Southron

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Southron is an unloaded keyword appearing on Minions from the Raider culture.

Haradrim is an old elvish name, consisting of the elements harad ("south") + rim ("host") thus meaning "South-people". They were a race of Men from Harad in the region of Middle-earth directly south of Gondor. Sauron corrupted them and called them to war. For many years, the Haradrim were the greatest enemy of Gondor. The Haradrim had tamed the massive Mûmakil beasts and used them in warfare. They even strapped towers on their backs, used by Haradrim archers and spearmen.


List of Cards with the Southron Keyword[edit]

Portrait Card Name Culture Card Type Game Text
Desert Lancers (4U217) Raider Minion • Man Southron. To play, spot a Man.

Regroup: Exert Desert Lancers twice to take control of a site.

Desert Legion (4R218) Raider Minion • Man Southron. Ambush.

While you can spot 4 burdens, this minion is strength +5.

While you can spot 5 burdens, this minion is fierce.

While you can spot 6 burdens, this minion is damage +1.

Desert Lord (4R219) Raider Minion • Man Southron. Archer.

Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.

Desert Soldier (4U220) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Spearman (4C221) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Warrior (4C222) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Elite Archer (4U232) Raider Minion • Man Southron. Archer.

Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.

Regiment of Haradrim (4R244) Raider Minion • Man Southron.To play, spot a Man.

Regroup: Exert Regiment of Haradrim twice to take control of a site.

Southron Archer (4R245) Raider Minion • Man Southron. Archer.

While you can spot another Southron, the minion archery total is +1 for each site you control.

Southron Assassin (4R246) Raider Minion • Man Southron.

Each time a companion or ally loses a skirmish involving a Southron, you may remove to make the Free Peoples player wound a Ring-bound companion.

Southron Bowman (4C248) Raider Minion • Man Southron. Archer.

Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.

Southron Commander (4U249) Raider Minion • Man Southron. Ambush .

Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.

Southron Explorer (4U250) Raider Minion • Man Southron.

Regroup: Exert this minion and remove to take control of a site.

Southron Fighter (4R251) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.

Southron Scout (4C252) Raider Minion • Man Southron. Ambush .
Southron Sentry (4U253) Raider Minion • Man Southron.

Maneuver: Exert this minion to add for each site you control.

Southron Soldier (4C254) Raider Minion • Man Southron. Ambush .
Southron Troop (4R256) Raider Minion • Man Southron. Archer. Ambush . To play, spot a Southron.

Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.

Southron Veterans (4R257) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.

Southron Wanderer (4C258) Raider Minion • Man Southron. Ambush .

Assignment: Exert this minion and spot 5 companions to assign this minion to the Ring-bearer.

The Free Peoples player may add to prevent this.

Army of Haradrim (5R70) Raider Minion • Man Southron.

Skirmish: Remove to play a mount from your discard pile.

Company of Haradrim (5R71) Raider Minion • Man Southron.

Regroup: Remove and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).

Desert Stalker (5R72) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 4 Free Peoples cultures to exert every companion.

Southron Marcher (5C74) Raider Minion • Man 'Southron.'Ambush . While you can spot a Southron, this minion’s twilight cost is -2.
Southron Runner (5C75) Raider Minion • Man Southron. Ambush .

While you can spot a Southron, this minion’s twilight cost is -2.

Southron Traveler (5C76) Raider Minion • Man Southron. Ambush .

Response: If a Southron is about to take a wound, remove to prevent that wound.

Army of Haradrim (5R126) Raider Minion • Man Southron.

Skirmish: Remove to play a mount from your discard pile.

Southron Archer Legion (6R80) Raider Minion • Man Southron. Archer. Archery: Remove to add 1 to the minion archery total for each companion over 4 (limit +4).
Southron Invaders (6C81) Raider Minion • Man Southron. Ambush . When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
Desert Fighter (7C131) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to add a threat.

Desert Nomad (7C132) Raider Minion • Man Southron.

While you can spot 2 threats, this minion is damage +1.

Desert Runner (7C133) Raider Minion • Man Southron. Ambush .

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Scout (7U134) Raider Minion • Man Southron. Ambush .

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Sneak (7C135) Raider Minion • Man Southron. Ambush .

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Soldier (7U136) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Spearman (7C137) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Villain (7U138) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to add a threat.

Mûmak Commander (7R152) Raider Minion • Man Southron.

To play, spot a Man.

While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.

Southron Bandit (7U160) Raider Minion • Man Southron.

Maneuver: Exert this minion to add . The Free Peoples player may add a threat to prevent this.

Southron Brigand (7C161) Raider Minion • Man Southron.

Shadow: Remove and spot 3 Men to make one of those Men damage +1 until the regroup phase.

Southron Captain (7U162) Raider Minion • Man Southron.

While you can spot 4 threats, this minion is damage +2.

Southron Chieftain (7R163) Raider Minion • Man Southron. To play, spot a Man.

Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.

Southron Conquerer (7R164) Raider Minion • Man Southron. Archer.

While you can spot 6 twilight tokens, other Men are damage +1.

While you can spot 9 twilight tokens, other Men are damage +1.

Southron Intruder (7R165) Raider Minion • Man Southron. Archer.

