture, like {{C|Raider}} [[boat]]s.


These cards hook into other decks very cleanly, since they're relatively efficient and have little [[cultural enforcement]] other than needing initiative. The minions are mostly [[tracker]]s with decent [[vitality]], so they fit into [[Sauron Grind]]. Discard decks naturally seize initiative, so they fit into [[Sauron Discard]]. The need to set up threats for Mordor Fighter might naturally lead you into using some of the minions from [[Sauron Threats]].
These cards hook into other decks very cleanly, since they're relatively efficient and have little [[cultural enforcement]] other than needing initiative. The minions are mostly [[tracker]]s with decent [[vitality]], so they fit into [[Sauron Grind]]. Discard decks naturally seize initiative, so they fit into [[Sauron Discard]]. The need to set up threats for {{Card|Mordor Fighter}} might naturally lead you into using some of the minions from [[Sauron Threats]]. Like many {{C|Sauron}} strategies in [[King Block]], they're half a deck, looking for the other half.


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{{Gameplay Table}}
{{Gameplay Table}}

Latest revision as of 06:06, 4 April 2022

Sauron Initiative is a Sauron-culture deck strategy and subculture in King Block. It's a loose group of orc Tracker minions and associated cards that all get large bonuses when you have seized Initiative.

The main cards of this half-a-deck strategy are:

Besieging Pike (7C265) and Orc Seeker (7R306) also benefit from initiative and are occasionally played with these other cards, but the pike is generally less useful than another minion or a support condition, and Orc Seeker is very similar to the stronger and more-reliable Grishnákh, Orc Captain (5R100) .

This is only half a deck because you still need to seize initiative somehow to activate these minions' gametext. The most popular ways to do so are Mordor Fighter (7R286) (although you'll also need to add threats somehow), or a discard-focused strategy with cards like Orc Inquisitor (1C268) , Tower of Barad-dûr (3R104) , and Desperate Defense of the Ring (1R244) . You can also use Some Secret Art of Flame (7C313) , usually in conjunction with cheap conditions with no spotting requirement like Orc Banner (1R263) , or initiative tools from some other culture, like Raider boats.

These cards hook into other decks very cleanly, since they're relatively efficient and have little cultural enforcement other than needing initiative. The minions are mostly trackers with decent vitality, so they fit into Sauron Grind. Discard decks naturally seize initiative, so they fit into Sauron Discard. The need to set up threats for Mordor Fighter (7R286) might naturally lead you into using some of the minions from Sauron Threats. Like many Sauron strategies in King Block, they're half a deck, looking for the other half.


Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms