River
River is an Unloaded Keyword appearing on Sites.
List of Cards with the River Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
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Bucklebury Ferry (1U330) | Site | Site | River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. | |
Ford of Bruinen (1U338) | Site | Site | River. Sanctuary. The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. | |
Anduin Confluence (1U353) | Site | Site | River. When the fellowship moves to Anduin Confluence, discard every ally. | |
Anduin Wilderland (1C354) | Site | Site | Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. | |
Silverlode Banks (1U355) | Site | Site | River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. | |
Anduin Banks (1C356) | Site | Site | River. For each companion in the fellowship over 4, add 2 to the minion archery total. | |
Brown Lands (1U357) | Site | Site | River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). | |
Pillars of the Kings (1U358) | Site | Site | River. Fellowship: Discard a card from hand to heal a companion. | |
Shores of Nen Hithoel (1U359) | Site | Site | River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. | |
Tol Brandir (1U363) | Site | Site | River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. | |
Valley of the Silverlode (2U120) | Site | Site | River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. | |
Gates of Argonath (3C117) | Site | Site | River. Maneuver events may not be played. | |
The Great River (3C118) | Site | Site | River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. | |
Anduin Banks (7U341) | Site | Site | River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. | |
Osgiliath Crossing (7U353) | Site | Site | River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. | |
Ruined Capitol (7U355) | Site | Site | River. Shadow: Spot your minion and 6 companions to make the move limit for this turn –1. | |
Osgiliath Channel (8U120) | Site | Site | River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. | |
Anduin Banks (11U227) | Site | Site | River. The minion archery total is +2 for each companion in the fellowship over 4. | |
Anduin Confluence (11S228) | Site | Site | River. When the fellowship moves to this site, discard each ally from play. | |
North Undeep (11S250) | Site | Site | River. The minion archery total is –3. | |
Valley of the Silverlode (11S261) | Site | Site | Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion. | |
Shores of Nen Hithoel (12U191) | Site | Site | River. Shadow: Spot 5 Orcs to prevent the fellowship from moving again this turn. | |
Fords of Isen (13S191) | Site | Site | River. Each character is strength +1 for each card borne by that character. | |
Anduin River (15U187) | Site | Site | River. The fellowship archery total is –3. | |
Falls of Rauros (17U146) | Site | Site | River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. | |
Imladris (17U147) | Site | Site | River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. | |
Mithlond (18U136) | Site | Site | River. When the fellowship moves to this site, each player heals each of his or her characters. | |
Sirannon Ruins (18U138) | Site | Site | River. | |
Valley of the Anduin (V1_62) | Site | Site | River. At the start of each skirmish phase, wound each unwounded character in that skirmish. | |
Nen Hithoel (V1_63) | Site | Site | River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4.
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List of Cards that Interact with the River Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Gift of Boats (1U46) | Elven | Condition | To play, exert an Elf ally.
When the fellowship is at a river during the fellowship phase, the move limit for this turn is +1. | |
Release the Angry Flood (2R19) | Elven | Event | Maneuver: Exert an Elf to wound each Nazgûl once (or twice if at a river). | |
Voice of Nimrodel (3C28) | Elven | Event | Tale.
Skirmish: Exert an Elf at a river or forest to cancel a skirmish involving that Elf. | |
Legolas, Son of Thranduil (3P121) | Elven | Companion • Elf | Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. | |
Blade of Lindon (11U16) | Elven | Possession • Hand Weapon | Bearer must be an Elf.
While bearer is at a forest or river site, each minion he or she is skirmishing is strength –1. | |
The Lady's Blessing (11S20) | Elven | Event • Skirmish | Make an Elf strength +2 (or +3 at a river site). | |
Kindreds Estranged (13U17) | Elven | Event • Skirmish | You may remove from the game 4 other cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make a minion skirmishing your Elf at a forest or river site strength –3. | |
Secluded Homestead (13R22) | Elven | Condition • Support Area | To play, spot 2 Elves.
When you play this, add an token here for each forest site and each river site on the adventure path. Regroup: Discard this from play or remove 2 tokens from here to reconcile your hand. | |
Safe Passage (11R50) | Gollum | Condition • Support Area | When you play this condition, name forest, mountain, plains, or river. Each time the fellowship moves to a site that has the named keyword, you may exert Gollum or Sméagol to remove . | |
A Ranger's Versatility (1U113) | Gondor | Event | Maneuver: Spot a ranger at a river or forest to exhaust up to 2 minions. | |
Gondorian Blade (11U59) | Gondor | Possession • Hand Weapon | Bearer must be a Man.
While bearer is a ranger or at a river site, he or she is Damage +1. | |
Duilin, Ranger from Blackroot Vale (14R7) | Gondor | Companion • Man | Ranger.
While the fellowship is at a forest or river site, Duilin is strength +3. | |
Goldberry, River-daughter (9R+51) | Shire | Ally • Home 2 | Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. | |
Slippery as Fishes (9R+29) | Gollum | Condition • Support Area | While Gollum is at a mountain, river, or underground site, he is strength +2.
Regroup: Spot Gollum to reveal your hand. Place all Shadow cards revealed beneath your draw deck. Discard this condition. | |
Sirannon Dam (V1_65) | Moria | Artifact • Support Area,Support Area | Rivers and sites with no other terrain keywords gain marsh.
Companions are defender +1. Skirmish: Remove 2 burdens to have Watcher in the Water replace a tentacle skirmishing an unbound companion. |
Unloaded Keywords | ||
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Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
Player's Council | Crow • Eagle | |
Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
Site | ||
Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • [Mounted] • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
Player's Council | Pony | |
Hobbit Draft Game | Burglar • Cunning • Wise |