Southron

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Southron is an unloaded keyword appearing on Minions from the Raider culture.

Haradrim is an old elvish name, consisting of the elements harad ("south") + rim ("host") thus meaning "South-people". They were a race of Men from Harad in the region of Middle-earth directly south of Gondor. Sauron corrupted them and called them to war. For many years, the Haradrim were the greatest enemy of Gondor. The Haradrim had tamed the massive Mûmakil beasts and used them in warfare. They even strapped towers on their backs, used by Haradrim archers and spearmen.


List of Cards with the Southron Keyword[edit]

Portrait Card Name Culture Card Type Game Text
Desert Lancers (4U217) Raider Minion • Man Southron. To play, spot a Man.

Regroup: Exert Desert Lancers twice to take control of a site.

Desert Legion (4R218) Raider Minion • Man Southron. Ambush.

While you can spot 4 burdens, this minion is strength +5.

While you can spot 5 burdens, this minion is fierce.

While you can spot 6 burdens, this minion is damage +1.

Desert Lord (4R219) Raider Minion • Man Southron. Archer.

Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.

Desert Soldier (4U220) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Spearman (4C221) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Warrior (4C222) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Elite Archer (4U232) Raider Minion • Man Southron. Archer.

Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.

Regiment of Haradrim (4R244) Raider Minion • Man Southron.To play, spot a Man.

Regroup: Exert Regiment of Haradrim twice to take control of a site.

Southron Archer (4R245) Raider Minion • Man Southron. Archer.

While you can spot another Southron, the minion archery total is +1 for each site you control.

Southron Assassin (4R246) Raider Minion • Man Southron.

Each time a companion or ally loses a skirmish involving a Southron, you may remove to make the Free Peoples player wound a Ring-bound companion.

Southron Bowman (4C248) Raider Minion • Man Southron. Archer.

Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.

Southron Commander (4U249) Raider Minion • Man Southron. Ambush .

Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.

Southron Explorer (4U250) Raider Minion • Man Southron.

Regroup: Exert this minion and remove to take control of a site.

Southron Fighter (4R251) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.

Southron Scout (4C252) Raider Minion • Man Southron. Ambush .
Southron Sentry (4U253) Raider Minion • Man Southron.

Maneuver: Exert this minion to add for each site you control.

Southron Soldier (4C254) Raider Minion • Man Southron. Ambush .
Southron Troop (4R256) Raider Minion • Man Southron. Archer. Ambush . To play, spot a Southron.

Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.

Southron Veterans (4R257) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.

Southron Wanderer (4C258) Raider Minion • Man Southron. Ambush .

Assignment: Exert this minion and spot 5 companions to assign this minion to the Ring-bearer.

The Free Peoples player may add to prevent this.

Army of Haradrim (5R70) Raider Minion • Man Southron.

Skirmish: Remove to play a mount from your discard pile.

Company of Haradrim (5R71) Raider Minion • Man Southron.

Regroup: Remove and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).

Desert Stalker (5R72) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 4 Free Peoples cultures to exert every companion.

Southron Marcher (5C74) Raider Minion • Man 'Southron.'Ambush . While you can spot a Southron, this minion’s twilight cost is -2.
Southron Runner (5C75) Raider Minion • Man Southron. Ambush .

While you can spot a Southron, this minion’s twilight cost is -2.

Southron Traveler (5C76) Raider Minion • Man Southron. Ambush .

Response: If a Southron is about to take a wound, remove to prevent that wound.

Army of Haradrim (5R126) Raider Minion • Man Southron.

Skirmish: Remove to play a mount from your discard pile.

Southron Archer Legion (6R80) Raider Minion • Man Southron. Archer. Archery: Remove to add 1 to the minion archery total for each companion over 4 (limit +4).
Southron Invaders (6C81) Raider Minion • Man Southron. Ambush . When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
Desert Fighter (7C131) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to add a threat.

Desert Nomad (7C132) Raider Minion • Man Southron.

While you can spot 2 threats, this minion is damage +1.

Desert Runner (7C133) Raider Minion • Man Southron. Ambush .

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Scout (7U134) Raider Minion • Man Southron. Ambush .

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Sneak (7C135) Raider Minion • Man Southron. Ambush .

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Soldier (7U136) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Spearman (7C137) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Villain (7U138) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to add a threat.

Mûmak Commander (7R152) Raider Minion • Man Southron.

To play, spot a Man.

While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.

Southron Bandit (7U160) Raider Minion • Man Southron.

