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Revision as of 07:22, 12 November 2021

Realms of the Elf-lords
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Battle of Helm's Deep


CardName CardType Culture GameText
CardName CardType Culture GameText
The One Ring, Answer To All Riddles (4R1) The One Ring The One Ring While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.
The One Ring, The Ruling Ring (4C2) The One Ring The One Ring Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.
Anger (4C3) Event Dunland Skirmish: Spot 3 minions or a site you control to make a Man fierce until the regroup phase.
Band of Wild Men (4C4) Minion Dunland Each time this minion wins a skirmish, you may make it fierce until the regroup phase.
Burn Every Village (4C5) Event Dunland Skirmish: Make a Man strength +2 (or +4 if you control a site).
Constantly Threatening (4R6) Condition Dunland Plays to your support area. Shadow: If the fellowship has moved more than once this turn, remove (2) to play a [dunland] Man from your discard pile.
Dark Fury (4C7) Event Dunland Skirmish: Make a Man strength +2 (or +4 if at a sanctuary).
Death to the Strawheads (4U8) Event Dunland Skirmish: Make a Man strength +1 for each companion you spot.
Dunlending Arsonist (4U9) Minion Dunland Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Dunlending Brigand (4C10) Minion Dunland
Dunlending Looter (4U11) Minion Dunland When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.
Dunlending Madman (4C12) Minion Dunland Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Dunlending Pillager (4U13) Minion Dunland Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Dunlending Ransacker (4C14) Minion Dunland Each time this minion wins a skirmish, you may spot another Man to take control of a site.
Dunlending Ravager (4C15) Minion Dunland While skirmishing a Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
Dunlending Robber (4C16) Minion Dunland Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Dunlending Savage (4C17) Minion Dunland
Dunlending Warrior (4C18) Minion Dunland Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
Hides (4R19) Possession Dunland When you play this possession, you may draw a card. Response: If a Man is about to take a wound, remove or discard this possession to prevent that wound.
Hill Chief (4R20) Minion Dunland Shadow: Spot a site you control and exert Hill Chief to draw 3 cards.
Hillman Band (4C21) Minion Dunland Each time the fellowship moves, you may spot another Man to take control of a site.
Hillman Horde (4R22) Minion Dunland While you control 2 sites, skip the archery phase.

While you control 3 sites, each of your Men is fierce.

While you control 4 sites, each of your Men is damage +1.
Hillman Mob (4R23) Minion Dunland Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Hillman Rabble (4U24) Minion Dunland Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2.
Hillman Tribe (4C25) Minion Dunland Each time this minion wins a skirmish, you may spot another minion to take control of a site.
Iron Axe (4C26) Possession Dunland Bearer must be a Man.
Living Off Rock (4U27) Condition Dunland Each time a Man wins a skirmish involving a Man, you may make that minion strength +2 and fierce until the regroup phase.
No Defense (4U28) Condition Dunland Shadow: Remove to place a token here. Skirmish: Spot a Man and remove a token from this card. A character skirmishing that Man does not gain strength bonuses from possessions.
No Refuge (4R29) Condition Dunland While a Man is stacked on a site, the Shadow number of each site is +5.
No Retreat (4R30) Condition Dunland Plays on a site you control. Regroup: Spot 2 Men and discard this condition to make the Free Peoples player choose to move again this turn (if the move limit allows).
Over the Isen (4U31) Condition Dunland Assignment: Spot a site you control and remove to assign a Man to an unbound companion.
Ravage the Defeated (4R32) Event Dunland Response: If your Man wins a skirmish, discard all Free Peoples cards borne by the companion or ally he was skirmishing.
Saruman, Rabble-rouser (4R33) Minion Dunland Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2.
Secret Folk (4U34) Condition Dunland Each time a companion or ally loses a skirmish involving a Man, you may place a token on this card. Maneuver: Discard a Free Peoples possession for each token here (limit 3). Discard this condition.
Wake of Destruction (4R35) Event Dunland Maneuver: Spot 2 sites you control to make each of your Men fierce until the regroup phase.
War Club (4U36) Possession Dunland Bearer must be a Man. Each time bearer wins a skirmish, you may discard 2 Free Peoples possessions.
War Cry of Dunland (4C37) Event Dunland Response: If a Man wins a skirmish, make him fierce and strength +4 until the regroup phase.
Wild Man of Dunland (4U38) Minion Dunland Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Wild Man Raid (4R39) Event Dunland Maneuver: Spot 3 Men to discard a Free Peoples possession or condition.
Wulf, Dunlending Chieftain (4R40) Minion Dunland Fierce. Response: If another Man wins a skirmish, exert Wulf to take control of a site.
Axe of Erebor (4R41) Possession Dwarven Bearer must be Gimli.

He is damage +1.

Skirmish: Discard a condition or a card stacked on a condition to make Gimli strength +1.
Best Company (4C42) Event Dwarven Skirmish: Make a Dwarf strength +2 (or +4 if at a battleground).
Come Here Lad (4U43) Event Dwarven Fellowship: Stack the top 2 cards from your draw deck on a condition that has a card already stacked on it.
Courtesy of My Hall (4C44) Condition Dwarven When you play this condition, stack a card from your discard pile here. Fellowship: Discard a Free Peoples card stacked here to heal a Dwarf.
Dwarven Foresight (4R45) Event Dwarven Fellowship: Spot a Dwarf to take a Free Peoples card stacked on a condition into hand.
Ever My Heart Rises (4R46) Condition Dwarven Tale. Plays to your support area.

When you play this condition, reveal the top 6 cards of your draw deck and stack them here.

Fellowship: Spot a Dwarf and discard the top card of your draw deck to take a Free Peoples card stacked here into hand.
From the Armory (4U47) Condition Dwarven Plays to your support area. Skirmish: Exert a Dwarf and stack a Free Peoples card from hand here to prevent all wounds to that Dwarf.
Gimli, Lockbearer (4R48) Companion Dwarven Damage +1. Gimli is strength +1 for each unbound Hobbit companion you can spot.
Gimli, Unbidden Guest (4C49) Companion Dwarven Damage +1. Skirmish: Exert Gimli to make an unbound companion strength +1 (or +2 if that companion is Legolas).
Here Is Good Rock (4C50) Condition Dwarven Tale. Plays to your support area. Skirmish: Stack a Free Peoples card from hand here to make a Dwarf damage +1.
Khazâd Ai-mênu (4C51) Event Dwarven Skirmish: Make a Dwarf strength +2 (or strength +3 and damage +1 if you spot Legolas).
My Axe Is Notched (4R52) Condition Dwarven Each time Gimli wins a skirmish, place a token on this card. While you can spot X tokens on this card and the same number of tokens on Final Count, Gimli is strength +X (limit +3).
Quick As May Be (4U53) Event Dwarven Maneuver: Spot a Dwarf companion and an Elf companion to wound a minion.
Rest by Blind Night (4R54) Event Dwarven Regroup: Shuffle any number of conditions (and all cards stacked on them) into your draw deck.
Restless Axe (4R55) Event Dwarven Regroup: Exert a Dwarf to shuffle a condition (and all cards stacked on it) into your draw deck. Exert a minion for each card shuffled into your draw deck.
Search Far and Wide (4C56) Event Dwarven Fellowship: Spot a Dwarf and discard the top card of your draw deck to draw 2 cards.
Stout and Strong (4U57) Condition Dwarven Each time a Dwarf wins a skirmish, you may place a token on this card. Skirmish: Make an unbound companion strength +1 for each token here (limit +3). Discard this condition.
Alliance Reforged (4R58) Event Elven Tale. Fellowship: Draw a card for each Elf companion you spot.
Arrow and Blade (4U59) Event Elven Skirmish: Exert X Elf companions to make a minion skirmishing an unbound companion strength -X.
Blades Drawn (4U60) Condition Elven To play, spot 3 Elves.

For each wound on each minion, that minion is strength -2.

Discard this condition during the regroup phase.
Company of Archers (4R61) Event Elven Archery: Spot 2 Elf companions to discard a condition.
Elven Bow (4U62) Possession Elven Bearer must be an Elf. Bearer is an archer.
Elven Brooch (4U63) Possession Elven To play, spot an Elf. Bearer must be a companion. Response: If another possession borne by bearer is about to be discarded, discard this possession instead.
Elven Sword (4C64) Possession Elven Bearer must be an Elf. Skirmish: Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1.
Erethón, Naith Lieutenant (4R65) Companion Elven To play, spot an Elf. While Erethón bears a ranged weapon, he is strength +1 and damage +1, and he does not add to the fellowship archery total.
Feathered (4U66) Event Elven Skirmish: Make a minion skirmishing an Elf strength -2 for each wound on that minion.
Fereveldir, Son of Thandronen (4C67) Companion Elven To play, spot an Elf. Skirmish: Exert Fereveldir and discard an token from your condition to wound a minion Fereveldir is skirmishing.
Ferevellon, Son of Thandronen (4C68) Companion Elven To play, spot an Elf. Skirmish: Exert Ferevellon to make a minion skirmishing him strength -2.
Final Count (4R69) Condition Elven Each time Legolas wins a skirmish, you may place an token on this card. While you can spot X tokens on this card and the same number of tokens on My Axe Is Notched, Legolas is strength +X (limit +3).
Flashing Steel (4C70) Event Elven Skirmish: Exert an Elf to make a minion skirmishing that Elf strength -3.
Haldir, Emissary of the Galadhrim (4C71) Companion Elven While no opponent controls a site, Haldir is strength +2. Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site.
Killing Field (4R72) Condition Elven To play, spot 3 Elves.

Each wounded minion is prevented from being fierce.

Discard this condition during the regroup phase.
Legolas, Dauntless Hunter (4R73) Companion Elven Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.
Legolas, Elven Comrade (4C74) Companion Elven Archer. Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli).
Lembas (4R75) Possession Elven To play, spot 3 Elves. Bearer must be a companion. Regroup: Discard this possession to reconcile your hand.
Lórien Guardian (4C76) Companion Elven Regroup: Exert this companion to make a Shadow player wound a minion.
Lórien Is Most Welcome (4U77) Condition Elven To play, spot 3 Elves.

Each wounded minion loses all damage bonuses.

Discard this condition during the regroup phase.
Lórien Swordsman (4C78) Companion Elven Each minion skirmishing this companion is strength -2 for each wound on that minion.
Night Without End (4R79) Event Elven Response: If an Elf wins a skirmish, exert that Elf to liberate a site or wound a minion.
Ordulus, Young Warrior (4U80) Companion Elven To play, spot an Elf. The twilight cost of each ranged weapon played on Ordulus is -1.
Pengedhel, Naith Warrior (4U81) Companion Elven To play, spot an Elf. While Pengedhel bears a ranged weapon, he is strength +2 and he does not add to the fellowship archery total.
Strength of Arms (4U82) Condition Elven Each time an Elf wins a skirmish, you may place an token on this card. Skirmish: Make a minion skirmishing an Elf strength -1 for each token here (limit -3). Discard this condition.
Supporting Fire (4C83) Event Elven Skirmish: Make an Elf strength +2 (or +3 if you spot 3 Elf companions).
Sword-wall (4R84) Event Elven Skirmish or Regroup: Spot 3 Elf companions to liberate a site or exert a minion.
Thandronen, Veteran Protector (4C85) Companion Elven To play, spot an Elf. Regroup: Exert Thandronen to discard a minion stacked on a condition or stacked on a site.
Thónnas, Naith Captain (4U86) Companion Elven To play, spot an Elf. While Thónnas bears a ranged weapon, each minion skirmishing him is strength -2 and Thónnas does not add to the fellowship archery total.
Valor (4C87) Event Elven Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
Behold the White Rider (4U88) Condition Gandalf Each time Gandalf wins a skirmish, you may place a token here. Skirmish: Wound a minion skirmishing Gandalf for each token here. Discard this condition.
Gandalf, Greyhame (4R89) Companion Gandalf Fellowship: If the twilight pool has fewer than 2 twilight tokens, add to play a character from your discard pile.
Gandalf, The White Wizard (4C90) Companion Gandalf While you can spot 3 twilight tokens, Gandalf is strength +3.
Gandalf's Staff, Walking Stick (4R91) Artifact Gandalf Bearer must be Gandalf. While you can spot 2 twilight tokens, Gandalf is damage +2.
Grown Suddenly Tall (4R92) Event Gandalf Spell. Fellowship: Spot Gandalf to discard all conditions.
Have Patience (4C93) Event Gandalf Fellowship: Spot Gandalf to heal an unbound companion twice.
Hearken to Me (4R94) Condition Gandalf Spell. To play, spot Gandalf. Bearer must be Théoden. Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden.
Into Dark Tunnels (4R95) Event Gandalf Spell. Response: If you play a event, exert Gandalf twice to place that event in your hand instead of your discard pile.
Keep Your Forked Tongue (4U96) Event Gandalf Skirmish: Spot Gandalf and 3 twilight tokens to prevent all wounds to a companion who has the Gandalf signet.
Long I Fell (4C97) Event Gandalf Spell. Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.
Mithrandir, Mithrandir! (4C98) Event Gandalf Spell. Maneuver: Exert Gandalf to wound each minion who has strength of 6 or less.
Roll of Thunder (4U99) Event Gandalf Fellowship or Maneuver: Spot Gandalf to discard a Shadow possession or Shadow artifact.
Shadowfax (4R100) Possession Gandalf Bearer must be Gandalf. Discard any hand weapon he bears.

Gandalf may not bear a hand weapon.

At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.
Stump and Bramble (4U101) Event Gandalf Maneuver: Spot an minion and an Ent ally. Until the regroup phase, that ally is damage +2 and participates in archery fire and skirmishes.
Task Was Not Done (4C102) Event Gandalf Spell. Regroup: Exert Gandalf to discard up to 2 wounded minions.
Treebeard, Earthborn (4R103) Ally Gandalf Unhasty.

Response: If an unbound Hobbit is about to be discarded, stack him here instead.

Fellowship: Exert Treebeard and add to play an unbound Hobbit stacked here.
Treebeard, Oldest Living Thing (4C104) Ally Gandalf Unhasty. Fellowship: Exert Treebeard and discard an unbound companion from hand to heal an unbound companion.
Under the Living Earth (4C105) Event Gandalf Skirmish: Make Gandalf strength +1 for each twilight token you spot (limit +5).
Well Met Indeed (4R106) Event Gandalf Fellowship: Spot an Elf, a Man, and a Dwarf to play Gandalf from your dead pile.
Windows in a Stone Wall (4R107) Condition Gandalf To play, exert an Ent. Plays on that Ent. Response: If an minion is killed, discard this condition to reveal the top 10 cards of an opponent’s draw deck. Discard 1 Shadow card and 1 Free Peoples card revealed. Your opponent reshuffles that deck.
Wizardry Indeed (4U108) Event Gandalf Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion.
Aragorn, Heir of Elendil (4C109) Companion Gondor Defender +1.
Arrows Thick in the Air (4U110) Event Gondor Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.
Boromir, My Brother (4R111) Condition Gondor Bearer must be Faramir. Skirmish: Discard a card from hand to make a Ring-bound Man strength +1.
Boromir's Gauntlets (4C112) Possession Gondor Bearer must be a Man. Skirmish: Exert bearer to cancel a skirmish involving bearer. Any Shadow player may remove to prevent this.
Curse Them (4C113) Event Gondor Skirmish: Exert a Ring-bound Man to cancel a skirmish involving a roaming minion.
Damrod, Ranger of Ithilien (4U114) Companion Gondor Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Damrod to exhaust a Man he is skirmishing.
Defend It and Hope (4C115) Event Gondor Maneuver: Exert a Man to wound a minion once (or twice if that minion is an Uruk-hai).
Faramir, Captain of Gondor (4R116) Companion Gondor Ring-bound. Ranger.

The twilight cost of each other Man in your starting fellowship is -1.

While skirmishing a roaming minion, Faramir is strength +2.
Faramir, Son of Denethor (4C117) Companion Gondor Ring-bound. Ranger. An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.
Faramir's Bow (4R118) Possession Gondor Bearer must be Faramir.

He is an archer.

Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion.
Faramir's Cloak (4R119) Possession Gondor Bearer must be Faramir. Each roaming minion skirmishing a Ring-bound Man is strength -1.
Forbidden Pool (4R120) Condition Gondor Plays to your support area.

While the fellowship is at site 6, each Ring-bound Man takes no more than 1 wound during each skirmish phase.

Fellowship: Add and discard this condition to heal a Ring-bound Man.
Forests of Ithilien (4R121) Condition Gondor Plays to your support area.

While the fellowship is at site 5, the site number of each Man in a skirmish is +2.

Regroup: Discard this condition and exert a Ring-bound Man to liberate a site.
Gondorian Ranger (4C122) Companion Gondor 'Ring-bound. 'Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2.
Hard Choice (4U123) Event Gondor Fellowship: Spot Aragorn to heal a companion who has the Aragorn signet twice.
Help in Doubt and Need (4R124) Condition Gondor Skirmish: Exert an unbound Man to make a companion strength +2, or exert a companion to make an unbound Man strength +2.
Henneth Annûn (4R125) Condition Gondor Plays to your support area.

While the fellowship is at site 6, each roaming minion skirmishing a Ring-bound companion is strength -2.

