Company of Archers (4R61): Difference between revisions

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* [[Corsair]]s: {{Card|Under Foot}} is always a high-priority target, but these decks play few if any conditions, so feel free to shoot down any that you see.
* [[Corsair]]s: {{Card|Under Foot}} is always a high-priority target, but these decks play few if any conditions, so feel free to shoot down any that you see.
* [[Easterling]] decks (including [[Beasterlings]]): The only condition this deck usually plays is {{Card|Small Hope}}. Its main effect happens in the [[Maneuver Phase]], usually on the turn when it's played, which you can't do anything about. Feel free to swat it anyway, though, since there are unlikely to be any other good targets.
* [[Easterling]] decks (including [[Beasterlings]]): The only condition this deck usually plays is {{Card|Small Hope}}. Its main effect happens in the [[Maneuver Phase]], usually on the turn when it's played, which you can't do anything about. Feel free to swat it anyway, though, since there are unlikely to be any other good targets.
* [[Southron]]s: If they're playing {{Card|Howl of Harad}}, {{Card|Harsh Voices}}, or {{Card|Cast Unto the Winds}}, it's because their deck relies on it. Many Southron decks play {{Card|Seasoned Leader}}, which is a good target for removal, because it can often kill an otherwise-dangerous [[exhausted]] minion like {{Card|Desert Lord}}. Seasoned Leader (along with Ships of Great Draught, above) does mean that removing conditions is often temporary, so pick off whatever's annoying at the moment.
* [[Southron]]s: If they're playing {{Card|Howl of Harad}}, {{Card|Harsh Tongues}}, or {{Card|Cast Unto the Winds}}, it's because their deck relies on it. Many Southron decks play {{Card|Seasoned Leader}}, which is a good target for removal, because it can often kill an otherwise-dangerous [[exhausted]] minion like {{Card|Desert Lord}}. Seasoned Leader (along with Ships of Great Draught, above) does mean that removing conditions is often temporary, so pick off whatever's annoying at the moment.
* [[Morgul Orcs]]: {{Card|Flung into the Fray}} will be an extra minion every turn if you don't deal with it. Most other conditions aren't significantly impactful.
* [[Morgul Orcs]]: {{Card|Flung into the Fray}} will be an extra minion every turn if you don't deal with it. Most other conditions aren't significantly impactful.
* General {{C|Ringwraith}}: If they are playing {{Card|Gates of the Dead City}} (generally a sign of a [[corruption]] deck) or {{Card|Streaming to the Field}} (generally only seen in [[Morc]] archery), it's because their deck relies on those cards. Most other conditions aren't quite chaff, but none of them are so individually impactful that you need to save Company of Archers for them.
* General {{C|Ringwraith}}: If they are playing {{Card|Gates of the Dead City}} (generally a sign of a [[corruption]] deck) or {{Card|Streaming to the Field}} (generally only seen in [[Morc]] archery), it's because their deck relies on those cards. Most other conditions aren't quite chaff, but none of them are so individually impactful that you need to save Company of Archers for them.

Revision as of 12:44, 13 March 2022

Blades Drawn (4U60)
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Elven Bow (4U62)

Company of Archers (4R61) is a Elven Event from the The Two Towers set.


Collection Info
Title Company of Archers
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity R - Rare
Card Number 61
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Event
Twilight Cost 1
Game Text Archery: Spot 2 Elf companions to discard a condition.
Lore The Naith Company, a veteran band from the South of Lórien, concentrated fire on the Uruk machines.
Translations
DE - German
Card Name Eine Abteilung Bogenschützen
Game Text FernKampf Entdecke 2 Elbengefährten, um einen Effekt abzulegen.
Lore Die Kompanie aus Naith, ein erfahrener Haufen aus dem Süden Lóriens, konzentrierte ihr Feuer auf die Kriegsmaschinen der Uruks.
ES - Spanish
Card Name Compañía De Arqueros
Game Text Arquería: Avista 2 compañeros Elfos para descartar una condición.
Lore La compañía de Naith, una veterana banda del sur de Lórien, concentró su fuego en las máquinas Uruk.
FR - French
Card Name Compagnie d'Archers
Game Text Archerie : Désignez 2 compagnons Elfes pour défausser une situation.
Lore La Compagnie de Naith, un groupe expérimenté du sud de la Lórien, concentra son tir sur les machines Ourouks.
IT - Italian
Card Name Compagnia di Arcieri
Game Text Arcieri: Avvista 2 compagni Elfi per scartare una condizione.
Lore La Compagnia del Naith, una banda di veterani proveniente dal sud di Lórien, concentrò il proprio fuoco sui macchinari Uruk.


Technical Info
Wiki Base Card ID LOTR-EN04S061.0
TLHH ID LOTR04061
GEMP ID 4_61
LOTRO Hex ID 6D 93 D0 03
LOTRO Image ID 04_061


Strategy

Company of Archers is a long-time staple of Towers Standard, King Standard, and Movie Block Elven decks to remove annoying Shadow conditions. Almost every Shadow side has some sort of nasty condition you'd rather not deal with. All you need is enough elf companions to meet the spot requirements. It's easy to just have two elves in your starting Fellowship, especially in Movie Block where Galadriel, Bearer of Wisdom (9R+14) is available.

Bear in mind that this card can't protect you from Shadow conditions that do all their work in the Shadow Phase or Maneuver Phase on the turn where they're played, like Greed (1R125) , Constantly Threatening (4R6) , Small Hope (7R159) , Under Foot (10C52) , or Evil-smelling Fens (5U22) .

The only real deckbuilding consideration with this card whether you'd rather use this or one of the other Elven condition removal cards. Secret Sentinels (2R20) is stronger and its cost is negligible, since the most popular elf allies heal themselves. Secret Sentinels is generally a better choice if you're using elf allies, even if you have enough elf companions to spot. Vilya (3R27) is reusable but does not permanently remove conditions. Galadriel, Lady Redeemed (10R11) can turn any Elven event into condition removal, so Company of Archers only useful in that deck if you think Galadriel is likely to get killed. After Movie Block, Secret Sentinels is rarely played. While it's better than Seclusion (12U23) unless you only have one elf companion to spot, it's worse than Lothlórien Guides (17U9) and Namárië (17U10) .

Learning to use Company of Archers well relies on learning the key cards of your opponent's Shadow side. Notable targets in Towers Standard or Movie Block:

Strengths and Weaknesses

Synergizes With...

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