Maneuver: Exert this minion to add . The Free Peoples player may add a threat to prevent this.

Southron Brigand (7C161) Raider Minion • Man Southron.

Shadow: Remove and spot 3 Men to make one of those Men damage +1 until the regroup phase.

Southron Captain (7U162) Raider Minion • Man Southron.

While you can spot 4 threats, this minion is damage +2.

Southron Chieftain (7R163) Raider Minion • Man Southron. To play, spot a Man.

Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.

Southron Conquerer (7R164) Raider Minion • Man Southron. Archer.

While you can spot 6 twilight tokens, other Men are damage +1.

While you can spot 9 twilight tokens, other Men are damage +1.

Southron Intruder (7R165) Raider Minion • Man Southron. Archer.

While you can spot 3 twilight tokens, all Men are strength +1.

While you can spot 6 twilight tokens, all Men are strength +1.

While you can spot 9 twilight tokens, all Men are strength +1.

Southron Leader (7R166) Raider Minion • Man Southron.

Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).

Southron Marksmen (7R167) Raider Minion • Man Southron. Archer. Fierce. To play, spot a Man.

Archery: Exert this minion and remove a threat to make the minion archery total +1.

Southron Thief (7U168) Raider Minion • Man Southron.

Archery: Spot another Man, spot 6 companions, and remove a threat to exert a companion.

Suzerain of Harad (7R170) Raider Minion • Man Southron. Archer.

While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush .

Troop of Haradrim (7C172) Raider Minion • Man Southron.

While you can spot 2 threats, this minion is an archer.

While you can spot 3 threats, this minion is fierce.

While you can spot 4 threats, this minion is damage +1.

Haradrim Marksman (8U60) Raider Minion • Man Southron. Archer.

While you can spot another Man, Ring-bound companions cannot take archery wounds.

Far Harad Mercenaries (10C42) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may spot 6 companions and another Man to discard an unbound companion this minion is skirmishing.

Mûmak Chieftain (10R45) Raider Minion • Man Southron.

When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2.

Southron Fanatic (10C49) Raider Minion • Man Southron.

Each time a Man is assigned to skirmish this minion, wound that Man.

Southron Savage (10C50) Raider Minion • Man Southron.

While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce.

Desert Wind Initiate (V3_47) Raider Minion • Man Southron. Tracker. Ambush .

When you play this minion, remove or hinder this minion.

Desert Wind Scout (V3_48) Raider Minion • Man Southron. Tracker. Ambush .

When you play this minion, remove or hinder this minion.

Each time this minion is hindered, you may hinder another minion.

Desert Wind Stalker (V3_49) Raider Minion • Man Southron. Tracker.

When you play this minion, remove or hinder this minion.

Southrons gain ambush .

Desert Wind Whisper (V3_50) Raider Minion • Man Southron. Tracker.

When you play this minion, remove or hinder this minion.

Each minion with ambush is strength +X. ​


List of Cards that Interact with the Southron Keyword[edit]

Portrait Card Name Culture Card Type Game Text
Fearless (4U233) Raider Event Skirmish: Make a Southron strength +1 for each burden you spot (limit +5), or make a Man strength +2.
Flanking Attack (4U234) Raider Event Maneuver or Skirmish: Exert a Southron to add .
Howl of Harad (4U236) Raider Condition Plays to your support area.

Response: If a Southron wins a skirmish, remove to make the Free Peoples Player wound a Ring-bound companion.

Southron Archer (4R245) Raider Minion • Man Southron. Archer.

While you can spot another Southron, the minion archery total is +1 for each site you control.

Southron Assassin (4R246) Raider Minion • Man Southron.

Each time a companion or ally loses a skirmish involving a Southron, you may remove to make the Free Peoples player wound a Ring-bound companion.

Southron Spear (4C255) Raider Possession • Hand Weapon Bearer must be a Southron.

Skirmish: Remove and exert bearer to wound a companion or ally bearer is skirmishing.

Southron Troop (4R256) Raider Minion • Man Southron. Archer. Ambush . To play, spot a Southron.

Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.

Company of Haradrim (5R71) Raider Minion • Man Southron.

Regroup: Remove and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).

Mûmak (5C73) Raider Possession • Mount Bearer must be a Southron. Bearer is fierce.

Each time bearer wins a skirmish, you may add .

Southron Marcher (5C74) Raider Minion • Man 'Southron.'Ambush . While you can spot a Southron, this minion’s twilight cost is -2.
Southron Runner (5C75) Raider Minion • Man Southron. Ambush .