Skirmish: Spot a Man and discard this condition to wound a roaming minion.
Ithilien Trap (4U126) Condition Gondor Each time a Man wins a skirmish, you may place a token here. Maneuver: Exert a minion for each token here (limit 3). Discard this condition.
Mablung, Soldier of Gondor (4U127) Companion Gondor Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.
New Errand (4C128) Event Gondor Skirmish: Spot a Ring-bound Man to make a minion’s site number +2. If that minion loses this skirmish, you may wound a minion.
Pathfinder (4C129) Event Gondor Fellowship or Regroup: Spot a ranger to play the fellowship’s next site (replacing opponent’s site if necessary).
Ranger of Ithilien (4C130) Companion Gondor Ring-bound. Ranger.

When this companion is in your starting fellowship, his twilight cost is -1.

While skirmishing a roaming minion, this companion is strength +2.
Ranger's Bow (4C131) Possession Gondor Bearer must be a Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.
Ranger's Sword, Blade of Aragorn (4U132) Possession Gondor Bearer must be Aragorn. While skirmishing an Uruk-hai, Aragorn is strength +2.
Ruins of Osgiliath (4R133) Condition Gondor Plays to your support area.

While the fellowship is at site 7, each Ring-bound Man is defender +1.

Skirmish: Spot a Ring-bound Man and discard this condition to wound an opponent’s Man.
Sword of Gondor (4C134) Possession Gondor Bearer must be a Man. While skirmishing a Man or a roaming minion, bearer is damage +1.
War and Valor (4C135) Event Gondor Skirmish: Make a Man strength +2 (or +3 and damage +1 if skirmishing a roaming minion).
Advance Uruk Patrol (4U136) Minion Isengard Damage +1.

While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +4.
Attack on Helm's Deep (4C137) Condition Isengard Shadow: Play an Uruk-hai to place an token on this card. Regroup: Remove 3 tokens from this card and discard an Uruk-hai to take control of a site.
Band of Uruk Bowmen (4U138) Minion Isengard Archer. Damage +1. While you control a site, the minion archery total is +1.
Banished (4R139) Condition Isengard To play, exert Saruman or an Man.

Plays on a Free Peoples Man.

Each time another ally or companion loses a skirmish, bearer must exert.
Beyond All Hope (4R140) Event Isengard Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile.
Beyond Dark Mountains (4C141) Event Isengard Response: If a companion or ally is killed, exert an minion to add a burden (or 2 burdens if Aragorn, Gandalf, or Théoden is killed).
Broad-bladed Sword (4C142) Possession Isengard Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).
Brought Back Alive (4U143) Event Isengard Search. Assignment: Exert an tracker to assign it to an unbound companion. That companion may exert to prevent this (unless that companion is a Hobbit).
Burning of Westfold (4R144) Condition Isengard Shadow: If you control a site, play an Uruk-hai to discard a Free Peoples condition.
Cloud of Arrows (4C145) Event Isengard Archery: Exert an archer to make the minion archery total +1 and the fellowship archery total -1.
Come Down (4R146) Condition Isengard Archery: Spot 2 archers to make allies take wounds from archery fire instead of companions.
Covering Fire (4U147) Condition Isengard To play, spot 2 archers. Plays to your support area.

The Free Peoples player may not play archery events or use archery special abilities.

Discard this condition during the regroup phase.
Down to the Last Child (4U148) Condition Isengard Each time a companion or ally loses a skirmish involving an Uruk-hai, place an token on this card. Shadow: Remove 2 tokens from this card to take control of a site.
Driven Back (4R149) Event Isengard Archery: Spot 2 archers to make the minion archery total +1 for each card in the dead pile.
Elite Crossbowmen (4R150) Minion Isengard Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Ferocity (4C151) Event Isengard Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground).
Get Back (4U152) Event Isengard Assignment: Prevent an tracker from being assigned to a skirmish by any player.
Gríma, Son of Galmod (4C153) Minion Isengard Each unbound companion (or ally) bearing a Shadow condition is strength -1.
Gríma, Wormtongue (4R154) Minion Isengard Maneuver: Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand.
Haunting Her Steps (4U155) Event Isengard Response: If a special ability of an ally or unbound companion is used, exert Gríma to cancel that action.
Kill Them Now (4C156) Event Isengard Skirmish: Make an tracker strength +2 (or +4 if skirmishing a character bearing a search card).
Leechcraft (4R157) Condition Isengard Spell. To play, exert Saruman or an Man.

Plays on a Free Peoples Man.

Special abilities in bearer’s game text may not be used.
Lieutenant of Orthanc (4R158) Minion Isengard Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.
Many Riddles (4U159) Condition Isengard Search. To play, exert an tracker.

Plays on a companion (except the Ring-bearer).

Assignment: Exert an tracker and remove to assign that tracker to bearer.

Bearer may exert to prevent this.
Mauhúr, Patrol Leader (4R160) Minion Isengard Tracker. Fierce. Skirmish: Remove to prevent an tracker from taking wounds.
Men Will Fall (4U161) Event Isengard Skirmish: Spot Saruman or an Man to make an unbound companion strength -2.
New Power Rising (4R162) Event Isengard Regroup: Spot Saruman or an Man, reveal your hand, and discard all Free Peoples cards revealed to take an card into hand from your discard pile.
No Dawn for Men (4R163) Event Isengard Maneuver: Exert an Uruk-hai to exert X unbound companions, where X is the number of sites you control.
Orthanc Champion (4R164) Minion Isengard Damage +1.

Assignment: Exert Orthanc Champion to assign it to an unbound companion.

That companion may exert to prevent this.
Orthanc Warrior (4C165) Minion Isengard Damage +1.
The Palantír of Orthanc, Seventh Seeing-stone (4R166) Artifact Isengard To play, spot an minion. Plays to your support area. Shadow: Spot an minion and remove to reveal the top card of any draw deck. You may place that card beneath that draw deck.
Pillage of Rohan (4R167) Condition Isengard Plays on a site you control. While an Uruk-hai is stacked on this site, the Free Peoples player may not play skirmish events or use skirmish special abilities.
Race Across the Mark (4R168) Condition Isengard Skirmish: Spot a site you control and remove to cancel a skirmish involving an Uruk-hai.
Ranged Commander (4R169) Minion Isengard Archer.

The twilight cost of each archer is -1.

Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Ranks Without Number (4U170) Condition Isengard Plays to your support area. Each time the Free Peoples player assigns an ally to a skirmish, you may play an minion from your discard pile. That minion’s twilight cost is -2.
Rest While You Can (4R171) Condition Isengard Search. To play, spot an tracker. Plays on a companion. Limit 1 per companion.If bearer is killed, reveal the top 10 cards of opponent’s draw deck and discard 1 Shadow card and 1 Free Peoples card. Your opponent reshuffles that deck.
Rohan Is Mine (4R172) Condition Isengard To play, spot Saruman or an Man. Plays on a Free Peoples Man. Each time the Free Peoples player assigns bearer to a skirmish, exert each ally.
Saruman, Black Traitor (4R173) Minion Isengard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

When you play Saruman, you may discard a condition.

Shadow: Exert Saruman to play Saruman’s Staff from your discard pile.
Saruman's Staff, Wizard's Device (4R174) Artifact Isengard Plays on Saruman. He is fierce and damage +1. Maneuver: Make the first sentence of Saruman’s game text not apply until the regroup phase.
Still They Came (4C175) Event Isengard Skirmish: Exert an Uruk-hai who is not assigned to a skirmish to make another Uruk-hai strength +3.
Uglúk, Servant of Saruman (4R176) Minion Isengard Tracker. Fierce.

The roaming penalty for each tracker you play is -2.

While you can spot 2 trackers, Uglúk is strength +3.

While you can spot 3 trackers, Uglúk is damage +1.
Uglúk's Sword (4R177) Possession Isengard Bearer must be an Uruk-hai. Shadow: If bearer is Uglúk, exert it and discard a minion from hand to play a minion. Its twilight cost is -3.
Unferth, Grima's Bodyguard (4C178) Minion Isengard Each time the Free Peoples player assigns a companion or ally to an Man, that companion or ally must exert.
Uruk Assault Band (4R179) Minion Isengard Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +6.

While you control 2 battlegrounds, this minion may not take wounds.
Uruk Besieger (4C180) Minion Isengard Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Uruk Chaser (4C181) Minion Isengard Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2.
Uruk Crossbow Troop (4U182) Minion Isengard Archer. When you play this minion, you may place an token on a machine.
Uruk Crossbowman (4C183) Minion Isengard Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Uruk Defender (4C184) Minion Isengard Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.
Uruk Fanatic (4C185) Minion Isengard Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce.
Uruk Follower (4R186) Minion Isengard Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to add a burden.
Uruk Foot Soldier (4C187) Minion Isengard Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Uruk Hunter (4U188) Minion Isengard Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
Uruk Plains Runner (4C189) Minion Isengard Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Uruk Pursuer (4C190) Minion Isengard Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
Uruk Rear Guard (4C191) Minion Isengard Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.
Uruk Regular (4C192) Minion Isengard Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
Uruk Runner (4C193) Minion Isengard Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2.
Uruk Searcher (4U194) Minion Isengard Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Uruk Seeker (4C195) Minion Isengard Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Uruk Spear (4C196) Possession Isengard Bearer must be an Uruk-hai. Maneuver: Exert bearer to discard a Free Peoples mount.
Uruk Stalker (4C197) Minion Isengard Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Uruk Stormer (4C198) Minion Isengard Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
Uruk Trooper (4R199) Minion Isengard Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Uruk Vanguard (4R200) Minion Isengard Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
Uruk Veteran (4U201) Minion Isengard Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Uruk-hai Band (4U202) Minion Isengard Damage +1. This minion is strength +2 for each site you control.
Uruk-hai Horde (4R203) Minion Isengard Damage +1. The twilight cost of this minion is -1 for each site you control.
Uruk-hai Marauder (4C204) Minion Isengard Damage +1. The twilight cost of this minion is -1 for each site you control.
Uruk-hai Mob (4U205) Minion Isengard Damage +1. The twilight cost of this minion is -1 for each site you control.
Uruk-hai Patrol (4C206) Minion Isengard Damage +1. (or damage +2 while you control a site).
Uruk-hai Raiding Party (4C207) Minion Isengard Damage +1.
Vengeance (4U208) Event Isengard Skirmish: Make an tracker strength +2 for each card borne by the character it is skirmishing.
Volley Fire (4R209) Event Isengard Archery: Discard 2 archers to exhaust an unbound companion.
We Are the Fighting Uruk-hai (4C210) Event Isengard Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
Weapons of Isengard (4R211) Condition Isengard Machine.

Shadow: Play an archer to place an token on this card.

Archery: Remove 2 tokens from this card to make the minion archery total +2. Discard this condition.
Weary (4C212) Condition Isengard Search. Plays on a companion or ally.

Limit 1 per character.

Each time the Free Peoples player assigns bearer to skirmish an tracker, bearer must exert.
What Did You Discover? (4R213) Condition Isengard Search. Each time the fellowship moves during the regroup phase, you may discard 2 cards from hand to take an tracker from your discard pile into hand.
Where Has Gríma Stowed It? (4R214) Event Isengard Maneuver: Spot Gríma to discard a possession borne by an ally or unbound companion.
Wounded (4R215) Condition Isengard To play, exert an Man. Plays on a Free Peoples Man.

When you play this condition, exert bearer.

Wounds may not be removed from bearer.
Arrow From the South (4U216) Condition Raider Each time a companion or ally loses a skirmish involving a Man, you may place a token here. Archery: Heal a archer for each token here. Discard this condition.
Desert Lancers (4U217) Minion Raider Southron. To play, spot a Man. Regroup: Exert Desert Lancers twice to take control of a site.
Desert Legion (4R218) Minion Raider Southron. Ambush.

While you can spot 4 burdens, this minion is strength +5.

While you can spot 5 burdens, this minion is fierce.

While you can spot 6 burdens, this minion is damage +1.
Desert Lord (4R219) Minion Raider Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
Desert Soldier (4U220) Minion Raider Southron. At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.
Desert Spearman (4C221) Minion Raider Southron. At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.
Desert Warrior (4C222) Minion Raider Southron. At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.
Discovered (4R223) Event Raider Maneuver: Exert a Man to discard a Free Peoples condition (or 2 Free Peoples conditions if you spot 3 burdens).
Easterling Axeman (4C224) Minion Raider Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce.
Easterling Captain (4R225) Minion Raider Easterling. Fierce.

Skirmish: Spot 2 burdens and remove to make an Easterling strength +2.

Skirmish: Spot 4 burdens and remove to make an Easterling strength +3.

Skirmish: Spot 6 burdens and remove to make an Easterling strength +4.
Easterling Guard (4C226) Minion Raider Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
Easterling Infantry (4C227) Minion Raider Easterling. While you can spot 3 burdens, this minion is fierce and damage +1.
Easterling Lieutenant (4C228) Minion Raider Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
Easterling Skirmisher (4R229) Minion Raider Easterling. When you play this minion, you may spot another Easterling to add for each burden (limit ).
Easterling Trooper (4U230) Minion Raider Easterling. While you can spot 3 burdens, this minion is fierce and damage +1.
Eastern Emyn Muil (4R231) Condition Raider Each Ring-bound companion moving from site 2 must exert twice. Maneuver: Discard this condition and exert a Man to exert a Ring-bound companion.
Elite Archer (4U232) Minion Raider Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Fearless (4U233) Event Raider Skirmish: Make a Southron strength +1 for each burden you spot (limit +5), or make a Man strength +2.
Flanking Attack (4U234) Event Raider Maneuver or Skirmish: Exert a Southron to add .
Gathering to the Summons (4C235) Event Raider Skirmish: Spot a Man skirmishing a Ring-bound companion to add a burden.
Howl of Harad (4U236) Condition Raider Plays to your support area. Response: If a Southron wins a skirmish, remove to make the Free Peoples Player wound a Ring-bound companion.
Ithilien Wilderness (4R237) Condition Raider Plays to your support area.

At the start of each of your Shadow phases, if the fellowship is at site 7, 8, or 9 and the twilight pool has fewer than 7 twilight tokens, you may add .

Skirmish: Discard this condition to make a Man strength +2.
Men of Harad (4R238) Condition Raider Plays to your support area. Shadow: Spot a site you control, spot 3 Southrons, and remove to draw a card.
Men of Rhûn (4C239) Event Raider Skirmish: Make a Man strength +3 (or +4 if you spot 4 burdens).
New Fear (4R240) Event Raider Regroup: Exert a Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this.
On the March (4C241) Event Raider Skirmish: Make a Man strength +3 (or +5 if you spot 6 companions).
Raiders From the East (4U242) Condition Raider Shadow: Remove and exert a Man to place a token here. Maneuver: Remove a token here to add .
Rapid Fire (4R243) Event Raider Archery: Exert a archer to make the minion archery total +1 for each burden (limit +5).
Regiment of Haradrim (4R244) Minion Raider Southron.To play, spot a Man. Regroup: Exert Regiment of Haradrim twice to take control of a site.
Southron Archer (4R245) Minion Raider Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control.
Southron Assassin (4R246) Minion Raider Southron. Each time a companion or ally loses a skirmish involving a Southron, you may remove to make the Free Peoples player wound a Ring-bound companion.
Southron Bow (4R247) Possession Raider Bearer must be a Man.

Bearer is an archer.

While you can spot another Man, the minion archery total is +1.
Southron Bowman (4C248) Minion Raider Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Southron Commander (4U249) Minion Raider Southron. Ambush . Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
Southron Explorer (4U250) Minion Raider Southron. Regroup: Exert this minion and remove to take control of a site.
Southron Fighter (4R251) Minion Raider Southron. Ambush . Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
Southron Scout (4C252) Minion Raider Southron. Ambush .
Southron Sentry (4U253) Minion Raider Southron. Maneuver: Exert this minion to add for each site you control.
Southron Soldier (4C254) Minion Raider Southron. Ambush .
Southron Spear (4C255) Possession Raider Bearer must be a Southron. Skirmish: Remove and exert bearer to wound a companion or ally bearer is skirmishing.
Southron Troop (4R256) Minion Raider Southron. Archer. Ambush . To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.
Southron Veterans (4R257) Minion Raider Southron. Ambush . Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
Southron Wanderer (4C258) Minion Raider Southron. Ambush .

Assignment: Exert this minion and spot 5 companions to assign this minion to the Ring-bearer.

The Free Peoples player may add to prevent this.
Vision From Afar (4R259) Event Raider Assignment: Assign an Easterling to the Ring-bearer. The Free Peoples player may add a burden to prevent this.
Whirling Strike (4C260) Event Raider Skirmish: Wound a companion or ally skirmishing a Man.
Wrath of Harad (4R261) Condition Raider While you can spot a Man, each Free Peoples event that spots or exerts a ranger gains this cost: “wound a companion.” Skirmish: Discard this condition to make a Man strength +2.
Aldor, Soldier of Edoras (4R262) Ally Rohan Archery: Exert Aldor and spot a villager to make the fellowship archery total +1.
Brego (4U263) Possession Rohan To play, spot a Man. Bearer must be a Man, Elf, or Wizard. When you play Brego, you may heal bearer. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Ceorl, Weary Horseman (4U264) Companion Rohan Response: If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
Elite Rider (4C265) Companion Rohan When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2.
Éomer, Sister-son of Theoden (4C266) Companion Rohan While you can spot a Man, Éomer’s twilight cost is -1. At the start of each turn, you may heal a ally.
Éomer, Third Marshal of Riddermark (4R267) Companion Rohan While you can spot a Man, Éomer’s twilight cost is -1. Éomer is strength +2 for each wound on each minion he is skirmishing.
Éomer's Spear (4U268) Possession Rohan Bearer must be a Man. If bearer is Éomer and he is mounted, Éomer is damage +2.
Éothain, Scout of the Mark (4R269) Companion Rohan Each time the fellowship moves to a plains site, each minion must exert.
Éowyn, Lady of Rohan (4C270) Companion Rohan Valiant. Response: If an unbound companion is about to take a wound, exert Éowyn and add to prevent that wound.
Éowyn, Sister-daughter of Theoden (4R271) Companion Rohan Valiant. Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
Éowyn's Sword (4R272) Possession Rohan Bearer must be Éowyn. While you can spot a villager, Éowyn is damage +1.
Fight for the Villagers (4C273) Event Rohan Skirmish: Make a Man strength +2 (or +3 if you spot a villager).
Firefoot (4R274) Possession Rohan Bearer must be a Man.

If bearer is Éomer, he is defender +1.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Forth Eorlingas! (4U275) Event Rohan Maneuver: Exert Théoden to make a companion who has the Théoden signet defender +1 until the regroup phase.
Fortress Never Fallen (4U276) Condition Rohan Each time a Man wins a skirmish, you may place a token on this card. Regroup: Discard a Shadow condition for each token here. Discard this condition.
Guma, Plains Farmer (4C277) Ally Rohan Villager.

Discard Guma if an opponent controls his home site.

Fellowship: Exert Guma to heal a Man.
Heavy Chain (4C278) Possession Rohan Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled.
Helm! Helm! (4R279) Event Rohan Regroup: Spot 2 mounted Men to liberate a site or draw 3 cards.
Herugrim (4U280) Possession Rohan Bearer must be Théoden. He is damage +1.
Hlafwine, Village Farmhand (4C281) Ally Rohan Villager.

Discard Hlafwine if an opponent controls his home site.

Skirmish: Exert Hlafwine to make a Man strength +2.
An Honorable Charge (4U282) Event Rohan Skirmish: Make an unbound companion strength +1 for each Man you spot (limit +3).
Horse of Rohan (4C283) Possession Rohan To play, spot a Man. Bearer must be a Man, Elf, or Wizard. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
King's Mail (4R284) Possession Rohan Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him.
Léod, Westfold Herdsman (4U285) Ally Rohan Villager.

Discard Léod if an opponent controls his home site.

Skirmish: Exert Léod to make a mounted companion strength +2.
Rider of Rohan (4C286) Companion Rohan Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
Rider's Mount (4C287) Possession Rohan Bearer must be a Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Rider's Spear (4C288) Possession Rohan Bearer must be a Man. If bearer is mounted, bearer is damage +1.
Simbelmynë (4R289) Event Rohan Fellowship: Spot 2 Men (or 1 valiant Man) to play a character or possession from your draw deck.
Supplies of the Mark (4R290) Condition Rohan Fellowship: Add and place a villager from hand beneath your draw deck to heal a ally.
Sword of Rohan (4C291) Possession Rohan Bearer must be a Man. While bearer is skirmishing an Uruk-hai, bearer is damage +1.
Théoden, Son of Thengel (4C292) Companion Rohan Regroup: Spot a ally and exert Théoden to liberate a site.
Valleys of the Mark (4R293) Condition Rohan Each time your opponent plays a roaming minion, you may spot a villager to exert that minion.
Weapon Store (4R294) Condition Rohan Fellowship: Exert a Man to play a hand weapon from your discard pile.
Weland, Smith of the Riddermark (4U295) Ally Rohan Villager.

Discard Weland if an opponent controls his home site.

Fellowship: Exert Weland to heal a mounted companion.
Well Stored (4U296) Condition Rohan At the start of each fellowship phase, you may heal a villager.
Work for the Sword (4C297) Event Rohan Skirmish: Make a Man strength +2 (and damage +2 if mounted).
Brace of Coneys (4C298) Possession Shire Bearer must be a Ring-bound Hobbit. Fellowship: Discard this possession to remove a burden.
Cliffs of Emyn Muil (4R299) Condition Shire Plays to your support area.

When the fellowship moves from site 1, remove up to 2 burdens.

Skirmish: Discard this condition to wound a minion a Hobbit companion is skirmishing.
Escape (4R300) Condition Shire Stealth. Bearer must be an unbound Hobbit. Limit 1 per character.

Skirmish: Exert bearer twice to cancel a skirmish involving him.

Any Shadow player may remove to prevent this.
Frodo, Courteous Halfling (4R301) Companion Shire Ring-bearer (resistance 10). While you can spot 3 unbound companions, Shadow cards may not discard cards from your hand or from the top of your draw deck.
Frodo, Tired Traveller (4C302) Companion Shire Ring-bearer (resistance 10). Fellowship: Play a Ring-bound companion to remove a burden.
Frodo's Cloak (4R303) Possession Shire Bearer must be Frodo. Skirmish: At sites 1 to 4, add a burden and discard this possession to cancel a skirmish involving Frodo. At any other site, discard this possession to remove a burden and heal Frodo.
Get On and Get Away (4R304) Event Shire Fellowship: Add 2 burdens to play the fellowship’s next 2 sites (replacing opponent’s sites if necessary).
Good Work (4U305) Condition Shire Each time a Hobbit wins a skirmish, you may place a token here. Fellowship: Remove a burden for each token here (limit 3). Discard this condition.
Hobbit Sword (4C306) Possession Shire Bearer must be a Hobbit.
Impatient and Angry (4R307) Event Shire Skirmish: Exert Sam to make him strength +3. If Sam wins this skirmish, you may remove a burden.
Knocked on the Head (4C308) Event Shire Regroup: Play an unbound Hobbit from your discard pile.
Light Shining Faintly (4U309) Event Shire Fellowship: Add a burden to heal a Ring-bound companion twice.
Merry, Learned Guide (4C310) Companion Shire Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove to prevent this.
Merry, Unquenchable Hobbit (4R311) Companion Shire Skirmish: If Merry is not assigned to a skirmish, discard him to remove a Orc from a skirmish involving an unbound companion.
Mind Your Own Affairs (4U312) Event Shire Skirmish: Spot Frodo and add a burden to wound a minion skirmishing a companion who has the Frodo signet.
Pippin, Just a Nuisance (4R313) Companion Shire Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
Pippin, Woolly-footed Rascal (4C314) Companion Shire Skirmish: Add a burden to discard Pippin. Any Shadow player may remove to prevent this.
Sam, Frodo's Gardener (4R315) Companion Shire Ring-bound.

Fellowship: Play Sam’s Pack from your draw deck.

Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Sam, Samwise the Brave (4C316) Companion Shire Ring-bound.

Response: If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this.

Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Sam's Pack (4R317) Possession Shire Bearer must be a Ring-bound Hobbit. At the start of each turn, you may add to heal a Ring-bound companion.
Seven We Had (4U318) Event Shire Fellowship: Add a burden to discard a condition borne by a Hobbit.
Severed His Bonds (4C319) Event Shire Stealth. Skirmish: At sites 1 to 4, cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.
Store-room (4U320) Event Shire Regroup: Heal an unbound Hobbit once (or twice if you spot Gandalf).
Swiftly and Softly (4C321) Event Shire Stealth. Skirmish: At sites 1 to 5, cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from taking more than 1 wound.
Warmed Up a Bit (4C322) Event Shire Stealth. Skirmish: Discard an unbound Hobbit.
East Wall of Rohan (4U323) Site Site When the fellowship moves from East Wall of Rohan, add .
Eastemnet Downs (4U324) Site Site Each time you play a companion here, you must discard 2 cards from hand.
Eastemnet Gullies (4U325) Site Site Fellowship: Exert 2 unbound companions to play Legolas from your draw deck.
Horse-country (4U326) Site Site Plains. While you can spot a mount at Horse-country, the move limit is +1 for this turn.
Plains of Rohan (4U327) Site Site Plains. Fellowship: Exert 2 unbound companions to play Gimli from your draw deck.
The Riddermark (4U328) Site Site Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your draw deck.
Western Emyn Muil (4U329) Site Site When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.
Derndingle (4U330) Site Site Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
Eastfold (4U331) Site Site Plains. Shadow: Spot 3 trackers to prevent the fellowship from moving again this turn.
Fangorn Forest (4U332) Site Site Forest. Fellowship: Play Treebeard from your draw deck.
Plains of Rohan Camp (4U333) Site Site Plains. At the start of each fellowship phase, heal up to 3 wounds from companions.
Rohirrim Village (4U334) Site Site Each Man may not take wounds during the archery phase.
Uruk Camp (4U335) Site Site Plains. Battleground. Each time an Uruk-hai is played, that minion must exert.
Wold of Rohan (4U336) Site Site Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add .
Barrows of Edoras (4U337) Site Site Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards.
Golden Hall (4U338) Site Site Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
Stables (4U339) Site Site Sanctuary. Fellowship: Exert a Man to play a mount from your draw deck (limit once per turn).
Streets of Edoras (4U340) Site Site Sanctuary. Each ally may not participate in archery fire or skirmishes at Streets of Edoras.
Throne Room (4U341) Site Site Sanctuary. Fellowship: Play Théoden from your draw deck.
Westemnet Plains (4U342) Site Site Plains. Sanctuary. Each Man may not take wounds during the archery phase.
Ered Nimrais (4U343) Site Site Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3.
Westemnet Hills (4U344) Site Site Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
White Mountains (4U345) Site Site Mountain. When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
White Rocks (4U346) Site Site Battleground. The Shadow number of this site is +1 for each mounted companion.
Deep of Helm (4U347) Site Site Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
Deeping Wall (4U348) Site Site Battleground. Shadow: Play Saruman from your draw deck.
Helm's Gate (4U349) Site Site Battleground. Each companion and minion bearing a hand weapon is strength +2.
Hornburg Courtyard (4U350) Site Site Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2.
Hornburg Parapet (4U351) Site Site Battleground. The fellowship archery total is +1. The minion archery total is ?-1.
Caves of Aglarond (4U352) Site Site Underground. Sanctuary. Maneuver: Remove to make one of your Uruk-hai fierce until the regroup phase.
Great Hall (4U353) Site Site Sanctuary. Battleground.Each ally may participate in archery fire and skirmishes at Great Hall.
Hornburg Armory (4U354) Site Site Sanctuary. Fellowship: Play a possession to draw a card.
Cavern Entrance (4U355) Site Site Underground. Skirmish events may not be played and skirmish special abilities may not be used.
Hornburg Causeway (4U356) Site Site Battleground. The minion archery total is +2 for each unbound companion over 3.
King's Room (4U357) Site Site When the fellowship moves to King’s Room without a companion, each unbound companion must exert.
Ring of Isengard (4U358) Site Site Shadow: Play a minion to draw a card.
Wizard's Vale (4U359) Site Site At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (limit once per turn).
Fortress of Orthanc (4U360) Site Site Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4.
Orthanc Balcony (4U361) Site Site Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2.
Orthanc Library (4U362) Site Site When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4.
Palantír Chamber (4U363) Site Site Shadow: Remove 2 burdens to play a minion from your discard pile.
Aragorn, Wingfoot (4P364) Companion Gondor Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.
Théoden, Lord of the Mark (4P365) Companion Rohan Fellowship: Play a possession on a companion to heal that companion (limit once per turn).
The One Ring (4M1) The One Ring The One Ring
Legolas, Dauntless Hunter (4M2) Companion Elven Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.