While you can spot 3 twilight tokens, all Men are strength +1.

While you can spot 6 twilight tokens, all Men are strength +1.

While you can spot 9 twilight tokens, all Men are strength +1.

Southron Leader (7R166) Raider Minion • Man Southron.

Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).

Southron Marksmen (7R167) Raider Minion • Man Southron. Archer. Fierce. To play, spot a Man.

Archery: Exert this minion and remove a threat to make the minion archery total +1.

Southron Thief (7U168) Raider Minion • Man Southron.

Archery: Spot another Man, spot 6 companions, and remove a threat to exert a companion.

Suzerain of Harad (7R170) Raider Minion • Man Southron. Archer.

While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush .

Troop of Haradrim (7C172) Raider Minion • Man Southron.

While you can spot 2 threats, this minion is an archer.

While you can spot 3 threats, this minion is fierce.

While you can spot 4 threats, this minion is damage +1.

Haradrim Marksman (8U60) Raider Minion • Man Southron. Archer.

While you can spot another Man, Ring-bound companions cannot take archery wounds.

Far Harad Mercenaries (10C42) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may spot 6 companions and another Man to discard an unbound companion this minion is skirmishing.

Mûmak Chieftain (10R45) Raider Minion • Man Southron.

When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2.

Southron Fanatic (10C49) Raider Minion • Man Southron.

Each time a Man is assigned to skirmish this minion, wound that Man.

Southron Savage (10C50) Raider Minion • Man Southron.

While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce.


List of Cards that Interact with the Southron Keyword[edit]

Portrait Card Name Culture Card Type Game Text
Fearless (4U233) Raider Event Skirmish: Make a Southron strength +1 for each burden you spot (limit +5), or make a Man strength +2.
Flanking Attack (4U234) Raider Event Maneuver or Skirmish: Exert a Southron to add .
Howl of Harad (4U236) Raider Condition Plays to your support area.

Response: If a Southron wins a skirmish, remove to make the Free Peoples Player wound a Ring-bound companion.

Southron Archer (4R245) Raider Minion • Man Southron. Archer.

While you can spot another Southron, the minion archery total is +1 for each site you control.

Southron Assassin (4R246) Raider Minion • Man Southron.

Each time a companion or ally loses a skirmish involving a Southron, you may remove to make the Free Peoples player wound a Ring-bound companion.

Southron Spear (4C255) Raider Possession • Hand Weapon Bearer must be a Southron.

Skirmish: Remove and exert bearer to wound a companion or ally bearer is skirmishing.

Southron Troop (4R256) Raider Minion • Man Southron. Archer. Ambush . To play, spot a Southron.

Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.

Company of Haradrim (5R71) Raider Minion • Man Southron.

Regroup: Remove and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).

Mûmak (5C73) Raider Possession • Mount Bearer must be a Southron. Bearer is fierce.

Each time bearer wins a skirmish, you may add .

Southron Marcher (5C74) Raider Minion • Man 'Southron.'Ambush . While you can spot a Southron, this minion’s twilight cost is -2.
Southron Runner (5C75) Raider Minion • Man Southron. Ambush .

While you can spot a Southron, this minion’s twilight cost is -2.

Southron Traveler (5C76) Raider Minion • Man Southron. Ambush .

Response: If a Southron is about to take a wound, remove to prevent that wound.

Strength in Numbers (5U77) Raider Condition To play, spot a Southron. Plays to your support area.

Maneuver: Discard this condition to add for each Man with ambush you spot.

War Mûmak (5R78) Raider Possession • Mount Bearer must be a Southron.

Bearer is fierce.

Each time bearer overwhelms a character, you may add .

Southron Invaders (6C81) Raider Minion • Man Southron. Ambush . When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
Mûmakil (8U64) Raider Possession • Mount Bearer must be a Southron.

Bearer is fierce.

While you have initiative or can spot 4 threats, bearer is damage +1.

Cast Unto the Winds (10C36) Raider Condition • Support Area Regroup: Spot a Southron, remove a threat, and remove to wound an unbound companion.
Field of the Fallen (10U43) Raider Condition • Support Area To play, spot a Man.

While there is a character in the dead pile, each companion of the same culture as that chastrength –1.

Skirmish: Exert your Southron to make him strength +1.

High Vantage (10U44) Raider Event • Shadow Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that.
Rallying Call (10U47) Raider Condition • Support Area To play, spot a Man.

Threats cannot be removed by Free Peoples cards.

Shadow: Remove and play a Southron to add a threat.

Seasoned Leader (10R48) Raider Condition Bearer must be a Southron. Bearer is Enduring.

Skirmish: Remove a threat to play a condition from your discard pile. ​





Unloaded Keywords
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Player's Council CrowEagle
Hobbit Draft Game BirdDragonEagleGiantGoblin
Site
Decipher BattlegroundDwellingForestMarshMountainPlainsRiverUnderground
General Decipher BesiegerCorsairEasterlingEngineFellowshipFortificationKnightMachine • [Mounted] • PipeweedRangerRing-boundSearchSouthronSpellStealthTaleTentacleTrackerTwilight • [Unbound] • ValiantVillagerWeatherWarg-rider
Player's Council Pony
Hobbit Draft Game BurglarCunningWise