While you can spot a Southron, this minion’s twilight cost is -2.

Southron Traveler (5C76) Raider Minion • Man Southron. Ambush .

Response: If a Southron is about to take a wound, remove to prevent that wound.

Strength in Numbers (5U77) Raider Condition To play, spot a Southron. Plays to your support area.

Maneuver: Discard this condition to add for each Man with ambush you spot.

War Mûmak (5R78) Raider Possession • Mount Bearer must be a Southron.

Bearer is fierce.

Each time bearer overwhelms a character, you may add .

Southron Invaders (6C81) Raider Minion • Man Southron. Ambush . When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
Mûmakil (8U64) Raider Possession • Mount Bearer must be a Southron.

Bearer is fierce.

While you have initiative or can spot 4 threats, bearer is damage +1.

Cast Unto the Winds (10C36) Raider Condition • Support Area Regroup: Spot a Southron, remove a threat, and remove to wound an unbound companion.
Field of the Fallen (10U43) Raider Condition • Support Area To play, spot a Man.

While there is a character in the dead pile, each companion of the same culture as that chastrength –1.

Skirmish: Exert your Southron to make him strength +1.

High Vantage (10U44) Raider Event • Shadow Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that.
Rallying Call (10U47) Raider Condition • Support Area To play, spot a Man.

Threats cannot be removed by Free Peoples cards.

Shadow: Remove and play a Southron to add a threat.

Seasoned Leader (10R48) Raider Condition Bearer must be a Southron. Bearer is Enduring.

Skirmish: Remove a threat to play a condition from your discard pile.

Bladetusk Charger (V3_41) Raider Possession • Support Area,Support Area Maneuver: Stack 1 or more Southron Men here to make this a fierce mounted Southron minion until the end of the turn that is strength +3 and ambush for each Southron stacked here. At the start of each skirmish involving this minion, add a threat (or 2 threats if there are 4 Southrons stacked here).
Bladetusk Matriarch (V3_42) Raider Artifact • Support Area,Support Area Each time a Southron is played, you may stack a Southron from play or hand here.

Maneuver: Remove to make this artifact a fierce mounted Southron minion until the end of the turn that is strength +3 and ambush for each Southron stacked on her. She adds 1 to the Shadow archery total for each Southron stacked on her (limit 6).

Bladetusk Rearguard (V3_43) Raider Artifact • Support Area,Support Area Regroup: Stack a Southron Man here.

Maneuver: Remove to make this artifact a fierce mounted Southron minion until the end of the turn that is strength +3 and ambush for each Southron stacked on it.

Hailing from the Far South (V3_52) Raider Condition • Support Area,Support Area Each time you play a unique Southron, you may exert it to take a non-unique item or minion into hand from discard.

Response: If your mounted Southron wins a skirmish, hinder this condition to make that Southron relentless until the regroup phase (they participate in 1 extra round of skirmishes after fierce).

Honor of the Desert Warrior (V3_53) Raider Event • Assignment Exert a Southron and hinder all other minions to assign that Southron to an unbound companion. The Free Peoples player may make that Southron strength +3, ambush , and fierce until the regroup phase to prevent this.
Horn of Far Harad (V3_54) Raider Possession • Horn Bearer must be a mounted Southron.

When you play this, hinder all Free Peoples mounts.

Skirmish: Remove a threat to make a Southron strength +2.

Sandcraft Trap (V3_56) Raider Event • Assignment Restore all trackers and minions with ambush. If you restored any, make each Southron gain ambush until the regroup phase.
Shifting Battle-lines (V3_58) Raider Condition • Support Area,Support Area At the start of each skirmish involving a minion with ambush, you may remove to hinder a Free Peoples condition.

Each time your Southron Man dies, you may remove to stack a Southron from your discard pile on a item that already has a Southron stacked on it.

War Howdah (V3_62) Raider Possession • Support Area,Support Area Bearer gains archer.

Maneuver: If this is in your support area, exert a mounted Southron to transfer this to that Southron. Limit 1 per bearer. Choose a Man stacked on that Southron. Until the end of the turn, that Southron gains the game text of that stacked Man. ​





Unloaded Keywords
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Player's Council CrowEagle
Hobbit Draft Game BirdDragonEagleGiantGoblin
Site
Decipher BattlegroundDwellingForestMarshMountainPlainsRiverUnderground
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Player's Council Pony
Hobbit Draft Game BurglarCunningWise