Loop: Difference between revisions

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'''Loop''' is an informal game term. It refers to at least two cards whose abilities enable each other, allowing for two or more actions to occur infinitely. A classic loop would be {{Card|Steadfast Champion}} and {{Card|Treebeard, Keeper of the Watchwood}} with [[Gandalf]] in play. You would play {{Card|Steadfast Champion}}, discard it to heal Treebeard, exert him twice to play it again, going back to step one with a minion and shadow condition discarded.  
'''Loop''' is an informal game term. It refers to at least two cards whose abilities enable each other, allowing for two or more actions to occur infinitely. A classic loop, from the [[Fruit Loops]] deck, is {{Card|Steadfast Champion}} and {{Card|Treebeard, Keeper of the Watchwood}} with [[Gandalf]] in play. You play {{Card|Steadfast Champion}}, discard it to heal Treebeard, exert him twice to play it again, going back to step one with a minion and shadow condition discarded.  


This [[TLHH]] thread has a detailed explanation of the most popular loops in [[Open]]: https://lotrtcgwiki.com/forums/index.php?topic=237.0
This [[The Last Homely House forums|TLHH]] thread has a detailed explanation of the most popular loops in [[Open]]: https://lotrtcgwiki.com/forums/index.php?topic=237.0
 
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{{Gameplay_Table}}

Latest revision as of 02:11, 1 March 2022

Loop is an informal game term. It refers to at least two cards whose abilities enable each other, allowing for two or more actions to occur infinitely. A classic loop, from the Fruit Loops deck, is Steadfast Champion (7U49) and Treebeard, Keeper of the Watchwood (10R18) with Gandalf in play. You play Steadfast Champion (7U49) , discard it to heal Treebeard, exert him twice to play it again, going back to step one with a minion and shadow condition discarded.

This TLHH thread has a detailed explanation of the most popular loops in Open: https://lotrtcgwiki.com/forums/index.php?topic=237.0


Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms